Card question

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aceage
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Card question

Post by aceage »

Say if you were in an escalating game and you had 5 cards.
So you had to play three.

Say your set was
red-3
green-1
blue-1

Which combination would be the smartest to play.
Is there a probability that by playing three of one combination, that on your next turn you could get another set?
Or am i just being dumb, and it doesn't really matter.

The 2 possible sets in this example are...

red, green, blue

or

red, red, red
chessplaya
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Re: Card question

Post by chessplaya »

aceage wrote:Say if you were in an escalating game and you had 5 cards.
So you had to play three.

Say your set was
red-3
green-1
blue-1

Which combination would be the smartest to play.
Is there a probability that by playing three of one combination, that on your next turn you could get another set?
Or am i just being dumb, and it doesn't really matter.

The 2 possible sets in this example are...

red, green, blue

or

red, red, red


in both ways u would be looking for a red card next round so trade whatever u want ...its all about lucky draw of cards :wink:
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Luke035
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Post by Luke035 »

Either way, you would be hoping for a red card on the next draw regardless to make another set, so it really doesn't matter I would think. Am I wrong? I don't know any of the mathematic probabilities, etc.
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aceage
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Post by aceage »

thx
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jiminski
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Post by jiminski »

Sorry, it's very late and I can’t honestly be bothered to do the maths but i reckon that as you have 3 red in your hand already there are less reds left in the pack (ignoring what other cards people have in their hands as we can't see them.)

Therefore it would be slightly more prudent to cash the 3 reds (keeping 1 green and 1 blue). If you are lucky and get another red card great but probability dictates that you have a slightly better chance of a blue or a Green thus giving you 2 green or blue and 1 of green or blue (which ever you do not have 2 of) the chance of hitting the 3rd of green or blue is still greater than the 3rd red which you can still hit.
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chewyman
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Post by chewyman »

CC doesn't work from a pack. I remember I was playing on the Europe map when I cashed in a red England. After my attacks I picked up a blue England.
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
ClessAlvein
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Post by ClessAlvein »

There is no "pack" - all cards are randomly assigned a colour. So, it really doesn't matter what set you cash in.

Edit: Fastposted!
Last edited by ClessAlvein on Sun May 27, 2007 6:44 pm, edited 2 times in total.
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sully800
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Post by sully800 »

jiminski wrote:Sorry, it's very late and I can’t honestly be bothered to do the maths but i reckon that as you have 3 red in your hand already there are less reds left in the pack (ignoring what other cards people have in their hands as we can't see them.)

Therefore it would be slightly more prudent to cash the 3 reds (keeping 1 green and 1 blue). If you are lucky and get another red card great but probability dictates that you have a slightly better chance of a blue or a Green thus giving you 2 green or blue and 1 of green or blue (which ever you do not have 2 of) the chance of hitting the 3rd of green or blue is still greater than the 3rd red which you can still hit.


Nope, CC does not operate with a real deck of cards. Instead the colors are randomly assigned to any cards which are not already passed out to the players (ie you can't hold two siams cards, but you could cash a blue siam and then get a red siam at the end of that same turn).

So the choice of which set to cash does not matter in escalating games.
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sully800
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Post by sully800 »

eww, double fast posted :evil:
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Splash
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Post by Splash »

sully800 wrote:eww, double fast posted :evil:


ha ha ha ha...lol :lol:
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chewyman
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Post by chewyman »

Yeah, I reckon me saying it once was quite enough you two :P
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
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Post by jiminski »

Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.


Additional: ahah! Sully, just read the post you made as i was typing!
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jiminski
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Post by jiminski »

hehe, there was no one here for ages! now it;s flaming mayhem!
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sully800
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Post by sully800 »

Sweet, then my post was actually helpful and not just repetitive :wink:
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jiminski
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Post by jiminski »

what?
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jiminski
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Post by jiminski »

sorry, that was an attempt at a repetitive gag! yes helpful thanks Sully! :wink:
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Post by frood »

jiminski wrote:Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.


I think that all the cards are gone through (every country is given out) and then it repeats. If you have just played a card you can get it again if the deck is being gone through for a second time.
I have an IQ of 195. Of course my answers are different!
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jiminski
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Post by jiminski »

hehe, cheers Frood... was that the continuation of the gag?
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chewyman
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Post by chewyman »

frood wrote:
jiminski wrote:Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.


I think that all the cards are gone through (every country is given out) and then it repeats. If you have just played a card you can get it again if the deck is being gone through for a second time.

That wouldn't explain how the England card came up in two different colours though.
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
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sully800
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Post by sully800 »

frood wrote:
jiminski wrote:Incredible Chewy! but surely there must be some respect to the pack .. if there were not you could end up with the same country card in your hand.


I think that all the cards are gone through (every country is given out) and then it repeats. If you have just played a card you can get it again if the deck is being gone through for a second time.


No, the cards are selected randomly from the pool of cards that players are not currently holding. There is no deck that is cycled.
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jiminski
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Post by jiminski »

This is probably not helpful but putting it in the terms of a pack:
As i understand it from the posts; the cards work as if the pack was shuffled before any card is dealt and each time the card colour is determined at random.
Does this not distort the spread of colours?

I have heard of people only being able to cash red cards for a whole game, pretty bad luck in a flat rate ... the odds of this with a true pack would be pretty high, due to diminishing probability.

I suppose the system also gives extra chances for you to gain the 2 troop bonus for owning the territory on the card.

Does anyone see that as a flaw?
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tahitiwahini
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Post by tahitiwahini »

jiminski wrote:This is probably not helpful but putting it in the terms of a pack:
As i understand it from the posts; the cards work as if the pack was shuffled before any card is dealt and each time the card colour is determined at random.
Does this not distort the spread of colours?

I have heard of people only being able to cash red cards for a whole game, pretty bad luck in a flat rate ... the odds of this with a true pack would be pretty high, due to diminishing probability.

I suppose the system also gives extra chances for you to gain the 2 troop bonus for owning the territory on the card.

Does anyone see that as a flaw?


I think you can make the case that a deck of cards would be a superior implementation for a couple of reasons. If the deck is fully dealt during a game the distribution of cards by color is guaranteed to be correct. The deck of cards would more closely model how the game of Risk works.

That said, the current implementation is easier, and the degree to which this game models the game of Risk is not always of primary importance.

The current implementation does result in random cards being dealt, but with greater variation than would be the case if a deck was used. The same is true of the country bonuses. With the current implementation there is greater variation than there would be in the case if a deck was used.

To the extent that this greater variation could be reduced with the introduction of a deck it would improve the game in my opinion.
Cheers,
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