Hong Kong [Quenched]
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- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
hey all.. finally an update on this map. here are the changes from the last one.
- removed black border
- changed bonuses according to comments
- changed color of connections over water to match borders
- renamed Kwun Tung to Lok Ma Chau because it was only one letter off from Kwun Tong
- renamed Hong Kong territory -> Victoria
- minor text tweaks to make it easier to read on small map.
i did not change the sea. i like it the way it is. and i think the purple of Sai Kung is different enough from the sea - especially since the sea has those lighter blue 'waves'. pretty easy to differentiate.
i've coded the xml and double checked it and it's ready to go. as far as i'm concerned it's done and i'd love to get it up on the site. thanks to everyone who gave input on this.

- removed black border
- changed bonuses according to comments
- changed color of connections over water to match borders
- renamed Kwun Tung to Lok Ma Chau because it was only one letter off from Kwun Tong
- renamed Hong Kong territory -> Victoria
- minor text tweaks to make it easier to read on small map.
i did not change the sea. i like it the way it is. and i think the purple of Sai Kung is different enough from the sea - especially since the sea has those lighter blue 'waves'. pretty easy to differentiate.
i've coded the xml and double checked it and it's ready to go. as far as i'm concerned it's done and i'd love to get it up on the site. thanks to everyone who gave input on this.

- gavin_sidhu
- Posts: 1428
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- Location: Brisbane, Australia
- reverend_kyle
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- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
- AndyDufresne
- Posts: 24935
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- reverend_kyle
- Posts: 9250
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yeah you guys are right. clearwater bay should connect to kau sai. otherwise there are not one but two territories with only one neighbor. thanks for pointing it out. i will edit and repost in a few days. until then if anyone has any more suggestions, lay em on me. especially any about playability. any problem areas? i'm still not sure the continent borders are open enough...besides kowloon which will be the toughest to hold.
- dcowboys055
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- AndyDufresne
- Posts: 24935
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Now that I'm back and have more time...I'll try to catch up on things.
---I'd have to agree that adding the mentioned connection would help out that continent quite a bit, and keep movement much easier.
---As for other gameplay mechanics... I'd look into the bonuses.
As for the visuals...
---I suggest looking into playing with the color tones of the continents. I like that they are bright. It's something that hasn't been experimented with very often here. But the white lettering on the current orange is a little harsh for my eyes.
---Also, I'd look into perhaps making the border's a slightly gray color, similar to what is going on in the green continent. Just so there isn't so much white in the central area.
---If possible, look into making the connection point between Dabu and Sha Tin a little more prominment. Perhaps be erasing a little land.
---As for the ocean, I like it the way it is. But it seems others do not. Maybe post a few images of varying degrees or ideas you have. Then you can see where people's interests lie.
---Also, maybe look into fiddling with China's colors a little, and making it not seem so flat.
---And you've done a pretty good job of centralizing the coordinates, A few seem off still. Make sure you go through and recenter those that are a slightly off.
I hope to see a new version coming soon!
--Andy
---I'd have to agree that adding the mentioned connection would help out that continent quite a bit, and keep movement much easier.
---As for other gameplay mechanics... I'd look into the bonuses.
- Lantau = fine
- New Territories = could be knocked to a 4 due to only 3 entrances, but still can make an argument for 5 due to the many countries that make up the continent
- Kowloon = also seems be fine, could be maybe a 5.
- Plover Cove = seems off. Consider it has 4 borders and 7 countries, but only a bonus of 4. While Kowloon has 4 borders and 8 countries, but is worth 2 more armies.
- Hong Kong = 3 borders and 6 countries, but a value of 3? Maybe a 4 would be better. Something to consider
- Sai Kung = 3 borders, 8 countries. 4 seems alright, could make an argument for 5, but I think for 4 might be better suited.
As for the visuals...
---I suggest looking into playing with the color tones of the continents. I like that they are bright. It's something that hasn't been experimented with very often here. But the white lettering on the current orange is a little harsh for my eyes.
---Also, I'd look into perhaps making the border's a slightly gray color, similar to what is going on in the green continent. Just so there isn't so much white in the central area.
---If possible, look into making the connection point between Dabu and Sha Tin a little more prominment. Perhaps be erasing a little land.
---As for the ocean, I like it the way it is. But it seems others do not. Maybe post a few images of varying degrees or ideas you have. Then you can see where people's interests lie.
---Also, maybe look into fiddling with China's colors a little, and making it not seem so flat.
---And you've done a pretty good job of centralizing the coordinates, A few seem off still. Make sure you go through and recenter those that are a slightly off.
I hope to see a new version coming soon!
--Andy
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Ronaldinho
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- fluffybunnykins
- Posts: 385
- Joined: Tue May 02, 2006 6:43 am
- Location: Liverpool, UK
Looks really nice!
