i hope this will be a sticky
new xml
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xml that are done (so that u can use in your xml):
[i have put a description by everything that is not easy to see what it is when you clicked the link]
Starting Neutral Territories
xml:
Ranged Attacks
xml:
Final Objective
xml:
Territorial Bonus
(this is for that the bonus you get is on the land itself and not that you could use it everywhere)
Decay Territories
(use for this one a - for the number)
xml:
Simple X for Y Bonuses
xml:
Overruling continent bonus
xml: (it is not sure if the xml will be this way)
XML Modifications and Variations
xml: none yet
Non - deployable territories
xml: none yet
[i have put a description by everything that is not easy to see what it is when you clicked the link]
Starting Neutral Territories
xml:
Code: Select all
<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
<neutral>6</neutral>
</country>
Ranged Attacks
xml:
Code: Select all
<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<ranged attacks>
<ranged attack>Senegal</ranged attack>
<ranged attack>Mauritania</ranged attack>
<ranged attack>Western Sahara</ranged attack>
</ranged attacks>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
</country>
Final Objective
xml:
Code: Select all
<continent>
...
</continent>
<objective>
<name>West Coast</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
</objective>
<country>
...
</country>Territorial Bonus
(this is for that the bonus you get is on the land itself and not that you could use it everywhere)
Decay Territories
(use for this one a - for the number)
xml:
Code: Select all
<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
<bonus>2</bonus>
</country>
Simple X for Y Bonuses
xml:
Code: Select all
<continent>
...
</continent>
<collection>
<name>Power Plants</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
<bonuses>
<bonus quantity="3">1</bonus>
<bonus quantity="6">3</bonus>
<bonus quantity="9">5</bonus>
<bonus quantity="12">7</bonus>
<bonus quantity="15">10</bonus>
</bonuses>
</collection>
<country>
...
</country>Overruling continent bonus
xml: (it is not sure if the xml will be this way)
Code: Select all
<continent>
<name>Maghreb</name>
<bonus>5</bonus>
<best of>Southern Continents</best of>
<components>
<component>Algiers</component>
<component>Tunisia</component>
<component>Algeria</component>
<component>Tripoli</component>
<component>Libya</component>
<component>Egypt</component>
<component>Niger</component>
<component>Mali</component>
</components>
</continent>
<continent>
<name>Southeast Coast</name>
<bonus>2</bonus>
<best of>Southern Continents</best of>
<components>
<component>Tanzania</component>
<component>Comoros</component>
<component>Mozambique</component>
<component>Madagascar</component>
</components>
</continent>
<continent>XML Modifications and Variations
xml: none yet
lackattack wrote:Paratroopers - this is an idea I'd like to see in a map, but I think it can be done already by making a country with 1-way borders to everywhere.
Non - deployable territories
xml: none yet
lackattack wrote:Troop Limit and Non-Deployable Territories - I like these but there is an issue where you have a bunch of armies to deploy and nowhere to put them.
Last edited by Wisse on Thu May 17, 2007 8:26 am, edited 4 times in total.
here are the ones that are gonna be maybe or are more difficult than the already selected:
dinamic borders
Multiple Map Images
Variable basic army grants
Key/switch Territories
Attack only no advancement
Fortifyable but non attackable borders
Continent bonus triggers other xml stuff
Overruling continent bonus
dinamic borders
Multiple Map Images
Variable basic army grants
Key/switch Territories
Attack only no advancement
Fortifyable but non attackable borders
Continent bonus triggers other xml stuff
Overruling continent bonus
Last edited by Wisse on Thu May 17, 2007 8:27 am, edited 2 times in total.
this are the ideas that are not going to be used because of:
1) not a xml feature
2) not possible
3) to difficult
Field Marshals and Generals, Fortresses and Siege Towers
Travel Time
1. Fractional Individual Territory Bonuses 2. With Variable Conditions
Mutiple attacks
Trade Routes
Neutral Players
Overloaded Territories
Negative Opponent Bonus Territories
"Treu" Teleport Territories
Bonuses Multipliers
Surrounded Attacks
Limited Attack Dice
Bonus spaces/Barracks Territories
Paratroopers
Defenseless
Capture the Flag
Set Starting Positions
Fortress Spaces
Random Bonus
Variable Neutral Response
Fortress and attack state
Team Bonus
Fog of war
Bonus after atacking
Assigned starting continents (scenarios)
Forced game types
Different Army Number Font Styles and Sizes
choose place of your armies
dice modifiers
automatic pms sent to the players
Special troops movement
Card Settings
Mixing countries
1) not a xml feature
2) not possible
3) to difficult
Field Marshals and Generals, Fortresses and Siege Towers
Travel Time
1. Fractional Individual Territory Bonuses 2. With Variable Conditions
Mutiple attacks
Trade Routes
Neutral Players
Overloaded Territories
Negative Opponent Bonus Territories
"Treu" Teleport Territories
Bonuses Multipliers
Surrounded Attacks
Limited Attack Dice
Bonus spaces/Barracks Territories
Paratroopers
Defenseless
Capture the Flag
Set Starting Positions
Fortress Spaces
Random Bonus
Variable Neutral Response
Fortress and attack state
Team Bonus
Fog of war
Bonus after atacking
Assigned starting continents (scenarios)
Forced game types
Different Army Number Font Styles and Sizes
choose place of your armies
dice modifiers
automatic pms sent to the players
Special troops movement
Card Settings
Mixing countries
Last edited by Wisse on Thu May 17, 2007 9:02 am, edited 1 time in total.
these are the ones that lack has not looked at or not replayed at yet:
Starting Neutral Territories shuffle
Starting Neutral Territories shuffle
Last edited by Wisse on Thu May 17, 2007 9:05 am, edited 2 times in total.
- DiM
- Posts: 10415
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then i reserve this one for further comments.
PS: please delete my previous post
edit// who are keygoy or ansy ???
qwert was funny with his keyogu but is is freaking hilarious
PS: please delete my previous post
edit// who are keygoy or ansy ???
qwert was funny with his keyogu but is is freaking hilarious
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
holy crap you reserved 9 posts?
WTF? are you writting a novel here or what?
PS: fine delete my previous posts.
WTF? are you writting a novel here or what?
PS: fine delete my previous posts.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Territorial Bonus
(this is for that the bonus you get is on the land itself and not that you could use it everywhere)
Decay Territories
(use for this one a - for the number)
xml:
Lack? What happens if that territory is down to 1 and the bonus is negative?
Neutral 1? Or it stops happening at 1 (or 2) 2 would be more fair as that's the best defense spreader?
C.
(this is for that the bonus you get is on the land itself and not that you could use it everywhere)
Decay Territories
(use for this one a - for the number)
xml:
Code: Select all
<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
<bonus>2</bonus>
</country>
Lack? What happens if that territory is down to 1 and the bonus is negative?
Neutral 1? Or it stops happening at 1 (or 2) 2 would be more fair as that's the best defense spreader?
C.

Highest score : 2297
- lackattack
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- Location: Montreal, QC