[CL6] Main Thread - Qualifying Phase (All QGs decided)

Finished challenges between two competitive clans.

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Lindax
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[CL6] Main Thread - Qualifying Phase (All QGs decided)

Post by Lindax »

Clan League VI - 2014
Brought to you by the Clan Department

Tournament Organizer: Lindax
Assistant TO: Keefie

Division Directors: QG 1 & 2 - slickstick | QG 3 - TheCrown | QG 4 - eddie2 | QG 5 & 6 - mcshanester29

Image

Quick links: CL6 SIGN-UP THREAD | PARTICIPATING CLANS | QUALIFYING GROUPS | SCHEDULES

Group Threads: Group 1 | Group 2 | Group 3 | Group 4 | Group 5 | Group 6

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IMPORTANT: This year your Clans qualifying and league performances are more important than ever. CL7 will see the start of promotion/relegation and the starting positions will be determined from the final positions in CL6. Clans that do not enter CL6 and subsequently decide to enter CL7 will start in one of the lower divisions.
[spoiler=Format for promotion and relegation CL7]After the CL6 we create a Premier Division with the 12 highest placed clans that sign up for the CL7.

With the rest of the clans we form 2 Second Divisions (A & B if you like). We form those divisions as equal as possible by dividing clans that participated in CL6 depending on their placement. Which division will be called A or B we can then determine randomly.

After CL7 is finished, the bottom 4 clans of the Premier Division relegate to the Second Divisions. Clans 9 and 12 go to one Second Division and clans 10 & 11 go to the other Second Division (again randomly).

From each second division, the top 2 clans promote to the Premier Division.

New participants: New clans, or clans that have not participated in CL6, will be randomly divided over the 2 Second Divisions.

Mergers: If 2 clans from the Premier Division merge, the new clan can stay. If one of them is not in the Premier Division, they have to start again in a Second Division.

Drop-outs: If 1 clan drops out of the Premier Division, we relegate only 3 clans. If more clans drop out we relegate the amount needed to still have 4 clans promote from the Second Divisions. If more than 4 clans drop out of the Premier Division, we promote more clans to stay on 12 clans. If we have odd numbers we promote the clan with the best record. If a clan eligible for promotion drops out, we promote the next clan of their Second Division.[/spoiler]

CL6 Format
[spoiler=cl6 format]The Clan League is divided into two phases:

  • Phase 1: Qualifying Phase

Clans are seeded into groups and play each other to determine which division they will play in.

  • Phase 2: Division Phase

Clans play each other in their divisions to determine division winners.

Both phases consist of a double round robin, i.e., each clan plays each other twice in the same round, with one round of home games and one round of away games.

Points will be awarded as follows:

  • Win: 2 Points
  • Draw: 1 Point
  • Loss: 0 Points

Qualifying Phase:

The amount of groups and clans per group depends on the amount of clans signing up. The qualification for the different divisions will also depend on the amount of clans signing up. The system will be similar to CL5.

The seeding for the qualifying phase will be based on the F400 Ranking. The latest updated ranking will be used at the moment the sign-up has closed. (EDIT: Since sign-up will close April 15, we will use the April 15 F400 ranking.)

Example: If 36 clans sign up the first 6 clans of the ranking will go in one “hat”, the second 6 clans of the ranking will go in the next “hat”, etc. From every hat there will be one clan randomly drawn and those 6 clans will be one group for the qualifying phase. This will be done 6 times to end up with 6 groups. Lindax will do the drawing using random.org

Division Phase:

The amount of clans per division will depend on the amount of clans signing up. If enough clans sign up, the total amount of clans will be roughly divided by 3. The Premier and Second Divisions will have the same amount of clans (preferably close to 12). Any uneven amount of clans will go the Third Division.

Example: Using the same 36 clans we will have 3 divisions of 12 clans. The winner and runner-up of each qualifying group goes to the Premier Division, the 3 and 4 ranked clans will go to the Second Division and the rest goes to the Third Division.
The clan with the most points in each division will be the winner of that division.

Ranking

Both in the qualifying phase and the division phase clan ranking will be based on:

  1. Total points
  2. Game Difference

Tiebreak rules

If points and game difference are equal between two or more clans, their ranking will be determined as follows:

Two clans:

  1. Difference in head-to-head results
  2. Difference in head-to-head game wins
  3. Difference in total away wins
  4. Difference in total away game wins

More than two clans:

  1. Difference in head-to-head results
  2. Difference in head-to-head game wins
  3. Difference in head-to-head away game wins
  4. Difference in total away wins
  5. Difference in total away game wins
[/spoiler]
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Signing Up
[spoiler=signing up]To sign up for CL6, each clan must:

  • Member of the CD & Friends Forum, or
  • If you feel that your clan is eligible for membership, please contact us

To sign up, please post:

  • Clan Name and Abbreviation
  • First Contact
  • Second Contact
  • Preliminary list of 10 participating players

Player Eligibility

There are two phases in CL6: The Qualifying Phase and the Division Phase. If a clan member has played for one clan in either of those phases, they cannot play for another clan in the same phase.[/spoiler]
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Maps, Settings & Player Limits
[spoiler=Maps - settings - player limits]One round will be played every 2 weeks. Rounds will always start on a Sunday. Every round will consist of 8 home and 8 away games between the same clans, a total of 16 games.

