King's Court 2 [Quenched]

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GoranZ
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Re: King's Court 2 [Quenched]

Post by GoranZ »

There is little weakness of HA castle... its easy to get from HJ castle to HA threw Knight at HJ2 and N29... I think that N29 and the forest south-east to it should swap places.
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random21
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Re: King's Court 2 [Quenched]

Post by random21 »

agreed, and a safety added for ha, switch ha knight and ha archer to survive a treb assault. no safety for ha castle, all other castles have one. also, n29 - ha castle, is the shortest ground assault on the map
ManBungalow
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Re: King's Court 2 [Quenched]

Post by ManBungalow »

The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.
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DiM
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Re: King's Court 2 [Quenched]

Post by DiM »

ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.


not saying there's one here, but if there's a flaw in the gameplay, then the map can simply be closed so that no new games are created. then the changes are done once all games are finished and the map is reopened.
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ManBungalow
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Re: King's Court 2 [Quenched]

Post by ManBungalow »

DiM wrote:
ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.


not saying there's one here, but if there's a flaw in the gameplay, then the map can simply be closed so that no new games are created. then the changes are done once all games are finished and the map is reopened.

I believe you are correct.

However, there are several games which are ongoing on the map with no end in sight. eg. Game 13160121 Admin going and putting a round limit on such games might be an option though?

Having the map closed for any length of time would knacker up tournaments, planned clan games etc.

I hate to be so negative about making a good change, but I don't think it'll happen unless there's a better way of implementing it.
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random21
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Re: King's Court 2 [Quenched]

Post by random21 »

hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.

just make a whole new map.

we can have kc2, no changes to current ongoing games. and then make new map, kc2.2

wall off kc2 original, so that no new games cant created... new games must use kc2.2

when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.
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Gilligan
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Re: King's Court 2 [Quenched]

Post by Gilligan »

random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.

just make a whole new map.

we can have kc2, no changes to current ongoing games. and then make new map, kc2.2

wall off kc2 original, so that no new games cant created... new games must use kc2.2

when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.


I don't think this is an option, as maps cannot be deleted.
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random21
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Re: King's Court 2 [Quenched]

Post by random21 »

ok, so then dont delete, and have two kc2, with and without a fix?

or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.

just the formalities of going about doing so
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Gilligan
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Re: King's Court 2 [Quenched]

Post by Gilligan »

random21 wrote:ok, so then dont delete, and have two kc2, with and without a fix?

or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.

just the formalities of going about doing so


well, to do anything permission needs to be granted by kabanellas. without that, there's no point in thinking any farther.
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MrBenn
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Re: King's Court 2 [Quenched]

Post by MrBenn »

If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.
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Gilligan
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Re: King's Court 2 [Quenched]

Post by Gilligan »

MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.


I believe so...though it would offer unique defeats for the beta medal.
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MrBenn
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Re: King's Court 2 [Quenched]

Post by MrBenn »

Gilligan wrote:
MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.


I believe so...though it would offer unique defeats for the beta medal.

Perhaps a little more complex than I first thought!
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GoranZ
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Re: King's Court 2 [Quenched]

Post by GoranZ »

I think that the little bug with Knight at HJ2 should be corrected, regardless that the map is out of beta... Knight simply jumps too much :D
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Kabanellas
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Re: King's Court 2 [Quenched]

Post by Kabanellas »

Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML :) ) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.

as for the change concerning HA Castle... I'm up for it. I reckon that there's a problem with HA having no 'safe ground'. I'd simply suggest swapping HA4 Village for HA1 Archer
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Seulessliathan
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Re: King's Court 2 [Quenched]

Post by Seulessliathan »

Gilligan wrote:
random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.

just make a whole new map.

we can have kc2, no changes to current ongoing games. and then make new map, kc2.2

wall off kc2 original, so that no new games cant created... new games must use kc2.2

when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.


I don't think this is an option, as maps cannot be deleted.


