San Francisco [Quenched]
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dominationnation
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dominationnation
- Posts: 4234
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Coleman wrote:Stoney229 wrote:my firefox extension seems to indicate that alcatraz can attack out as normal.
That's just showing you that everyone can attack it. The script doesn't really understand one way borders.
If you read the bit that says "Map Inspect" then it tells you which borders are "defend only" and "attack only"...
C.
PS Johloh - what's that bit in the middle of the map? (I don't know SF geography at all)

Highest score : 2297
do you mean the middle bit that isnt a territory?
thats a hill called twin peaks...
http://en.wikipedia.org/wiki/Twin_Peaks,_San_Francisco,_California
thats a hill called twin peaks...
http://en.wikipedia.org/wiki/Twin_Peaks,_San_Francisco,_California
my new site - http://www.spritestitch.com/ - A video game craft weblog...
love the map, but i was pickled when all my territories but alcatraz were taken. i kept deploying armies while the remaining two players fought each other. when one of them died, the other wiped me out in one turn. this was pointless and annoying because i might as well have been dead. is there some way to make it so that an enemy must take alcatraz before the last territory when attempting to kill someone off?
nope.is there some way to make it so that an enemy must take alcatraz before the last territory when attempting to kill someone off?
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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WidowMakers
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- Location: Detroit, MI
Re:
hulmey wrote:good idea but in practise not good at all...Should have been thought of before map was launched.
For example if this happens during RT is the player just meant to sit there pointlessly??
Is it possible to make Alcatraz -4 each turn, and if a player has 4 or less it becomes neutral?
Re: San Francisco [Quenched]
VestedPower wrote:Mr Benn,
Hats off to whomever created or supplied the San Francisco map. I'm brand new to the site, just learning, and was pleasantly surprised to find this map. If you know who did it, please send along my congrats, I'm from the Bay.
Good day,
VestedPower

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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jleonnn
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- Location: The Communist Republic of Aoria
Re: San Francisco [Quenched]
This is the first map on CC based on a satelite image... :0 good job!
Re: San Francisco [Quenched]
a minor nitpick: McLaren Park on the map but Mclaren Park in the xml and game logs.
ian.
ian.
- natty dread
- Posts: 12877
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- Location: just plain fucked
Re: San Francisco [Quenched]
Can a losing condition be added to this map, so that if you only hold Alcatraz you're out of the game?

Re:
WidowMakers wrote:That is all part of being stuck on the Island. Don't do Bad things and you won't go to prison.hulmey wrote:good idea but in practise not good at all...Should have been thought of before map was launched.
For example if this happens during RT is the player just meant to sit there pointlessly??
To all the people who complain about Alcatraz, I think Widowmakers said it best!
Still one of the most attractive maps CC has to offer in my humble opinion.

Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
- natty dread
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Re: San Francisco [Quenched]
See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.

Re: San Francisco [Quenched]
natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- natty dread
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Re: San Francisco [Quenched]
MrBenn wrote:natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....
Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...

Re: San Francisco [Quenched]
natty_dread wrote:MrBenn wrote:natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....
Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...
Also, this isn't any different from being stuck in certain of the influence terts on the Iraq map.

Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls


