Re: Rail S America [21.11.13] BETA READY

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thenobodies80
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Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

Post by thenobodies80 »

cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>
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Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

Post by cairnswk »

thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>

thanks for a lot of pushing and shoving about a year ago... :lol: :lol: :lol:
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Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

Post by Gilligan »

thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>


+1 look forward to the XML here.
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Re: Re: Rail S America [23.9.13] V33S & 888s (p17) - GFX?

Post by cairnswk »

Gilligan wrote:
thenobodies80 wrote:cairnswk, this is absolutely one of your best looking map. It looks simply amazing, really a great job! =D>


+1 look forward to the XML here.


might be a couple of weeks away Gill, i have RL priorities for uni just now.
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Re: Rail S America [24.10.13] V33S & 88s

Post by cairnswk »

Version 33. Small and Large and 88s

Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V33L.jpg~original[/bigimg]

Small Neutral
Image

88s and 888s
Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V33S_888s.jpg~original[/bigimg]


Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V33L_888s.jpg~original[/bigimg]
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07aRailSA.xml
(54.02 KiB) Downloaded 1162 times
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Re: Rail S America [24.10.13] Final images P17

Post by Gilligan »

Oh no not another XML!!! :D
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Re: Rail S America [24.10.13] Final images P17

Post by cairnswk »

Gilligan wrote:Oh no not another XML!!! :D

You wanted to be XMLer in blue :lol:
I'll put it up another day, since you're already loaded. ;)
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Re: Rail S America [24.10.13] Final images P17

Post by Gilligan »

cairnswk wrote:
Gilligan wrote:Oh no not another XML!!! :D

You wanted to be XMLer in blue :lol:
I'll put it up another day, since you're already loaded. ;)


I'm doing more in the past few weeks than I did for months before that.... :| :-s
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Re: Rail S America [24.10.13] V33S & 88s

Post by cairnswk »

Version 33. Small and Large and 88s & XML

Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V33L.jpg~original[/bigimg]

Small Neutral
Image

88s and 888s
Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V33S_888s.jpg~original[/bigimg]


Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V33L_888s.jpg~original[/bigimg]
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07aRailSA.xml
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

Wondering when this might move to betta to be tested?

O wait, it is hasn't been xml checked yet....Gilligan, where are you :mrgreen:
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

Sorry cairns, didn't want to overload the beta testing group and I had yet another exam yesterday. :(

Anyway, get these fixes up and it'll go on the beta site!

Bolivian - missing UYU V (image also needs to be adjusted to say 5 stations to hold)
Belem Line is missing FOR B (image adjust to say 7 stations to hold)
Cordoba Line missing UYU T (image update too)
C. American missing MGA H

MAO J is misspelled MAN J
PNZ R should not border REC R

If you can make the non-connection between MGA H and TGU H clearer on the small map, I think it would be good. :)

is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.

Get these few fixes up and we are gogogo! :)
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...

Thanks Gilligan for examing this.

Will this be suffice?

Code: Select all

<minreinforcement>1</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>29</upper>
      <divisor>7</divisor>
   </reinforcement>
</reinforcements>
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

cairnswk wrote:
Gilligan wrote:....
is there going to be a max on positions? in a 2 player game you drop 88/3 = 29 regions = 9 deploy, a bit high for a first turn imo.
...

Thanks Gilligan for examing this.

Will this be suffice?

Code: Select all

<minreinforcement>1</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>29</upper>
      <divisor>7</divisor>
   </reinforcement>
</reinforcements>


On the second turn you'd have a good chance of getting 10 drop (30 regions).

Maybe just do 1 army for 5 territs? That's 5 on the first turn.
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

Gilligan wrote:...

Code: Select all

<minreinforcement>1</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>5</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>



This then?
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

Code: Select all

<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>


This gives min 3.

2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies

do you think that is okay? your deploy would go up to 4 when you hit 20 regions.

for reference...if we do 1 for each 4,


Code: Select all

<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>4</divisor>
   </reinforcement>
</reinforcements>


2p = 7 armies
3p = 7 armies
4p = 5 armies
5p = 4 armies
6p+ = 3 armies

your deploy would go up to 4 when you hit 16 regions.
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

Gilligan wrote:

Code: Select all

<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>


This gives min 3.

2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies

do you think that is okay? your deploy would go up to 4 when you hit 20 regions.



I like this one.
6 armies for 30
7 armies for 35
etc.
Attachments
08aRailSA.xml
(54.24 KiB) Downloaded 1220 times
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

cairnswk wrote:
Gilligan wrote:

Code: Select all

<minreinforcement>3</minreinforcement>
<reinforcements>
   <reinforcement>
      <lower>1</lower>
      <upper>114</upper>
      <divisor>5</divisor>
   </reinforcement>
</reinforcements>


This gives min 3.

2p = 5 armies
3p = 5 armies
4p = 4 armies
5+ = 3 armies

do you think that is okay? your deploy would go up to 4 when you hit 20 regions.



I like this one.
6 armies for 30
7 armies for 35
etc.


alright, let's try that to start. it might be a tad slow in the beginning, but we can amend in the beta phase if we need to speed it up a little. especially in 12p games, where you need 13 regions on top of your starting 7 to go up in deploy (not including bonuses)
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

OK V34 adjusted from the requirements above :)

Small
Image
Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V34L.png~original[/bigimg]

88s Small
Image
88s Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V34L_88s.jpg~original[/bigimg]

and XML attached below.
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08aRailSA.xml
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Last edited by cairnswk on Thu Dec 05, 2013 5:45 pm, edited 1 time in total.
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

make sure you put one army for every 5 territories on the map somewhere!

also, you got all of the fixes in the xml but this:

Belem Line is missing FOR B

then we can go beta!
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!

also, you got all of the fixes in the xml but this:

Belem Line is missing FOR B

then we can go beta!


Done above, but not in the 88s. :)
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

cairnswk wrote:
Gilligan wrote:make sure you put one army for every 5 territories on the map somewhere!

also, you got all of the fixes in the xml but this:

Belem Line is missing FOR B

then we can go beta!


Done above, but not in the 88s. :)


where? :shock:
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

cairnswk wrote:OK V34 adjusted from the requirements above :)

Small
Image
Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/Rail%20S%20America/_rail_samerica_V34L.png~original[/bigimg]

and XML attached below.


Here...F5 and Shift
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

i meant where on the map. I refreshed the image and still don't see it
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Re: Rail S America [21.11.13] BETA READY

Post by cairnswk »

Gilligan wrote:i meant where on the map. I refreshed the image and still don't see it

i put the reinforcements in just above the Station Names...and yes, i can see the image...so it's prob you're cache needs clearing :oops:

I'll be out for short while...my selfie Xmas present - new 40" TV has just arrived and it needs assembly and testing. :D
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Re: Rail S America [21.11.13] BETA READY

Post by Gilligan »

I cleared my cache and still don't see it :?

I never understood why mapmakers don't just create a new link for updates :D

PS - watch a good movie for me ;)
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