For every round the 2 clans will set up the following 8 home games with their choice of maps and settings:

  • 2 Doubles
  • 3 Triples
  • 3 Quads

Settings

All games must be 24 hour games, i.e., no speed games.

The following settings are not allowed:

  • Manual
  • Freestyle
  • Round Limits (Except for Trench Warfare) (Optional for No Forts and Parachute)

The following settings are allowed for maximum 3 home games per round:

  • Spoils: Zombie
  • Reinforcements: Parachute & None (with "None, a 20 round limit is optional)
  • Special Gameplay: Trench Warfare (20 round limit mandatory)

Maps

A map may not be used while it is still in Beta.

Maps can be used twice in the Qualification Phase and three times in the Division Phase. A map can only be used once per home set, per round.

The random map option can be used without limitation. This option will be used by the Division Directors if clans fail to set up their home games on time.

Players

Each round consists of a home set of 8 games and an away set of 8 games.

Players can play a maximum of 3 games per set (per set of home games and per set of away games).

Clans need to use a minimum of 10 different players per set (per set of home games and per set of away games).[/spoiler]
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Creating, Posting & Joining Games
[spoiler=creating - posting - joining games]We will have rounds starting every 2 weeks, on a Sunday (see schedule). The clan contacts are responsible for creating the (home) games, inviting their players and ensure the games are filled correctly and in a timely manner.

At the start of every round the home clan contacts have to:

  1. Create the home games
  2. Post the home games (game number, map and settings) and the assigned players in the appropriate thread
  3. Invite the assigned home players to their games

Creating and posting the games should preferably be done by the Sunday the latest. The deadline for doing all of the above is the Tuesday after the start of the round, at 18:00 hrs. CC Time. That means there are 3 days to get this done. The Division Director will create the games if this has not been done before the deadline and randomly invite the home players. The games will be created with the default settings of the “Start A Game” page. If the games are created, but the home players have not been invited, the Division Director will also randomly invite the home players.

After Tuesday, 18:00 hrs. CC Time, the away clan contacts have to:

  1. Post the assigned players for the away games in the appropriate thread
  2. Invite the assigned away players to their games

The deadline for doing this is the Friday after the start of the round, at 18:00 hrs. CC Time. The Division Director will randomly invite the away players for any games not filled by that time.

IMPORTANT: The deadline for joining all games is the next Sunday after the start of the round, at 18:00 hrs. CC Time. Any game not filled by that time will be dropped. If one of the 2 clans did not fill the game, the game will count as a win for the opponent. If both clans did not fill the game, it will not count.

Notes:

  • Failure by the clan contacts to follow either or any of the above rules will result in a warning, repeated failure will have consequences (see General Rules).
  • The Division Directors will do their best to keep on top of things, send reminders, check for inconsistencies, etc. However, the ultimate responsibility for following the above rules rests with the clan contacts.
  • In the interest of fairness for all clans, any game that breaks the rules about map use, allowed settings, minimum or maximum amount of players allowed, etc. will have to be remade, even if it’s already ongoing.
  • To avoid games having to be remade and help out the Division Directors, it is strongly recommended that the away clan contacts check the home games for errors before inviting their players. Please advise the Division Director if you find any error.
  • It is optional to send a PM to the Division Director and the opposing clan contacts with the home games and/or assigned players.
  • The TOs will send a reminder to all clan contacts a few days before every round starts.
  • The Division Director will be asked to send the clan contacts reminders when necessary.
[/spoiler]
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Medals
[spoiler=medals]Clan Achievement Medals will be awarded to the winners of the Premier Division, Second Division and Third Division. No medals will be awarded for the Qualification Phase.

To determine which players will be awarded a medal the rules of the tournament section of the “Clan Medals” topic apply.

There will also be a medal for one MVP per division.

Note: If a clan member played for one clan in the Qualifying Phase and plays for another clan in the Division Phase, the player will not be eligible for any medal.[/spoiler]
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Schedule
[spoiler=schedule]As mentioned above, one round will be played every 2 weeks. Rounds will always start on a Sunday. Every round will consist of 8 home and 8 away games between the same clans, a total of 16 games.

The actual schedule, with dates, clans, etc., will be posted when sign-up is closed. Here is an example of what the rounds would look like for a qualifying group consisting of 6 clans:

Image[/spoiler]
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General Rules
[spoiler=general rules]
  • All the CC and Clan rules will be in effect, unless stated otherwise in this post.
  • There will be no 12 hour Fog of War rule in effect. Clans can decide between them if they want to apply it.
  • Game abuse like purposely running out of time or throwing a game is prohibited.

