PYP~Mafia [05/21] end game

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StorrZerg
Posts: 34
Joined: Sun Feb 18, 2007 9:55 pm
Gender: Male
Location: VA

PYP~Mafia [05/21] end game

Post by StorrZerg »

Welcome to Conquer Club Mafia
Be Sure to read and review the rules. Some are different!




*SiriusCowKing is helping me co-host this game. Any questions can be directed towards him and myself.
(Could use another co-host please send me a pm)


Pick Your Power Mafia~Plane Crash!
[spoiler=Important Posts]Game start Draft start viewtopic.php?f=213&t=207109&start=50#p4562211
The Draft viewtopic.php?f=213&t=207109&start=75#p4562693
The bans viewtopic.php?f=213&t=207109&start=125#p4563734
Day 1 Start viewtopic.php?f=213&t=207109&start=150#p4564442
Night 1 Start viewtopic.php?f=213&t=207109&start=350#p4566151
Day 2 Start viewtopic.php?f=213&t=207109&start=400#p4567158
Night 2 Start https://www.conquerclub.com/forum/viewt ... 5#p4569178
Night 3 starthttp://www.conquerclub.com/forum/v ... 5#p4570185
Day 4 Start viewtopic.php?f=213&t=207109&p=4571205#p4571205
Night 4 start viewtopic.php?f=213&t=207109&p=4572721#p4572721[/spoiler]

Introduction:
Mafia is an educated guessing game of epic proportions. The objective of the game is to lynch or kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking. If the mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the mafia.

The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game. If you do not have the time or patience to read the whole thread, do not play. I will not compensate for ignorance.

Rules:
Cheating:
Cheating includes (but is not limited to):
1. Posting after death. You may have one polite goodbye post, but it may not contain any potentially game-changing information.
2. Ruining the game by doing something like hand out your mafia's member list to the town.
3. Logging on to someone else's account to get their role or looking over someone's shoulder to get their role.
4. Comparing role PM times to determine roles.
5. Posting screenshots of your inbox.
6. Posting or sharing any PM you receive from a host.
7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.
8. Signing up more than once using smurf accounts.
9. Betting items outside of the game in exchange for in-game benefits.
10. Sharing accounts with other players unless cleared by the host in advance. Otherwise, only you may post on your account.
11. Breadcrumbing the specific phrasing of your role PM. Do not compare the phrasing in your role PM to prove your alignment. You can claim the abilities you have, but you can't use the specific phrasing of your role PM.
12. Posting a false role PM phrased as if you received it from the host. You can still fake roleclaim, but you cannot make it look like you are posting a PM you received from the host.
Cheating is not tolerated here. The punishment will be severe.

Posting:
Mod Font:
This is mod font. It is reserved for moderators. Please do not use it.

Question Font:
This is question font. Use it to ask the moderators questions about the rules. Please do us a favor and read the rules before you ask anything.

Activity:
You must post in this thread once per day /night Phase while you are alive. You Must vote in the voting thread every day phase located here [create vote thread] If you fail to do so, you will be modkilled or replaced.

Spam:
Spam is not tolerated, nor is any off-topic material. Do not discuss Proleague here. Do not talk about Risk Games here. Play Mafia here. This also means you should condense your posts when possible. 15 one-liners in 30 minutes is unacceptable.

Encryption:
Don't do it.

Editing:
Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. While you should try to post as concisely as possible, post again if you have to edit anything.

Inappropriate posts:
If you want to post something insulting or inappropriate and know the Forum mods would have a problem with it elsewhere, don't post it here. If you do, a host will warn you or modkill you and request that you be banned from future games. The hosts have the final say on what is inappropriate. If you do not like how someone is talking to you, please PM the host, a co-host, or Forum Staff.

Play to win.
This means you play your best to help your team win while you are alive and in the game. However, this does not mean that you should try to win by being a jerk to the other players so they all want to quit playing.

This also means that you cannot leave the game without a good reason without getting banned. These situations will be dealt with on a case by case basis. PM the host if you need to leave the game.

You have been warned.


Out of thread communication:
Quick Topics will be provided when needed
Faster forms of communication maybe allowed if informed a head of time.

