Code: Select all
// Conquer Club - Card Counter, Card Redemption Value, Status Indicator
var versionString = typeof GM_info != "undefined" ? GM_info.script.version: "5.4.0";
// This monkey is now called:
///// //// /////
// // // // // //
///// // // /////
// // // // // //
///// //// /////
// PLEASE READ ALL THE COMMENTS AT THE START OF THIS FILE BEFORE EDITING
//-----------------------------------------------------------------------------
// Installation
//-----------------------------------------------------------------------------
// This is a Greasemonkey user script.
// To use, first install Greasemonkey: http://greasemonkey.mozdev.org/
// Then restart Firefox and revisit this script.
// Under Tools, there will be a new menu item to "Install User Script".
// Accept the default configuration and install.
// To uninstall, go to Tools/Manage User Scripts, select "Conquer Club - BOB", and click Uninstall.
//-----------------------------------------------------------------------------
// Meta Data - required for Greasemonkey
//-----------------------------------------------------------------------------
// ==UserScript==
// @name Conquer Club - BOB
// @version 5.4.0
// @namespace http://yeti_c.co.uk/conquerClub
// @description Adds Stats, card counter, redemption value, text based map, map inspection tools
// @match *://*.conquerclub.com/*
// @match http://userscripts.org/scripts/source/52341.user.js
// @include *://*conquerclub.com/*
// ==/UserScript==
if ((typeof GM_getValue == 'undefined') || (GM_getValue('a', 'b') == undefined)) {
var namespace = "BOB.";
GM_addStyle = function(css) {
var style = document.createElement('style');
style.textContent = css;
document.getElementsByTagName('head')[0].appendChild(style);
};
GM_deleteValue = function(name) {
localStorage.removeItem(namespace + name);
};
GM_getValue = function(name, defaultValue) {
var value = localStorage.getItem(namespace + name);
if (!value)
return defaultValue;
var type = value[0];
value = value.slice(1);
switch (type) {
case 'b':
return value == 'true';
case 'n':
return Number(value);
default:
return value;
}
};
GM_setValue = function(name, value) {
value = (typeof value)[0] + value;
localStorage.setItem(namespace + name, value);
};
GM_listValues = function() {
var i,result = [], name;
for (i = 0; i < localStorage.length; i++) {
name = localStorage.key(i);
if (name.indexOf(namespace) == 0) {
result.push(name.slice(namespace.length));
}
}
return result;
};
if (!GM_xmlhttpRequest) { //chrome supports this function now
GM_xmlhttpRequest = function(obj) {
var request=new XMLHttpRequest();
request.onreadystatechange=function() {
if(obj.onreadystatechange) {
obj.onreadystatechange(request);
};
if(request.readyState==4 && obj.onload) {
obj.onload(request);
}
};
request.onerror=function() {
if(obj.onerror) {
obj.onerror(request);
}
};
try {
request.open(obj.method,obj.url,true);
} catch(e) {
if(obj.onerror) {
obj.onerror( {readyState:4,responseHeaders:'',responseText:'',responseXML:'',status:403,statusText:'Forbidden'} );
}
return request;
}
if (obj.headers) {
for(var name in obj.headers) {
request.setRequestHeader(name,obj.headers[name]);
}
}
request.send(obj.data);
return request;
};
}
}
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var test = window.location.toString();
test = test.slice(0,test.lastIndexOf('/'));
// global vars so refresh function still has scope on them.
var allCountries, allContinents, logFixed, allObjectives = [], allPlayers = [];
var images = {
attackonly:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00SIDAT8Ocd%60%60%F8%0F%C4%14%83w%EF%DE1%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%B1a%203%B0%1A%08%14%04I%90%8B!.%94%94%94%84%BB%90%02%C3h%E8B%E40%1Cu!%A9%B1%8D%99%0EG%C3p%10%86!%25%05%05%7DJ%1Bj%B8%10%00%F6%99%89%EE%AE%84%9A%9C%00%00%00%00IEND%AEB%60%82",
bombarded:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00%5BIDAT8Ocd%60%60%F8%0F%C4%60%F0%EE%DD%3B%18%93(ZHH%08%AE%EE%FF%FF%FF%8C0%0E%C8%400%06%1AH%12%86%E9%03%D1%40%00%22%C0f%8E%1AH%7C8%8E%86%E1h%B2%19%99Y%0F9%E5%93%CA%C6Z%DA%90j%08%C1%AC%C7%C2%C2%F2%9F%9D%9D%1D%5E%9C%91b%01%CC%85%00%16%23rE%C7(%B7)%00%00%00%00IEND%AEB%60%82",
bombard:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00IIDAT8Ocd%60%60%F8%0F%C4%14%83%FF%FF%FF3%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%B1a%203%B0%1A%F8%EE%DD%BB%FF%A4%60d%C7%8C%1A%08%89%18R%C2%0F%A4v4%0C1%13%F6h%18%12LF%A3%C9%06%9Cl%00x%E0%90%9C%EB%B7%F2%06%00%00%00%00IEND%AEB%60%82",
defendonly:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00JIDAT8O%ED%94%C1%0A%000%08B%ED%FF%FF%B5_p%C9%D8%D8%B9%DA-%C1c%8F%10%D1%000%5C%16I%3B%10%01%CB%0E%20d%A9%0C%13%E3%02%DD%9DY%BF%CF%0C0%97%E3d%B8%8B%9D%ED%A0%EE%26%C3O%E3%D0%BE6%DD%C0%05%90%82%90%9C%E5%9D%92.%00%00%00%00IEND%AEB%60%82",
mutualbomb:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00IIDAT8Ocd%60%60%F8%0F%C4%60%F0%EE%DD%3B%18%93(ZHH%08%AE%EE%FF%FF%FF%8C0%0E%C8%400%06%1AH%12%86%E9%03%D1%40%00%22%C0f%8E%1AH%7C8%8E%86!E%C9%E6%3D(%CD%8E%86%E1h%18%0E%D6%E2%0B%00%3C%03%D6l4%B8H%5D%00%00%00%00IEND%AEB%60%82",
normal:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00NIDAT8Ocd%60%60%F8%0F%C4%14%83w%EF%DE1%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%8Aa%E7%A1%EA%EF%A3%EB%83%1B%08d%FC%A7%12%86%B8%90J%86%81%1C5j%20%E5%913%1A%86%23'%0CI%2C%1Cp%16%24%E4%966%F47%10%00%AB%88%ED%BB%03%F0'%AC%00%00%00%00IEND%AEB%60%82",
safe:"data:image/png,%89PNG%0D%0A%1A%0A%00%00%00%0DIHDR%00%00%00%14%00%00%00%12%08%06%00%00%00%5B%D0%FE%10%00%00%00%04gAMA%00%00%B1%8F%0B%FCa%05%00%00%00%18tEXtSoftware%00Paint.NET%20v3.22%B7%91%17%7D%00%00%00PIDAT8Ocd%60%60%F8%0F%C4%14%83%FF%FF%FF3%C2%0C%01%19H1%06%1A%C8%00%C2%20%40%B1a%203%B0%1A%F8%EE%DD%BB%FF%A4%60d%C7%8C%1A%08%89%18R%C2%0F%A4v4%0C1%13%F6h%18%12LF%04%93%0D%25%05%05%7DJ%1Bj%B8%10%00%0A%D1%2C4%3D%FCt%15%00%00%00%00IEND%AEB%60%82"
};
//---- Prototyping ----
String.prototype.has = function(key) {
return this.indexOf(key) > -1;
};
Array.intersect = function(array1, array2) {
var temp = [], i;
for (i = 0; i < array1.length; i++){
if ($.inArray(array1[i], array2) != -1) {
temp.push(array1[i]);
}
}
return temp;
};
Array.removeAll = function(array1, array2) {
var temp = [], i;
for(i = 0; i < array1.length; i++){
if ($.inArray(array1[i], array2)== -1) {
temp.push(array1[i]);
}
}
return temp;
};
$.fn.exists = function() {
return this.length>0;
};
//-----------------------------------------------------------------------------
// Please Wait coding - creates a Div that gets in the way of people doing things!
//-----------------------------------------------------------------------------
// Start/stop please wait
function stopWaiting() {
$('#popup, #popupBackground').hide();
}
// Start please wait with custom message
function customStartWaiting(msg) {
var popup = $('#popup, #popupBackground');
if (!popup.exists()) {
popup = $('<div id="popup"><img id="pleaseWaitImage" src="http://static.conquerclub.com/loading.gif"/><span id="pleaseWaitMessage"></span></div><div id="popupBackground"></div>').appendTo('#middleColumn');
}
popup.toggle(true);
$('#pleaseWaitMessage').text(msg);
return popup;
}
var startLogTime = new Date().getTime();
//Game Enumerations
var eGameType = {
TERMINATOR:0,
STANDARD:1,
DOUBLES:2,
TRIPLES:3,
QUADRUPLES:4,
ASSASSIN:5,
"POLYMORPHIC (2)":6,
"POLYMORPHIC (3)":7,
"POLYMORPHIC (4)":8,
};
var ePlayOrder = {
FREESTYLE:0,
SEQUENTIAL:1
};
var eBonusCards = {
"NO SPOILS":0,
"FLAT RATE":1,
ESCALATING:2,
NUCLEAR:3
};
var eFortifications = {
ADJACENT:0,
CHAINED:1,
UNLIMITED:2
};
//-------------------------------------------------------------------------
// OBJECTS
//-------------------------------------------------------------------------
//Player Class
function Player(pid, name){
this.name = name;
this.pid = pid;
this.cards = 0;
this.armies = 0;
this.countries = 0;
this.calculatedCountries = 0;
this.continentBonus = 0;
this.territoryBonus = 0;
this.armiesLastTurn = 0;
this.lastTerritoryBonus = 0;
this.lastContinentBonus = 0;
this.isHandingInCards = false;
this.lastBonusFixed = false;
this.points = 0;
this.deferred = 0;
this.skipped = 0;
this.total_skipped = 0;
this.continents = [];
this.eliminatedInRound = 0;
this.killToReduce = function() {
var countries = this.countries, rem;
if (gameSettings.fog) {
countries = this.calculatedCountries;
}
if (countries < 12 ) {
return "-";
}
rem = countries % 3;
return (rem===0)?"*": ( rem == 1 ? "**" : "***") ;
};
this.continentsDisplay = function() {
var ret = "", index, continent, country, pid = this.pid;
for (index = 0; index < this.continents.length; index++) {
continent = allContinents[this.continents[index]];
var bonus = $.grep(continent.owners, function(owner) { return owner.player == pid})[0].bonus;
ret += fillTemplate(continentTemplate, {
name: continent.name,
bonus: "(" + bonus + ")",
title: continent.name,
clazz: "continent",
index: this.continents[index]
});
}
for (index = 0; index < allCountries.length; index++) {
country = allCountries[index];
if ((country.bonus!==0) && (country.pid == this.pid)) {
ret += fillTemplate(continentTemplate, {
bonus:"[" + country.bonus + "]",
name: country.name,
title: country.name,
clazz:"country",
index: index
});
}
}
return ret;
};
}
function lightUpNeighbours (country) {
lightupCountries(country.borders, "BORDER");
lightupCountries(country.attackedBy, "DEFEND");
lightupCountries(country.attacks, "ATTACK");
lightupCountries(country.bombards, "BOMBARDS");
lightupCountries(country.bombardedBy, "BOMBARDED");
lightupCountries(country.bombardments, "MUTUAL");
}
function createDivs() {
var toAdd = "", i;
for (i = 0; i < allCountries.length; i++) {
toAdd += "<div id='" + i + "m' class='off'></div>";
}
return $(toAdd);
}
function updateDivs() {
var i, country;
for (i = 0; i < allCountries.length; i++) {
country = allCountries[i];
$('#' + i +"m").css({
width: (12 + (("" + country.quantity).length)*8),
left: country['x' + mapSize] - 11,
top: country['y' + mapSize] - 37
});
}
}
function displayCountry(country) {
var pid = country.pid, result;
if (pid == UID) {
pid = NID;
}
result = '<span class="pColor' + pid + ' country" title="' + country.name + '">' + country.name + '(' + (country.quantity ==-1?"?":country.quantity) + ') ';
if (country.bonus != 0) {
result += '['+country.bonus+'] ';
}
result += '</span>';
return result;
}
function getInspectCountry(country) {
var result = displayCountry(country);
result += getInspectRepresentation(country.attacks, images.attackonly, "Attacks");
result += getInspectRepresentation(country.borders, images.normal, "Borders");
result += getInspectRepresentation(country.attackedBy, images.defendonly, "Attacked By");
result += getInspectRepresentation(country.bombards, images.bombard, "Bombards");
result += getInspectRepresentation(country.bombardedBy, images.bombarded, "Bombarded by");
result += getInspectRepresentation(country.bombardments, images.mutualbomb, "Mutual Bombardment");
return result;
}
function getInspectRepresentation(countries, image, text) {
var result = "", index;
if (countries.length > 0) {
result +='<br><img class="attackhovers" src='+image+'>';
result += '<span> ' + text + ' </span>';
result += '[ ';
for (index = 0; index < countries.length; index++) {
result += displayCountry(allCountries[countries[index]]);
}
result += ' ]';
}
return result;
}
function lightupCountries(countries, type) {
for (var i = 0; i < countries.length; i++) {
lightUp(countries[i], type);
}
}
function lightUp(index, type) {
var country = allCountries[index], pid = country.pid, clazz, safe;
if (pid == UID) {
pid = NID;
}
clazz = 'player' + pid;
if (type) { // show attack type
if (type=="BORDER") {
clazz += " typeborder";
} else if (type=="ATTACK") {
clazz += " typeattack";
} else if (type=="DEFEND") {
clazz += " typedefend";
} else if (type=="BOMBARDS") {
clazz += " typebombards";
} else if (type=="BOMBARDED") {
clazz += " typebombarded";
} else if (type=="MUTUAL") {
clazz += " typemutualbombard";
}
} else {
safe = isSafe(country);
if (safe === 0) {
clazz += " h";
} else if (safe == 1) {
clazz += " i";
} else {
clazz += " j";
}
}
$("#" + index + "m").attr("class", clazz).width((12 + (("" + country.quantity).length)*8));
}
function checkBorders(howSafe, pid, countries) {
if (howSafe == 0) {
return 0;
}
var k,bb;
for (k=0; k < countries.length; k++){
bb = allCountries[countries[k]];
if (bb.pid == NID) {
if (bb.armies == '?') {
return 0;
} //neutral is not limiting
} else if (bb.pid != pid) {
// it's not mine
howSafe = 1;
// Or team?