I would suggest making the circles slightly lighter, so blue's armies show up better.
Maybe make the light blue waves a slightly greener shade of pale blue so that the overall look of the ocean is less purple and therefore more distinct from the continents.
this is probably a pain, now that you've worked on the mountains already, but how bout clearing the mountains from round Tai Wai (so it at least connects with Dabu, but maybe Sha Tin as well) and extend that range west to divide Kwai Tsing & Tsuen Wan. And keep Wong Tai Sin protected. That way you don't increase Kowloon's borders, but do reduce linearity. Just a thought. There may be reasons why this is not a good idea, that I've not thought through...
cheers
I would suggest making the circles slightly lighter, so blue's armies show up better.
Maybe make the light blue waves a slightly greener shade of pale blue so that the overall look of the ocean is less purple and therefore more distinct from the continents.
this is probably a pain, now that you've worked on the mountains already, but how bout clearing the mountains from round Tai Wai (so it at least connects with Dabu, but maybe Sha Tin as well) and extend that range west to divide Kwai Tsing & Tsuen Wan. And keep Wong Tai Sin protected. That way you don't increase Kowloon's borders, but do reduce linearity. Just a thought. There may be reasons why this is not a good idea, that I've not thought through...
cheers
Superman wears 'Fluffybunnykins' pyjamas
- happysadfun
- Posts: 1251
- Joined: Mon Jul 10, 2006 9:06 pm
- Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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- reverend_kyle
- Posts: 9250
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AndyDufresne wrote:---As for other gameplay mechanics... I'd look into the bonuses.
- Lantau = fine
- New Territories = could be knocked to a 4 due to only 3 entrances, but still can make an argument for 5 due to the many countries that make up the continent
- Kowloon = also seems be fine, could be maybe a 5.
- Plover Cove = seems off. Consider it has 4 borders and 7 countries, but only a bonus of 4. While Kowloon has 4 borders and 8 countries, but is worth 2 more armies.
- Hong Kong = 3 borders and 6 countries, but a value of 3? Maybe a 4 would be better. Something to consider
- Sai Kung = 3 borders, 8 countries. 4 seems alright, could make an argument for 5, but I think for 4 might be better suited.
I agree with Andy for some of this, but I think New Territories should definitely stay a five, Plover Cove should be a five, Hong Kong should stay a three, and Saikung should become a 3.
Also, is there a more fitting name for this? Hong Kong is the name of the map and of a "continent.
dussle wrote:AndyDufresne wrote:---As for other gameplay mechanics... I'd look into the bonuses.
- Lantau = fine
- New Territories = could be knocked to a 4 due to only 3 entrances, but still can make an argument for 5 due to the many countries that make up the continent
- Kowloon = also seems be fine, could be maybe a 5.
- Plover Cove = seems off. Consider it has 4 borders and 7 countries, but only a bonus of 4. While Kowloon has 4 borders and 8 countries, but is worth 2 more armies.
- Hong Kong = 3 borders and 6 countries, but a value of 3? Maybe a 4 would be better. Something to consider
- Sai Kung = 3 borders, 8 countries. 4 seems alright, could make an argument for 5, but I think for 4 might be better suited.
I agree with Andy for some of this, but I think New Territories should definitely stay a five, Plover Cove should be a five, Hong Kong should stay a three, and Saikung should become a 3.
Also, is there a more fitting name for this? Hong Kong is the name of the map and of a "continent.
I agree- BUT - saikung Should NOT BECOME a three. Plover -5, NT - 5, Kowloon -6, hong kong 3,
zarvinny wrote:dussle wrote:AndyDufresne wrote:---As for other gameplay mechanics... I'd look into the bonuses.
- Lantau = fine
- New Territories = could be knocked to a 4 due to only 3 entrances, but still can make an argument for 5 due to the many countries that make up the continent
- Kowloon = also seems be fine, could be maybe a 5.
- Plover Cove = seems off. Consider it has 4 borders and 7 countries, but only a bonus of 4. While Kowloon has 4 borders and 8 countries, but is worth 2 more armies.
- Hong Kong = 3 borders and 6 countries, but a value of 3? Maybe a 4 would be better. Something to consider
- Sai Kung = 3 borders, 8 countries. 4 seems alright, could make an argument for 5, but I think for 4 might be better suited.
I agree with Andy for some of this, but I think New Territories should definitely stay a five, Plover Cove should be a five, Hong Kong should stay a three, and Saikung should become a 3.
Also, is there a more fitting name for this? Hong Kong is the name of the map and of a "continent.
I agree- BUT - saikung Should NOT BECOME a three. Plover -5, NT - 5, Kowloon -6, hong kong 3,
Yeah... I didn't look very hard @ Saikung. You're right, it should stay as a three.
- reverend_kyle
- Posts: 9250
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