Consequences for breaking a rule will be determined on a case by case basis, depending on the severity, repetitiveness, and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, or point deductions, or in the worst case, to forfeits, or expulsion of a player, or disqualification of a clan.

If the game creation rules are broken (use of maps, settings and/or players) the affected games will have to be remade and the original game(s) will not count. Apart from that there will be a sliding scale of repercussions:

  1. First offense: A warning
  2. Second offense: Another warning
  3. For every subsequent offense: The clan will receive 1 black star

Once a clan has accumulated 5 black stars, 1 point will be deducted from their results. Furthermore, they will be asked to change their clan contact. After that, 1 more point will be deducted for every offense.

If a clan continuous to break the game creation rules, more severe action may be taken.

A clan can redeem itself and get black stars taken off their record. A clan that has received 1 or more black stars will lose 1 star for every 3 rounds in a row without an offense.

Clans leaving CL6

If a clan leaves CL6 for whatever reason, the following rules apply.

  • Qualifying Phase:

The spot the clan would occupy according to the F400 Ranking will be cancelled.

Example: If we have qualifying groups of 6 clans and those clans are ranked as follows in the F400:

Clan A: 2
Clan B: 9
Clan C: 14
Clan D: 21
Clan E: 27
Clan F: 35

Suppose Clan D leaves CL6. Then the clans ranked 1 & 2 after the qualifying round will go to the Premier Division. The clan ranked 3rd will go to the Second Division and the clans ranked 4 & 5 will go to the Third Division.

  • Division Phase:

If a clan leaves CL6 during the Division Phase, all results involving this clan will be annulled.

Comments

  • If you feel that a clan or a player has broken a rule, please report this to the TOs. If a game creation rule was broken, you can also report it to the Division Director.
  • If there is a problem with a Division Director, please contact the TOs.
  • Lindax, the Clan Tournament Director, is ultimately responsible for running the CL6. If you disagree with a ruling by anybody else in this tournament, please contact Lindax. If you disagree with a ruling by Lindax, please contact Leehar, the Clan Department Head.
  • By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.

Disclaimer

  • The format and the rules are subject to change if deemed appropriate by the CD Team.
[/spoiler]
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Division Directors
[spoiler=division directors]The Division Directors are volunteers who are there to assist the clans and the TOs to make sure that the game creation process goes as smooth as possible. During the Qualifying Phase they will be assigned a couple of groups each and during the Division Phase they will be assigned a division each.

Their tasks will be:

  • Remind clan contacts to create, post and fill the games.
  • Cancel games when they break the game creation rules.
  • Ask the clan contacts to create new games when necessary.
  • Create games and invite players if a clan doesn’t do that on time.
  • Register the maps and players used by the clans for each round.
  • Report to the TOs when game creation rules are broken or other problems occur.
  • Post in the appropriate thread when each round is ongoing and everything is ok.
As said above, the Division Directors are volunteers. The ultimate responsibility for following the rules and get each round underway in a correct and timely manner is on the clans.

We will need at least 3 Division Directors. I have done it myself in CL5, and it requires quite a bit of time and dedication at the beginning of every round. If you would like to help out and become a Division Director, please contact me.[/spoiler]
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Lx
User avatar
Lindax
Tournament Director
Tournament Director
Posts: 11207
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

CL6 Clans Signed-Up [36]

Post by Lindax »

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Clans Signed-Up

ACE
RGX
HH
FOED
LHDD
RET
MM
VVV
LEG
GR
PHX
TOFU
TNC
ATL
FAD
AQOH
SOH
TSM
OSA
IA
LOTZ
FALL
RA
MYTH
FISO
GON
ID
BPB (DQ)
AOK
VDLL
MB
KORT
LOW
AFOS
KNT
G1
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[spoiler=clans - contacts - players]Agents of the Chaotic Empire [ACE]

1st Contact: angola
2nd Contact: jj3044

Preliminary list of players:

kjg21
IanG7
mkcummins
dowian2
hyposquasher
Leehar
PaRKoN
Jippd
TaelS
pconnolly365

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The Royal Galaxy [RGX]

1st contact: Prince_Tottenham
2nd contact: j1mathman

Preliminary list of players:

Worldconquer
King Phillip
ianphull
Tenacious D
Runeldo
TheRookThief
Pilager
jeremscarem
Kostvo
Grendel18447

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The Headless Horsemen [HH]

1st Contact: Keefie
2nd Contact: Johnny Dickshot

Preliminary list of players:

Keefie
Johnny Dickshot
keef12
Toads
Awesome A
Snuden
Badmunkay
Jurasu
calculatedCHA0S
allinpoker1980