if (teamNumber(bb.pid) != teamNumber(pid)) {
return 0;
}
}
}
return howSafe;
}
function isSafe(country) {
if (this.armies == '?') {
return 0;
}
var howSafe = 2;
howSafe = checkBorders(howSafe, country.pid, country.attackedBy);
howSafe = checkBorders(howSafe, country.pid, country.borders);
howSafe = checkBorders(howSafe, country.pid, country.bombardedBy);
howSafe = checkBorders(howSafe, country.pid, country.bombardments);
return howSafe;
}
var continentTemplate = "<span class='{clazz}' title='{title}' data-index='{index}'>{name} {bonus}</span>";
function fillTemplate(template, filling) {
return template.replace(/{(\w*)}/g, function(){return (typeof(filling[arguments[1]])!='undefined')? filling[arguments[1]]:"";});
}
function displayContinent(continent) {
var result = "", i;
if (continent.bonus == 0) {
return result;
}
for (i = 0; i < continent.owners.length; i++) {
var owner = continent.owners[i];
if (!owner.overriden) {
result += fillTemplate(continentTemplate, {
clazz: "continent pColor" + owner.player,
title: continent.name,
name: continent.name,
bonus: '('+owner.bonus+')',
index: allContinents.indexOf(continent)
});
}
}
if (continent.owners.length < 1) {
result += fillTemplate(continentTemplate, {
clazz: "continent pColor" + NID,
title: continent.name,
name: continent.name,
bonus: '('+continent.bonus+')',
index: allContinents.indexOf(continent)
});
}
return result;
}
function Objective (name, realname) {
this.name = name;
this.realname = realname;
this.countrys = [];
this.continents = [];
this.required = 0;
this.owners = []; // hold the owners of this objective (note could be many more than one)
}
function lightUpContinent(continent) {
for (var i = 0; i < continent.territories.length; i++) {
lightUp(continent.territories[i]);
}
for (i = 0; i < continent.subcontinents.length; i++) {
lightUpContinent(allContinents[continent.subcontinents[i]]);
}
}
// Add in "Start BOB" button
function addStartBOB(){
if ($('#startBobLink').exists()) {
return; //already there
}
var bobLink = $('<a id="startBobLink">Start Bob</a>'), bobSpan = $('<span id="startbob"></span>');
bobLink.click(startBOB);
bobSpan.append('] [').append(bobLink).append();
rightside.find('> a').last().after(bobSpan);
}
function startBOB() {
$('#startbob').hide();
forceInit = true;
gm_ConquerClubGame();
}
function addConfirmDropGameClickHandlers(){
var dropGameLinks = $('#middleColumn table.listing a').filter(function() {
return this.innerHTML == 'Drop Game';
});
if (myOptions.confirm_drop == "On") {
dropGameLinks.click(function() {
var gameNr = this.href.split('=')[2];
return confirm('Drop Game #' + gameNr + '?');
});
} else {
dropGameLinks.unbind('click');
}
}
function createGamesTogether(){
if (!location.href.has("mode=viewprofile") || myOptions.games_together=="Off" || $('#gamesTogether').exists()) {
return;
}
var allLinks = $('dl.details.left-box').find('a'), i, link;
for(i = 0; i < allLinks.size(); i++) {
if (allLinks.eq(i).text().has("Find all games")) {
link = allLinks.get(i).href + "&p2=" + $("#leftColumn .vnav").find("p:first a b").html();
allLinks.eq(i).parent().after(' | <strong><a id="gamesTogether" href="' + link + '">Show all games together</a></strong>');
}
}
}
function showMoreTextMap() {
var sml = $('#showMoreLink');
if (sml.html() == "fixed text map") {
$('#textMap').css({
height:"",
overflowY:"hidden"
});
sml.html("scrollable text map");
} else {
if ($('#textMap').height()>=200) {
$('#textMap').css({
height:"200px",
overflowY:"auto"
});
sml.html("fixed text map");
} else {
sml.parent().hide();
}
}
updateMenuHiderHeight();
}
function deserialize(name) {
try {
return JSON.parse(GM_getValue(name, '{}'));
} catch (e) {
return {};
}
}
function serialize(name, val) {
GM_setValue(name, JSON.stringify(val));
}
// DEFAULT OPTIONS SETTINGS
DEFAULT_OPTIONS = {
jumptomap:false,
textMapType:'Off',
fadeMap:1,
'24hourClockFormat':'am/pm',
mapInspect:"On",
confirmEnds:true,
confirmAutoAttack:false,
confirmDeploy:false,
statsMode:'Extended',
floatActions:'Off',
hideMenu:'Off',
MinimumFormWidth:600,
ccdd:'On',
fulllog:'Off',
swapavas:'Off',
smallavas:'Off',
hidesigs:'Off',
confirm_drop:'Off',
continent_overview:'Off',
autobob:'On',
games_together: 'On',
chatOnTop: 'Off',
sideStats: true,
showSnapsOnTop:true
};
// Load Options
var myOptions = $.extend({}, DEFAULT_OPTIONS, deserialize("OPTIONS") || {});
// Changing historic values
if (myOptions.mapInspect === true) {
myOptions.mapInspect = "On";
} else if (myOptions.mapInspect === false){
myOptions.mapInspect = "Off";
}
serialize("OPTIONS", myOptions);
function showKillers() {
var ret = "", index, country;
for (index = 0; index < allCountries.length;index++) {
country = allCountries[index];
if (country.killer) {
ret += '<span class="country" title="' + country.name + '">' + country.name.replace(" "," ") + " [" + country.neutral + "] </span>";
}
}
return ret;
}
function updatePlayerCards(){
// --- Get Player Card Counts ---
if (gameSettings.spoils != eBonusCards["NO SPOILS"]) {
var players = $('#players li[id^=player]');
players.each(function(index) {
var cards = $(this).find('span[id*=player_cards]').html();
allPlayers[index + 1].cards=parseInt(cards,10);
});
}
}
function getLoadFullLog() {
var result = myOptions["loadFullLog" + gameSettings.gamenr];
if ((typeof(result)) == 'undefined') {
result = true;
}
return result;
}
function getMinFormWidth() {
return myOptions.MinimumFormWidth || 600;
}
function getMinFormWidthMap() {
return myOptions["MinimumFormWidth:" + mapName] || getMinFormWidth();
}
function checkFloatDice() {
if (myOptions.floatActions == "On") {
$('#rolls').css({
position:'fixed',
backgroundColor:"#EEEEEE",
top:0,
zIndex:14
});
if ($('#action-form').exists()) {
if ($('#from_country').exists()) {
$('#actionWrapper').css('paddingTop',"24px");
} else {
$('#actionWrapper').css('paddingTop',"0px");
}
}
}
}
function showMapInspectDiv() {
var mapInspectHTML = (myOptions.mapInspect == "On") ? "Map Inspect: <b><span id=hoverInfo /></b>":"";
$('#mapinspect').html(mapInspectHTML);
}
var oldHandleFrom = unsafeWindow.handleFrom;
unsafeWindow.handleFrom = function(parameter) {
oldHandleFrom(parameter);
colourCodeDD();
};
// code to find the country in the drop down.
function findCountry(title){
for (var i = 0; i < allCountries.length;i++) {
if (title == allCountries[i].name) {
return allCountries[i];
}
}
// if we can't find the country - then we need to remove the brackets.
var bracket = title.lastIndexOf("(");
if (bracket != -1) {
title = $.trim(title.slice(0,bracket)); // remove stuff after the bracket so that we can find the country OK.
}
for (i = 0; i < allCountries.length;i++) {
if (title == allCountries[i].name) {
return allCountries[i];
}
}
return null;
}
// Colour codes & Adds army counts to the Dropdown. (Note if Colour Codes is off - then sets class name back to default)
function colourCodeDD(){
cc_log("Color Coding the dropdowns");
// --- Color Code the drop down ---
if (allCountries) { // checking whether BOB was started.
$('#to_country option').add('#from_country option').each(function() {
var country = findCountry($(this).text());
if (country) {
this.innerHTML = country.name + " (" + country.quantity + ")";
if (myOptions.ccdd=="On") {
this.className = "itemBg"+country.pid;
} else {
this.className = "";
}
}
});
}
}
function prepareMenuHider(init){
if (menuIsHidden()) {
if (!showDiv) {
var showDiv = $('<div id="showDiv"></div>').css({
position:'absolute',
width: $('#leftColumn').outerWidth() + $('#leftColumn').offset().left - $('#leftColumn').width(),
left:0,
top:0,
height:document.body.clientHeight
});
$("body").append(showDiv);
showDiv.mouseenter(showSideBar);
// add div to show the menu.
$('#leftColumn').mouseleave(hideSideBar);
}
if (init) {
hideSideBar();
}
} else {
$('#showDiv').remove();
$('#leftColumn').unbind();
}
}
function updateMenuHiderHeight() {
if (menuIsHidden()) {
$("#showDiv").height(document.body.clientHeight);
}
}
function menuIsHidden() {
return (myOptions.hideMenu=="On" ||
(myOptions.hideMenu=="Game" && $("#inner-map").exists()) ||
(myOptions.hideMenu=="Site" && !$("#inner-map").exists()));
}
function hideSideBar() {
if (!menuIsHidden()) {
return;
}
var leftMenu = $("#leftColumn");
if (isGamePage() || !leftMenu.find('span.inbox').exists()) {
// Don't hide the menu if you have a PM and are not on a game page!
leftMenu.hide();
$("#outerColumnContainer").css('borderLeft',"0em solid #DDEEDD");
}
updateMenuHiderHeight();
}
function showSideBar(){
$("#outerColumnContainer").css("borderLeft", "14em solid #DDEEDD");
$("#leftColumn").show();
}
function setFormWidth(){
$('#action-form').width(Math.max(getMinFormWidthMap(), $('#outer-map').width()));
}
function toggleConfDrop() {
toggleOnOff('confirm_drop');
$('#menu_confirm_drop b').html(myOptions.confirm_drop);
addConfirmDropGameClickHandlers();
}
function toggleGamesTogether() {
toggleOnOff('games_together');
$('#menu_games_together b').html(myOptions.games_together);
createGamesTogether();
}
function toggleColourCodeDD() {
toggleOnOff('ccdd');
$('#menu_colourcode_dd b').html(myOptions.ccdd);
colourCodeDD();
}
function toggleFullLog() {
toggleOnOff('fulllog');
$('#menu_fulllog b').html(myOptions.fulllog);
}
function toggleOnOff(itemName) {
myOptions[itemName]= myOptions[itemName] == "Off"?"On":"Off";
serialize("OPTIONS", myOptions);
}
function toggleSwapAvas() {
toggleOnOff('swapavas');
$('#menu_swapavas b').html(myOptions.swapavas);
swapAvatars();
}
function toggleSmallAvas(){
toggleOnOff('smallavas');
$('#menu_smallavas b').html(myOptions.smallavas);
smallAvatars();
}
function toggleHideSigs(){
toggleOnOff('hidesigs');
$('#menu_hidesigs b').html(myOptions.hidesigs);
hideSigs();
}
function showContOver() {
var on = myOptions.continent_overview == "On";
$("#contOverviewWrapper").toggle(on);
$("#objectives").toggle(on);
}
function toggleContOver() {
toggleOnOff('continent_overview');
$('#menu_contoverview b').html(myOptions.continent_overview);
showContOver();
}
function moveChatToTop() {
var chat = $('#chat');
if (myOptions.chatOnTop == "On") {
dashboard.before(chat.prev()).before(chat).before($("#full-chat")).before($('#chat-form'));
} else {
$('#middleColumn .insidegame').append(chat.prev()).append(chat).append($("#full-chat")).append($('#chat-form'));
}
chat[0].scrollTop = chat[0].scrollHeight;
}
function toggleChatOnTop() {
toggleOnOff('chatOnTop');
$('#menu_chatOnTop b').html(myOptions.chatOnTop);
moveChatToTop();
}
function toggleFloatingActionForm(){
// Code below stolen from edthemaster
var actionForm = $('#action-form'), outerRolls = $('#rolls'), cards = $('#polyplayer0'), mapInspect = $('#mapinspect');
if (cards==undefined) cards=$('#cards');
if (myOptions.floatActions == "Off") {
myOptions.floatActions = "On";
showMenuOption("menu_hudWidth");
showMenuOption("menu_hudWidthMap");
actionForm.css({
position:'fixed',
bottom:0,
zIndex:4
});
if (actionForm.exists()) {
var wrapperDiv = $('<div id="actionWrapper"></div>');
if ($('#from_country').exists()) {
wrapperDiv.css('paddingTop',"24px");
} else {
wrapperDiv.css('paddingTop',"0px");
}
wrapperDiv.append(mapInspect).append(cards.parent().parent().css("backgroundColor","#EEEEEE"));
actionForm.find('fieldset').append(wrapperDiv);
setFormWidth();
}
outerRolls.css({
position: 'fixed',
backgroundColor: "#EEEEEE",
top: 0,
zIndex:4
});
} else {
myOptions.floatActions = "Off";
hideMenuOption("menu_hudWidth");
hideMenuOption("menu_hudWidthMap");
if (actionForm.exists()) {
$('#outer-rolls').parent().before(cards.parent().parent());
dashboard.after(mapInspect);
actionForm.css({
position:'relative',
bottom:0,
width:"100%"
});
}
outerRolls.css({
position: 'relative',
backgroundColor: "#EEEEEE",
top: 0
});
}
serialize("OPTIONS", myOptions);
$('#menu_hud b').html(myOptions.floatActions);
updateMenuHiderHeight();
}
function toggleTextMapMap() {
var current = myOptions["textMapType:" + mapName];
if (!current) {
myOptions["textMapType:" + mapName] = "Off";
} else if (current == "Off") {
myOptions["textMapType:" + mapName] = "Standard";
} else if (current == "Standard") {
myOptions["textMapType:" + mapName] = "Extended";
} else {
delete myOptions["textMapType:" + mapName];
}
serialize("OPTIONS", myOptions);
var option = $('#menu_textMap_map b');
if (myOptions["textMapType:" + mapName]) {
option.html(myOptions["textMapType:" + mapName]);
} else {
option.html("Default</b>");
}
setTimeout(doTextMap,100);
}
function toggleTextMap() {
var current = myOptions.textMapType;
if (current == "Off") {
myOptions.textMapType = "Standard";
} else if (current == "Standard") {
myOptions.textMapType = "Extended";
} else {
myOptions.textMapType = "Off";
}
serialize("OPTIONS", myOptions);
$('#menu_textMap b').html(myOptions.textMapType);
setTimeout(doTextMap,100);
}
function doTextMap() {
updateTextMap();
updateMagicMap(true);
updateMenuHiderHeight();
stopWaiting();
}
function toggleJumpToMap() {
myOptions.jumptomap=!myOptions.jumptomap;
serialize("OPTIONS", myOptions);
$('#menu_jtm b').html(myOptions.jumptomap ? " On" : " Off");
}
function toggleStatsMode() {
if (myOptions.statsMode == "Off") {
myOptions.statsMode = "Standard";
} else if (myOptions.statsMode == "Standard") {
myOptions.statsMode = "Extended";
} else {
myOptions.statsMode = "Off";
}
serialize("OPTIONS", myOptions);
$('#menu_stats b').html(myOptions.statsMode);
updateStats();
updateMenuHiderHeight();
stopWaiting();
}
function toggleSideStats() {
myOptions.sideStats = !myOptions.sideStats;
serialize("OPTIONS", myOptions);
$('#menu_sideStats b').html(myOptions.sideStats?"On":"Off");
updateSideStats();
}
function updateSideStats() {
var on = myOptions.sideStats;
$('#stats').toggle(on).prev().toggle(on);
}
function toggleMagicMap() {
if (myOptions.mapInspect == "On") {
myOptions.mapInspect = "Images only";
} else if (myOptions.mapInspect == "Off") {
myOptions.mapInspect = "On";
} else {
myOptions.mapInspect = "Off";
}
serialize("OPTIONS", myOptions);
$('#menu_mapInspect b').html(myOptions.mapInspect);
showMapInspectDiv();
updateMagicMap(false);
updateMenuHiderHeight();
stopWaiting();
}
function toggleLoadFullLog() {
if (getLoadFullLog()) {
myOptions["loadFullLog" + gameSettings.gamenr] = false ;
} else {
delete myOptions["loadFullLog" + gameSettings.gamenr];
}
serialize("OPTIONS", myOptions);
$('#menu_load_full_log b').html(getLoadFullLog()? " Yes" : " No");
}
function toggleConfirmActionsAA() {
myOptions.confirmAutoAttack =! myOptions.confirmAutoAttack;
serialize("OPTIONS", myOptions);
$('#menu_conf_attack b').html(myOptions.confirmAutoAttack ? " On" : " Off");
}
function toggleConfirmActionsDeploy() {
myOptions.confirmDeploy =! myOptions.confirmDeploy;
serialize("OPTIONS", myOptions);
$('#menu_conf_deploy b').html(myOptions.confirmDeploy ? " On" : " Off");
}
function toggleConfirmEnds() {
myOptions.confirmEnds =! myOptions.confirmEnds;
serialize("OPTIONS", myOptions);
$('#menu_conf_phase b').html(myOptions.confirmEnds ? " On" : " Off");
}
function toggleFadeMap() {
var cur = getMapfade();
cur = Math.round((cur*10) - 1);
if (cur >= 11) {
cur = 1;
}
if (cur <= 0) {
cur = 10;
}
myOptions["fadeMap:" + mapName] = cur/10;
