The super poly(4) circle - Winner: Loose Canon
Moderator: Tournament Directors
- SiriusCowKing
- Posts: 213
- Joined: Thu Aug 01, 2013 10:29 pm
- Gender: Male
- Location: Montreal
The super poly(4) circle - Winner: Loose Canon
Minimum requirements:
Gold account
minimum rank of 1600
Description:
This is similar to a robin hood tournament with a twist.
Each round, everyone will play 1 polymorph(4) game against each opponent. The games will be sent out 4 at a time to not overload anyone. People with the lowest score will be eliminated each round, see the round details below for more info on that.
At the same time, there will be a freestyle battle for the middle ground. The players will be divided in groups of 12 max and compete in a predetermined map. The winner will get an additional point and the right to bombard next turn. To bombard, simply choose a target, anyone in the tournament. You will fight 1 polymorph(4) game against that player. If you win the bombardment, you get another point and the target loses a point. There is no penalty for losing a bombardment.
Round 5 is 5 polymorph(4) games between the top 2 players.
Round details:
Round 1 - 18 players
Round 2 - 14 players
Round 3 - 10 players
Round 4 - 6 players
Round 5 - 2 players
Games details:
Polymorph(4) games:
random map
manual
sequential
no spoils
chained
fog
trench
20 rounds
24 hours
Battle for the middle ground games:
random map from within this list - 4 star meat, bamboo jack, california, classic cities sydney, eurasia, first nation americas, fractured america, france 2.1, new zealand, NYC, patch wars, rail south america, sydney metro, tribal war ancient israel, USA 2.1, world 2.1, WWII europe
automatic
freestyle
no spoils
chained
fog
30 rounds
24 hours
Special rules:
If a player wins the middle ground but doesn't have enough points to move on, he may still bombard next turn and fight for the next middle ground. If the bombardment gets him enough points to not be eliminated next round, he will be back in the tournament.
The winner of the middle ground in round 4 does not get to bombard during round 5. If a player doesn't have enough points to move on but wins the middle ground at round 4, he is still eliminated.
In case of a tie, the score of previous rounds is added to determine who gets to stay in the tournament. In case of a tie with that score added, the round will be populated with more players. In case of a tie at round 5, a bonus round will be added before round 5 to eliminate the necessary amount of players.
The winner of the middle ground at round 4 will get to bombard in the bonus round, but the winner of the middle ground in the bonus round will not get to bombard in round 5.
Gold account
minimum rank of 1600
Description:
This is similar to a robin hood tournament with a twist.
Each round, everyone will play 1 polymorph(4) game against each opponent. The games will be sent out 4 at a time to not overload anyone. People with the lowest score will be eliminated each round, see the round details below for more info on that.
At the same time, there will be a freestyle battle for the middle ground. The players will be divided in groups of 12 max and compete in a predetermined map. The winner will get an additional point and the right to bombard next turn. To bombard, simply choose a target, anyone in the tournament. You will fight 1 polymorph(4) game against that player. If you win the bombardment, you get another point and the target loses a point. There is no penalty for losing a bombardment.
Round 5 is 5 polymorph(4) games between the top 2 players.
Round details:
Round 1 - 18 players
Round 2 - 14 players
Round 3 - 10 players
Round 4 - 6 players
Round 5 - 2 players
Games details:
Polymorph(4) games:
random map
manual
sequential
no spoils
chained
fog
trench
20 rounds
24 hours
Battle for the middle ground games:
random map from within this list - 4 star meat, bamboo jack, california, classic cities sydney, eurasia, first nation americas, fractured america, france 2.1, new zealand, NYC, patch wars, rail south america, sydney metro, tribal war ancient israel, USA 2.1, world 2.1, WWII europe
automatic
freestyle
no spoils
chained
fog
30 rounds
24 hours
Special rules:
If a player wins the middle ground but doesn't have enough points to move on, he may still bombard next turn and fight for the next middle ground. If the bombardment gets him enough points to not be eliminated next round, he will be back in the tournament.
The winner of the middle ground in round 4 does not get to bombard during round 5. If a player doesn't have enough points to move on but wins the middle ground at round 4, he is still eliminated.
In case of a tie, the score of previous rounds is added to determine who gets to stay in the tournament. In case of a tie with that score added, the round will be populated with more players. In case of a tie at round 5, a bonus round will be added before round 5 to eliminate the necessary amount of players.
The winner of the middle ground at round 4 will get to bombard in the bonus round, but the winner of the middle ground in the bonus round will not get to bombard in round 5.
Last edited by SiriusCowKing on Mon Nov 02, 2015 2:32 pm, edited 15 times in total.
There are no stupid questions, only stupid people.