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The Fraternal Order of Exceptional Drinkers [FOED]

1st Contact: uckuki
2nd Contact: OutSIder

Preliminary list of players:

RobbieDub
Avi8or
Pander88uk
dschulman
timogl
woodsy2115
nicarus
MNDuke
AlbroShlo
ddgrimes

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Les Hussards du Dragon [LHDD]

1st Contact: Mishalex
2nd Contact: Momo33

Preliminary list of players:

Quiksilver
Betiko
Djelebert
Samdemars
Lancelot du Lac
General Tao
BENCLUB
Mad777
Donelladan
Sempaispellcheck

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Retribution [RET]

1st Contact: therealdeal_37
2nd Contact: conde180711

Preliminary list of players:

Anthrax821
Aussie02
chakon
King Engineer
currahee68
conde180711
conrwronski
daniely
kantsi
ltrain

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Memento Mori [MM]

1st Contact: drpall
2nd Contact: TheMissionary

Preliminary list of players:

loutil
BIgBallinStalin
Nola_Lifer
Blitzkrieg Frank
Liveoak
Tennisie
Lockup
Lord Arioch
william tennant
SpazzAttack

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Venimus, Vidimus, Vicimus [VVV]

1st Contact: mcshanester29
2nd Contact: GioDuce

Preliminary list of players:

gioduce
ultraman
c c
mint-murray
yadayada
EASTOFEDEN
dgz345
soldierm
pricejam2
mcshanester29

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++The Legion++ [LEG]

1st Contact: codierose
2nd Contact: chemefreak

Preliminary list of players:

chemefreak
codierose
Great-Ollie
*Pixar*
lynch5762
scottp
culs de sac
tammy delee
ubcman64
gordito

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Grim Reapers [GR]

1st Contact: kmhebert
2nd Contact: akabob2

Preliminary list of players:

xman5151
DarkAges
misher
adam666
Tiller
unionman
alaskanassassin
drunkmunky
Djfireside
Mande1992

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PHOENIX [PHX]

1st contact: pearljamrox2
2nd contact : HOWITZERHAL

Preliminary list of players:

aaronvollrath
WPBRJ
Bigroo4601
pearljamrox2
hambone
hotfire
aspalm
CAPK81
Tin Trumpet
smasher_123

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The Odd Fellows Union [TOFU]

1st Contact: Dualta
2nd Contact: Denise

Preliminary list of players:

Dako
Chariot of Fire
Doc_Brown
casper
jackal31
keyborn
jabajabba
timmy1
Armandolas
Kexor

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The New Crusade [TNC]

1st Contact: Epitaph1
2nd Contact: MoB Deadly

Preliminary list of players:

BlackKnight_6
cooldeals
dana1971
TheJonah
jonofperu
ironmanbravo
ckyrias
joshzam
Ragian
Epitaph1

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Atlantis [ATL]

1st Contact: shoop76
2nd Contact: genoke

Preliminary list of players:

genoke
bogangod
crash_22
draq
ndrs
alstergren
morleyjoe
babagonosh
b00060
shoop76

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Fire and Dice [FAD]

1st Contact: razorvich
2nd Contact: Wile E Coyote

Preliminary list of players:

Barum Boy
bergy1
dorsettrob
Enormastitz
far2ezee
Gabriel13
Guderian09
Razorvich
TODRICH
Wile E Coyote

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A Question of Honour [AQOH]

1st Contact: treslie
2nd Contact: kuma32478

Preliminary list of players:

Steve the Mighty
thelord
danervinsucks
theheadholes
Spanishclaret
irllordy
kgbpizza
Bluu
Caronylkluster
Greenbaize

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Spelunkers of Hell [SOH]

1st Contact: dt03457
2nd Contact: umbrellaman

Preliminary list of players:

Aglenist
Awoodness
Bellman1010
BruceJuice
Cellar
Clean Up Crew
dt03457
Earlandir
Evertonian
Evildoer
Flang
Generalahole
Hjaboa
Jakewesthoff
Loose Canon
Meez2.0
nhrockski
PrincipalFoe
Suzieq51
torres44cm
umbrellaman
wyld chyld
Zecoe

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The Spanking Monkeys (TSM)

1st Contact: friendly1
2nd Contact: Skillfull

Preliminary list of players:

Friendly1
Skillfull
Nate the great
Codeblue1018
Junior Bee
Firstholliday
Risktycoon
Osujacket
LaughingCavalier
Blind Date
dustin800
luckywar
Vuk Samotnjak
Sam02
Ender_w99

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One Step Ahead [OSA]

1st Contact: Nicky15
2nd Contact: willedtowin1

Preliminary list of players:

Auger13
Nicky15
geko
killboy108
lilice
willedtowin1
Tiberius Maximus
Sir Conqueror
TX AG 90
ry2480

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Immortal Assassins [IA]