if (myOptions["fadeMap:" + mapName] == myOptions.fadeMap) {
delete myOptions["fadeMap:" + mapName];
}
serialize("OPTIONS", myOptions);
$('#menu_fade b').html(Math.round(cur*10) + '%');
applyFades();
}
function toggleFadeCircles() {
var cur = getCirclesfade();
cur += 1;
if (cur >= 11) {
cur = 0;
}
if (cur < 0) {
cur = 10;
}
myOptions["fadeCircles:" + mapName] = cur;
if (myOptions["fadeCircles:" + mapName] === 0) {
delete myOptions["fadeCircles:" + mapName];
}
serialize("OPTIONS", myOptions);
$('#menu_circles_fade b').html(Math.round(cur*10) + '%');
applyFades();
}
function toggleFormWidth() {
var cur = getMinFormWidth() - 50;
if (cur >= 1000) {
cur = 1000;
}
if (cur >= 1200 || cur <= 599) {
cur = 1200;
}
myOptions.MinimumFormWidth = cur;
serialize("OPTIONS", myOptions);
$('#menu_hudWidth b').html(cur);
$('#menu_hudWidthMap b').html(getMinFormWidthMap());
if (myOptions.floatActions == "On") {
setFormWidth();
}
}
function toggleFormWidthMap() {
var cur = getMinFormWidthMap() - 50;
if (cur >= 1000) {
cur = 1000;
}
if (cur >= 1200 || cur <= 599) {
cur = 1200;
}
myOptions["MinimumFormWidth:" + mapName] = cur;
if (myOptions["MinimumFormWidth:" + mapName] == myOptions.MinimumFormWidth) {
delete myOptions["MinimumFormWidth:" + mapName];
}
serialize("OPTIONS", myOptions);
$('#menu_hudWidthMap b').html(cur);
if (myOptions.floatActions == "On") {
setFormWidth();
}
}
function resetMap() {
delete myOptions["fadeMap:" + mapName];
delete myOptions["fadeCircles:" + mapName];
$('#menu_fade b').html('100%');
$('#menu_circles_fade b').html('0%');
applyFades();
serialize("OPTIONS", myOptions);
}
function createOption(id, text, func, bgcolour) {
var option = $('<li></li>'), anchor = $('<a></a>').html(text).attr("id", id).click(func);
if (bgcolour) {
anchor.css("backgroundColor", bgcolour);
}
option.append(anchor);
return option;
}
function hideMenuOption(id) {
$("#" + id).parent().hide();
}
function showMenuOption(id) {
$("#" + id).parent().show();
}
function removeMenuOption(id) {
$("#" + id).parent().remove();
}
function createGameMenu() {
var ul = setupMenu();
ul.append(createMapMenu('menu_sub_map', 'Map Options'));
ul.append(createViewMenu('menu_sub_view', 'View Options'));
ul.append(createSnapshotMenu('menu_sub_snapshots', 'Snapshots'));
ul.append(createConfMenu('menu_sub_conf', 'Confirmations'));
ul.find('.submenu').click(clickSubMenuItem);
addSiteWideMenuOptions(ul);
}
function createSubmenu(id, text, ul) {
var subAnchor = $('<a class="submenu">').html(text).attr("id",id);
return $('<li>').append(subAnchor).append(ul);
}
function clickSubMenuItem() {
var ulToShow = $(this).parent().find('ul');
ulToShow.toggle();
ulToShow.parent().parent().find('li ul').each(function() {
if (this != ulToShow[0]) {
$(this).hide();
}
});
return false;
}
function createMapMenu(id, text) {
var ul = $('<ul>');
ul.append(createOption("menu_fade", "Map Opacity: <b>" + Math.round(getMapfade()*100) + '%</b>', toggleFadeMap));
ul.append(createOption("menu_circles_fade", "Circle Whiteness: <b>" + getCirclesfade()*10 + "%</b>", toggleFadeCircles));
ul.append(createOption("menu_textMap_map", "Text Map: <b>" + getTextMapText() + '</b>', toggleTextMapMap));
ul.append(createOption("menu_load_full_log", "Load full log: <b>" + (getLoadFullLog()? " Yes" : " No") + '</b>', toggleLoadFullLog));
ul.append(createOption("menu_map_reset", "Reset Map Options", resetMap));
ul.hide();
return createSubmenu(id, text, ul);
}
function createViewMenu(id, text) {
var ul = $('<ul>');
ul.append(createOption("menu_stats", "Stats: <b>" + myOptions.statsMode + '</b>', toggleStatsMode));
ul.append(createOption("menu_sideStats", "Default stats: <b>" + (myOptions.sideStats? "On":"Off") + '</b>', toggleSideStats));
ul.append(createOption("menu_mapInspect", "Map Inspect: <b>" + myOptions.mapInspect + '</b>', toggleMagicMap));
ul.append(createOption("menu_textMap", "Text Map: <b>" + myOptions.textMapType + '</b>', toggleTextMap));
ul.append(createOption("menu_contoverview", "Continent Overview: <b>" + (myOptions.continent_overview )+ '</b>', toggleContOver));
ul.append(createOption("menu_chatOnTop", "Chat on top: <b>" + myOptions.chatOnTop + '</b>', toggleChatOnTop));
ul.append(createOption("menu_clockformat", "Clock Format: <b>" + myOptions["24hourClockFormat"] + '</b>', toggle24HourClock));
ul.append(createOption("menu_jtm", "Jump to Map: <b>" + (myOptions.jumptomap ? " On" : " Off")+ '</b>', toggleJumpToMap));
ul.append(createOption("menu_hud", "HUD: <b>" + myOptions.floatActions + '</b>', toggleFloatingActionForm));
ul.append(createOption("menu_hudWidth", "Min HUD Width: <b>"+getMinFormWidth()+'</b>', toggleFormWidth));
ul.append(createOption("menu_hudWidthMap", "Min HUD Width(map): <b>"+getMinFormWidthMap()+'</b>', toggleFormWidthMap));
ul.append(createOption("menu_colourcode_dd", "Colour DropDown: <b>" + myOptions.ccdd + '</b>', toggleColourCodeDD));
if (myOptions.floatActions == "Off") {
ul.find("#menu_hudWidth").parent().hide();
ul.find("#menu_hudWidthMap").parent().hide();
}
ul.hide();
return createSubmenu(id, text, ul);
}
function createConfMenu(id, text){
var ul = $('<ul>');
ul.append(createOption("menu_conf_phase", "Confirm Phase End: <b>" + (myOptions.confirmEnds ? " On" : " Off")+ '</b>', toggleConfirmEnds));
ul.append(createOption("menu_conf_attack", "Confirm AutoAssault: <b>" + (myOptions.confirmAutoAttack ? " On" : " Off")+ '</b>', toggleConfirmActionsAA));
ul.append(createOption("menu_conf_deploy", "Confirm Deploy: <b>" + (myOptions.confirmDeploy ? " On" : " Off")+ '</b>', toggleConfirmActionsDeploy));
ul.hide();
return createSubmenu(id, text, ul);
}
function createSnapshotMenu(id, text){
var ul = $('<ul>');
ul.append(createOption("menu_show_snaps_on_top", "Snapshots on top:<b>" + (myOptions.showSnapsOnTop ? " On" : " Off") + '</b>', switchShowSnaps));
ul.append(createOption("menu_takesnap", "Take Snapshot", takeSnapshot));
ul.append(createOption("menu_analyse", "Analyse Snapshot", analyse));
var refresh = createOption("menu_refresh", "Revert To Live", reloadToLive);
ul.append(refresh);
ul.append(createOption("menu_delete_snaps_game", "Delete game snapshots", deleteGameSnaps));
ul.append(createOption("menu_delete_snaps_finished", "Delete snapshots of finished games", removeFinishedGames));
ul.append(createOption("menu_delete_snaps_all", "Delete all snapshots",deleteAllSnapshots));
loadSnapshots(refresh);
ul.hide();
return createSubmenu(id, text, ul);
}
function createSideSettingsMenu(id, text) {
var ul = $('<ul>');
ul.append(createOption("menu_fulllog", "Full Log: <b>" + myOptions.fulllog + '</b>', toggleFullLog));
ul.append(createOption("menu_swapavas", "Swap Avatars: <b>" + myOptions.swapavas + '</b>', toggleSwapAvas));
ul.append(createOption("menu_smallavas", "Small Avatars: <b>" + myOptions.smallavas + '</b>', toggleSmallAvas));
ul.append(createOption("menu_hidesigs", "Hide Signatures: <b>" + myOptions.hidesigs + '</b>', toggleHideSigs));
ul.append(createOption("menu_confirm_drop", "Confirm drop game: <b>" + myOptions.confirm_drop + '</b>', toggleConfDrop));
ul.append(createOption("menu_games_together", "Show games together: <b>" + myOptions.games_together + '</b>', toggleGamesTogether));
ul.append(createOption("menu_clockformat", "Clock Format: <b>" + myOptions["24hourClockFormat"] + '</b>', toggle24HourClock));
ul.hide();
return createSubmenu(id, text, ul);
}
function toggleAutoBob() {
toggleOnOff('autobob');
$('#menu_auto b').html(myOptions.autobob);
}
function toggleHideMenu() {
if (myOptions.hideMenu == "Off") {
myOptions.hideMenu = "Game";
} else if (myOptions.hideMenu == "Game") {
myOptions.hideMenu = "Site";
} else if (myOptions.hideMenu == "Site") {
myOptions.hideMenu = "On";
} else {
myOptions.hideMenu = "Off";
}
serialize("OPTIONS", myOptions);
prepareMenuHider(false);
$('#menu_hider').html("Hide Menu: <b>" + myOptions.hideMenu + '</b>');
}
function switchShowSnaps() {
myOptions.showSnapsOnTop = !myOptions.showSnapsOnTop;
serialize("OPTIONS", myOptions);
showSnapshots();
$('#menu_show_snaps_on_top').html("Snapshots on top: <b>" + (myOptions.showSnapsOnTop?"On":"Off") + '</b>');
}
function toggle24HourClock() {
if (myOptions["24hourClockFormat"] == "Off") {
myOptions["24hourClockFormat"] = "am/pm";
} else if (myOptions["24hourClockFormat"] == "am/pm") {
myOptions["24hourClockFormat"] = "24h";
} else {
myOptions["24hourClockFormat"] = "Off";
}
serialize("OPTIONS", myOptions);
$('#menu_clockformat b').html(myOptions["24hourClockFormat"]);
updateMyGamesClocks();
adjustClock();
}
function checkForUpdate() {
var lastversion = GM_getValue('lastupdate', 0);
if (lastversion < new Date().getTime() - 60*60*1000) {
GM_setValue('lastupdate', new Date().getTime() + "");
var scriptURL = 'http://userscripts.org/scripts/source/52341.meta.js'; // ?nocache=' + Math.random();
GM_xmlhttpRequest({
method: 'GET',
url: scriptURL,
onload: updateServerNumber
});
}
toggleUpdateAvailable();
}
function updateServerNumber(response) {
try {
var serverVersion = /@version\s+(\d+.\d+.\d+)/.exec(response.responseText)[1];
GM_setValue('updateavailable', serverVersion);
toggleUpdateAvailable();
} catch(e){}
}
function toggleUpdateAvailable() {
$('#menu_upgrader').html(isNewVersion()?"<span class='attention'>Update Available</span>":"Latest version installed");
}
function isNewVersion() {
var serverVersion = GM_getValue('updateavailable', false), newVersion, thisVersion;
if (serverVersion) {
thisVersion = versionString.split('.');
var equal = 0;
$.each(serverVersion.split('.'), function(index, value) {
if (equal == 0) {
var server = +value;
var test = +thisVersion[index];
equal = server > test?1:(server<test?-1:0);
}
});
return equal > 0;
}
return false;
}
function setupMenu() {
// setup menu headings.
var gmMenu = $('<div id="bobmenu">'),
t = $("<h3>BOB Menu <span style='font-size:7pt;' ><a href='http://www.conquerclub.com/forum/viewtopic.php?t=161049'> " + versionString + "</a></span></h3>"),
ul = $('<ul id="bobmenuUl">');
gmMenu.append(t).append(ul);
$('#leftColumn').find('ul:first').parent().append(gmMenu);
return ul;
}
function addSiteMenuOptions(ul) {
ul.append(createSideSettingsMenu('menu_sub_sitemenu','Site Options'));
}
function addSiteWideMenuOptions(ul) {
ul.append(createOption("menu_hider", "Hide Menu: <b>" + myOptions.hideMenu + '</b>', toggleHideMenu))
.append(createOption("menu_auto", "Auto BOB: <b>" + myOptions.autobob + '</b>', toggleAutoBob))
.append(createOption("menu_help", "Help/Info", showHelp ))
.append(createOption("menu_upgrader", "Latest Version Installed", doUpgrade));
}
function hideSigs() {
if (!location.href.has("mode=viewprofile")) {
$("#page-body div[class*=signature]").toggle(myOptions.hidesigs!="On");
}
}
function smallAvatars() {
var body = $("#page-body");
if (location.href.has("mode=viewprofile") || !body.exists()) {
return;
}
var avas = body.find('dl.postprofile'), dds = avas.find('dd'), smallavas = myOptions.smallavas=="On";
dds.not(dds.has('ul[class*=profile]')).not('.expander').toggle(!smallavas);
dds.filter('.expander').find('input').val(smallavas?"Expand":"Collapse");
avas.not(avas.has('.expander')).each(function() { //add buttons when needed
var expand = createButtonDD(smallavas?"Expand":"Collapse");
$(this).append(expand);
});
}
function expander() {
var expand = $(this), dds = expand.parent().parent().find('dd');
dds.not(dds.has('ul[class*=profile]')).not('.expander').toggle(expand.val()=="Expand");
dds.filter('.expander').find('input').val(expand.val()!="Expand"?"Expand":"Collapse");
return false;
}
function createButtonDD(text) {
var expandButton = $('<input type="Button"></input>')
.val(text)
.click(expander);
return $('<dd class="expander"></dd>').append(expandButton);
}
function swapAvatars() {
if (location.href.has("mode=viewprofile") || location.href.has("viewtopic.php")) {
$("#page-body").toggleClass('swapavatars', myOptions.swapavas=="On");
}
}
// function to change game links to load full log.
function updateGameLinks() {
if (myOptions.fulllog=="On") {
var hrefs = $('#middleColumn a'), i, link;
for (i=0;i<hrefs.length;i++) {
link = hrefs.get(i);
if (link.href.has("game.php")) {
link.href += "&full_log=Y";
}
}
}
}
function updateMyGamesClocks() {
if ((location.href.indexOf("mygames")>=0 || location.href.indexOf("mode=next")>=0 || location.href.indexOf("submit=Accept")>=0) // if in mygames
&& ($('#current').text().indexOf('Active') > -1 || $('#current').text().indexOf('Eliminated') > -1)) { // and active tab is Active or Eliminated
var elements = $('.game_summary').find('i');
updateMyGamesClock(elements);
}
}
function updateMyGamesClock(elements) {
elements.each(function (){
var currentHTML = this.innerHTML,
time = currentHTML.split(':'),
targetDate = new Date(),
secondsLeft = parseInt(time[2],10) + parseInt(time[1],10) * 60 + parseInt(time[0],10) * 60 * 60,
additionalClock = $(this).find('.additionalClock');
targetDate.setTime(targetDate.getTime() + (secondsLeft * 1000));
if (!additionalClock.exists()) {
additionalClock = $('<span class="additionalClock"></span>');
$(this).append('<br>').append(additionalClock);
}
additionalClock.html(getAdditionalClockInfo(targetDate));
});
}
function showHelp() {
window.open("http://www.hometag.net/downloads/CC/BOB/help_4.6.1.htm","bobHelp","height=600, width=600px, toolbar=no, scrollbars=yes, menubar=no").focus();
}
function doUpgrade() {
GM_setValue('updateavailable', false);
GM_setValue('lastupdate', new Date().getTime() + "");
this.href = "http://userscripts.org/scripts/source/52341.user.js";
}
function cc_log(text) {
if (console && console.log) {
if (typeof text == "string" || typeof text == 'number') {
text = "BOB," + ((new Date()).getTime() - startLogTime) + " ms:" + arguments.callee.caller.name + ': '+text;
}
console.log(text);
}
}
function padDigits(n, totalDigits){
n = n.toString();
var pd = '', i;
if (totalDigits > n.length){
for (i=0; i < (totalDigits-n.length); i++){
pd += '0';
}
}
return pd + n.toString();
}
function countDown(targetDate) {
if (myOptions['24hourClockFormat'] !="Off") {
var additionalClock = $('#additionalClock');
if (!additionalClock.exists()) {
additionalClock = $('<span id="additionalClock"></span>');
$("#clock").after(additionalClock);
}
additionalClock.html(' [' + getAdditionalClockInfo(targetDate)+ ']');
}
}
function getAdditionalClockInfo(targetDate) {
if (myOptions['24hourClockFormat']=="Off") {
return "";
}
var day = ' @ ', ampm = '', currentDate = new Date();
if (currentDate.getDate() != targetDate.getDate()) {
day = "Tomorrow ";
} else {
day = "Today ";
}
var hours = targetDate.getHours(), minutes = targetDate.getMinutes();
if (myOptions['24hourClockFormat'] == "am/pm") {
ampm = " am";
if (hours >= 12) {
ampm = " pm";
hours = hours - 12;
}
if (hours === 0) {
hours = 12;
}
}
day = "<span style='color:#000000'>"+day+"</span>@ ";
return day + "<b>" + padDigits(hours, 2) + ":" + padDigits(minutes, 2) + ampm + "</b>";
}
function redemptionEscalating() {
if( num_turnins < 5 ) {
return num_turnins * 2 + 4;
} else {
return num_turnins * 5 - 10;
}
}
function calcArmiesNextTurn(countries) {
var ret = 0;
if (map.reinforcements.length===0) { // old school.