Observers
If you would like to observe this game, please PM me for access to the observer QuickTopic. If you receive access to the observer QuickTopic, do not discuss this game with the players until this game is over. There is currently an obs topic. Pm for access.


Voting rules:

1. Voting is done in this thread only viewtopic.php?f=213&t=208086. Please keep votes there, and only vote there. Do not PM me your vote.
2. Please vote in the following format: ##Vote StorrZerg. Votes not done in the correct fashion will not be counted. I will update vote counts whenever I get the chance.
3. No conditional voting.
4. You may (not) vote for yourself. You may not vote for anyone dead or outside the game, or imaginary.
5. Voting is mandatory. You may (NOT) abstain.
(6a. This game uses a plurality lynch. You become the new lynch target when you have more votes than anyone else.)




Signups:
This game is open to anyone Signups will remain open until (all 21spots have been filled) (sept start time).


1 Djfireside NRA mafia
2 mtamburini
3 HotShot53 Vanilla Townie
4 Killuminati19 Vanilla Townie
5 Virus90 Town politician
6 Metsfanmax
7 jonty125
8 grt Town extractor
9 legionnare
10 streaker
11 crasp copy cat
12 charm
13 Whatsausage Town bomber man
14 dd515087 Mafia prince of darkness
15 aage Town floridian
16 Zivel
17 jwiedlin Vanilla townie
18 pancakemix Parity Cop
19 strike wolf Vanilla townie
20 Iron Butterfly UltrasPlot Town Jail keeper
21 Some7hingCLEVER TheForgivenOne



Replacements
1. TheForgivenOne
2.
3.

Game-specific rules:
No post Restriction in Night phase.
Plurality lynch.

Clues
There are no clues in day/night posts. Flavor is flavor.

Replacements
This game uses replacements. If a player is modkilled during the designated time, then they will be replaced by a player on the replacement list.

PMs
PMs are (not) allowed in this game.

Time Cycle:
This game will follow a (24 hour night/ 72 hour ) day cycle. In case I am not able to post around deadline, any votes after the 5 day mark will not count and the game will be put on halt until the night post is up. Currently the deadline is time, but that is subject to change. Actions/votes will be accepted up to and including the posted time, but not after. Night phase will technically be 23 hours + 1. Meaning you have 23 hours to send in night actions, the last hour will be used for calculations. You may post during the 1 hour grace period, but no action pms maybe sent in at this time.

Role Disclaimer
Please be aware of the sheer number of roles that are in the game. There is no possible way, given the number of roles, that all interactions and exceptions can be clarified ahead of time. It will have to be addressed on a case by case basis in game when you ask questions about how you can use your role. I state this now so that everyone playing the game is aware that there is the possibility that interactions might not work quite how they expect, particularly if the right questions are not asked, or might be clarified in their favor or against. I will answer all questions possible or decline when I cannot, but will not volunteer excess information. If you want the right answers you need to ask the right questions. You have been warned.


Credits:
Thanks to anyone who has ever hosted a game. This list grows ever longer.
Thanks to everyone who helped balance this game.
Big thank-you to TeamLiquid for the op. Huge thanks to flamewheel and ver for the setup
If you have not read all the rules, go back and do so. I will not compensate for ignorance!


********************************************************************************************************************************************************************************************************************************
Pick Your Power Game
Draft System

Phase Ordering:
1) Signups complete. Players confirm and game begins.
2) Alignment PMs are distributed.
3) 24 hours are allotted for everyone to submit a pair of draft numbers to me via PM.
4) The draft order is published. In next 48 hours Mafia will ban 5 more roles after the Town (and mafia naturally) vote to ban 4 roles. The top 4 voted roles will be banned.
5) I will update the role list and note all the banned roles. Everyone PMs me their role pick in the next 48 hours.
6) Everyone receives their role and Day 1 begins. Day 1 runs for 72 hours.

Of course, all the Mafia know each other before anything happens. The order of the draft will be revealed after everyone sends in their numbers. The pool of roles will always be available.The pool of roles will be picked secretly by draft order via PM. Once that role is gone, if anyone else tries to pick it later they will be notified it is gone and will end up stuck with their Vanilla Role. It is entirely possible to end up with Scum Cops, Scum Vigilantes, Town Role blockers and so on.

