I have made a summary of the revisions for the game log in the first hundred posts. I've tried to give credit to the people who originally came up with the suggestions but please forgive me if I messed up. Also, I'm afraid all that code stuff on pages 4 and 5ish was a little over my head, so if I missed something there please let me know and I will edit the post.
Here are the revisions, along with questions and comments about them.
I have also included lack's current plans for updating the game log.
[spoiler=1st revision]Include dice rolls for every attack in log ~eddymush
Questions and comments:
a. This would cause to much clutter ~ AndyDufresne
b. What about auto-assault? ~ Super Nova
c. Not feasible for programming and recording. ~Chipv
d.[/spoiler]
[spoiler= 2nd revision]Have the game log show how many armies are lost when a battle happens, even when the attacker was unsuccessful.
For example:
Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.
~JDLH
Questions and comments:
a. Possible difficulty in programing ~ rocksolid
b. A lack of this info prevents a vindictive player from coming after you ~ rocksolid
c. Maybe have it only show three rounds in the past that way the game log doesn't get clogged up. ~lackattack
d. Killer neutrals need to be included in this.
e.[/spoiler]
[spoiler=3rd revision]Make games able to have replays; you can go back and watch how the game progresses ~ertang
Questions and comments:
a.[/spoiler]
[spoiler=4th revision]Post the total armies someone has after they deploy troops. ~Ghost715
Questions and comments:
a. This is already recorded, just not in the game log. ~ Super Nova
b.[/spoiler]
[spoiler=5th revision]Pie charts for number of armies and territs. ~ Yablonsky
Questions and comments:
a. This has to do with the game log how? ~ Super Nova
b. Something like this is already available with Grease Monkey. ~ Greecepwns
c.[/spoiler]
[spoiler=6th revision]Have the game log record initial deployment. ~ yeti_c
Questions and comments:
a. Major clutter on large maps ~Super Nova
b. Not really necessary ~BaldAdonis
c.[/spoiler]
[spoiler=7th revision]Adjust game log in fog of war to actually say the names of the territs you are touching. ~Sameroh
Questions and comments:
a.[/spoiler]
[spoiler=8th revision]Make the game log clickable so that you can see what the game looked like at that time. ~The Neon Peon
Questions and comments:
a.[/spoiler]
[spoiler=9th revision]Ability to integrate game log with forum and have post-game commentary. ~ender516
Questions and comments:
a.[/spoiler]
[spoiler=10th revision]The extended game log should be an option. ~ ender516
Questions and comments:
a. The new game log should be a total info give away, it should be restricted enough that it can just be automatic. ~ Super Nova
b.[/spoiler]
[spoiler=11th revision]Have the game chat record when players lose or gain bonuses. Example:
"Super Nova conquered Perth and advanced two troops.
Super Nova gained continental bonus of two troops from Australia."
When a player loses a bonus, the game chat would read something like this:
Cookconquered Jakarta and advanced one troops.
Super Nova lost two troop continental bonus from Australia.
~Super Nova
Questions and comments:
a. Takes some of the fun out of FoW. ~MaTaMa (author disagrees)
b.[/spoiler]
[spoiler=lacks plans]Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future[/spoiler]