Riskopoly (Board Game) [Abandoned]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
- Kinetic1
- Posts: 44
- Joined: Mon Jun 25, 2007 2:42 pm
- Location: "Sometimes, common sense is the only weapon that's needed against a stronger opponent."
Keredrex wrote:
Also.. What About an Advance to board walk Card as a territory in the middle of the board? could add an interesting strategy to the game.... it could border the corners or something..... Also what do you think about
using the House & Hotel Pieces to symbolize (Or Break Up a territory ... And You could use the tokens as well ( shoe, Car, Horse, IRON, Battleship, THimble, Etc. Etc. Etc......)
Just my .02... if blue is worth the most with only a few territories then it HAS to have the most borders or direct/indirect paths to attack it.
Get rid of the -1 idea.. add in the Advance to go card as another territory some where connected to a rr. that way Go is always just two territories away from all RR and thusly Boardwalk is alway open to attack
I am equating Blue to Europe in classic risk, open all around yet worth the fight.
I look forward to playing this for real on the table!
Since Monopoly( I own 35 of them) and Risk ( I own 8 versions) I LOVE THIS IDEA!!!!
cairnswk wrote:Can we see a latest version on this page please?
sorry... all the usual excuses (trips, jobs, girlfriends, etc., etc.). I've got a little free time tonight and tomorrow. I need to go over the map with the new xml capabilities in mind (starting the tax space with neutral player, etc.) and see how that effects things.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Kinetic1 wrote:i still dont understand the War Tax space, why would anyone want that?
where in ANY RISK game have you had penalty for having a tert?????????
maby becasue it makes gameplay diffirent.
Maby becasue in monopoly you get a penalty for that space so y not apply it to this board?
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- cena-rules
- Posts: 9740
- Joined: Sat Apr 28, 2007 2:27 am
- Gender: Male
- Location: Chat
-
Lokireborn
- Posts: 11
- Joined: Fri Mar 30, 2007 8:01 pm
EvilOtto wrote:sorry... all the usual excuses (trips, jobs, girlfriends, etc., etc.). .
GirlfriendS?
But seriously, I think this map is close... let's get the discussion rolling again so it will get the attention it deserves.
Oh, and I like the idea of not being able to get out of jail - kinda like Alcatraz on the SF map.
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
- Gender: Male
- Location: Ottawa
- Contact:
Night Strike wrote:If the jail stays a one-way ticket, then the adjoining territories should probably connect with something to make the map playable instead of a dead-end.
Hmm... it could be two squares, one "Just Visiting" around the outside which you could pass through normally, and one "In Jail" square that was attack in only.
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
- Gender: Male
- Location: Ottawa
- Contact:
the no one would go for or ever stay in Jail.... You need to make it strategically Viable for any real purpose... Remember Alcatraz Gives you a +1 per Continent Owned... Jail would need to be a Dead end ... but give a bonus or make it a one way to Boardwalk making the more valuable territory a hard one to defend.... Or make Jail, Go, Free parking and advance to jail a bonus worthy continent
Resurrect Riskopoly?
I guess this died out? Won't someone resurrect it? I loved the map and features.
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am
- yamahafazer
- Posts: 211
- Joined: Fri Aug 24, 2007 9:56 am