Drafting Phase:

The draft order works like this. Every player will pick 2 numbers between 1-20 and PM me. Once I have everyone's selections I will reveal the draft order. If you do not send in numbers you will automatically be placed at the bottom of the draft behind all players that sent in numbers. If multiple people do not send in numbers I will random the order at the bottom.

The first number closest to 1 that is picked will be first in the draft order. Of course that would be too easy so if several players pick the same number they all will be reset to last in the draft order. In that case. I would move on to the next lowest number (in this case 2) and the same rules apply. If no other player has picked the number 2, they will become first in the draft order. And so on until I get to #20.

Now the second number picked is used to determine who goes first in the event of players picking the same number. The lowest number of the second number goes first and so on. In the event players picked the same 2 numbers I will once again reset them to the back of the queue(for the order they are in).

In the event that your first and second numbers clash with another player's you both go straight to the bottom of the order. So if 3 players picked [4][1], [4][1] and [4][7] the two players with [4][1] are bumped below the player that picked [4][7] along with the original bump. In these cases, the more unique a combination in comparison to others, the higher priority it has.

Player A - [4][19]
Player B - [1][12]
Player C - [1][6]
Player D - [7][8]
Player E - [3][4]
Player F - [7][8]
Player G - [7][20]

Players B and C both picked 1. They go to the back of the queue. Player E has the next lowest number and is the only one that picked 3. (S)he goes first. Then player A since (s)he is the only one to pick 4. Since Players D and E both picked [7][8], they are bumped below G, who has [7][20].

Current order, with bolded players locked into position.

Player E
Player A
Player B
Player C
Player G
Player D
Player F

Now I just resolve Players B, C, D,F and G. Between B and C, I look at the second number. B has a 12, C has a 6. So C gets to pick before B.

Current order, with bolded players locked into position.

Player E
Player A
Player C
Player B
Player G
Player D
Player F

And now it's time to order the bottom players. G had a more unique combination than D and F (who picked the same numbers), and therefore goes before them.

Player E
Player A
Player C
Player B
Player G
Player D
Player F

In the case of D and F I will randomly decide goes first since they have the same 2 numbers. For argument's sake let's say D rolled higher in a 1-10 roll than F. D goes before F.

Player E
Player A
Player C
Player B
Player G
Player D
Player F

Thus, the draft is now complete.

Simple, right? Of course this is all done to support epic mind traps between Mafia and Town for picking numbers. Remember once this phase is done you will know the draft order publicly. You just wont know who picked what and what roles got picked.



Starting Alignments

Vanilla Townie
You are a townie! You may not have a special role, but you are the base of the town and have the power to bring wrongdoers to justice. Your job is to use teamwork and analysis to hunt down and lynch the mafia.

Vanilla Mafia
You are the mafia and want to shove your down the Town's throat. You can coordinate your draft picks. There are five Mafia to start off. However, I will not indicate whether the Traitor(s) has/have been converted. Mafia have (1) kp per night. Mafia KP is always 1. The Mafia team as a whole gets 5 bans. Please PM me during the drafting phase.

Role List

[spoiler=Short List]Detective
Role Cop
Parity Cop
Bullet Bill
NKVD Agent
Medic
Doctor
Bodyguard
Witch
Martyr
Veteran
Bulletproof
Rock Star
Jailkeeper
Hider
Hero
Meth Man
NRA Member
Mad Hatter
Vigilante
Day Vigilante
AMERICA!
Russia
CPR Doctor
Assassin
Bomber Man
Kingmaker
Admiral Ackbar
Bad Santa
Hooker
Politician
Floridian
Vote Rigger
Capitalist
Jack
Inventor
Role Swapper
Copy Cat
Thief
Cupid
Extractor
Pardoner
Emperor
Recruiting Mason
Priest
Godfather
Framer
Roleblocker
Bone Breaker
Janitor
Traitor
Reclusive Traitor
Prince of Darkness[/spoiler]

[spoiler=Full List]Investigative Roles
Detective -
You have the ability to make night investigations. Once per night phase, you may PM me to ask for the role and alignment of one player.

Role Cop -
Pretty sweet. You can get people's roles!

