Line of Command [Chained Reinforcements]
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- thegrimsleeper
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Line of Command [Chained Reinforcements]
The 2 Fortifications thread got me thinking again about the way we do things at my place. It's a cross between unlimited and one.
Basically, you get one move, but you can go through any number of adjacent countries you control, i.e. Alaska-->NW Territories-->Greenland-->Iceland and that's your one fortification.
We call it Line of Command, and I think it would be an ideal addition to the site.
Basically, you get one move, but you can go through any number of adjacent countries you control, i.e. Alaska-->NW Territories-->Greenland-->Iceland and that's your one fortification.
We call it Line of Command, and I think it would be an ideal addition to the site.
Last edited by agentcom on Sat Sep 28, 2013 11:14 am, edited 1 time in total.
Reason: title edited to include modern moniker
Reason: title edited to include modern moniker
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stevesparty
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agreed
I totally agree with that, it should be an option.
- areyouincahoots
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- AndyDufresne
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sounds good
I like that idea, bring it on lack!
BattleAxe
BattleAxe
- thegrimsleeper
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BUMP!!!
Thought I'd revive this one, see if there's still any interest. Shouldn't be too hard to code, right lack?
- lackattack
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- thegrimsleeper
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- thegrimsleeper
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I'd like helicopter fort's ... where I can fortify to countries I can't access via land.
I think this would make for a very interesting game. Some guy on the virge of taking a country and in pops 10 more men from the other side of the world. I would be up for an option like this.
I also like the idea of your line of command too. More options equal more fun and more strategy.
Yeah, for some reason that's what I thought "one" fortification meant... took me a while to realize my guys weren't going to move where I wanted them to no matter how many times I tried.
Anyway, I usually like to shout down "ooh, add this feature too Lack" posts, but this one has precident in the way many people play the game and couldn't be that hard to code. So if anyone cared what I thought, I'd have told them I like it.
Anyway, I usually like to shout down "ooh, add this feature too Lack" posts, but this one has precident in the way many people play the game and couldn't be that hard to code. So if anyone cared what I thought, I'd have told them I like it.
“I am not only a pacifist but a militant pacifist. I am willing to fight for peace. Nothing will end war unless the people themselves refuse to go to war.” -Albert Einstein
Re: Line of Command [Chained Reinforcements]
Chained reinforcements have been IMPLEMENTED ... like 7 years ago
I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.
I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.
Re: Line of Command [Chained Reinforcements]
agentcom wrote:Chained reinforcements have been IMPLEMENTED ... like 7 years ago
I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.
that means it is not a 'Standard' option and should have its own medal
Re: Line of Command [Chained Reinforcements]
greenoaks wrote:agentcom wrote:Chained reinforcements have been IMPLEMENTED ... like 7 years ago
I normally would just silently move this over to Implemented, but I thought others might be as surprised as I was that chained forts, the de facto standard these days, wasn't even an an option in the early days of the site.
that means it is not a 'Standard' option and should have its own medal
Haha, yeah. I'll bring that up at the next meeting
