[Beta] - Ethiopia [26.8.13] V16 XML Stamped

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Re: Re: Ethiopia [13.7.13] V15 L&S-p8

Post by RedBaron0 »

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Onward and upward!
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Re: Ethiopia [13.7.13] V15 L&S-p8

Post by cairnswk »

Thank-you RB0 :)
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Re: Ethiopia [13.7.13] V15 L&S-p8

Post by cairnswk »

just testing xml file
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01_Ethiopia.xml
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Last edited by cairnswk on Fri Aug 09, 2013 12:41 pm, edited 4 times in total.
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Re: Ethiopia [10.8.13] V15 XML Done

Post by cairnswk »

Small
Image

Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/ethiopia/ethiopia_V15L.png~original[/bigimg]

Neutrals
Image

Small 88
Image

Large 88
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/ethiopia/ethiopia_V15L_88.jpg~original[/bigimg]

Files
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original
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01_Ethiopia.xml
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Re: Ethiopia [10.8.13] V15 XML Done!

Post by cairnswk »

Since this had been graphics stamped, is it possible to move it to xml stage with indicators on map foundry page please. :)
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Re: Ethiopia [10.8.13] V15 XML Done!

Post by Gilligan »

Cairns,

Sorry about the late reply. My aunt and uncle came home for a surprise visit for 3 days to visit from 3000 miles away, so I tried to spend as much time with them as I could!

Anyway, down to business.

I found some discrepancies between xml-map. "S Somali" in XML says "S Somalia", same with east. I feel like it should be somalia, but I will let you decide that.

Other than the names, the borders are clear, the neutral starts are clear, and the bonuses are clear.

One thing that isn't XML related, though. From a graphical standpoint, it seems as though the cities can be attacked by the country they are next to (eg AA to Sudan). It was only then did I realize it was a blown-up version of the city sitting in NW Oromia. Is there anything that could be done to make it clear these do not border? Perhaps just make the outline around the city bolder? I dunno.

I will gladly stamp this after the names are settled. The city thing isn't resting on XML, so that can happen whenever or even after beta if the community feels like that as well.
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Re: Ethiopia [10.8.13] V15 XML Done!

Post by cairnswk »

Thanks Gilligan
I'll just test this...done!

OK there are new images to go with this corrected XML.

Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/ethiopia/ethiopia_V16L.png~original[/bigimg]

http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original
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02_Ethiopia.xml
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Re: Ethiopia [10.8.13] V15 XML Done!

Post by cairnswk »

Gilligan wrote:Cairns,

Sorry about the late reply. My aunt and uncle came home for a surprise visit for 3 days to visit from 3000 miles away, so I tried to spend as much time with them as I could!

Family comes first Gilligan, especially from 3000 miles away

Anyway, down to business.
I found some discrepancies between xml-map. "S Somali" in XML says "S Somalia", same with east. I feel like it should be somalia, but I will let you decide that.

Fixed, same with N. Somali i found also.

Other than the names, the borders are clear, the neutral starts are clear, and the bonuses are clear.

One thing that isn't XML related, though. From a graphical standpoint, it seems as though the cities can be attacked by the country they are next to (eg AA to Sudan). It was only then did I realize it was a blown-up version of the city sitting in NW Oromia. Is there anything that could be done to make it clear these do not border? Perhaps just make the outline around the city bolder? I dunno.

I will gladly stamp this after the names are settled. The city thing isn't resting on XML, so that can happen whenever or even after beta if the community feels like that as well.

I've put a small border around those "buildings" - this should suffice :)
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Re: Ethiopia [26.8.13] V16 XML Done!

Post by Gilligan »

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Re: Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

Thank-you Gilligan. :)
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Re: Ethiopia [26.8.13] V16 XML Stamped

Post by Gilligan »

cairnswk wrote:Thank-you Gilligan. :)


btw, those borders around the city I think will do great. :mrgreen:
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Re: Ethiopia [26.8.13] V16 XML Stamped

Post by thenobodies80 »

          Beta - Quenching

---The development period has concluded for the Ethiopia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Re: Ethiopia [26.8.13] V16 XML Stamped

Post by thenobodies80 »

It's live! :)

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Re: Re: Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

thenobodies80 wrote:It's live! :)

nobodies


Thanks tnb80
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by eigenvector »

South Sudan shows as South Sedan in the combo-boxes...
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)
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03_Ethiopia.xml
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by thenobodies80 »

cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

thenobodies80 wrote:
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)


thanks tnb80 :)
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by perchorin »

cairnswk wrote:
thenobodies80 wrote:
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)


thanks tnb80 :)

Just FYI, the spoil is also "South Sedan"
Enjoying this map by the way, it's really good for 1:1 speed games.
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

perchorin wrote:
cairnswk wrote:
thenobodies80 wrote:
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)


thanks tnb80 :)

Just FYI, the spoil is also "South Sedan"
Enjoying this map by the way, it's really good for 1:1 speed games.


Looks like this has been changed :)
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by Gilligan »

NBG has two closing parentheses in the XML
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

Gilligan wrote:NBG has two closing parentheses in the XML

Thank-you, adjusted below
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by elfish_lad »

I really like this map. It's great for trench 1v1 play. However, I think the three (3) cities need to go back to starting off neutral. In 1v1 play it's too easy to drop an initial bonus (which is crushing to the other player).

Thanks!

E.
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by Gilligan »

elfish_lad wrote:I really like this map. It's great for trench 1v1 play. However, I think the three (3) cities need to go back to starting off neutral. In 1v1 play it's too easy to drop an initial bonus (which is crushing to the other player).

Thanks!

E.


Thanks for reminding me what I've been meaning to post. Cairns, I think you have enough room to move he cities from the corners to their territs. Sometimes it's just so easy to overlook they're in the corners and can really screw you ups
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Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

Post by cairnswk »

Gilligan wrote:
elfish_lad wrote:I really like this map. It's great for trench 1v1 play. However, I think the three (3) cities need to go back to starting off neutral. In 1v1 play it's too easy to drop an initial bonus (which is crushing to the other player).

Thanks!

E.


Thanks for reminding me what I've been meaning to post. Cairns, I think you have enough room to move he cities from the corners to their territs. ...

Gilligan, did you get that idea from Prof Howell on your island...somehow i think he's managed to adle your brain and vision.
I don't agree with that obviously. :)
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