Unlimited Parachutes

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smithallan
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More parachute options

Post by smithallan »

Specifics/Details:
  • Currently, the parachute spoils option is basically chained, but with a catapult. Add another option for unlimited parachute spoils. Basically instead of moving from ant 1 territ to any other territ, you can do this unlimited times, all across the map. This would be even better in a polymorphic game. What if I want to move some of green's troops to blue and some of them to red?
  • Also, how about parachute attacks? I know this sounds crazy, maybe a little too crazy.

How this will benefit the site and/or other comments:
  • another option always benefits everyone, including player retention and increased fun for everyone
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IcePack
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Re: More parachute options

Post by IcePack »

Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?
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JamesKer1
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Re: More parachute options

Post by JamesKer1 »

If we did that, it might be easier to make two categories of reinforcements like we did the game type...

Adjacent, Connected or Parachute

Limited or Unlimited
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greenoaks
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Re: More parachute options

Post by greenoaks »

the restriction of 1 reinforcement in Chained, Adjacent & Parachute adds to the strategy of the game as you must prioritise your possible reinforcements. a decision must be made regarding which stack to move to defend or use to attack during the next round.
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koontz1973
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Re: More parachute options

Post by koontz1973 »

IcePack wrote:Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?

Because unlimited chain is unlimited and unlimited adjacent is unlimited that takes a long time.

This is one that can be thought of at a later date but not now.
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JamesKer1
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Re: More parachute options

Post by JamesKer1 »

koontz1973 wrote:
IcePack wrote:Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?

unlimited adjacent is unlimited that takes a long time.


Unlimited adjacent is an option where you can only move armies one territory at a time, you can do that as many times as you want but you can't move the same armies twice. Check submitted, it's there. If it gets implemented, this would be an insane but logical next step. Can't see how different this would end up from manual though if we are making stacks of all of our armies on turn 1... unlimited is bad enough with that.
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Lord and Master
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Unlimited Parachutes

Post by Lord and Master »

Concise Description:
  • Unlimited Parachutes

Specifics/Details:
  • In the re-inforcement/redeployment phase

How this will benefit the site and/or other comments:
  • It'd be a good option
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2007spaceodyssey
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Re: Unlimited Parachutes

Post by 2007spaceodyssey »

A first turn wins scenario that is...

Let's have a parachute unlimited medal also then :D
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JBlombier
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Re: Unlimited Parachutes

Post by JBlombier »

Exactly, this option only sounds good, because it can be very useful.
Too bad it's particularly useful for the first player. 1v1's will become more of a coinflip than they are at the moment.

The suggestion won't pass, but thanks for putting your thoughts on the forum.
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Lord and Master
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Re: Unlimited Parachutes

Post by Lord and Master »

Hmmmm fair point but surely such concerns would've applied to unlimited when it was first suggested..?
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KernowWarrior
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Re: Unlimited Parachutes

Post by KernowWarrior »

Its another game play option, providing an opportunity to play with a different strategy. If you don't like it then don't join unlimited Parachute games. I agree 2 player games would be a first player wins scenario, as is unlimited already is, which is why I don't join 2 player unlimited games.
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Arama86n
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Re: Unlimited Parachutes

Post by Arama86n »

:sick:
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rockfist
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Re: Unlimited Parachutes

Post by rockfist »

I'm not in favor of this for the reasons others have listed above.
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JBlombier
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Re: Unlimited Parachutes

Post by JBlombier »

1v1 unlimited is indeed already much of a coinflip, unless played on a certain kind of maps. Still, Unlimited Parachutes would increase the first player's advantage extremely.

I do agree it's just another setting and I can choose not to play it. We've got plenty, of not too much, settings already. This one doesn't improve the gameplay and is, in my opinion, not necesarry or beneficial.

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