Easy 8 Map Madness [TPA4 PREMIER] (COMPLETE)

Tournaments Completed in 2014.

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elonpuckhog
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Easy 8 Map Madness [TPA4 PREMIER] (COMPLETE)

Post by elonpuckhog »

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This is a Tournament Players Association Year 4 [TPA4] event, and is governed by its rules, guidelines, and judgments which are detailed here: https://www.conquerclub.com/forum/viewt ... 3#p4278332
All are welcome to join and participate in the association. You do not need to do anything more than join one or more of the TPA4 events that will be announced on Mondays. Check back on the scoreboard to see how you're doing:

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THE EASY EIGHT MAP MADNESS

This tournament is only open to premiums due to game load. Each round, all games will be sent at the same time. Looking for 56 or 64 players.
All settings for this tourney will be standard, auto, sequential, escalating, parachute, no special gameplay, 20 round limit. Players in each game will range from 8 down to 4.
Maps used in this tournament are as follows: Great Lakes, USA New England, USA South East, USA Great Lakes, US Senate, American Civil War, Dust Bowl and 13 colonies.
In round 1, you will play an 8 player game on each map (8 games in all). In round 2, you will play a 7 player game on each map you have not been eliminated in (details on that later). In round 3, you will play a 6 player game on each map you have not been eliminated on, provided you have not been fully eliminated. Round 4 will be 5 player games and Round 5 will be four player games.
SCORING:
For the 8 player games, scoring is as follows: 1st – 4 points, 2nd – 3.5 points, 3rd – 3 points, 4th – 2.5 points, 5th – 2 points, 6th – 1.5 points, 7th – 1 point and 8th - .5 points.
For the 7 player games, scoring is as follows: 1st – 7 points, 2nd – 6 points, 3rd – 5 points, 4th – 4 points, 5th – 3 points, 6th – 2 points and 7th – 1point.
For the 6 player games, scoring is as follows: 1st – 9 points, 2nd – 7.5 points, 3rd – 6 points, 4th – 4.5 points, 5th – 3 points and 6th – 1.5 points.
For the 5 player games, scoring is as follows: 1st – 10 points, 2nd – 8 points, 3rd – 6 points, 4th – 4 points and 5th – 2 points.
For the 4 player games, scoring is as follows: 1st – 10 points, 2nd – 7.5 points, 3rd – 5 points, and 4th – 2.5 points.
In addition, your points on certain maps will be multiplied. More on that in the next section.
HOW THE GAMES WILL BE SET UP:
I will map rank each person that enters this tourney on all 8 maps (the only box I will check will be the standard box). I will create a list for each of the 8 maps based on score (highest to lowest). I will then use a seeded randomization technique to create the final list. Once this list is created, it will be used throughout the tourney for that map. For each round, I will start at the top of the list and take the first 8 (or 7, 6, 5, etc) players and put them in a game. Then the next amount, etc, so you will more or less be playing the same players on each map. As part of the map rank process, I will identify your best and worst map as well as your second best and second worst map. All scores on your best and worst map will be doubled. Scores on your second best and second worst map will be multiplied by a factor of 1.5. All other scores will be as in the prior post.
PARTIAL ELIMINATIONS:
Each player finishing last in a game will be eliminated from that map for the remainder of the tourney. So, if you win all your games in the first round but finish last on Great Lakes, you are out for the Great Lakes map and only eligible to play the remaining 7 maps.
FULL ELIMINATIONS:
I will keep track of each players score and their potential score, taking into account how many maps they have left and the multipliers on those maps. When it becomes impossible for a player to win the tourney outright, they will be fully eliminated from the tourney and take no further part.
GA MEDAL:
A GA Medal will be awarded to a player who:
1. Does not win the tourney, and
2. Wins the most number of games (counting wins only and ignoring multipliers)
HOW I WILL HANDLE DEADBEATS, etc:
All players are expected to join all games in the first round. If a player does not join any games in the first round, I will find a replacement. If a player joins one or more games but not the rest of the games, I will fill in for them if I am not already Otherwise I will remake the game with one less player. At the beginning of each round, I will post the game numbers that I am in that will count for that round. All other games will not count for me.
In rounds 2-5, I will insert myself into games to make the numbers come out right. I will start at the top of the list

EDIT: Signups will remain open through at least Monday 5/19/14.

Also, I've noticed that many players have not played any maps. I'll use random.org to determine which of their maps gets the special multipliers.
[spoiler=Players]Elonpuckhog
mad777
gilligan
jpcelticfc
aussie02
mcshanester29
krkan09
shoop76
theheadholes
osok68
godd
dylanmichael
rmjw10
g0rgatr0n
thetruenorth
sempaispellcheck
friendly1
shaun850
drakkon
cwinslow22
morleyjoe
bpt777
gen. ramsarelli
auger13
risk_averse
richwwtk
aaronvollrath
misteryforall
greenbaize
igotaished
jj41375
itzpetey
dgz345
herus
iamcaffeine
musicalmaven
regan the great
Flang
Beko the great
lufsen75
richardjohn
lilice
anders2004
blonderic
mattiwacklin
jimfinn
chejodavila
charle
paws1610
cascades
crazycolin
King_kory
agripa
gioduce
nicho
adam666
harvmax
evil semp
bernooch
mgsteve
madman7
leverpuller
overlander
wizz00
general bax
adair410
carlos1
md212
contreras.ale
garbi
apprich
chidone[/spoiler]

SCOREBOARD:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Last edited by elonpuckhog on Fri Oct 03, 2014 8:18 am, edited 16 times in total.
elonpuckhog
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Re: Easy 8 Map Madness [TPA4] (1/56 or 64)

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Sign me up...
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Re: Easy 8 Map Madness [TPA4] (1/56 or 64)

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Re: Easy 8 Map Madness [TPA4] (1/56 or 64)

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I'm in please
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Sign me up please:)
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Re: Easy 8 Map Madness [TPA4] (10/56 or 64)

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GA medal has been approved for "The person who does not win the tourney and wins the most number of games"
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Re: Easy 8 Map Madness [TPA4] (10/56 or 64)

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yes I'll play


Thanks for the invite
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