Parity Cop -
You are an Alignment Cop with the ability to compare Investigations. Instead of receiving "Innocent" or "Guilty" your targets will be compared for Alignment. On Night 1 you will receive no result. Every night after, the new person you investigate will be compared with the person you investigated the prior night. If they are all of the same alignment you will receive "Same" otherwise you will receive "Different."

Bullet Bill -
You love bullets and the smell of gunpowder. At night you can target a player and find out if they are carrying a gun.

NKVD Agent
You are proud member of People’s Commissariat of the Interior! You search for corrupt mafia once per night by contacting NKVD HQ for an alignment (no role) check on a suspicious individual. You also can disguise your role as NKVD agent to detective actions, and may change role or keep the same!

Defensive Roles

Medic-
You have the ability to watch one other player during night, which you must tell me about before the end of night (preferably before night even starts). You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved.


Doctor -
You have the power to save lives. At night if you protect someone they will be able to survive being shot once. All those hours of studying in Med School might have left you slightly screwed up though. No way to protect yourself either. You may be a Normal, Paranoid, or Weak variant. If you are weak, you will be informed. Paranoid doctors will believe they are normal.

Paranoid Doctor - Protects the target and also roleblocks them
Weak Doctor - This doctor dies if protecting a player not from their alignment

Bodyguard -
You like protecting people. You like protecting people so much that you have decided you will devote your life to it. You have the power to become a bodyguard for anyone in the game. In other words, they cannot die until you die. If you both are killed the same night both die still. When you send in your request for this role you must state who you are willing to be the bodyguard for. Your target will be notified that you are protecting their life, but will not be told your alignment.

Witch -
Like all awesome Witches you are a master of magic. If you choose to, one time only you can choose to receive a list of every player that will die that night. You can give one of them a life-saving potion that will prevent them from dying. You can only do this once. You cannot save yourself if you happen to be targeted that night.

Martyr -
During the night you can choose to protect a player. If they are killed at night or lynched during the day you will instead die in their place. Once you pick a person to Martyr for you can not change until the next night cycle.

Veteran -
As you are experienced you have the ability to survive 1 hit at night. You can also survive 1 lynch.

Bulletproof -
You are immune to night kills. However if you get roleblocked it breaks your power for that night.

Rock Star -
You have two bodyguards to protect you from angry fans and mafia because you’re just that rich. You know them and they know you! Rock Star bodyguards are taken from vanilla players who did not select or obtain a role and may be any alignment. Bodyguards do not know each other. Bodyguards will protect the Rock Star no matter what alignment they are or he is. The bodyguards protect the Rock Star from both day and night kills but not lynches (including the king's) or nukes.

Jailkeeper -
You have the ability to lock someone in jail, roleblocking them but preventing all night actions on a player of your choice during the night. This includes DT checks, bombs, and night hits. You may not protect yourself. No one will be notified of any results. Jailkeeper can protect someone the night she/he gets killed.

Hider -
You are scared of being shot so you hide behind other players at night. If as a townie you hide behind a mafia you automatically die and any vigilante hit on you is refunded. If you do not hide behind a mafia and you are hit you live. You can still be bombed or admiral ackbar'd, and you cannot hide behind the same person twice. If you are a mafia hider, you live so long as you hide behind someone who isn't getting shot. Even if the target is medic protected or a veteran, if they are shot at and live you still die.

Hero -
Alas, you are the hero of the land! You are so awesome that if you get lynched, you survive and can pick someone from your voting list to lynch instead. You can only survive two lynches.

Meth Man -
You are a serious drug dealer with a serious chem lab. If anyone disturbs you cooking that stuff at night it will destroy the entire lab! If you are killed at any time besides through a lynch or nuke you go down with EVERYONE that targeted you that full cycle. So if you are DT checked night 2, and day vigi'd day 3, both the day vigi and dt die.

NRA Member -
You shoot anyone and anything that pokes its head out at you. The first person that tries to visit you each day and night gets killed at the end of the cycle and their action on you does not occur. Listchecks do not count, but everything else does. The suicide bomber overrides your redneck defense.