- SiriusCowKing
- Posts: 213
- Joined: Thu Aug 01, 2013 10:29 pm
- Gender: Male
- Location: Montreal
Re: The super poly(4) circle
[spoiler=Round 1]Serreski - 7
M00NZIE - 8
V.J. - 11
b00060 - 10
rjhankey - 10
gemini1512 - 2
MyTurnToWin - 6
Domingos! - 13 (dropped through PM)
epicgb - 5 (won the middle ground)
Fewnix - 7
Risk_Killer_1 - 12 (won the middle ground)
harvmax - 5
Wizz00 - 11
chidone - 7
sjemba - 11
msantop - 8
Loose Canon - 11
SiriusCowKing - 12[/spoiler][spoiler=round 2]Serreski - 7
M00NZIE - 7
V.J. - 6
b00060 - 5
rjhankey - 4
epicgb - 4 (won the middle ground)
Fewnix - 8
Risk_Killer_1 - 10 (won the middle ground)
Wizz00 - 7
chidone - 5
sjemba - 9
msantop - 6
Loose Canon - 10 (lost bombardment)
SiriusCowKing - 7[/spoiler][spoiler=round 3]Serreski - 3
M00NZIE - 2
V.J. - 9
Fewnix - 4
Risk_Killer_1 - 2
Wizz00 - 3
sjemba - 5
msantop - 5
Loose Canon - 6 (won the middle ground)
SiriusCowKing - 7[/spoiler][spoiler=round 4]V.J. - 4 (9 points last round)
Fewnix - 3
sjemba - 4 (5 points last round)
msantop - 1
Loose Canon - 5
SiriusCowKing - 0[/spoiler]
Final:
V.J. - 2
Loose Canon - 3
M00NZIE - 8
V.J. - 11
b00060 - 10
rjhankey - 10
gemini1512 - 2
MyTurnToWin - 6
Domingos! - 13 (dropped through PM)
epicgb - 5 (won the middle ground)
Fewnix - 7
Risk_Killer_1 - 12 (won the middle ground)
harvmax - 5
Wizz00 - 11
chidone - 7
sjemba - 11
msantop - 8
Loose Canon - 11
SiriusCowKing - 12[/spoiler][spoiler=round 2]Serreski - 7
M00NZIE - 7
V.J. - 6
b00060 - 5
rjhankey - 4
epicgb - 4 (won the middle ground)
Fewnix - 8
Risk_Killer_1 - 10 (won the middle ground)
Wizz00 - 7
chidone - 5
sjemba - 9
msantop - 6
Loose Canon - 10 (lost bombardment)
SiriusCowKing - 7[/spoiler][spoiler=round 3]Serreski - 3
M00NZIE - 2
V.J. - 9
Fewnix - 4
Risk_Killer_1 - 2
Wizz00 - 3
sjemba - 5
msantop - 5
Loose Canon - 6 (won the middle ground)
SiriusCowKing - 7[/spoiler][spoiler=round 4]V.J. - 4 (9 points last round)
Fewnix - 3
sjemba - 4 (5 points last round)
msantop - 1
Loose Canon - 5
SiriusCowKing - 0[/spoiler]
Final:
V.J. - 2
Loose Canon - 3
Last edited by SiriusCowKing on Mon Nov 02, 2015 2:32 pm, edited 38 times in total.
There are no stupid questions, only stupid people.


- MyTurnToWin
- Posts: 1214
- Joined: Sun Jun 08, 2008 5:44 pm
- Location: Southern California
Re: The super poly(4) circle [1/36]
Sign me up, please.
- whydelilah
- Posts: 383
- Joined: Mon Jul 16, 2012 11:37 am
- Gender: Male
- Location: It's a wasted trip baby. Nobody said nothing about locking horns with no Tigers.
Re: The super poly(4) circle [1/36]
ok in please
Re: The super poly(4) circle [1/36]
Looks good to me -- count me in please!
Highest rank/rating -- Major / 2243 points -- May 21, 2015
http://i.imgur.com/XHQnpn5.gif[/img]
http://i.imgur.com/XHQnpn5.gif[/img]
Re: The super poly(4) circle [1/36]
in please
- SiriusCowKing
- Posts: 213
- Joined: Thu Aug 01, 2013 10:29 pm
- Gender: Male
- Location: Montreal
Re: The super poly(4) circle [4/36]
rmjw10 wrote:in please
Sorry, forgot to post the minimum requirements. Updated now.
There are no stupid questions, only stupid people.


Re: The super poly(4) circle [4/36]
In please
- gemini1512
- Posts: 47
- Joined: Sun Dec 16, 2012 4:13 am
- Gender: Male
Re: The super poly(4) circle [5/36]
in please
Re: The super poly(4) circle [5/36]
I am in!
-
Loose Canon
- Posts: 352
- Joined: Sat Jan 08, 2011 9:11 am
Re: The super poly(4) circle [7/36]
in please Loose Canon
[img]http://img195.imageshack.us/img195/97/ic2u.png[/img]
Re: The super poly(4) circle [7/36]
in please
Re: The super poly(4) circle [7/36]
In please
Re: The super poly(4) circle [12/36]
In please
- Risk_Killer_1
- Posts: 129
- Joined: Sun Feb 04, 2007 11:42 am
- Gender: Male
- Location: Jigs Simple Poly Beta Battle I b00060s Poly Tournament III - Luxembourg
Re: The super poly(4) circle [14/36]
In please 
Re: The super poly(4) circle [15/36]
put me in, pls.
- SiriusCowKing
- Posts: 213
- Joined: Thu Aug 01, 2013 10:29 pm
- Gender: Male
- Location: Montreal