if(countries < 12 ) {
return 3;
}
ret = Math.floor(countries/3);
} else { // new territory array stuff.
var armiesAwarded = 0;
for (var i=0;i<map.reinforcements.length;i++) {
var lower = map.reinforcements[i].lower;
var upper = map.reinforcements[i].upper;
var divisor = map.reinforcements[i].divisor;
if (countries>=lower) {
armiesAwarded += Math.floor((Math.min(countries, upper)-(lower-1))/divisor);
}
}
ret = Math.max(armiesAwarded,map.min_reinforcement);
}
return ret;
}
// START TAHITIWAHINI ARMIES FROM CARDS CALCULATIONS
// Source: http://www.conquerclub.com/forum/viewtopic.php?t=15620
// Returns the probability of having a set
// when holding the given number of cards.
function getSetProbability(cards) {
if (cards < 3) {
return 0;
}
if (cards == 3){
return 1/3;
}
if (cards == 4){
return 7/9;
}
return 1;
}
// Returns the number of armies expected from cashing in
// a set when holding the given number of cards.
function getArmiesFromCardSet(cards) {
if (gameSettings.spoils == eBonusCards.ESCALATING) {
return getSetProbability(cards) * redemptionEscalating();
} else if (gameSettings.spoils == eBonusCards["FLAT RATE"]) {
if (cards < 3) {
return 0;
}
if (cards == 3){
return 2 + 8/9;
}
if (cards == 4){
return 5 + 1/3;
}
return 7 + 1/3;
}
return 0;
}
// Returns the number of armies received from owning countries.
function getArmiesFromCountries(countries, continentBonus, missedTurns) {
return (calcArmiesNextTurn(countries) + continentBonus) * (missedTurns + 1);
}
// Returns the estimated number of armies due for cashing in a set
// of cards.
function getEstimatedArmiesFromCards(cards, countries, totalCountries) {
return getArmiesFromCardSet(cards) + (gameSettings.spoils != eBonusCards.NUCLEAR?(6 * getSetProbability(cards) * (countries / totalCountries)):0);
}
// Returns the calculated strength of a players position rounded to the nearest hundreth.
function getStrength(currentArmies, expectedArmies, countries) {
return Math.round ((currentArmies + expectedArmies - ((2 / 3) * countries)) * 100) / 100;
}
// END TAHITIWAHINI ARMIES FROM CARDS CALCULATIONS
function getMapfade() {
var fade = 1;
if (typeof(myOptions["fadeMap:"+mapName])=="undefined") {
fade = myOptions.fadeMap;
} else {
fade = myOptions["fadeMap:" + mapName];
}
// force Opacity to not be 0.
if (fade===0) {
return 1;
} else {
return fade;
}
}
function getCirclesfade() {
var fade = myOptions["fadeCircles:" + mapName];
if (typeof(fade)=="undefined") {
fade = 0;
}
return fade;
}
function getTextMapText() {
if (typeof(myOptions["textMapType:"+mapName])=="undefined") {
return "Default";
}
return myOptions["textMapType:" + mapName];
}
function getTextMap() {
if (typeof(myOptions["textMapType:"+mapName])=="undefined") {
return myOptions.textMapType;
}
return myOptions["textMapType:" + mapName];
}
function applyFades() {
var fade = getCirclesfade()/10, i, country, x, y;
// no canvas and no fade->no need to create a canvas
if (fade === 0 && getMapfade() == 1) {
$('#myCanvas').remove();
return;
}
var canvas = getCanvas();
canvas.css('background-color', 'rgba(255,255,255,' + (1 - getMapfade()) + ')');
if (fade !== 0) {
if (canvas[0].getContext) {
var context = canvas[0].getContext('2d');
context.clearRect(0,0,canvas.width(),canvas.height());
context.strokeStyle = "rgba(0,0,0,1)";
context.fillStyle = "rgba(255,255,255," + fade + ")";
context.beginPath();
for (i = 0; i < allCountries.length;i++) {
country = allCountries[i];
x = country['x' + mapSize] + 4;
y = country['y' + mapSize] - 22;
context.moveTo(x, y);
context.arc(x, y, (mapSize=='L'?12:10), 0, 2 * Math.PI, false);
}
context.fill();
}
}
}
function getCanvas() {
var canvas = $('#myCanvas'), outerMap = $('#outer-map');
if (canvas[0]) {
if (canvas.height() != outerMap.height()) {
canvas.remove();
} else {
return canvas;
}
}
canvas = $('<canvas id="myCanvas"></canvas>').css('background-color', 'rgba(255,255,255,' + (1 - getMapfade()) + ')');
canvas.attr('height', outerMap.height());
canvas.attr('width', outerMap.width());
canvas.css({
top:'0px',
left:'0px',
zIndex: 1,
position:'absolute'
});
$("#outer-map").prepend(canvas);
return canvas;
}
function updateTextMap() {
var wrapper = $('#textMapWrapper'), textMap = $('#textMap');
if (getTextMap()!="Off") {
if (getTextMap()=="Standard") {
textMap.children().remove();
textMap.html(createTextMap(false));
} else {
textMap.children().remove();
textMap.html(createTextMap(true));
}
$('#showMoreLink').parent().show();
wrapper.show();
} else {
textMap.children().remove();
textMap.html("");
wrapper.hide();
}
}
function teamNumber(pid) {
// pid=0->neutrals, otherwise just split them up.
if (pid==UID || pid === 0) {
return 0;
}
return Math.ceil(pid/getAmountOfPlayersPerTeam());
}
function isTeamGame() {
return [eGameType.DOUBLES, eGameType.TRIPLES, eGameType.QUADRUPLES, eGameType["POLYMORPHIC (2)"], eGameType["POLYMORPHIC (3)"], eGameType["POLYMORPHIC (4)"]].indexOf(gameSettings.type) > -1;
}
function getAmountOfPlayersPerTeam() {
if ([eGameType.DOUBLES, eGameType["POLYMORPHIC (2)"]].indexOf(gameSettings.type) > -1) {
return 2;
} else if ([eGameType.TRIPLES, eGameType["POLYMORPHIC (3)"]].indexOf(gameSettings.type) > -1) {
return 3;
} else if ([eGameType.QUADRUPLES, eGameType["POLYMORPHIC (4)"]].indexOf(gameSettings.type) > -1) {
return 4;
}
return 1;
}
function isLastOfTeam(index) {
return isTeamGame() && index != 0 && (index % getAmountOfPlayersPerTeam() == 0);
}
function updateStats() {
var wrapper = $('#statsWrapper');
if (myOptions.statsMode == "Off") {
$('#statsTable').html("");
wrapper.hide();
} else {
$('#statsTable').html(createStats());
$('#hideEliminated').unbind('click').click(function() {
var shouldHide = $(this).text().has("Hide");
if (shouldHide) {
$('head').append('<style id="hideEliminatedStyle">tr.eliminated{display:none}</style>');
} else {
$('#hideEliminatedStyle').remove();
}
$(this).text((shouldHide?'Show':'Hide') + ' eliminated players');
});
wrapper.show();
$("td.popup").hover(function() {
var div = $('<div id="tempPopup"></div>'), that=$(this), pos = that.position();
div.html(that.data('popup'));
pos.top = pos.top - 15;
div.css({
position:'absolute',
backgroundColor:'white',
opacity:1,
top:pos.top,
left:pos.left
});
$('#statsWrapper').append(div);
}, function() {
$('#tempPopup').remove();
});
$('#hideConts').click(hideContinents);
}
}
function getFullLog() {
//if we aren't at a game-page any more, don't try to get the log
if (!window.location.toString().has("conquerclub.com/") || !window.location.toString().has("game.php")) {
return "";
}
var logHtml = $('#log').html(), thisLog, url, response, lastSend, toMatch, i, temp;
if (logHtml.has('<br>')) {
thisLog = logHtml.split('<br>'); //Get logs on screen
} else {
thisLog = logHtml.split('<BR>');// IE and Opera use BR
}
thisLog.pop();// remove last element, not relevant
if (currentLog=="" && thisLog[0].has("Game has been initialized") || !getLoadFullLog()) {
currentLog = thisLog;
} else if (currentLog=="") {
lastSend = new Date();
url = test + "/game.php?game=" + gameSettings.gamenr + "&ajax=1&map_key=" + unsafeWindow.mapKey + "&chat_number=" + unsafeWindow.chatNumber+"&lastSend="+lastSend.getTime()+"&full_log=Y";
cc_log("requesting full log");
$.ajax({
url: url,
success: function(result) {
response = result.split("&");
},
error: function() {
turnOffFullLog();
},
async: false
});
if (typeof(response)=="undefined") {
currentLog = thisLog;//best guess we have.
} else {
currentLog = unescape(response[16]).split('<br />');
}
} else {
while (currentLog[currentLog.length - 1].length == 0) {
currentLog.pop();
}
toMatch = currentLog[currentLog.length - 1];
toMatch = toMatch.split(' - ')[1];
i = thisLog.length;
temp = [];
while (thisLog[--i] && !thisLog[i].has(toMatch)) {
temp.push(thisLog[i]);
}
for (i=temp.length;i>0;i--) {
currentLog.push(temp[i - 1]);
}
}
return currentLog;
}
function turnOffFullLog() {
if (confirm("Log Downloading Failed - Would you like to retry?")) {
location.href = location.href + "&full_log=Y";
}
}
function getStartingLength() {
var i,country, amountOfPlayers = allPlayers.length - 2, positionsPerPlayer, countriesToFill = 0, startingAmount = 0, neutralsPerPlayer = 0;
if (map.positions.length >= amountOfPlayers) {
positionsPerPlayer = Math.floor(map.positions.length/amountOfPlayers);
for (i = 0; i < map.positions[0].territories.length; i++) {
country = allCountries[map.positions[0].territories[i]];
if (country.neutral) {
neutralsPerPlayer+= positionsPerPlayer;
}
}
}
for (i = 0; i < allCountries.length; i++) {
country = allCountries[i];
if (!(country.neutral)) {
countriesToFill++;
}
}
if (amountOfPlayers == 2) {
amountOfPlayers = 3;
}
startingAmount = Math.floor(countriesToFill/amountOfPlayers) + neutralsPerPlayer;
return startingAmount;
}
function getDateFromLine(line) {
var splitted = /(\d{4})-(\d{2})-(\d{2}) (\d{2}):(\d{2}):(\d{2})/.exec(line);
if (length > 6) {
return new Date(splitted[1],splitted[2]-1,splitted[3],splitted[4],splitted[5],splitted[6]);
}
return null;
}
function processLog(start, init, showProgress) {
if (showProgress) {
customStartWaiting("Processing Log");
}
var log = getFullLog(),i,player, end, index;
cc_log("Starting Log Processing");
if (currentSnapshot != -1) {
end = currentSnapshot.date;
start=0;
init=true;
}
if (!init) {
rounds = stored_rounds;
num_turnins = stored_num_turnins;
for (index = 0; index < allPlayers.length; index++) {
player = allPlayers[index];
player.skipped = stored_skipped[index];
player.total_skipped = stored_total_skipped[index];
player.total_skipped = stored_total_skipped[index];
player.lastTerritoryBonus = stored_lastTerritoryBonus[index];
player.lastContinentBonus = stored_lastContinentBonus[index];
player.points = stored_terminator_counter[index];
if (gameSettings.fog) {
player.calculatedCountries = stored_countries[index];
}
}
TerminatorSummary = stored_terminator_summary;
} else {
rounds = stored_rounds = 0;
num_turnins = stored_num_turnins = 0;
for (index = 0; index < allPlayers.length; index++) {
player = allPlayers[index];
player.skipped = stored_skipped[index] = 0;
player.total_skipped = stored_total_skipped[index] = 0;
player.lastTerritoryBonus = stored_lastTerritoryBonus[index] = 0;
player.lastContinentBonus = stored_lastContinentBonus[index] = 0;
player.armiesLastTurn = stored_armiesLastTurn[index] = 0;
player.points = stored_terminator_counter[index] = 0;
if (gameSettings.fog) {
player.calculatedCountries = stored_countries[index] = getStartingLength();
}
}
TerminatorSummary = stored_terminator_summary = "";
}
//-------------------------------------------------------------------------
// LOGGING PATTERNS
//-------------------------------------------------------------------------
var str_receiveCard = " got spoils";
var str_outOfTime = " ran out of time";
var str_fortified = " reinforced ";
var str_deployed = " deployed ";
var str_attacked = " assaulted ";
var str_conquered = "conquered";
var str_bombarded = " bombarded ";
var str_missedTurn = " missed a turn";
var str_cashed = " played";
var str_eliminated = " eliminated ";
var str_holding = " holding ";
var str_deferred = " deferred ";
var str_armiesFor = "troops for";
var str_territories = "regions";
var str_annihilated = "annihilated";
var str_receives = "received";
var str_armies = "troops";
var str_lost = " lost ";
var str_gained = " gained ";
var str_points = "points";
var str_kickedOut = " was kicked out ";
var str_incrementedRound = "Incrementing game to round";
var str_initGame = "Game has been initialized";
var str_autoDeploy = " got bonus of ";
var str_wonGame = "won the game";
var lossname, armies2, playerReg = /<span class="player(\d+)">/g, regResult, playerNumbers;
/*---- Process Log ----*/
for(i = start; i < log.length; i++ ) {
var line = log[i];
if (end) {
if (getDateFromLine(line) >= end.getTime()) {
break;
}
}
playerNumbers = [];
while ((regResult = playerReg.exec(line)) != null) {
playerNumbers.push(regResult[1]);
}
if (line.has(str_eliminated)) {
if (playerNumbers.length > 1 && playerNumbers[1] != "0") {
allPlayers[playerNumbers[1]].eliminatedInRound = rounds;
}
TerminatorSummary += line + " in round - "+rounds+"<br/>";
continue;
} else if (playerNumbers[0] == "0") {
continue;
}
player = allPlayers[playerNumbers[0]];
// Process the log
if( line.has(str_receiveCard)|| line.has(str_outOfTime) || line.has(str_fortified)){
player.skipped = 0;
player.deferred = 0;
} else if(line.has(str_deployed) ) {
player.skipped = 0;
} else if(line.has(str_attacked)) {
player.skipped = 0;
if (gameSettings.fog) { //add 1 to player who conquered
player.calculatedCountries++;
// then minus 1 from player who lost, if not neutral
if (playerNumbers.length > 1 && playerNumbers[1] != "0") {
allPlayers[playerNumbers[1]].calculatedCountries--;
}
}
} else if(line.has(str_bombarded)) {
player.skipped = 0;
if (gameSettings.fog) {
if (playerNumbers.length > 1 && playerNumbers[1] != "0") {
allPlayers[playerNumbers[1]].calculatedCountries--;
}
}
} else if( line.has(str_missedTurn) ){
player.skipped += 1;
player.total_skipped += 1;
} else if( line.has(str_cashed) ){
player.skipped = 0;
num_turnins++;
player.isHandingInCards = true;
} else if (line.has(str_autoDeploy)) {
if (!player.isHandingInCards) {
if (player.lastBonusFixed) {
player.lastTerritoryBonus = 0;
player.armiesLastTurn = 0;
player.lastContinentBonus = 0;
player.lastBonusFixed = false;
}
armies2 = parseInt(/got\sbonus\sof\s(-?\d+)\stroops/.exec(line)[1],10);
if (armies2 > 0) {
player.lastTerritoryBonus += armies2;
}
}
} else if( line.has(str_receives) ) {
if(gameSettings.fog && !line.has(str_holding) && !line.has(str_deferred)) { // territory count calculation we know this is correct thus force correction.
var terrCount = line.slice(line.indexOf(str_armiesFor)+11,line.indexOf(str_territories)-1);
terrCount = parseInt(terrCount,10);
player.calculatedCountries = terrCount;
player.isHandingInCards = false;
}
player.skipped = 0; // Copied from above as receives was previously checked for and did this.