Kill Power Roles

Mad Hatter -
You may lay bombs on one player per night (maximum 2). If you are killed you will throw the switch and detonate them, killing the players (if they aren't protected by extra night lives, paramedics, or bodyguards). You may remove them from players at any time during the night to get them back, but if a player is lynched with one on them you lose that bomb for good. Bombs are refunded if the target is killed during the night. When you PM me your target choices you must tell me how your role is stupid and explain how you plan to win the game with brainless carpet bombing. Bonus points if you get a quote from Ace on the matter. Bonus points can be used for a special death scene of your choice!

Vigilante -
You have the ability to kill up to two people of your choice at any night phase in the game. You cannot use both at once and may wait to use them whenever you feel like. If your hits ever overlap with a mafia hit I will cancel it and notify you the following day and you will be able to use it again. If your hit overlaps with another Vigilante I will cancel all other hits but the first one and will notify anyone who's hit didn't go through the following day and you will be able to use it again. You will not be told if it was mafia or murderer that caused your hit to be canceled.

Day Vigilante -
During the day you may type ##Kill: Player in the thread. That player is going to die and the day goes on. You can only shoot once.

America -
Congratulations, you have bribed your way to becoming President of America! You have unlimited nukes at your disposal, however, they can only be used during the day phase and you can only use one nuke per day. Also, because congress is a bunch of fat cat geezers, if the politician buys your vote and you have not already used your nuke for that cycle, he can also nuke a target of his choice and he makes it look like you did it! (however he cannot make you shoot yourself) To nuke, you must type ##Nuke: Player. You must nuke 12 hours or more before day ends. Nukes land at the end of the day. Feel free to launch your first nuke without any warning.

Russia -
You are the master of the Kremlin and have the power of the mighty Soviets at your hands! Thanks to your great serf labor, you have 2 nukes and 1 anti-nuke at your disposal. You can only use 1 per day, so you cannot nuke and anti nuke in same day. Furthermore, you cannot use both of your nukes on consecutive days.

CPR Doctor -
BE CAREFUL WITH THAT THING! If the person you are protecting gets attacked then you save them as normal. However if they aren't attacked that night you end up shocking them (they take a hit, this can be blocked by protective roles etc.). You can not target yourself at night.

Assassin -
You are an elite assassin who lives for hunting his targets. You have a knife that you can use at any time in the game anonymously and will activate instantly. Just pm me to activate it. However, there are some conditions. When you send in your hit you must do it in such a format: PLAYERNAME and RED and ROLE. If you choose to specify that the player is RED, you must also specify what family they belong to, else the shot fails. For example, StorrZerg RED Godfather or StorrZerg GREEN Modern Detective. The outcome of your assignment depends on whether you get the target right. For example, if you order StorrZerg RED Godfather, and StorrZerg is mafia godfather, your hit succeeds. On the other hand, if his blood is green or he is not the godfather, you fail the assignment. Should you succeed in your hit, you are refunded your kill to use again in the following cycle or later and nobody is the wiser. Should you fail, your target lives but you and your actions will be publicly outed, your intended target outed, and you will permanently lose your powers. Tread carefully Messer Ezio.

Bomber Man -
At Night you may PM me a player to prime with explosives. You must also give me a codeword to set off the explosives. If any of the player(s) you have primed use the codeword you've given me after the bomb has been laid (for example, if you put a bomb on StorrZerg night 1, he cannot activate the bomb by saying the codeword until day 2) they will detonate all your explosives currently laid. Your codeword can't be something extremely simple so be careful on what you pick. The codeword is not activated via quoting. The target must say it voluntarily. Once your explosives go off, you may no longer place any more explosives and lose all your powers.

King Maker -
You are the Kingmaker, the power behind the throne. Every night you must send me a Private Message with a list of names to be made king. The highest person on the list not to be killed will be made king. The King will not be informed of who you are. You also can not choose any player you already made King unless you cannot fulfill your role otherwise (i,e only a few people are left whom you've all made king). You can't nominate yourself to be King either under any circumstances. The King is essentially a day vigilante who must type ##Lynch: Player at some point during the day to kill someone. If the king's vote is bought by the politician, the politician also controls the king's lynch.