1st Contact: Agent 86
2nd Contact: lokisgal

Preliminary list of players:

BRADDY
cutebastard71
TheProwler
lokisgal
JustCallMeStupid
JBoy
Redfelt
PROFITS
jimboy
Colonel Krink

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Legends of the Zone [LOTZ]

1st Contact: scaryteded
2nd Contact: rjhankey

Preliminary list of players:

rjhankey
Gumby1
Leverpuller
Robert E Lee772
Yellow Peril
Nath77440
Gabba hey
Jimmy V
Faro
Allinslim

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The Fallen [FALL]

1st Contact: IcePack
2nd Contact: tbayjosh

Preliminary list of players:

aad0906
tbayjosh
IcePack
rousseau72
Odeuminus
sparkyball
farm
nolefan5311
rcfritz
redspyder

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Risk Attackers [RA]

1st Contact: VioIet
2nd Contact: stotzi

Preliminary list of players:

Janomike
sarrt
Scipio79
p*funk!
tamaynet
saberty
mackadoo
danhulbert
asbks
MD212

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Mythology [MYTH]

1st Contact: woopintroysbutt
2nd Contact: deBlakstan

Preliminary list of players:

Frito Bandito
Frox333
Orange-Idaho-Dog
orangenitrox
Kragomac
ESQuire
MGSteve
Count Belisle
jasholz
ben.cleuch

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FISO [FISO]

1st Contact: Vid_FISO
2nd Contact: kizkiz

Preliminary list of players:

Vid_FISO
kizkiz
The Pom
dan the general
lapdog
puppydog85
updalions
crispybits
wi1bert
mangoosian

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Gladiators of Noxious [GON]

1st Contact: Bantam
2nd Contact: legionnare

Preliminary list of players:

Akamiro
archer3base
Cump Sherman
dwenell
Frank Martel
Ragot25
SiriusCowKing
TheCrown
TuffyLess
WOLFZ71
archieball
Bantam
charm
DougieGee
johnnyairball
jwiedlin
Killuminati19
King Edward 3rd
legionnare
mookiemcgee
mtamburini
o Mandelbrot o
Odug
stngonthdock

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The Imperial dragoons [ID]

1st Contact: hiitsmestevie1
2nd Contact: phatscotty

Preliminary list of players:

I_AM_BOGEY
Gamefreakguy
perchorin
ishihara
Erland
hwhrhett
lisbon101
Twopoint
Namliam
InnyaFacce

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The Bullet-Proof Bandits [BPB]

1st Contact: Fruitcake
2nd Contact: Nagerous

Preliminary list of players:

Vandal88
Anarkistsdream
thegreekdog
I_Refuse
Pope Joan
jbrettlip
Owenshooter
jrbedwell
dexterdexter
squishyg

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Army of Kings [AOK]

1st Contact: AslantheKing
2nd Contact: Madstuthe1st

Preliminary list of players:

a6mzero
Aleksandr
anarchyouare
AslanTheKing
bigwavedave
C.J
contreras.ale
Cybrylla
darwin18
dayman!
Dillybarr
east
Feudal.Warrior
gcwca_4_life
General Tazz
GI O
HaireWolf1
igotaished
kalishnikov
ke_rassa
Madstuthe1st
SAS1982
Schredder22
smithallan
timek_2008
Vaderboy98
Vexorg

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Veroveraars der Lage Landen [VDLL]

1st Contact: JBlombier
2nd Contact: joehsnipe

Preliminary list op players:

Koganosi
Frederik Hendrik
hushovd
PaulusH
zimmah
Copernicus
69Chevy
downunder Inc
joop98
Silvertop

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Magnificent Bastards [MB]

1st Contact: uk massive
2nd Contact: Barney Rubble

Preliminary list op players:

Alamo Jake
Larry46
Wizard2010
xiakka
donneynewnan
MONGOLHORDE
top banana
cmbdiesel
Anglo Brown
J-Bone

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Knights of the Round Table [KORT]

1st Contact: Teegee
2nd Contact: Bruceswar

Preliminary list op players:

All Black Rugby
Astoriana
davekettering
hmsps
JackMaxim
Mageplunka69
Moonchild
pascalleke
random21
Shannon Apple

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Legends Of War [LOW]

1st Contact: Crazyirishman
2nd Contact: chard

Preliminary list op players:

-Maxiumus-
bamage
bfunny27
Clanlord Carl
keeperofsouls
LEQUEEN
PureTrauma
reptile
vexx
WidowMakers

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A Fistful of Sixes [AFOS]

1st Contact: lanyards
2nd Contact: gorehound

Preliminary list op players:

bahrain
BuJaber
Butters1919
DaveS_WI
Eldritch
gannable
gorehound
IronWood
JDSizzleslice
King Tet
lanyards
MeanestBossEver
merida
Most_Wanted
Njatos
Paddy The Cat
Paul Tabinor
Saint21
watsy
Xayton