//calculate how many armies received, and add to last bonus.
if (player.lastBonusFixed) {
player.lastTerritoryBonus = 0;
player.armiesLastTurn = 0;
player.lastContinentBonus = 0;
player.lastBonusFixed = false;
}
armies2 = line.slice(line.indexOf(str_receives)+8,line.indexOf(str_armies)-1);
armies2 = parseInt(armies2,10);
if (line.has(str_deferred)) {
player.deferred = armies2;
} else {
if (line.has(str_holding)) {
player.lastContinentBonus += armies2;
} else {
player.armiesLastTurn += armies2;
}
}
} else if(line.has(str_lost)) {
if (!line.has(str_points)) {
if (gameSettings.fog) {
player.calculatedCountries--;
}
} else {
player.deferred = 0;
TerminatorSummary += line + " in round - "+rounds+"<br/>";
var pointsLost = line.slice(line.indexOf(str_lost)+str_lost.length,line.indexOf(str_points)-1);
pointsLost = parseInt(pointsLost,10);
player.points -= pointsLost;
}
} else if( line.has(str_gained) ){
player.skipped = 0;
TerminatorSummary += line + " in round - "+rounds+"<br/>";
var points = line.slice(line.indexOf(str_gained)+str_gained.length,line.indexOf(str_points)-1);
points = parseInt(points,10);
player.points += points;
} else if(line.has(str_kickedOut)) {
player.skipped = 0;
player.eliminatedInRound = rounds;
TerminatorSummary += line + " in round - "+rounds+"<br/>";
if (gameSettings.fog && isTeamGame()) {
//work out where the armies go to after DB gives territories to team mate.
var togo = calculateBenficiary(player);
if (togo!=-1) {
togo.calculatedCountries+=player.calculatedCountries;
}
player.calculatedCountries = 0;
} else if (gameSettings.type != eGameType.TERMINATOR) { // if player kicked out and not terminator then blat this to 0.
player.calculatedCountries = 0;
}
} else if( line.has(str_incrementedRound) || line.has(str_initGame) ) {
stored_rounds = rounds++;
// update starter place - and stored vars.
logFixed=i;
stored_num_turnins = num_turnins;
stored_skipped = [];
stored_total_skipped = [];
stored_lastTerritoryBonus = [];
stored_lastContinentBonus = [];
stored_armiesLastTurn = [];
stored_terminator_counter = [];
if (gameSettings.fog) {
stored_countries = [];
}
for (index = 0; index < allPlayers.length; index++) {
player = allPlayers[index];
stored_skipped.push(player.skipped);
stored_total_skipped.push(player.total_skipped);
stored_lastTerritoryBonus.push(player.lastTerritoryBonus);
stored_lastContinentBonus.push(player.lastContinentBonus);
stored_armiesLastTurn.push(player.armiesLastTurn);
player.lastBonusFixed = true;
player.deferred = 0;
stored_terminator_counter.push(player.points);
if (gameSettings.fog) {
stored_countries.push(player.calculatedCountries);
}
}
stored_terminator_summary = TerminatorSummary;
} else if (line.has(str_wonGame)) {
showDeleteAll = true;
if (!end && !start) {
logFixed=i+1; // Only show this on initial load.
}
}
} // end of processing loops
cc_log("Log Processing Info - Length :" + log.length);
var termDiv = $('#summary');
if (!termDiv.exists()) {
termDiv = $('<div id="summary"></div>');
$('#termWrapper').append(termDiv);
}
termDiv.html(TerminatorSummary + extraTerminatorInfo());
}
function extraTerminatorInfo() {
var termCounter = "<b>Points Totals</b><br/>";
var index,player,found = false;
for (index = 0; index < allPlayers.length; index++) {
player = allPlayers[index];
if (player.pid!==0 && player.pid!=UID) {
var nameStr = "<span class='pColor"+ player.pid +"'>"+player.name+"</span>";
termCounter += nameStr+" scored <b>"+player.points+"</b> points in this game<br/>";
if (player.points!==0) {
found = true;
}
}
}
return found?termCounter:"";
}
function calculateBenficiary(curPlayer) {
var curTeam = teamNumber(curPlayer.pid);
for (var index = 0; index < allPlayers.length; index++) { // loop through from top to bottom.
if (index != curPlayer.pid) { // ensure not the same player.
if (teamNumber(index)==curTeam) { // ensure on the same team.
var possPlayer = allPlayers[index];
if (possPlayer.eliminatedInRound == 0) { // ensure teammate not a DB already!
return possPlayer;
}
}
}
}
return -1;
}
function hideContinents() {
var button = $("#hideConts");
if (button.val() == "Hide") {
button.val("Show");
button.parent().css('color',"#999999");
} else {
button.val("Hide");
button.parent().css('color',"#000000");
}
$(".continents").toggle();
}
function getStatisticsTemplate(extended, spoils) {
var template = "<tr {trExtra}><td>{player}</td>";
template += spoils?"<td>{spoils}</td>":"";
template += "<td>{missedTurns}</td><td>{troops}</td><td>{regions}</td>";
template += extended?"<td>{strength}</td>":"";
template += "<td {bonusExtra}>{bonus}</td><td {troopsDueExtra}>{troopsDue}</td><td>{deferredTroops}</td>";
template += (extended && spoils && spoils != eBonusCards.NUCLEAR)?"<td>{spoilsEstimate}</td>":"";
template += "<td {zonesExtra}>{zones}</td></tr>"
return template;
}
function createStats() {
var extended = myOptions.statsMode != "Standard";
var template = getStatisticsTemplate(extended, gameSettings.spoils);
var toReturn = "<table class='listing'><thead>" + fillTemplate(template.replace(/td/g, "th"), {
player:"Player",
spoils:"Spoils",
missedTurns:"Missed turns" + (extended?" (total)":""),
troops:"Troops",
regions:"Regions" + (gameSettings.fog?"/Calc":""),
strength:"Strength",
bonus:"Last bonus",
troopsDueExtra:"title='territory + continent + auto deploy'",
troopsDue:"Troops due<br>(R + Z + RB)",
deferredTroops:"Deferred troops",
spoilsEstimate:"Spoils estimate",
zones:"Zones <input type='button' value='Hide' id='hideConts'/>"
}) + "</thead><tbody>";
var player, estimatedArmiesFromCards, armiesNextTurn, pl_Strength,pctCalcCountries, pctArmies, pctCountries, nameStr, isEliminated, index, unk = "", ntr = "",team = {armies:0,territories:0,calculatedTerritories:0, strength:0, troopsNow: {armies:0,continent:0, territory:0},troopsPrevious: {armies:0,continent:0, territory:0}};
for (index = 0; index < allPlayers.length; index++) {
player = allPlayers[index];
pctArmies = (totalArmies!==0)?Math.round(player.armies*100/totalArmies):0;
pctCountries = Math.round(player.countries*100/totalCountries);
pctCalcCountries = Math.round(player.calculatedCountries*100/totalCountries);
isEliminated = player.eliminatedInRound != 0;
estimatedArmiesFromCards = Math.round(getEstimatedArmiesFromCards(player.cards, player.countries, totalCountries) * 100) / 100;
if (index && index != UID) { // if not neutral or unknown
armiesNextTurn = isEliminated?0:calcArmiesNextTurn(gameSettings.fog?player.calculatedCountries:player.countries);
pl_Strength = (player.armies + (((armiesNextTurn + player.continentBonus + player.territoryBonus)*(player.skipped+1))) + getArmiesFromCardSet(player.cards) - (2*player.countries/3));
toReturn += fillTemplate(template, {
trExtra: "class='pColor" + index + (isEliminated?" eliminated'":"'"),
player:"<span class='player'>" + player.name + "</span>",
spoils: '<img width="18px" height="16px" title="' + player.cards + ' Bonus Cards" alt="' + player.cards + ' Bonus Cards" class="i3 icon" src="http://static.conquerclub.com/cards.gif"/>' + player.cards + ' ',
missedTurns: player.skipped + (extended?" ("+player.total_skipped+")":""),
troops: player.armies + (extended?" ( " + pctArmies +"% )":""),
regions:player.countries + (gameSettings.fog?" / " + player.calculatedCountries:"") + (extended?" (" + (gameSettings.fog?pctCalcCountries:pctCountries) +"%)" + player.killToReduce():""),
strength:(+pl_Strength.toFixed(2)),
bonusExtra:"class='popup' data-popup='("+ player.armiesLastTurn +" + " + player.lastContinentBonus + " + " + player.lastTerritoryBonus + ")'",
bonus: (player.armiesLastTurn + player.lastContinentBonus),
troopsDue:(extended?"("+ armiesNextTurn +" + " + player.continentBonus + " + " + player.territoryBonus + ") = ":"") + (armiesNextTurn + player.continentBonus + player.territoryBonus),
deferredTroops:(armiesNextTurn + player.continentBonus)*player.skipped,
spoilsEstimate:estimatedArmiesFromCards,
zonesExtra:"class='continents'",
zones:player.continentsDisplay()
});
team.armies += player.armies;
team.territories += player.countries;
team.calculatedTerritories += player.calculatedCountries;
team.strength += pl_Strength;
team.troopsNow.armies += armiesNextTurn;
team.troopsNow.continent += player.continentBonus;
team.troopsNow.territory += player.territoryBonus;
if (player.eliminatedInRound == 0 || player.eliminatedInRound == getRounds()) { //not killed or killed in current round
team.troopsPrevious.armies += player.armiesLastTurn;
team.troopsPrevious.continent += player.lastContinentBonus;
team.troopsPrevious.territory += player.lastTerritoryBonus;
}
if (isLastOfTeam(index)) {
pctArmies = (totalArmies!==0)?Math.round(team.armies*100/totalArmies):0;
pctCountries = Math.round(team.territories*100/totalCountries);
pctCalcCountries = Math.round(team.calculatedTerritories*100/totalCountries);
toReturn += fillTemplate(template, {
trExtra: "class='team'",
player:"Team " + index/getAmountOfPlayersPerTeam(),
troops: team.armies + (extended?" ( " + pctArmies +"% )":""),
regions:team.territories + (gameSettings.fog?" / " + team.calculatedTerritories:"") + (extended?" (" + (gameSettings.fog?pctCalcCountries:pctCountries) +"%)":""),
strength:(+team.strength.toFixed(2)),
bonusExtra:"class='popup' data-popup='("+ team.troopsPrevious.armies +" + " + team.troopsPrevious.continent + " + " + team.troopsPrevious.territory +")'",
bonus: team.troopsPrevious.armies + team.troopsPrevious.continent,
troopsDue:(extended?"("+ team.troopsNow.armies + " + " + team.troopsNow.continent + " + " + team.troopsNow.territory + ") = ":"") + (team.troopsNow.armies + team.troopsNow.continent + team.troopsNow.territory)
});
team = {armies:0,territories:0,calculatedTerritories:0, strength:0, troopsNow: {armies:0,continent:0, territory:0},troopsPrevious: {armies:0,continent:0, territory:0}}
}
} else if (index==UID){ //unknown
unk = fillTemplate(template, {
player:"<span class='player'>" + player.name + "</span>",
troops: player.armies + (extended?" ( " + pctArmies + "% )":""),
regions:player.countries + (extended?" ( " + pctCountries +"% )":"")
});
} else { //neutral
ntr = fillTemplate(template, {
player:"<span class='player'>" + player.name + "</span>",
troops:player.armies + (extended?" ( " + pctArmies + "% )":""),
regions:player.countries + (extended?" ( " + pctCountries +"% )":""),
zones:showKillers()
});
}
}
// add neutrals and unknowns last
toReturn += unk + ntr +"</tbody>";
if (extended) { // add totals
toReturn += "<tfoot>" + fillTemplate(template, {
player:"Totals",
troops: totalArmies + " ( 100% )",
regions:totalCountries + " ( 100% )"
}) + "</tfoot>";
}
toReturn+= "</table>";
return toReturn;
}
function analyseMap() {
var tmpArmies = [], tmpCountries = [], i, pid, player;
for (i = 0; i < allPlayers.length; i++) {
tmpArmies.push(0);
tmpCountries.push(0);
}
totalCountries = 0;
totalArmies = 0;
//Get individual scores
for(i = 0; i < armies.length;i++ ) {
if (armies[i].player == "?") {
pid = UID;
tmpCountries[pid]++;
} else {
pid = parseInt(armies[i].player, 10);
tmpArmies[pid] += armies[i].quantity;
tmpCountries[pid]++;
}
}
for (i = 0; i < allPlayers.length; i++) {
player = allPlayers[i];
totalArmies += tmpArmies[i];
player.armies = tmpArmies[i];
totalCountries += tmpCountries[i];
player.countries = tmpCountries[i];
// init ownership and bonuses out for all players.
player.continents = [];
player.continentBonus = 0;
player.territoryBonus = 0;
}
}
function updateCountries() {
var countryIndex, country, pid, player;
for (countryIndex = 0; countryIndex < allCountries.length; countryIndex++) {
country = allCountries[countryIndex];
if (armies[countryIndex].player=="?") {
pid = UID;
} else {
pid = parseInt(armies[countryIndex].player, 10);
}
country.pid = pid;
country.quantity = armies[countryIndex].quantity;
if (country.bonus!==0 && pid>=0 && pid != UID) {
player = allPlayers[pid];
if (country.bonus<0) {
if (country.quantity + country.bonus > 1) { // if decay leaves more than 1 then bonus stands.
player.territoryBonus = player.territoryBonus + country.bonus;
} else { // if decay goes beyond 1 then the bonus is negative the rest plus 1.
player.territoryBonus = (player.territoryBonus - country.quantity) + 1;
}
} else { // if positive always happens.
player.territoryBonus = player.territoryBonus + country.bonus;
}
}
}
}
function updateObjectives() {
var objSummary = "", obj, objective, obSummary, i, j;
for (obj = 0; obj < allObjectives.length; obj++) {
objective = allObjectives[obj];
objective.owner=-1;
obSummary = "";
objective.owners = [];
var pids = [];
for (i = 0; i < allPlayers.length; i++) { // set up empty array for holding player counts of countries.
pids.push(0);
}
for (i = 0; i < objective.territories.length; i++ ) {
var country = allCountries[objective.territories[i]];
pids[country.pid]++;
obSummary += displayCountry(country);
}
for (i = 0; i < objective.continents.length; i++ ) {
var continent = allContinents[objective.continents[i]];
for (j = 0; j < continent.owners.length; j++) {
pids[continent.owners[j].player]++;
}
obSummary += displayContinent(continent);
}
var leng = pids.length;
if (gameSettings.fog) {
leng--;
}
for (i=1;i<leng;i++) { // 1 to start to avoid Neutral player
if (pids[i]>=(objective.required == 0?(objective.territories.length + objective.continents.length):objective.required)) {
objective.owners.push(i);
}
}
if (objective.owners.length > 0) {
for (i = 0; i < objective.owners.length; i++) {
objSummary += '<span title="' + objective.name + '" class="objective pColor' + objective.owners[i] + '">'+objective.name+" ==> </span>";
objSummary += obSummary + '<span class="pColor' + objective.owners[i] + '">'+" - Held by "+allPlayers[objective.owners[i]].name+"</span><br/>";
}
} else {
objSummary += '<span title="' + objective.name + '" class="objective">'+objective.name+' ==> </span>';
objSummary += obSummary;
}
}
if (objSummary.length == 0) {
return;
}
var objWrapperDiv = $('#objectives');
if (!objWrapperDiv[0]) {
objWrapperDiv = $('<div id="objectives"><h4>Objective Summary</h4></div>');
var objDiv =$('<div id="objectivessummary"></div>');
objWrapperDiv.append(objDiv);
rightside.append(objWrapperDiv);
}
var objectiveDiv = objWrapperDiv.find('#objectivessummary');
objectiveDiv.html(objSummary);
}
// a three-phase function.
// First loop through all the continents to see if who they are owned by.
// Next loop through all the continents to see if any should be overriden.
// Once we've decided whether or not a continent is overriden - then we can assign it to the player.
function updateContinents() {
// roll through all the continents and assign ownership to each continent.
var i, index, continent, owner, pids;
for (index = 0; index < allContinents.length; index++) {
continent = allContinents[index];
continent.owners = [];
pids = [];
for (i = 0; i < allPlayers.length; i++) { // set up empty array for holding player counts of countries.
pids.push(0);
}
for (i = 0; i < continent.territories.length; i++ ) {
var country = allCountries[continent.territories[i]];
country.inContinent = true;
pids[country.pid]++;
}
for (i = 0; i < continent.subcontinents.length; i++ ) {
var subcontinent = allContinents[continent.subcontinents[i]];
for (var j = 0; j < subcontinent.owners.length; j++) {
pids[subcontinent.owners[j].player]++;
}
}
var leng = pids.length;
if (gameSettings.fog) {
leng--;
}
for (i=1;i<leng;i++) { // 1 to start to avoid Neutral player
if (pids[i]>=continent.required) {
var bonus = continent.bonus;
if (continent.bonuses && continent.bonuses.length > 1) {
for (var j = 0; j < continent.bonuses.length; j++) {
var bonusContinent = continent.bonuses[j];
if (bonusContinent.required <= pids[i]) {
bonus = bonusContinent.bonus;
}
}
}
continent.owners.push({
player:i,
overriden: false,
bonus: bonus
});
}
}
}
// now we have all the owners we need to loop back through and work out if any continents need to override.
for (index = 0; index <allContinents.length; index++) {
continent = allContinents[index];
// if this continent is owned by anyone then we need to see if it's overriden.
if (continent.owners.length > 0) {
var overridingContinents = $.grep(allContinents, function(toTest) {
return toTest != continent && toTest.overrides.indexOf(index) > -1;
});
for (i = 0; i <overridingContinents.length; i++) {
var continent2 = overridingContinents[i];
for (owner = 0; owner < continent.owners.length; owner++) {
for (var owner2 = 0; owner2 < continent2.owners.length; owner2++) {
if (continent.owners[owner].player == continent2.owners[owner2].player) {
continent.owners[owner].overriden=true;
}
}
}
}
}
// now we've established ownership and sorted overrides we then need to assign the bonuses and ownership to the players.
for (var ownerIndex = 0; ownerIndex < continent.owners.length; ownerIndex++) {
owner = continent.owners[ownerIndex];
var player = allPlayers[owner.player];
if (!owner.overriden) {
player.continents.push(index);
player.continentBonus += owner.bonus;
}
}
}
var contOutput = "";
for (i = 0; i < allContinents.length; i++) {
contOutput += displayContinent(allContinents[i]);
}
$("#contOverview").html(contOutput);
showContOver();
}
function createTextMap(extended) {
var toReturn = "";
// init for Text Based Map
if (!extended) {
toReturn += "<table align=center style='width:100%;border:1px solid #FFF;background:#eee;' rules=rows >";
}
var txtMapSmallHtml2 = "", txtMapSmallOwner = "", bDone = false, country, subcontinent, targetName, index, name, continentName, i;
for (continentName = 0; continentName < allContinents.length;continentName++) {
txtMapSmallOwner = "";
var continent = allContinents[continentName];
bDone = true;
if (extended) {
toReturn += '<h4 ><span class="continent" title="' + continentName + ".) " + continent.name + '">' + continent.name + ' (' + continent.bonus + ')</span></h4>';
}
txtMapSmallHtml2 = "";
for (index = 0; index < continent.territories.length; index++ ) {
country = allCountries[continent.territories[index]];
country.inContinent = true;
if (extended) {
toReturn += displayCountry(country) + ' ==> [';
for (i =0; i < country.borders.length; i++) {
targetName = allCountries[country.borders[i]];
toReturn += displayCountry(targetName);
}
for (i = 0; i < country.attacks.length; i++) {
targetName = allCountries[country.attacks[i]];
toReturn += displayCountry(targetName);
}
toReturn += ']';
if ((country.bombards.length + country.bombardments.length)>0) {
toReturn += ' __> [';
for (i =0; i < country.bombards.length; i++) {
targetName = allCountries[country.bombards[i]];
toReturn += displayCountry(targetName);
}
toReturn += ']';
}
toReturn += '<br>';
} else {
txtMapSmallHtml2 += displayCountry(country);
}
}
for (i = 0; i < continent.subcontinents.length; i++ ) {
subcontinent = allContinents[continent.subcontinents[i]];
for (index = 0; index < subcontinent.owners.length; index++) {
if (extended) {
toReturn += '<span class="pColor' + subcontinent.owners[index].player + '"><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name +' ('+subcontinent.owners[index].bonus+')</span></span>';
} else {
var txtMapSmallContOwner = 'class="pColor' + subcontinent.owners[index].player +'"';
txtMapSmallHtml2 += '<span ' + txtMapSmallContOwner + '><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name + ' ('+subcontinent.owners[index].bonus+')</span></span> ';
}
}
if (subcontinent.owners.length<1) {
if (extended) {
toReturn += '<span class="pColor0"><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name + ' ('+subcontinent.bonus+')</span></span>';
} else {
txtMapSmallHtml2 += '<span class="pColor0"><span class="continent" title="' + continent.subcontinents[i] + ".) " + subcontinent.name + '">' + subcontinent.name + ' ('+subcontinent.bonus+')</span></span> ';
}
}
if (extended) {
toReturn += '<br>';
}
}
for (index = 0; index < continent.owners.length; index++) {
if (!continent.owners[index].overriden) {
if (extended) {
toReturn += '<br><span class="pColor' + index + '"> BONUS for ' + allPlayers[continent.owners[index].player].name + ' : ' + continent.owners[index].bonus + ' </span>';
} else {
txtMapSmallOwner = 'class="pColor' + continent.owners[index].player +'"';
toReturn += '<tr><td><span ' + txtMapSmallOwner + '><b><span class="continent" title="' + continentName + ".) " + continent.name + '">' + continent.name + ' (' + continent.owners[index].bonus + ')</span></b></span> </td><td> ' + txtMapSmallHtml2 + '</td></tr>';
}
}
}
if (continent.owners.length<1 && !extended) {
toReturn += '<tr><td><span ' + txtMapSmallOwner + '><b><span class="continent" title="' + continentName + ".) " + continent.name + '">' + continent.name + ' (' + continent.bonus + ')</span></b></span> </td><td> ' + txtMapSmallHtml2 + '</td></tr>';
}
}
//Add Text Map
cc_log("Adding Text Map");
if (bDone) {
var txtMapHtml2 = "";
var hasCountriesWithoutContinent = false;
txtMapHtml2 += '<h4>No Continent</h4>';
txtMapSmallHtml2 = "";
for (index = 0; index < allCountries.length; index++) {
country = allCountries[index];
if (!country.inContinent) {
if (!extended) {
txtMapSmallHtml2 += displayCountry(country);
} else {
txtMapHtml2 += displayCountry(country) + '==> [';
for (i =0; i < country.borders.length; i++) {
targetName = allCountries[country.borders[i]];
txtMapHtml2 += displayCountry(targetName);
}
txtMapHtml2 += ']';
if (country.bombards.length>1) {
txtMapHtml2 += ' __> [';
for (i =0; i < country.bombards.length; i++) {
targetName = allCountries[country.bombards[i]];
txtMapHtml2 += displayCountry(targetName);
}
}
txtMapHtml2 += '<br>';
}
hasCountriesWithoutContinent = true;
}
}
if (hasCountriesWithoutContinent) {
if (extended) {
toReturn += txtMapHtml2;
} else {
toReturn += '<tr><td><span><b>No Continent</b></span> </td><td> ' + txtMapSmallHtml2 + '</td></tr>';
}
}
} else {
if (extended) {
toReturn += '<h2>No Continents</h2>';
}
for (index = 0; index < allCountries.length; index++) {
country = allCountries[index];
if (!extended) {
txtMapSmallHtml2 += displayCountry(country);
} else {
toReturn += displayCountry(country) + ' ==> [';
for (i =0; i < country.borders.length; i++) {
targetName = allCountries[cc.borders[i]];
toReturn += displayCountry(targetName);
}
toReturn += ' ]<br>';
}
}
if (!extended) {
toReturn += '<tr><td><span><b>No Continent</b></span> </td><td> ' + txtMapSmallHtml2 + '</td></tr>';
}
}
if (!extended) {
toReturn += "</table>";
}
return toReturn;
}
function updateMagicMap(showProgress) {
if (showProgress) {
customStartWaiting("Updating Magic Map");
}
var cou, toAdd, playerNumber;
applyFades();
var magicmap = $("#magicmap");
if (myOptions.mapInspect == "Off") {
if (magicmap.find("div").length != 0){ // if map inspect is turned off, remove some stuff.
magicmap.find("div").remove();
for (cou = 0; cou < allCountries.length; cou++) {
allCountries[cou].light = null;
}
$('#players span[class*=player]').add($('#stats span[class*=player]')).unbind();
$("#stats tr td:first-child").not('[class*=status]').unbind();
$("#players li").not('[class*=status]').unbind();
$('#cards, #teammates, #contOverview, #magicmap, #textMap, #statsTable').unbind();
}
return;
}
if (magicmap.find("div").length == 0){ //happens once if all goes well
magicmap.append(createDivs());
updateDivs();
cc_log("Attaching the hover handlers over the map");
magicmap.on('mouseover','div[id$=m]', magicmapOver);
$('#inner-map').on('mouseover','div[id^=country]', innermapOver);
// Add Hovers to player names
toAdd = $('#players span[class*=player]').add($('#stats span[class*=player]'));
toAdd.hover(onMouseOverPlayername, onMouseOutHover);
if (isTeamGame()) {
// Add Hovers to Team.
// once for the stats
toAdd = $("#stats tr td:first-child").not('[class*=status]');
playerNumber = 1;
var amountOfPlayers = getAmountOfPlayersPerTeam();
toAdd.each(function() {
$(this).hover(handler(playerNumber, amountOfPlayers), onMouseOutHover);
playerNumber += amountOfPlayers;
});
// and once for the player list
toAdd = $("#players li").not('[class*=status]'); // team
playerNumber = 1;
toAdd.each(function() {
$(this).hover(handler(playerNumber, amountOfPlayers), onMouseOutHover);
playerNumber += amountOfPlayers;
});
$("#players, #stats").on('mouseover','img.icon', lightCards);
}
cc_log("Attaching the handlers");
$('#cards, #teammates').on('mouseover','span.card0, span.card1, span.card2',mouseOverCards);
$('#dashboard').on('mouseover','.continent', mouseOverContinent)
.on('mouseover','.country', lightupCountry)
.on('mouseover','.objective', mouseOverObjective);
$('#cards, #teammates, #dashboard').mouseout(onMouseOutHover);
$('#textMap, #statsTable').on('click','.continent',function(e) {
var i = $(this).data('index');
var continent = allContinents[i];
cntryClickHandler(function() {
lightUpContinent(continent);
});
}).on('click','.country', flashCountry).on('click','.player',function(e) {
for (i = 0; i < allPlayers.length; i++) {
if (allPlayers[i].name == this.innerHTML) {
index = i;
cntryClickHandler(function() {
onMouseOverPlayer(index);
});
}
}
});
} else {
updateDivs();
}
}
function handler(start, amount){
return function() {
for (var pid = 0; pid < amount; pid++) {
onMouseOverPlayer(pid + start);
}
};
}
function mouseOverObjective(e) {
var title = this.title, i, j;
for (i = 0; i < allObjectives.length;i++) {
if (allObjectives[i].name == title) {
var selected = allObjectives[i];
for (j = 0; j < selected.continents.length; j++) {
lightUpContinent(allContinents[selected.continents[j]]);
}
for (j = 0; j < selected.territories.length;j++) {
lightUp(selected.territories[j]);
}
}
}
}
function mouseOverContinent(e) {
var i = $(this).data('index');
lightUpContinent(allContinents[i]);
}
function lightupCountry(e) {
for (i = 0; i < allCountries.length; i++) {
if (allCountries[i].name == this.title) {
lightUp(i);
return;
}
}
}
function flashCountry(e) {
for (i = 0; i < allCountries.length; i++) {
if (allCountries[i].name == this.title) {
var index = i;
cntryClickHandler(function() {
lightUp(index);
});
return;
}
}
}
function mouseOverCards(e) {
var countryName = $(this).text();
if (countryName[1]==":") {
countryName = countryName.slice(2);
}
for (var index = 0;index < allCountries.length;index++) {
var country = allCountries[index];
if (country.name == countryName) {
lightUp(index);
$("#hoverInfo").html(getInspectCountry(country));
}
}
}
function innermapOver(e) {
var id = parseInt(this.id.slice(7));
var country = allCountries[id];
lightUpNeighbours(country);
$("#hoverInfo").html(getInspectCountry(country));
}
function magicmapOver(e) {
var id = parseInt(this.id.slice(0,this.id.length-1));
var country = allCountries[id];
lightUpNeighbours(country);
$("#hoverInfo").html(getInspectCountry(country));
}
function lightCards(e) {
var countryName = this.title;
countryName = countryName.slice(countryName.indexOf(':') + 2);
countryName = countryName.replace(" (Owned)", "");
for (var index = 0;index < allCountries.length;index++) {
var country = allCountries[index];
if (country.name == countryName) {
lightUp(index);
$("#hoverInfo").html(getInspectCountry(country));
}
}
}
// various map inspect functions
function onMouseOverPlayername() {
var pattern = /(\d+)$/;
var result = pattern.exec(this.className);
onMouseOverPlayer(result ? result[1] : 0);
}
function onMouseOverPlayer(pid) {
for (var i = 0; i < allCountries.length; i++) {
var country = allCountries[i];
if (country.pid == pid)
lightUp(i);
}
}
function onMouseOutHover() {
$("#magicmap div").attr('class', 'off');
$("#hoverInfo").html("");
}
function cntryClickHandler(handler) {
if (myOptions.mapInspect == "Off") { // only do stuff if map inspect is on!!
return;
}
window.setTimeout(jtm,100);
window.setTimeout(handler,500);
window.setTimeout(onMouseOutHover,1000);
window.setTimeout(handler,1500);
window.setTimeout(onMouseOutHover,2000);
window.setTimeout(handler,2500);
window.setTimeout(onMouseOutHover,3000);
window.setTimeout(handler,3500);
window.setTimeout(onMouseOutHover,4000);
window.setTimeout(handler,4500);
window.setTimeout(onMouseOutHover,5000);
window.setTimeout(handler,5500);
window.setTimeout(onMouseOutHover,6000);
window.setTimeout(handler,6500);
window.setTimeout(onMouseOutHover,7000);
window.setTimeout(handler,7500);
window.setTimeout(onMouseOutHover,8000);
window.setTimeout(handler,8500);
window.setTimeout(onMouseOutHover,9000);
window.setTimeout(handler,9500);
window.setTimeout(onMouseOutHover,10000);
}
function checkElimSummary() {
$('#termWrapper').toggle(TerminatorSummary!="");
}
function snapshotToObjects(snapshotArmies, old) {
var toReturn = [];
var items = snapshotArmies.split(',');
for (var i = 0; i < items.length; i++) {
var ter = items[i].split('-');
var toAdd = {};
if (ter[0] == "?") {
toAdd.quantity = -1;
toAdd.pid = UID;
} else {
if (old) {
toAdd.quantity = +ter[0];
toAdd.pid = +ter[1];
} else {
toAdd.quantity = +ter[1];
toAdd.pid = +ter[0];
}
}
toReturn.push(toAdd);
}
return toReturn;
}
function currentToSnapshotarray() {
var toReturn = "";
for (var i = 0; i < allCountries.length; i++) {
var country = allCountries[i];
if (country.quantity == -1) {
toReturn += "?-?,";
} else {
toReturn += country.quantity + "-" + country.pid + ",";
}
}
return toReturn.slice(0,toReturn.length - 1);
}
function snapToChat() {
var text = "snap :: " + getRounds() + "~" + encoding.positionsToChatline();
if (text.length > 255) {
alert("Too much information.. Sorry, can't take snapshot in chat.");
return;
}
$('#message').val(text);
$('#team').prop('checked', true);
shootSubmit($('#chat-form').get(0));
}
// Needed for now since FF < 9 doesn't understand the .submit()-jQuery method.
