Kind of what I was thinking. Thanks again for taking the time to put those together.koontz1973 wrote:The first 8 in the row. I did the numbers in the order that players appear.
District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]
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Re: District of Alaska - v11.7 [2013-09-02] pg15
Re: District of Alaska - v11.7 [2013-09-02] pg15
It might just be me, but man! that Olive is hard to tell from the standard green... Maybe I am colorblind!
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Re: District of Alaska - v11.7 [2013-09-02] pg15
Really your only big issue is testing the newer green (personally I like the original Kelly green myself, but c'est la vie...) of the first 8 players, its the only one that's different from the original 8. If the gameplay is hinged on the ships, then I'd advise capping the player amount at 8, and thusly you won't even need to worry about the other 4 colors.


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Re: District of Alaska - v11.7 [2013-09-02] pg15
Call me a liar... the grey/slate/sliver color is different too.(player #8) Test this color too.


Re: District of Alaska - v11.7 [2013-09-02] pg15
CURRENT UPDATE INFO - 2013-09-08:
- Updated the 888 army numbers to the new colors. See the OP.
Also, because the 8 starting Exploration Ships are such a large part of the gameplay this map should be limited to 8 players max.
- Updated the 888 army numbers to the new colors. See the OP.
Also, because the 8 starting Exploration Ships are such a large part of the gameplay this map should be limited to 8 players max.
Re: District of Alaska - v11.7 [2013-09-08] pg15
Hey Seamus, congrats 

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: District of Alaska - v11.7 [2013-09-08] pg15
RedBaron0 wrote:Good to go kiddo.
cairnswk wrote:Hey Seamus, congrats
Thanks guys!
Re: District of Alaska - v11.7 [2013-09-08] pg15
Awesome Job, Seamus! Maybe I will get a stamp one day... lol
Re: Alaska - v5.1 [2013-05-03] pg6
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
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Re: Alaska - v5.1 [2013-05-03] pg6
Seamus76 wrote:Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
With the ships, place a neutral into the regions code. So all ships will start neutral if not deployed.
Code: Select all
<territory>
<name>Big Ship Whatever</name>
<borders>
<border>Small boat with half eaten man</border>
</borders>
<coordinates>
<smallx>177</smallx>
<smally>474</smally>
<largex>207</largex>
<largey>550</largey>
</coordinates>
<neutral>4</neutral>
</territory>Then at the beginning of the code, when you do your starting positions, give them a max handed out.
Code: Select all
<positions max="2">
<position>
<territory>Big Ship Whatever</territory>
</position>
<position>
<territory>Big Ship of Lost souls</territory>
</position>
<position>
<territory>Seamus ship of wenches</territory>
</position>So what you will get is positions being handed out at a max of two per player. If a ship is not handed out, the region will start neutral 4. Positions will override the neutral when they et given out.

Re: District of Alaska - v11.7 [2013-09-08] pg15
Thanks buddy.
The codes are classic as well.
The codes are classic as well.
<position>
<territory>Seamus ship of wenches</territory>
</position>
Re: District of Alaska - v11.7 [2013-09-08] pg15
Seamus76 wrote:Thanks buddy.
The codes are classic as well.
<position>
<territory>Seamus ship of wenches</territory>
</position>

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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Re: District of Alaska - v11.7 [2013-09-08] pg15
map looks good and looks like it have a nice gameplay. hope it makes it through
Re: District of Alaska - v11.7 [2013-09-08] pg15
BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
Re: District of Alaska - v11.7 [2013-09-08] pg15
Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
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Re: District of Alaska - v11.7 [2013-09-08] pg15
Seamus76 wrote:Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
Kick V.J. Seamus.

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jigger1986
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Re: District of Alaska - v11.7 [2013-09-08] pg15
Patiently waiting for this one....the map looks so good.
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Re: District of Alaska - v11.7 [2013-09-08] pg15
Same here! Very pretty map, guys. =)
Re: District of Alaska - v11.7 [2013-09-08] pg15
Any word from V.J. on this yet? 
Re: District of Alaska - v11.7 [2013-09-08] pg15
Right. Anyone reading this, feel free to Wall him and ask.DearCyrus wrote:Any word from V.J. on this yet?
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
CURRENT UPDATE INFO - 2013-09-26:
- The finished XML has been attached, and posted in the Official XML thread. Thanks v.j., and to everyone along the way who helped. We're excited for this one.
- The finished XML has been attached, and posted in the Official XML thread. Thanks v.j., and to everyone along the way who helped. We're excited for this one.
- Attachments
-
- alaska3.xml
- Final XML as of 2013-09-26
- (28.25 KiB) Downloaded 577 times
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
Seamus76 wrote:as per our discussion regarding the game engine assigning out a third to neutral. They look right, but I could be wrong. Thanks.
I started to go insane how can we have 9 regular territories for 2 player game when there is 29 territories so it must be 14 and then I found this small post on page 10!
Fucking Seamus, thanks for letting me know they changed this in the game! I fell asleep at 2.30am last night asshole thinking I'm going crazy and can't do math and I'm not even American!
Seamus76 wrote:koontz1973 wrote:OK, code the ships as 2 positions max with an underlying neutral of 4.
Koontz, can you please explain how to do this? For some reason v.j. is thinking we can't based on the TKoC city bonus coding issues we went back and forth with.
I actually said we can't have 2 max filters because in 2 player game we'll have 14 territories plus 2 ships and Seamus wants 9 plus 2, since you are an old fart you couldn't come to the conclusion that I'm calculating wrong because I wasn't informed that 1/3 of the territories goes to neutrals
Anyways xml has been posted to the check thread so we can get the party started. Thanks to everyone for their contribution!
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
Can't wait guys! TKoC is my favorite map right now!
Re: District of Alaska - v11.7 [2013-09-26] pg15 XML
Thanks DC! That makes all of the mental, and physical, abuse from V.J. totally worth it.DearCyrus wrote:Can't wait guys! TKoC is my favorite map right now!