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The Knights Templar [KNT]

1st Contact: DaveH
2nd Contact: generalmighty

Preliminary list of players:

andypl0nd0n
BarkingAjax
bdb
Bullet Justice
DaveH
generalmighty
MarktheMenace
mjc7890
Rockiesman
Sotan

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Generation 1 [G1]

1st Contact: Gilligan
2nd Contact: redbaron

Preliminary list of players:

Gilligan
Peter Gibbons
Lufsen75
P4Ssoa
RedBaron0
TheKidsTrumpet
Kinnison
ZionT
SuperWang
freyme[/spoiler]
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[spoiler=mailing list contacts]angola
jj3044
Prince_Tottenham
j1mathman
Keefie
Johnny Dickshot
uckuki
OutSIder
Mishalex
Momo33
therealdeal_37
conde180711
drpall
TheMissionary
mcshanester29
GioDuce
codierose
chemefreak
kmhebert
akabob2
pearljamrox2
HOWITZERHAL
Dualta
Denise
Epitaph1
MoB Deadly
shoop76
genoke
razorvich
Wile E Coyote
treslie
kuma32478
dt03457
umbrellaman
friendly1
Skillfull
benga
Auger13
Agent 86
lokisgal
scaryteded
rjhankey
IcePack
tbayjosh
VioIet
stotzi
woopintroysbutt
deBlakstan
Vid_FISO
kizkiz
Bantam
legionnare
hiitsmestevie1
phatscotty
Fruitcake
Nagerous
AslantheKing
Madstuthe1st
JBlombier
joehsnipe
Barney Rubble
uk massive
Teegee
Bruceswar
Crazyirishman
chard
lanyards
gorehound
DaveH
generalmighty
Gilligan
redbaron[/spoiler]
----
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CL6 Seeding & Draw

Post by Lindax »

....
Seeding and Draw for Qualifying Phase

[spoiler=F400 Ranking April 15 - by Icepack]Clans in Red have entered CL6

1 ACE 1384
2 TOFU 1380
3 KORT 1359

4 PACK 1294
5 TSM 1291
6 IA 1268
7 LOW 1210
8 OSA 1164
9 FALL 1154
10 ATL 1153
11 AFOS 1151
12 RET 1130

13 MD 1119
14 RA 1090
15 PIG 1071
16 G1 1070
17 ID 1060

17 OTP 1060
19 FOED 1058
20 LEG 1049
21 LHDD1048
22 TNC 1047
23 MM 1011
24 MYTH 991

25 ATN 980
26 HH 972
27 AQOH 942
28 GON 940
29 GR 936
30 FISO 857
31 SOH 851
32 VDLL 849

33 UM8 733
34 KNT 716
35 DBC 708
36 VVV 693
37 LOTZ 679
38 MB 673
39 AOK 567

40 HDN 565

Unranked

BPB
RGX
PHNX
FAD
[/spoiler]
[spoiler=Pots based on ranking - by Keefie]POT 1

ACE
TOFU
KORT
TSM
IA
LOW

POT 2

OSA
FALL
ATL
AFOS
RET
RA

POT 3

G1
ID
FOED
LEG
LHDD
TNC

POT 4

MM
MYTH
HH
AQOH
GON
GR

POT 5

FISO
SOH
VDLL
KNT
VVV
LOTZ

POT 6

MB
AOK
BPB
RGX
PHNX
FAD[/spoiler]
[spoiler=randomized pots - by Lindax]There were 6 items in your list. Here they are in random order:

1. IA
2. KORT
3. LOW
4. ACE
5. TSM
6. TOFU

Timestamp: 2014-04-16 14:46:23 UTC

----

There were 6 items in your list. Here they are in random order:

1. FALL
2. OSA
3. RA
4. RET
5. AFOS
6. ATL

Timestamp: 2014-04-16 14:47:08 UTC

----

There were 6 items in your list. Here they are in random order:

1. LHDD
2. LEG
3. FOED
4. ID
5. G1
6. TNC

Timestamp: 2014-04-16 14:47:36 UTC

----

There were 6 items in your list. Here they are in random order:

1. AQOH
2. HH
3. GR
4. MYTH
5. MM
6. GON

Timestamp: 2014-04-16 14:48:03 UTC

----

There were 6 items in your list. Here they are in random order:

1. VVV
2. FISO
3. VDLL
4. KNT
5. SOH
6. LOTZ

Timestamp: 2014-04-16 14:48:30 UTC

----

There were 6 items in your list. Here they are in random order:

1. BPB
2. PHNX
3. FAD
4. AOK
5. MB
6. RGX

Timestamp: 2014-04-16 14:49:08 UTC[/spoiler]

Qualifying Groups:

GROUP 1

1. IA
1. FALL
1. LHDD
1. AQOH
1. VVV
1. BPB (DQ)

----

GROUP 2

2. KORT
2. OSA
2. LEG
2. HH
2. FISO
2. PHNX

----

GROUP 3

3. LOW
3. RA
3. FOED
3. GR
3. VDLL
3. FAD

----

GROUP 4

4. ACE
4. RET
4. ID
4. MYTH
4. KNT
4. AOK

----

GROUP 5

5. TSM
5. AFOS
5. G1
5. MM
5. SOH
5. MB (DQ)

----

GROUP 6

6. TOFU
6. ATL
6. TNC
6. GON
6. LOTZ
6. RGX

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CL6 Main Thread - Qualifying Phase [Schedules]

Post by Lindax »

....
Schedule

Q Round 1: May 4
Q Round 2: May 18
Q Round 3: June 1
Q Round 4: June 15
Q Round 5: June 29

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Re: CL6 Main Thread - Qualifying Groups on post 3

Post by Lindax »

reserved 2
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Re: CL6 Main Thread - Qualifying Groups on post 3

Post by benga »

kort again, guess we can't move forward before we send them to league 2
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Re: CL6 Main Thread - Qualifying Groups on post 3

Post by IcePack »

benga wrote:kort again, guess we can't move forward before we send them to league 2


You guys should be experts vs KORT by now!
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Ishihara »

looks like pot 5 gets the "Group of Death" moniker with the lowest total F400 ranking of all teams... looks like fun!
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by hyposquasher »

In the relegation section under the first spoiler it says this:
After CL7 is finished, the bottom 4 clans of the Premier Division relegate to the Second Divisions. Clans 9 and 12 go to one Second Division and clans 10 & 11 go to the other Second Division (again randomly).


That implies that promotion/relegation doesn't start until between CL7 and CL8. Should that read "After CL6..."? After the qualifying round of CL6 clans will be split into a Premier division, 1st and 2nd division in the qualifying round, which seems to imply that you meant to start promotion/relegation between CL6 and CL7, not between CL7 and CL8.
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by benga »

we voted NO for NO FORTS

and now I see they are allowed??

WTF!!

also

Players can play a maximum of 3 games per round.
is this wrong?
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Bruceswar »

I agree with benga. Is that a typo?
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Mishalex »

benga wrote:we voted NO for NO FORTS

and now I see they are allowed??

WTF!!

also

Players can play a maximum of 3 games per round.
is this wrong?

I agree with Benga also... And a round, is that for away and home ? So, max 3 games per player during the away and home against the same team ?
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Lindax »

hyposquasher wrote:That implies that promotion/relegation doesn't start until between CL7 and CL8.


This is correct.

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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Lindax »

benga wrote:we voted NO for NO FORTS

and now I see they are allowed??

WTF!!

also

Players can play a maximum of 3 games per round.
is this wrong?


You can leave the "WTF" out.

Are you sure there was a vote on this for CL6? Wasn't that for Ccup5 or something?

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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Lindax »

A real quick question as not sure if it has come up before....
Although possibly your requirement to list 10 members points to what I believe you intended.

Limits:
Players can play a maximum of 3 games per round.
Clans need to use a minimum of 10 different players per round.

Each Home set is 2 x Dubs, 3 x Trips, 3 x Quads - equates 25 playing slots.
But in the draw each "round" is described as 8 x Home, 8 x Away - so that's 50 playing slots - which theoretically means you need at least 17 players to ensure you don't violate the max 3 games per player rule.


To clarify this: The "players limits" are per set of 8 (home and away). One round is really 2 rounds (2 sets). My mistake for using the word "round" loosely.... Sorry.

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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Bruceswar »

Lindax wrote:
benga wrote:we voted NO for NO FORTS

and now I see they are allowed??

WTF!!

also

Players can play a maximum of 3 games per round.
is this wrong?


You can leave the "WTF" out.

Are you sure there was a vote on this for CL6? Wasn't that for Ccup5 or something?


And to be 100% correct you are right... But that also means that people do not want to have no fort games. Why not make it optional since it is already there where both clans have to agree on it and if not then it is not used. Just a thought.

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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Lindax »

Bruceswar wrote:
Lindax wrote:
benga wrote:we voted NO for NO FORTS

and now I see they are allowed??

WTF!!

also

Players can play a maximum of 3 games per round.
is this wrong?


You can leave the "WTF" out.

Are you sure there was a vote on this for CL6? Wasn't that for Ccup5 or something?


And to be 100% correct you are right... But that also means that people do not want to have no fort games. Why not make it optional since it is already there where both clans have to agree on it and if not then it is not used. Just a thought.

Lx


I'll look into it. What I do know that that was a vote against changes at this point.

Why do people not read the OP before signing up? :mrgreen:

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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Keefie »

Lindax wrote:
A real quick question as not sure if it has come up before....
Although possibly your requirement to list 10 members points to what I believe you intended.