function shootSubmit(element) {
var evt = document.createEvent("HTMLEvents");
evt.initEvent("submit", true, true);
element && element.dispatchEvent(evt);
}
function chatToSnap() {
var chat = $("#chat");
if (chat.html().has(": snap :: ")) {
cc_log("checking for snaps..");
chat.contents().each(testForSnaps);
}
}
function testForSnaps() {
var that = $(this);
if (that.is("span") && that.children().size() > 0) {
that.contents().each(testForSnaps);
} else {
var html = this.textContent;
if (html.indexOf(": snap :: ") == 0) {
var base = html.slice(10).split("~");
html = ': <a class="snapshot">snapshot round ' + base[base.length - 2] + '<span class="hide">' + base[base.length - 1] + '</span></a>';
that.replaceWith(html);
}
}
}
/** Encoder for efficiently writing the snapshot to a chatline, thanks to Joriki for this contribution. **/
var encoding = (function() {
// Encodes data bit by bit into a string
// symbolSize: Amount of bits to use
// nextChars: A function that should return the given bits to the desired char
function BaseEncoder(symbolSize,nextChars) {
var bits = 0,
nbits = 0,
string = "",
mask = (1 << symbolSize) - 1;
// Encodes the given number into the result, using nencode bits.
this.encodeBits = function(newBits,nencode) {
bits <<= nencode;
bits |= newBits;
nbits += nencode;
for (;;) {
var shift = nbits - symbolSize;
if (shift < 0) {
break;
}
string += nextChars((bits >> shift) & mask);
nbits = shift;
}
}
// Returns the result so far.
this.result = function() {
if (nbits != 0) { //fill up the remaining bits
this.encodeBits(0,symbolSize - nbits);
}
return string;
}
}
// Decodes the data bit by bit from the given string
// symbolSize: Amount of bits used
// nextBits: A function that transfers the given charcode to bits
function BaseDecoder(string,symbolSize,nextBits) {
var bits = 0, nbits = 0, index = 0;
this.decodeBits = function(ndecode) {
while (nbits < ndecode) {
bits <<= symbolSize;
bits |= nextBits(string.charCodeAt(index++));
nbits += symbolSize;
}
nbits -= ndecode;
return (bits >> nbits) & ((1 << ndecode) - 1);
}
}
function createUnicodeEncoder() {
return new BaseEncoder(15, function(bits) {
return String.fromCharCode(bits + 128);
});
}
function createUnicodeDecoder(string) {
return new BaseDecoder(string, 15, function(nextChar) {
return nextChar - 128;
});
}
//returns the number of bits in the given number
function countBits(number) {
var nbits = 0;
while ((1 << nbits) <= number) {
nbits++;
}
return nbits;
}
// Stores the positions by saving them bit by bit, 15 bits per character in chat.
function positionsToChatline() {
var encoder = createUnicodeEncoder(),
nPIDbits = countBits(allPlayers.length - 1),
nBigBits = 0,
i, rest;
for (i = 0;i < allCountries.length;i++) {
rest = allCountries [i].quantity - 3;
if (rest > 0)
nBigBits = Math.max(nBigBits, countBits(countBits(rest) - 1));
}
for (i = 0;i < allCountries.length;i++) {
var country = allCountries [i];
var unknown = country.quantity == -1;
encoder.encodeBits (unknown ? UID : country.pid, nPIDbits);
if (!unknown) {
rest = country.quantity - 3;
var big = rest > 0;
encoder.encodeBits (big ? 0 : country.quantity, 2);
if (big) {
var nbits = countBits(rest) - 1;
encoder.encodeBits(nbits, nBigBits);
encoder.encodeBits(rest - (1 << nbits), nbits);
}
}
}
return '?' + String.fromCharCode ('0'.charCodeAt (0) + nBigBits) + encoder.result();
}
// Retrieves the bits and recreates the positions from them.
function chatlineToPositions(text) {
var result = [],
nBigBits = text.charCodeAt(1) - '0'.charCodeAt(0),
decoder = createUnicodeDecoder(text.slice(2)),
nPIDbits = countBits(allPlayers.length - 1);
for (var i = 0;i < allCountries.length;i++) {
var next = {pid:decoder.decodeBits(nPIDbits), quantity:-1};
if (!(gameSettings.fog && next.pid == UID)) {
next.quantity = decoder.decodeBits(2);
if (next.quantity == 0) {
var nbits = decoder.decodeBits(nBigBits);
next.quantity = decoder.decodeBits(nbits) + (1 << nbits) + 3;
}
}
result.push(next);
}
return result;
}
// older way of storing snapshots in chat, uses A-Z for storing player number and a-z for storing quantities
function chatlineToPositionsOld(text) {
var arrMatch, i, pattern = new RegExp("[A-Z]+([a-z]+)|[\?]","g"), toReturn = [];
while (arrMatch = pattern.exec(text)) {
var toAdd = {pid:0,quantity:0};
var playerString = /^[\?A-Z]+/.exec(arrMatch[0])[0];
if (playerString == "?") {
toAdd.pid = UID;
toAdd.quantity = -1;
} else {
for(i = 0; i < playerString.length;i++) {
toAdd.quantity = toAdd.quantity * 26 + playerString.charCodeAt(i) - 'A'.charCodeAt(0);
}
for(i = 0; i < arrMatch[1].length;i++) {
toAdd.pid = toAdd.pid * 26 + arrMatch[1].charCodeAt(i) - 'a'.charCodeAt(0);
}
}
toReturn.push(toAdd);
}
return toReturn;
}
return {
chatlineToPositions: function(text) {
if (text.length > 2 && text.charCodeAt (0) == '?'.charCodeAt(0) && text.charCodeAt(2) > 127) {
return chatlineToPositions(text);
}
return chatlineToPositionsOld(text);
},
positionsToChatline: positionsToChatline
};
})();
function takeSnapshot() {
// get date
var arms = currentToSnapshotarray(), savename = gameSettings.gamenr+"~"+ new Date().getTime() +"~"+getRounds();
GM_setValue(savename, arms);
addSnapshot(savename, $('#menu_refresh').parent());
}
function getRounds() {
if (!getLoadFullLog()) {
return rounds;
}
return $('#round').html();
}
function onSnapShot(loadName,id) {
var data = GM_getValue(loadName), option;
if (currentSnapshot != -1) {
option = $("#menu_snapshot_"+currentSnapshot.id);
option.html(option.find("b").html());
}
option = $("#menu_snapshot_"+id);
if (!option.find('b').exists()) {
option.html('<b>' + option.html() + '</b>');
}
currentSnapshot = getSnapshotData(loadName);
currentSnapshot.id = id;
// splitting in case of old snapshot
currentSnapshot.data = snapshotToObjects(data.split("~~~~~~~~~~")[0], data.split("~~~~~~~~~~").length == 1);
redrawArmies(currentSnapshot.data);
var display = currentSnapshot.date.getHours()+":"+padDigits(currentSnapshot.date.getMinutes(), 2)+" - "+currentSnapshot.date.getDate()+"/"+(currentSnapshot.date.getMonth()+1)+"/"+currentSnapshot.date.getFullYear();
$('#snapshotState').text("Round " + currentSnapshot.round + ", date/time: " + display );
updateBOB(true);
}
function redrawArmies(countryArray) {
var colorArray = "nrgbypcosuemvadfhijklqtwxyz",colourCode = isColourCodeOn(),i,country, quantity, base;
for (i = 0; i < countryArray.length; i++) {
country = countryArray[i];
quantity = (country.quantity == -1?"?":country.quantity);
if (colourCode) {
if (country.pid == UID && UID != NID) {
quantity = "?" + quantity;
} else {
quantity = colorArray[country.pid] + quantity;
}
}
base = $("#country" + i).css("color", playerColors[country.pid == UID?0:country.pid].normal);
if (base.text() != quantity) {
base.add("#country" + i + "t").add("#country" + i + "b").add("#country" + i + "l").add("#country" + i + "r").text(quantity);
}
}
}
function isColourCodeOn() {
return $('#player_prefix_1').is(":visible") || $('#stat_prefix_1').is(":visible");
}
function reloadToLive() {
var option = $("#menu_snapshot_"+currentSnapshot.id);
option.html(option.find("b").html());
$('#snapshotState').text("Live");
currentSnapshot = -1;
redrawArmies(allCountries);
}
function analyse() {
if (currentSnapshot==-1) {
return;
}
// loop through arrays
if (currentSnapshot.data.length==allCountries.length){
var changedCountries = [], i, live, snap;
for (i = 0; i < allCountries.length; i++) {
live = allCountries[i];
snap = currentSnapshot.data[i];
if (snap.pid!=live.pid || snap.quantity!=live.quantity) {
changedCountries.push(i);
}
}
cntryClickHandler(function() {
lightupCountries(changedCountries);
});
} else {
alert("Error: army arrays are different lengths - this snapshot is invalid");
}
}
var makeOSS = function (n,i) {
return function () {
onSnapShot(n,i);
};
};
function deleteGameSnaps() {
if (confirm("Are you sure you wish to delete this games Snapshots?")) {
delGameSnaps();
}
}
function getSnapshots() {
cc_log("getting snapshots")
var allValues = GM_listValues();
return $.grep(allValues, function(val) {
return (/^\d{1,9}~/).test(val);
});
return toReturn;
}
function removeSnapshots(gamenrs, keep) {
var newSnapshotsArray = [], snapshots = getSnapshots(), amountDeleted = 0, i, snapshot, game, loadname;
for (i=0;i<snapshots.length;i++) {
snapshot = snapshots[i].split("~");
game = snapshot[0];
loadname = snapshots[i];
if ($.inArray(game, gamenrs) < 0 == keep) {
GM_deleteValue(loadname);// Remove image and data for the snapshot.
amountDeleted++;
} else {
newSnapshotsArray.push(loadname);
}
}
if (amountDeleted > 0) {
alert('Deleted ' + amountDeleted + ' snapshots. Amount left: ' + newSnapshotsArray.length);
}
GM_setValue("SNAPSHOTS", newSnapshotsArray.toString());
}
function delGameSnaps() {
var newSnapshotsArray = [], snapshots = getSnapshots(), i, snapshot, game, loadname;
for (i=0;i<snapshots.length;i++) {
snapshot = snapshots[i].split("~");
game = snapshot[0];
loadname = snapshots[i];
if (game==gameSettings.gamenr) {
GM_deleteValue(loadname);// Remove image and data for the snapshot.
} else {
newSnapshotsArray.push(loadname);
}
}
GM_setValue("SNAPSHOTS", newSnapshotsArray.toString());
currentSnapshot=-1;
removeSnapshotsFromMenu();
}
function removeFinishedGames() {
var username = $("#leftColumn .vnav").find("p:first a b").html();
$.get('http://www.conquerclub.com/api.php', {
mode: "gamelist",
un: username,
gs: "A"
}, removeFinishedGamesInXml , 'xml');
}
// gets the current user, and removes snapshots based on the active games of that user
function removeFinishedGamesInXml(xml) {
var pageNrs = $(xml).find('page').text().split(' of '),
gameNrTags = $(xml).find('game_number'),
gameNrs = $.map(gameNrTags, function(tag) {
return $(tag).text();
});
// if someone has more than 1 page (=200) of active games.. add those.)
if (pageNrs[1] > 1 && pageNrs[0] == 1) {
for (var i = 2; i <= pageNrs[1]; i++) {
var username = $("#leftColumn .vnav").find("p:first a b").html();
$.ajax({
url: 'http://www.conquerclub.com/api.php',
data: ({
mode: "gamelist",
un: username,
gs: "A",
page: i
}),
success: function (xml) {
var gameNrTags = $(xml).find('game_number');
var gamesToAdd = $.map(gameNrTags, function(tag) {
return $(tag).text();
});
gameNrs = $.merge(gameNrs, gamesToAdd);
},
async: false,
dataType: 'xml'
});
}
}
removeSnapshots(gameNrs,true);
}
function removeSnapshotsFromMenu() {
for (var i=0;i<snapshotsMenuLength;i++) {
removeMenuOption("menu_snapshot_"+i);
}
snapshotsMenuLength=0;
}
function deleteAllSnapshots() {
var snapshots = getSnapshots();
if (snapshots.length > 0) {
if (confirm("Are you sure you wish to delete all your Snapshots?")) {
for (var i=snapshots.length-1;i>=0;i--) {
var loadname = snapshots[i];
GM_deleteValue(loadname);// Remove image and data for the snapshot.
}
currentSnapshot=-1;
}
}
removeSnapshotsFromMenu();
}
function loadSnapshots(refresh) {
var snapshots = getSnapshots().sort(function(a,b) {
a = a.split("~");
b = b.split("~");
if (a.length < 2 || b.length < 2) {
return 0;
}
return a[1] - b[1];
});
for (var i=0;i<snapshots.length;i++) {
addSnapshot(snapshots[i], refresh);
}
}
function getSnapshotData(snapshotString) {
var snapshot = snapshotString.split("~"),
toReturn = {},
date = new Date(), round;
date.setTime(snapshot[1]);
if (snapshot.length > 2) {
round = snapshot[2];
}
return {
date:date,
gameNr: snapshot[0],
round: round
};
}
function addSnapshot(snapshotString, before) {
var snapshot = getSnapshotData(snapshotString);
if (snapshot.gameNr == gameSettings.gamenr) {// 1st element of snapshot -> game nr.
var display = snapshot.date.getHours()+":"+padDigits(snapshot.date.getMinutes(), 2)+" - "+snapshot.date.getDate()+"/"+(snapshot.date.getMonth()+1)+"/"+snapshot.date.getFullYear();
if (snapshot.round) { // round number is present, add to display
display = snapshot.round + " - "+display;
}
if (currentSnapshot.id == snapshotsMenuLength) { // if selected
display = '<b>' + display + '</b>';
}
$(before).after(createOption("menu_snapshot_" + snapshotsMenuLength, display, makeOSS(snapshotString, snapshotsMenuLength), "#77AA77"));
snapshotsMenuLength++;
}
}
function showDeleteSnapshots() {
var snapshots = getSnapshots();
for (var i=snapshots.length-1;i>=0;i--) {
var snapshot = snapshots[i].split("~");
var game = snapshot[0];
if (game==gameSettings.gamenr) {
if (confirm("Would you like to delete Snapshots from this game?")) {
delGameSnaps();
}
break; // once we found one - drop out of the loop.