Admiral Ackbar -
Can suicide and kill someone and all medics protecting them and everyone who has made an action on them on the latest half cycle. You may use your ability day or night!

Bad Santa -
At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night.

Hooker -
As the town prostitute at Night you can send me a message and choose who you want to sleep with. Anyone you sleep with will get HIV and has one cycles to live. You are told if you are infected. If the hooker sleeps with you night 1, you die at the start of day 3. You can get rid of your infection if you get a medic to protect you for a full cycle (i,e they can't message me to save you and then protect someone else same night). While you are infected, you can spread your hiv by making an action on another player. For example, if Ace sleeps with StorrZerg night 1, and StorrZerg visits Flamewheel that night, both Flamewheel and StorrZerg get infected. If StorrZerg and Flamewheel are not medic protected night 1 or night 2, they die at the start of day 3.


Vote-Altering Roles

Politician-
You are a partner at The Goldman Sachs, which gives you pretty much unlimited political power. Most notably, you have the ability to buy votes. Simply PM me during the day to buy a player's vote. You will have the ability to control where that player's vote is placed, and they will of course lose control of their vote. Their vote will show up as voting where ever you want it to be via PM to me. If you happen to buy America's voteThe United States Government, you can manipulate congress to authorize a nuke on a player of your choice if they have not already targetted someone, and it will appear as them doing it. Also, if you buy the King's vote, you will have his lynch as well. If you happen to buy the King or America you will be informed if you can use their power.

Floridian -
Being from Florida you get a secret extra vote in lynches. If you want to vote again during a lynch just PM me. It will show up as Anonymous on the voting list. You can change the vote as many times as you like until the deadline.

Vote Rigger -
You are a vote rigger! You have two oneshot powers. The first is you can, once only, force a double lynch at any time during the voting (the two leading candidates at the end of the day are lynched). The second is that you may rig the votes as you see fit. Surprise! You may only use one power per day.


Multipurpose Roles

Capitalist -
You are corrupt criminal that is poisoning our country! You may do research on one person a night, da, to determine their role (not alignment), or you may kill one person a night. You have 1 kill and 3 role-only checks.

Jack -
...of all trades, master of none. You may use up to four abilities from other roles in the game however you are restricted to the very same rules that apply to them when you use them. You may not use the same role in two consecutive day/night cycles in a row. The following roles you may use are: Vigilante, Day Vigilante, Detective, Medic, and Bulletproof. You may not use two in one cycle (ie: Day Vigilante during day, Medic during night). If you use the bulletproof one night and take a hit, you cannot use it again and absorb another hit. It is a one time only deal.

Inventor -
At night you can invent anything you feel like. Give someone a gun with 1 bullet, give someone more bullets, a med-kit, a detective kit, a telephone or whatever else you can think of. PM me what you want to invent and what player you want to give it to. Of course if you're invention is totally game breaking I won't allow it and you have to invent something else. Be creative ^_^. You can't give yourself anything, and you must tell me how your invention works so I can PM the other player (you cannot trick them to how the invention works). In the Day post there will be a message letting everyone know what was invented, but not who it was given to. You can only invent the same thing (or something very similar) once, and each invention can only be used once by the target. Lastly, you can only give one invention to each player until the remaining alive players have all received an invention. The Inventor cannot be banned due to sheer awesomeness.


Miscellaneous Roles

Role Swapper
You have the ability to swap roles with any target. This effectively gives you all your target’s powers, while giving them the role swapping power. (They are free to use it the next night.) The role swap occurs after all night actions are resolved, and you inherit their role with the amount of uses they have left.

Copy Cat -
You start off with no powers. However once the first power role dies you get an exact copy of their role. If the first lynch(s) end up vanilla, you will get the role of the first person to die during the night (based on when the killers sent in their pm's).

Thief -
You have the ability to steal the role of a specific player one time per game at night, meaning they lose their role and become vanilla, while you gain it. If you steal from a vanilla player, nothing happens to them and you gain nothing. You cannot steal the role of a traitor. Neither you nor they may not use their role the cycle you steal from them. The following cycle after you steal you can use their role freely with the same limits taken from them. For example if the vote rigger already used his double lynch before you stole it, you will not be able to use it.