Limits:
Players can play a maximum of 3 games per round.
Clans need to use a minimum of 10 different players per round.

Each Home set is 2 x Dubs, 3 x Trips, 3 x Quads - equates 25 playing slots.
But in the draw each "round" is described as 8 x Home, 8 x Away - so that's 50 playing slots - which theoretically means you need at least 17 players to ensure you don't violate the max 3 games per player rule.


To clarify this: The "players limits" are per set of 25 (home and away). One round is really 2 rounds (2 sets). My mistake for using the word "round" loosely.... Sorry.

Lx


Just to clarify this one.

Each round consists of a Home set of 8 and an Away set of 8.

In each set you must use a minimum of 10 players but each player can only play in a maximum of 3 games.

So taking HH as an example. In the first weeks games we are playing Phoenix. For HH's home set I must use 10 players minimum and each player can play in a maximum of 3 games. The same rule then applies to HH's away set.

I hope that helps.
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Mishalex »

Keefie wrote:
Lindax wrote:
A real quick question as not sure if it has come up before....
Although possibly your requirement to list 10 members points to what I believe you intended.

Limits:
Players can play a maximum of 3 games per round.
Clans need to use a minimum of 10 different players per round.

Each Home set is 2 x Dubs, 3 x Trips, 3 x Quads - equates 25 playing slots.
But in the draw each "round" is described as 8 x Home, 8 x Away - so that's 50 playing slots - which theoretically means you need at least 17 players to ensure you don't violate the max 3 games per player rule.


To clarify this: The "players limits" are per set of 25 (home and away). One round is really 2 rounds (2 sets). My mistake for using the word "round" loosely.... Sorry.

Lx


Just to clarify this one.

Each round consists of a Home set of 8 and an Away set of 8.

In each set you must use a minimum of 10 players but each player can only play in a maximum of 3 games.

So taking HH as an example. In the first weeks games we are playing Phoenix. For HH's home set I must use 10 players minimum and each player can play in a maximum of 3 games. The same rule then applies to HH's away set.

I hope that helps.

Thanks a lot Keefie ! =D> And Lindax too :)
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by hyposquasher »

Lindax wrote:
hyposquasher wrote:That implies that promotion/relegation doesn't start until between CL7 and CL8.


This is correct.

Lx


Thanks, Lx.

Just to make sure I understand, then, and I'm sorry if I'm being redundant. In CL6 the qualifying rounds will determine a Premier division and two other divisions. When CL7 starts the Premier division (and two other divisions) will stay the same? Then promotion/relegation will happen in between CL7 and CL8?
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Lindax »

hyposquasher wrote:
Lindax wrote:
hyposquasher wrote:That implies that promotion/relegation doesn't start until between CL7 and CL8.


This is correct.

Lx


Thanks, Lx.

Just to make sure I understand, then, and I'm sorry if I'm being redundant. In CL6 the qualifying rounds will determine a Premier division and two other divisions. When CL7 starts the Premier division (and two other divisions) will stay the same? Then promotion/relegation will happen in between CL7 and CL8?


Technically you're correct. What the divisions will look like exactly for CL7 depends on which clans sign up for it though....

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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Vid_FISO »

All well and good locking every thread in sight, but situations change, where would you like personnel changes made?
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by Keefie »

Vid_FISO wrote:All well and good locking every thread in sight, but situations change, where would you like personnel changes made?


We really could do without the negativity mate.

Lx and I have worked our butts off this week to get loads you have seen and even more you haven't completed. The group threads will be open soon, when Lindax is happy with them.
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by hyposquasher »

Lindax wrote:
hyposquasher wrote:
Lindax wrote:
hyposquasher wrote:That implies that promotion/relegation doesn't start until between CL7 and CL8.


This is correct.

Lx


Thanks, Lx.

Just to make sure I understand, then, and I'm sorry if I'm being redundant. In CL6 the qualifying rounds will determine a Premier division and two other divisions. When CL7 starts the Premier division (and two other divisions) will stay the same? Then promotion/relegation will happen in between CL7 and CL8?


Technically you're correct. What the divisions will look like exactly for CL7 depends on which clans sign up for it though....

Lx


Understood. Got it, and thank you to you and Keefie for all of the hard work :)
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Re: [CL6] Main Thread - Qualifying Phase (Starting May 4)

Post by lynch5762 »

Keefie wrote:
Vid_FISO wrote:All well and good locking every thread in sight, but situations change, where would you like personnel changes made?


We really could do without the negativity mate.

Lx and I have worked our butts off this week to get loads you have seen and even more you haven't completed. The group threads will be open soon, when Lindax is happy with them.


Well.... tell ole Lindy to get off his Arse and stop worrying about new recipes for that tuna eluding his spear! :twisted:

Kidding of course and thanks to all for their hard work! game on in T minus ___8___ days :D
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