But then the original KC 2 map with the bug could be closed.
I support the suggested change about HA, and the bug about N29 should be fixed if possible.

But please don´t close the map, it could take many weeks until all games are finished.
GoranZ
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Re: King's Court 2 [Quenched]

Post by GoranZ »

Kabanellas wrote:Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML :) ) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.


I guess not many players use N29 for attacking :)
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GoranZ
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Re: King's Court 2 [Quenched]

Post by GoranZ »

Another bug on KC2... both HE5 and HC1 are not killing men due to supply shortages, although they are clearly not connected with the castle by road.
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Doc_Brown
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Re: King's Court 2 [Quenched]

Post by Doc_Brown »

GoranZ wrote:Another bug on KC2... both HE5 and HC1 are not killing men due to supply shortages, although they are clearly not connected with the castle by road.


I think that's by design. None of the other castles have non-important hexes adjacent to the castle. All the "non-important" territories are designated with an N--. In terms of the instructions, those territories don't have a need for roads or supply lines because the supplies are in reach! ;)
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Fuchsia tude
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Re: King's Court 2 [Quenched]

Post by Fuchsia tude »

A couple of questions about the legend... there's no real visual indicator of which castle corresponds with which noble, is there? I see the castles are each named with a prominent letter, but that letter doesn't actually appear on the map above each noble.

Also, it says the college of cardinals can bombard "any court member", but the word "court" doesn't appear anywhere else outside of the title. Does that mean the college can bombard only counsellors, or are all nobles also potential targets?
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Donelladan
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Re: King's Court 2 [Quenched]

Post by Donelladan »

Fuchsia tude wrote:A couple of questions about the legend... there's no real visual indicator of which castle corresponds with which noble, is there? I see the castles are each named with a prominent letter, but that letter doesn't actually appear on the map above each noble.

Also, it says the college of cardinals can bombard "any court member", but the word "court" doesn't appear anywhere else outside of the title. Does that mean the college can bombard only counsellors, or are all nobles also potential targets?



To the 2nd question, the college of cardinals. bombard all counsellors and all nobles.

To the 1st question, the initial of each noble corresponds to its castle.

Aldudenie Noble -> HA Castle
Beoren Noble -> HB Castle
Cirth Noble -> HC castle
Doriath Noble -> HD castle
etc.

you can see the name of the noble when you hover over the territory.

Otherwise I never really needed to check that. You can see clearly with which nobles/castles you start, and once your take someone else castle, you can select the noble to attack, so no real need to know beforehand which noble is connected to which castle.
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Fuchsia tude
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Re: King's Court 2 [Quenched]

Post by Fuchsia tude »

Donelladan wrote:
Fuchsia tude wrote:A couple of questions about the legend... there's no real visual indicator of which castle corresponds with which noble, is there? I see the castles are each named with a prominent letter, but that letter doesn't actually appear on the map above each noble.

Also, it says the college of cardinals can bombard "any court member", but the word "court" doesn't appear anywhere else outside of the title. Does that mean the college can bombard only counsellors, or are all nobles also potential targets?



To the 2nd question, the college of cardinals. bombard all counsellors and all nobles.

To the 1st question, the initial of each noble corresponds to its castle.

Aldudenie Noble -> HA Castle
Beoren Noble -> HB Castle
Cirth Noble -> HC castle
Doriath Noble -> HD castle
etc.

you can see the name of the noble when you hover over the territory.

Otherwise I never really needed to check that. You can see clearly with which nobles/castles you start, and once your take someone else castle, you can select the noble to attack, so no real need to know beforehand which noble is connected to which castle.



Ah. That the "court" includes nobles isn't very clear.

I see now that the initials "HA", "HB", etc. actually are written inside each individual noble circle. But considering how faint they are, not to mention immediately overwritten by the local troop count, it's not surprising we didn't notice that. Those should really be written where those little logo crests appear right now; especially since the latter don't actually appear anywhere on the map, they're just empty decoration.
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