Cupid -
You are the master of love and can sink your arrow through two players to bind their fates together. If one dies, the other dies. If one lover is protected but the other is shot, they both still die. The lovers are told who their lover is but not who cupid is and do not know the other's alignment. The lovers can pm each other. You can bind yourself with another player if you choose. Cupid must PM me who he wants to make lovers when he sends in his role choice. Cupid can only link lovers once.

Role Reverser -
You don't like to conform and hence can reverse whatever power someone has (unlimited uses, once per full cycle). Whoever you use your power on for that cycle has their action is reversed. Some roles cannot be reversed. The target is not informed if their action is reversed.

Extractor -
Once per day you may force someone to roleclaim in the thread. You can activate this by PMing me, and I will PM the target player. The target cannot lie, but must not reveal that he is being forced to roleclaim in any way, or he will be modkilled.

Pardoner -
Twice per game you can pardon a lynch on a certain player, meaning they will live to see another day and the day phase will end. To pardon someone you type ##pardon: StorrZerg in the thread. Your pardon will not end the day prematurely (i,e others can still use day actions). You may only pardon 1 person per day. Conditional pardons are acceptable if you cannot make it on time.

Emperor -
You are the Emperor. The god damn Emperor. You must select one player to lynch on Day 1 to celebrate how awesome you are. After that, you can decide to hold a double lynch where two people will be lynched instead of one. As such, the town will be granted an extra vote to decide. The Emperor has 1 double lynch at his disposal. You must notify me before the day starts if you wish to double lynch.

Recruiting Mason -
You are the recruiting mason and you love pm networks. After all rolepicks are distributed you will be partnered with 1 person in a pm network. Then every night you will randomly add 1 more player into your pm network (so you will start with a 2 man network before day 1 starts, then add 1 more every night). Everyone will know who is in the network and everyone in the network can pm one another or the entire group (or you can just use a quicktopic), and anyone can be in it, town or mafia.

Priest -
You are the ConquerClub's spiritual leader. As such you can call upon the Gods to achieve great miracles for ConquerClub. Your sole ability is the ability to revive people from the dead. The resurrection process takes 2 Nights. On the first Night a clue will be revealed about you. The intended resurrection target will be revealed as well. On the second Night the target will be revived after the Mafia has made its hits. Mafia cannot shoot the player being revived. The resurrected player will return with his/her original role with all abilities recharged.


Traditional Mafia Roles

Godfather -
You are the Godfather of the Mafia. You lead the Mafia by example and have a number of abilities which assist your minions in bringing ConquerClub to it's knees. You have the ability to cover a player, changing their role and alignment to anything you want. You can choose to appear as a role of your choice (including vanilla townie) to any and all types of detective-esque actions. You are immune to votechecks.

Framer -
You have the power to change how one's alignment and role appears to any detective type actions performed on them that night. You may use it on one person per night and may not use it on yourself. In addition, you may also choose to have your framed target visit anyone you choose. Any actions they perform will also be misdirected. Your target will also show up to watcher and tracker reports.

Roleblocker -
You have the power to prevent anyone from using their role during the night phase. You may only use your ability once per night phase, and you cannot roleblock the same player twice in a row.

Bone Breaker -
A Mafia specialist adept at intimidation and "surgical procedures". You have the ability to role block any player in the game during the day phase. Only 1 player per Day cycle. You also can not role block the same player 2 days in a row.

Janitor -
Busy always cleaning up after other people's mess. You love your job so much though that you'll even clean up dead bodies. During the Night you may PM me that you want to clean up all the dead bodies in Town. No player's role or alignment will be revealed upon death for that upcoming Day. Since you are cleaning up the bodies however, you will learn the role and alignment of all the bodies you clean up. You can only use this ability once.

Traitor -
You are unhappy that the gods of mafia made you green and want to join with the mafia. The traitor wants the mafia to win, but looks like a member of the town. If you are investigated you will show up as a [green]vanilla townie[/green]. If the mafia target you with any action, the action does not go through and you are recruited to their side instead. Once recruited you show up as [red]mafia traitor[/red] to checks and can pm freely with other mafia.

