dolomite13 wrote:Thanks for answering the questions Gilligan. It's hard to get to a computer long enough to play my games let alone answer the questions while on vacation.
So far the only bug that needs to get fixed is the conditionals from the "1" territories to the "4" territories that they border. I will see if I can post a new xml for that later today.
=D13=
I can get it up for you, if you can confirm the border. J1 attacks S4 with condition S4, and M1 attacks S4 with condition S4, etc etc.
What the F? Playing a foggy game got barbarians as a feature. Took the horde, can now see all land territories (the horde can see all territories even if it can only attack my favoured territories) Why is this happening (xml?). I of course presume it was unintended.
EricPhail wrote:What the F? Playing a foggy game got barbarians as a feature. Took the horde, can now see all land territories (the horde can see all territories even if it can only attack my favoured territories) Why is this happening (xml?). I of course presume it was unintended.
Looks like it shouldn't see the whole map unless conditional borders still allow you to see all bordering territories even if the condition is not met.
Everythning but the kingdoms, features and forbidden lands
I can post a screenshot if you like
Can you please? I just took a turn with barbarians and lizardmen, yet I was only able to attack J regions. Although it was sunny. But I couldn't attack any basic land region.
Can you attack ANY territory, or just your favored ones?
Sounds like the engine doesn't limit seeing territories via conditional border in fog games. Is that intended or bugged?
If intended then we may need to live with it. And in that case i now know how to make spy territories by giving a territory an unattainable conditional.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
EricPhail wrote:I meant who tested labyrinth under the conditions mentioned in my post above (given that it is an extremely unlikly event in a normal game)
EricPhail wrote:I meant who tested labyrinth under the conditions mentioned in my post above (given that it is an extremely unlikly event in a normal game)
In the process.
he could see me, but could not attack. This may be a bug in regards to new updates. Originally, you couldn't see it unless you also had the condition.
EricPhail wrote:Might be worth noting the oddity As dolomite said they could be useful for spotter territories
but this isn't the only map with conditional borders
True - what I meant was finding out what was weird, creating a new xml based on that as an additional option and then fixing conditional (if that was possible). Fixing it is obviously the priority here, but a new feature as a result of a glitch would be funny.
Assuming the glitch is in the xml language somewhere and not site formatting of some sort of course
Last edited by EricPhail on Mon Sep 23, 2013 1:01 pm, edited 1 time in total.