}
}
}
function showSnapshots() {
var snapshots = $("#snapshots");
if (myOptions.showSnapsOnTop) {
if (!snapshots.exists()) {
$('#map-cell').parent().before("<tr><td id='snapshots' colspan=2></td></tr>");
snapshots = $("#snapshots");
snapshots.append("<div id='snapNormal'><button id='snapToChat'>take snapshot in chat</button>\
<button id='normalSnap'>take snapshot</button>\
<button id='revert'>Revert to live</button>\
<button id='showDifferences'>Show differences</button>\
<span id='snapshotState' style='margin-left:12px'>Live</span></div>");
var hide = $('<span><a>hide</a></span>').css({
"float":"right",
"margin-left": "20px"
}).click(function() {
$('#snapshots').hide();
return false;
});
snapshots.find("#snapNormal").append(hide);
$('#snapToChat').click(snapToChat);
$('#normalSnap').click(takeSnapshot);
$('#revert').click(reloadToLive);
$('#showDifferences').click(analyse);
$('#chat').on("click", "a.snapshot", function(e) {
var data = $(this).find(".hide").text();
var toDraw = encoding.chatlineToPositions(data);
if (toDraw.length != allCountries.length) {
alert("wrong format for snapshot.");
return;
}
currentSnapshot = {
data:toDraw,
id:-1
};
$('#snapshotState').text("From chat.");
redrawArmies(toDraw);
});
} else {
snapshots.show();
}
} else {
snapshots.hide();
}
chatToSnap();
}
var jtm = function jtm() {
if( myOptions.jumptomap ) {
window.location.hash = "#map-cell";
}
};
//-------------------------------------------------------------------------
// VARIABLE DECLARATIONS
//-------------------------------------------------------------------------
var rightside = $('#right_hand_side');
var dashboard = $('#dashboard');
var gameSettings = (function() {
var toReturn = {
gamenr : $("#game2").val()
};
// ---- determine fog ----
if (dashboard.exists()) {
var options = {};
dashboard.find("dl > dt").each(function() {
var dt = $(this);
options[dt.html()] = dt.next().text();
});
toReturn.fog = options["Special Gameplay"] && options["Special Gameplay"].indexOf("Fog") != -1;
//determine speed
toReturn.speed = dashboard.find("h3").html().indexOf("Speed") == 0;
// ---- Get Game Modes ----
toReturn.playOrder = ePlayOrder[options["Play Order"] ? options["Play Order"].toUpperCase() : ""];
toReturn.type = eGameType[options["Game Type"] ? options["Game Type"].toUpperCase() : ""];
toReturn.fortifications = eFortifications[options["Reinforcements"] ? options["Reinforcements"].toUpperCase():""];
toReturn.spoils = eBonusCards[options["Spoils"] ? options["Spoils"].toUpperCase():""];
}
return toReturn;
})();
//---- Log Processing ----
var currentLog = "";
var rounds = 0;
var stored_rounds = 0;
var num_turnins = 0;
var stored_num_turnins = 0;
var stored_skipped = [];
var stored_total_skipped = [];
var stored_countries = [];
var stored_terminator_summary;
var stored_terminator_counter = [];
var stored_lastContinentBonus = [];
var stored_lastTerritoryBonus = [];
var stored_armiesLastTurn = [];
//---- Gameplay ----
var TerminatorSummary = "";
var num_players = 0;
var pIndxs;
//---- Player ----
var NID = 0; // Neutral ID
var UID = 0; // Unknown ID <-- set to 0 here to ensure a value always set
// -- Various
var map, mapName, armies, mapsize;
var totalArmies = 0;
var totalCountries = 0;
var totalStartCountries = 0;
var startCountriesInPosition = 0;
var totalPositionCountries = 0;
var snapshotsMenuLength = 0;
var currentSnapshot = -1;
var forceInit = false;
var showDeleteAll = false;
function createSiteWideMenu() {
prepareMenuHider(true);
var ul = setupMenu();
addSiteMenuOptions(ul);
addSiteWideMenuOptions(ul);
ul.find('.submenu').click(clickSubMenuItem);
updateMenuHiderHeight();
}
function performSiteWideAlterations() {
updateMyGamesClocks();
updateGameLinks();
addConfirmDropGameClickHandlers();
swapAvatars();
smallAvatars();
hideSigs();
createGamesTogether();
checkForUpdate();
}
function adjustClock() {
var timeStr = $("#clock").html();
if (!timeStr) {
return;
}
var time = timeStr.split(':');
var targetDate = new Date();
var hoursLeft = parseInt(time[0],10);
var minutesLeft = parseInt(time[1],10) + hoursLeft * 60;
var secondsLeft = parseInt(time[2],10) + minutesLeft * 60;
targetDate.setTime(targetDate.getTime() + (secondsLeft * 1000));
countDown(targetDate);
}
// --- Add Styles ---
// Colour Defs
var playerColors = [
{ normal:"#FFFFFF", log:"#000000"}, // Neutral has always been black in the logs
{ normal:"#FF0000", log:"#FF0000"}, // Red
{ normal:"#009A04", log:"#009A04"}, // Green
{ normal:"#0000FF", log:"#0000FF"}, // Blue
{ normal:"#FFFF00", log:"#CCCC00"}, // Yellow
{ normal:"#FF00FF", log:"#FF00FF"}, // Magenta/Pink
{ normal:"#00FFFF", log:"#00CCCC"}, // Cyan
{ normal:"#FF9922", log:"#FF9922"}, // Orange
{ normal:"#7F7F7F", log:"#7F7F7F"}, // Gray
{ normal:"#9400d3", log:"#9400d3"},
{ normal:"#00ff00", log:"#00ff00"},
{ normal:"#cd5c5c", log:"#cd5c5c"},
{ normal:"#688e23", log:"#688e23"}
];
var config;
function getConfigHTML() {
if (!config) {
var config = $(".insidegame > script").filter(function() {
return $(this).html().indexOf("map = ") > -1;
}).html();
}
return config;
}
function getMap() {
var config = getConfigHTML();
if (config) {
var json = /map = (.+);/.exec(config)[1];
return JSON.parse(json);
}
return {};
}
function getArmies() {
var json = $('#armies').html();
if (json.length == 0) {
var config = getConfigHTML();
if (config) {
json = /armies = (.+);/.exec(config)[1];
}
}
return JSON.parse(json);
}
function getMapSize() {
return Math.round($("#outer-map").width()) == map.widthL ? "L": "S";
}
function isGamePage() {
return /game.php\?game=[0-9]*/.test(window.location.href);
}
// this function is run ONCE on initial INIT of the script.
function gm_ConquerClubGame() {
cc_log("Starting");
var styles = '.vnav ul li a {color:#000000; background-color: #CCDDCC; padding-right: 1px;}.vnav ul ul li a {background-color:#77AA77}\
.swapavatars#page-body dl.postprofile {float:left;border-left:0px solid;border-right:1px solid #FFF;}\
.swapavatars#page-body div.postbody {float:right}\
.swapavatars#page-body div.online {background-position:100% 17pt}';
// ---- Check for Required Components ----
//If we cannot find any of the following then we're not in a game.
if(!isGamePage()) {
if ($('#middleColumn').exists()) { // check center exists - this may be a page within a page.
if ($('#leftColumn ul').exists()) { // check ul exists - user may not be logged in.
createSiteWideMenu();
performSiteWideAlterations();
GM_addStyle(styles);
}
}
stopWaiting();
return;
}
// GAME BOB
if (myOptions.autobob=="Off" && !forceInit) {
addStartBOB();
return;
}
customStartWaiting("Initializing BOB");
//-------------------------------------------------------------------------
// INIT
//-------------------------------------------------------------------------
cc_log("Building the Settings Menu");
// ID THE MAP
map = getMap();
mapName = map.title;
mapSize = getMapSize();
createGameMenu();
prepareMenuHider(true);
adjustClock();
// ---- Create Divisions ----
var statsWrapper = $("<div id='statsWrapper'><span style='float:right;margin-right:20px'>[<a id='hideEliminated'>Hide eliminated players</a>]</span><H3>Statistics</H3></div>");
statsWrapper.hide();
statsWrapper.append($('<div id="statsTable"></div>'));
$('#log').prev().before(statsWrapper);
// Create text map
var textMapWrapper = $('<div id="textMapWrapper"><span style="float:right;margin-right:20px">[<a id="showMoreLink">scrollable text map</a>]</span><H3>Text Map</H3></div').hide();
var textMap = $('<div id="textMap"></div>');
textMapWrapper.append(textMap);
$('#log').prev().before(textMapWrapper);
$('#showMoreLink').click(showMoreTextMap);
$('<div id="mapinspect"></div>').insertAfter(dashboard);
if (gameSettings.spoils == eBonusCards["FLAT RATE"]) {
$('<div id="redemption"></div>').css("backgroundColor","#EEEEEE").html("<span><font color=red><b>Red:</b></font> 4 <font color=green><b>Green:</b></font> 6 <font color=blue><b>Blue:</b></font> 8 <b>Mixed:</b> 10</span>").insertAfter(dashboard);
}
showSnapshots();
var termWrapper = $('<div id="termWrapper"></div>').insertAfter('#full-log');
if (gameSettings.type == eGameType.TERMINATOR) {
termWrapper.html("<h3>Terminator Points Summary</h3>");
} else {
termWrapper.html("<h3>Elimination Summary</h3>");
}
var contOverviewWrapper = $('<div id="contOverviewWrapper"><H4>Continents Overview</H4></div>').hide().append('<div id="contOverview"></div>').appendTo(rightside);
if (myOptions.floatActions == "On") {
var actionForm = $('#action-form');
if (actionForm.exists()) {
actionForm.css({
position:'fixed',
bottom:0,
zIndex:14
});
var wrapperDiv = $('<div id="actionWrapper"></div>');
if ($('#from_country').exists()) {
wrapperDiv.css('paddingTop',"22px");
} else {
wrapperDiv.css('paddingTop',"5px");
}
wrapperDiv.append($('#mapinspect'))
.append($('#cards').parent().parent().css('backgroundColor',"#EEEEEE"))
.append($('#polyplayer0').parent().parent().css('backgroundColor',"#EEEEEE"))
.appendTo(actionForm.find('fieldset'));
setFormWidth();
}
$('#rolls').css({
position:'fixed',
backgroundColor:"#EEEEEE",
top:0,
zIndex:14
});
}
styles += '#outer-map {position:relative;}\
#inner-map img {position:absolute;}\
.attackhovers {vertical-align:middle;padding-top:1px;padding-bottom:1px;}\
#summary {height:150px;overflow:auto;background-color:#eee;margin:10px 0 0 0;}\
#magicmap div {height:18px;position:absolute;z-index:3;}\
#inner-map .army_circle {z-index:10}\
#inner-map div.army_circle_shadow {z-index:2}\
div.h {opacity:1.0;padding-left:4px;padding-right:4px;border-top:thick solid ;border-bottom:thick solid;}\
div.i {opacity:0.7;border:thick solid;}\
div.j {opacity:1.0;border:thick solid;}\
div.off {opacity:0.0;border:medium dotted #FFF;}\
div.typeborder {opacity:1.0;padding-left:4px;padding-right:4px;border-top:thick solid;border-bottom:thick solid;}\
div.typeattack {opacity:1.0;padding-right:4px;border-left:thick solid;border-top:thick solid;border-bottom:thick solid;}\
div.typedefend {opacity:1.0;padding-left:4px;border-right:thick solid;border-top:thick solid;border-bottom:thick solid;}\
div.typebombards {opacity:1.0;padding-bottom:4px;border-left:thick solid;border-top:thick solid;border-right:thick solid;}\
div.typebombarded {opacity:1.0;padding-top:4px;border-left:thick solid;border-right:thick solid;border-bottom:thick solid;}\
div.typemutualbombard {opacity:1.0;padding-top:4px;padding-bottom:4px;border-left:thick solid;border-right:thick solid;}\
#statsTable tbody td {white-space: nowrap;}\
tr.eliminated td, tr.eliminated td span {text-decoration: line-through}\
table.listing th {vertical-align:middle; font-weight:normal}\
.hide {display:none}\
#pleaseWaitImage {padding-right: 2px;vertical-align:middle;}\
#statsTable {margin:10px 0 0 0;}\
#statsTable table {width:100%;border:1px solid #FFF;background-color:#eee;}\
#statsTable tbody tr:nth-child(2n) {background-color:#e6e6e6}\
#statsTable thead tr {font-weight: normal;}\
#statsTable thead th:first-letter {font-weight: bold;}\
#statsTable tfoot tr {font-weight:bold;}\
#statsTable tbody tr.team {border-top:1px solid #ccc;border-bottom:1px solid #ccc}\
#statsTable tbody span {float:left;padding-right:5px;}\
#statsTable tfoot tr {border-top:3px double #ccc}\
#mapinspect {background-color:#EEE;clear:right}\
#textMap {background-color:#EEE;margin:10px 0 0 0;}\
#termWrapper {margin:10px 0 0 0;}\
#inner-map {zIndex:2;position:absolute;}\
#contOverview {max-height: 250px; overflow-y: auto; overflow-x: hidden;}\
#contOverviewWrapper span{white-space: no-wrap; display:inline-block; padding-right:5px;}\
#popupBackground {position:absolute;height:100%;width:100%;display:none;opacity:0.5;background-color:#000;z-index:98;top:0;left:0;}\
#popup {background-color:#FFF;opacity:1;position:absolute;top:20%;left:30%;z-index:99,padding:10px;vertical-align:middle;border:1px solid black;}';
for (var i = 0; i < playerColors.length; i++) {
styles += '#magicmap .player'+i+' {border-color:' + playerColors[i].normal + ';}\
.pColor'+i+' {color:' + playerColors[i].log + (i===0?'':';font-weight: bold') +'}\
.itemBg'+i+' {background-color:' + (i===0?playerColors[0].normal:playerColors[i].log) + ';}';
}
// ---- Get Player Names ----
cc_log("Player IDs");
allPlayers.push(new Player(NID, "Neutral"));
pIndxs = $('#players span[class*=player]');
for(i = 0; i < pIndxs.length; i++) {
var name = pIndxs.eq(i).contents().eq(1).text();
if (name) {
allPlayers.push(new Player(++num_players, name));
}
if (i > playerColors.length) { // create styles for this player. (BR Coding!)
var num = i + 1;
var color = $('#player_' + num).css("color");
styles += ' #magicmap .player'+num+' { border-color:' + color + ';} ' +
' .pColor'+num+' { color: ' + color + ';font-weight: bold} ' +
' .itemBg'+num+' { background-color: ' + color + '; } ';
}
}
GM_addStyle(styles);
updatePlayerCards();
updateSideStats();
moveChatToTop();
$('#inner-map').after('<div id="magicmap">');
showMapInspectDiv();
if (gameSettings.fog) { // create extra player for Unknown territories.
UID = allPlayers.length;
allPlayers.push(new Player(UID, 'Unknown'));
}
expandMap();
/* Ishiro's Confirm Commands code */
var newsendRequest = unsafeWindow.sendRequest;
unsafeWindow.sendRequest = function(command) {
/* --- Confirmation Popups --- */
if (((command == 'End Assaults' || command == 'End Reinforcement' || (command == 'Reinforce' && gameSettings.fortifications != eFortifications.UNLIMITED)) && myOptions.confirmEnds) || (command == 'Auto-Assault' && myOptions.confirmAutoAttack) || (command == 'Deploy' && myOptions.confirmDeploy)) {
var message = "Are you sure you wish to " + command + "?";
if (command == "Reinforce") {
message = "Only one reinforcement possible, are you sure?";
}
if (confirm(message)) {
return newsendRequest(command);
} else {
return false;
}
} else {
return newsendRequest(command);
}
};
$('body').bind('CCGameRefresh', updateBOB);
//Auto Scroll to Game
if( myOptions.jumptomap ) {
window.setTimeout(jtm,1000);
}
processLog(0, true, true);
// ---- Map Analysis ----
cc_log("Map Analysis");
armies = getArmies();
analyseMap();
checkElimSummary();
updateCountries();
updateContinents();
updateObjectives();
updateTextMap();
updateStats();
updateMagicMap(false);
colourCodeDD();
if (myOptions.floatActions == "On") {
setFormWidth();
}
if (showDeleteAll) {
showDeleteSnapshots();
}
stopWaiting();
cc_log("Done after request");
updateMenuHiderHeight();
checkForUpdate();
}
function expandMap() {
var i,j,country, attackedCountry, continent;
allCountries = map.countries;
allContinents = map.continents;
allObjectives = map.objectives;
if (!allObjectives) { // in case this ever becomes acceptable.
allObjectives = [];
}
// adjust minimum reinforcements - default is 3.
if (!map.min_reinforcement) {
map.min_reinforcement = 3;
}
for (i = 0; i < allCountries.length; i++) {
country = allCountries[i];
country.attackedBy = [];
country.bombardedBy = [];
}
for (i = 0; i < allCountries.length; i++) {
country = allCountries[i];
for (j = 0; j < country.borders.length; j++) {
attackedCountry = allCountries[country.borders[j]];
attackedCountry.attackedBy.push(i);
}
for (j = 0; j < country.bombardments.length; j++) {
attackedCountry = allCountries[country.bombardments[j]];
attackedCountry.bombardedBy.push(i);
}
}
for (i = 0; i < allCountries.length; i++) {
country = allCountries[i];
country.attacks = Array.removeAll(country.borders, country.attackedBy);
country.borders = Array.intersect(country.borders, country.attackedBy);
country.attackedBy = Array.removeAll(country.attackedBy, country.borders);
country.bombards = Array.removeAll(country.bombardments, country.bombardedBy);
country.bombardments = Array.intersect(country.bombardments, country.bombardedBy);
country.bombardedBy = Array.removeAll(country.bombardedBy, country.bombardments);
}
for (i = 0; i < allContinents.length; i++) {
continent = allContinents[i];
if (continent.required == 0) {
continent.required = continent.territories.length + continent.subcontinents.length;
}
}
}
function updateBOB(fromSnapshot) {
if (myOptions.autobob=="Off" && !forceInit) {
addStartBOB();
return;
}
if (fromSnapshot !== true && currentSnapshot != -1) {
var option = $("#menu_snapshot_"+currentSnapshot.id);
option.html(option.find("b").html());
currentSnapshot = -1;
$('#snapshotState').text("Live");
}
chatToSnap();
armies = getArmies();
updatePlayerCards();
mapSize = getMapSize();
processLog(logFixed, false, false);
if (myOptions.floatActions == "On") { // only change the form width if HUD is on.
setFormWidth();
}
checkFloatDice();
checkElimSummary();
analyseMap(); // reread the armies array back into the players array
updateCountries();
updateContinents();
updateObjectives();
updateTextMap();
updateStats();
updateMagicMap(false);
colourCodeDD();
updateMenuHiderHeight();
stopWaiting();
}
// Run init on first load.
gm_ConquerClubGame();