Reclusive Traitor -
You are the traitor who wants to win with the mafia. However, you are scared about being tricked and won't join up easily. You can join with the mafia if you can correctly guess >50% of their team (i,e 4 players alive, you make a 4 person list with 3 mafia on it), or if they guess you. Each side has 1 guess each. You show up as [green]Vanilla Townie[/green] to Detective checks both before and after recruitment.

Prince of Darkness-
You love when the lights go out! Daytime makes your skin itch so you'd rather not see the Sun. During any night phase you can choose to send the game into a second night phase by PMing me this choice. You can only use this ability once.
[/spoiler]
Last edited by StorrZerg on Wed Oct 22, 2014 9:35 pm, edited 44 times in total.
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virus90
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by virus90 »

yes in, unless your gonna post some real crazy shit later ;)
Djfireside
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by Djfireside »

Ill play even with crazy shit
Always question things given too easily.
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mtamburini
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by mtamburini »

/in n
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jwiedlin
Posts: 4
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Location: Sonoma County, CA

Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by jwiedlin »

I'm in!
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JamesKer1
Posts: 1338
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Location: Good ol' Kentucky

Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by JamesKer1 »

iN.

ewfetbgeuwurgutbvwrkvbjtg4bjgrkwuvbfektg

Hopefully that meets you minimum number of characters required. Stupid thing....
Join CrossMapAHolics!

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Zivel
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by Zivel »

In please
HotShot53
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by HotShot53 »

I'll join.
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pancakemix
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by pancakemix »

Placeholder in
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross

aage wrote:Never trust CYOC or pancake.
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Iron Butterfly
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by Iron Butterfly »

ill play
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[url=http://www.conquerclub.com/forum/viewforum.php?f=341][img]http://i1025
StorrZerg
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Re: Pick Your Power Mafia Sign ups~! Start date Early Sept.

Post by StorrZerg »

Set up would be best for a bout 21 players. Ill try and get the OP all finished up sometime this week.
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StorrZerg
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Re: Pick Your Power Mafia Sign ups~! Start date Mid Sept.

Post by StorrZerg »

Updating op today with all information.
Game will start 2 weeks after strikers is my guess
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StorrZerg
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by StorrZerg »

The opening set up of the game is Posted
All possible roles and role pms are posted. If anything seems off let me know!
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grt
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by grt »

In please
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JamesKer1
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by JamesKer1 »

Dropping out, sorry
Join CrossMapAHolics!

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Silver_Samus
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by Silver_Samus »

In please.
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jonty125
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by jonty125 »

In please.
War doesn't determine who's right; it determines who's left.
dd515087
Posts: 11
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by dd515087 »

In please
Whatsausage
Posts: 5
Joined: Sun Feb 23, 2014 6:37 pm

Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by Whatsausage »

I'll join
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legionnare
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by legionnare »

Yes please
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aage
Posts: 30
Joined: Mon Jun 25, 2007 12:23 pm

Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by aage »

Though I think I won't like the draft setup I would like to join as well. Doesn't look like I'm going to replace in the non-balance game any time soon, as the most viable candidate died N1.

Edit (and thereby breaking the rules in advance)
I have been reading your draft list to figure out which roles to ban/prioritize to pick and I have some questions about a few roles.

Can you explain the NKVD Agent role a bit clearer, specifically: what exactly does the role change entail?
What does the 'family' part in the Assassin description mean? Does 'RED' simply mean 'mafia aligned'?
Is Bad Santa designed to kill any player OTHER than the person responsible for the kill, or am I reading this wrong?
Could you give us details on which roles are affected by the Role Reverser, and to what end?
Can the Pardoner self-target?
What exactly do you mean by "covering" in the Godfather description?
Streaker
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by Streaker »

Silver_Samus wrote:In please.


I'd like to join :evil:
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Zivel
Posts: 292
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by Zivel »

Whats going on in here then?
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legionnare
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Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by legionnare »

It's now late Sept.....
StorrZerg
Posts: 34
Joined: Sun Feb 18, 2007 9:55 pm
Gender: Male
Location: VA

Re: Pick Your Power Mafia~ Sign ups~! Start date Mid Sept.

Post by StorrZerg »

hey ill try and start this soon (within this week)
still need a few more sign ups

ill spam some people you guy should too!
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