Re: WWI: Gallipoli [9.9.15] V39 (p22) [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Re: WWI: Gallipoli [11.8.13] V36(p20) - onto GFX

Post by RedBaron0 »

As a personal preference, I'd change, "Land Batteries" to "Coastal Batteries" it just sounds better to me, but I leave it to you.

Otherwise I see no real graphical concern, (other the remaining requirements of tests and large version) however I worry that this map is smaller/losing condition version of Stalingrad which gives 95% of the site reason to cringe, but that's my opinion, plenty of niche maps out there!
ImageImage
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX Finals

Post by cairnswk »

RedBaron0 wrote:As a personal preference, I'd change, "Land Batteries" to "Coastal Batteries" it just sounds better to me, but I leave it to you.

Otherwise I see no real graphical concern, (other the remaining requirements of tests and large version) however I worry that this map is smaller/losing condition version of Stalingrad which gives 95% of the site reason to cringe, but that's my opinion, plenty of niche maps out there!


OK, thanks RB0, Coastal Batteries it is. :)
I've made some small changes to the legend to "tidy".

Yes there are plenty of niche maps, but i'm not sneezing at 90 Stalingrads currently in play :mrgreen:

Version 37
Small
Image

Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L.png~original[/bigimg]

This is a rough 888 for small :)
Image

...and rough for large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L_888s.jpg~original[/bigimg]
Attachments
01Gallipoli.xml
(37.49 KiB) Downloaded 838 times
Last edited by cairnswk on Thu Sep 05, 2013 2:10 am, edited 10 times in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by RedBaron0 »

Last call on this one guys, any remaining concerns, lets hear them.
ImageImage
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by Bruceswar »

Is it me or are 8's not lined up? Looks good otherwise. :)
Highest Rank: 26 Highest Score: 3480
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by isaiah40 »

Bruceswar wrote:Is it me or are 8's not lined up? Looks good otherwise. :)

The 8's aren't lined up, but all we need is to make sure that they don't overlap other 888's, region names etc. The lining up will be in the xml stage.
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by RedBaron0 »

With the tides of change come additional requirements. Since this map began its journey under the assumption that 8 being the maximum amount of player, I won't ask the map be totally reworked to accommodate this, however, please note that a player cap may need to be imposed should it be discovered and/or deemed that the map can't handle player amounts over 8.

Also note that there are 5 new army colors, 4 totally new and a different shade of green for player #2. Please take this into account when doing graphics testing. All HEX codes are as follows:

    Red: FF0000
    Green: 006400
    Blue: 0000FF
    Yellow: FFFF00
    Pink: FF00FF
    Cyan: 00FFFF
    Orange: FF9922
    Silver: C0C0C0
    Purple: 9400D3
    Lime: 00FF00
    Amber: CD5C5C
    Olive: 688E23

ImageImage
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by cairnswk »

with those sorts of colours now army circles may have to become more prominent.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by cairnswk »

OK this is a (somewhat) centered 88 version for V37.
What i want to know, is are the new colours on the current army circle background acceptable.

Image

and here is the CB version of that.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by RedBaron0 »

Of course... Gilly gave me the wrong HEX code for the new green, sorry cairns the green is #006400
ImageImage
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by cairnswk »

RedBaron0 wrote:Of course... Gilly gave me the wrong HEX code for the new green, sorry cairns the green is #006400

RB0, those armies were generated from the xml tool, where green is 009a04, so i am not sure if that is a correction that needs to be made in the xml tool or not.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Re: WWI: Gallipoli [23.8.13] V37 (p21) - GFX finals

Post by RedBaron0 »

yeah it likely does, we're working behind the scenes on the tools
ImageImage
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Re: WWI: Gallipoli [5.9.13] V37 (p21) - XML Centering

Post by cairnswk »

Version 37. with all.

Small
Image

Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L.png~original[/bigimg]

Starts
Image

[spoiler=Centered 88s]Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L_88s.jpg~original[/bigimg][/spoiler]

[spoiler=Centered 888s]Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L_888s.jpg~original[/bigimg][/spoiler]
Attachments
01Gallipoli.xml
(41.74 KiB) Downloaded 802 times
Last edited by cairnswk on Sat Sep 07, 2013 9:00 pm, edited 2 times in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Re: WWI: Gallipoli [5.9.13] V37 (p21) - XML Centering

Post by RedBaron0 »

Image

Okay kiddo, up you go!
ImageImage
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Re: WWI: Gallipoli [5.9.13] V37 (p21) - XML Centering

Post by cairnswk »

RedBaron0 wrote:Image

Okay kiddo, up you go!


Thank-you RB0
I've adjusted a couple of those borders to better show the mountains impassables.
when doing the xml, it was hard to determine them so...
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Re: WWI: Gallipoli [5.9.13] V37 (p21) - XML Centering

Post by cairnswk »

Version 37 for xml chekcing

Small
Image

Large
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L.png~original[/bigimg]

Starts
Image
Attachments
01Gallipoli.xml
(41.74 KiB) Downloaded 962 times
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by Gilligan »

Cairns,

I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.

Chunnuk Bair should not border Bigali

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.

L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.

Why do BS territs have autodeploy of 0?
Image
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by Gilligan »

Few other points,

all of the starting positions need underlying neutrals.

Beach Y needs 3 neutral not 2.
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by cairnswk »

Gilligan wrote:Cairns,

I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.

Chunnuk Bair should not border Bigali

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.

L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.

Why do BS territs have autodeploy of 0?


Gilligan wrote:Few other points,

all of the starting positions need underlying neutrals.

Beach Y needs 3 neutral not 2.


All of this being looked at Gilligan.

Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V37L.png~original[/bigimg]
Last edited by cairnswk on Fri Sep 20, 2013 5:11 am, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Post by cairnswk »

Gilligan wrote:Cairns,

I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.

Fixed. Somehow :oops: they got deleted between V26 & v27

Chunnuk Bair should not border Bigali

Done

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.

Grouped in with landing craft on the map bonuses

L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.

Done.

Why do BS territs have autodeploy of 0?

No reason, prolly a hang-over from something else.

Gilligan wrote:Few other points,

all of the starting positions need underlying neutrals.

Beach Y needs 3 neutral not 2.

Done.
New xml V2 added below :)


Image

Image

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/gallipoli/gallipoli_V38L.png~original[/bigimg]

V38 Large and Small 88s
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original

v38 Large and Small 888s
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original
Attachments
02Gallipoli.xml
(42.45 KiB) Downloaded 794 times
Last edited by cairnswk on Sun Sep 22, 2013 3:39 pm, edited 3 times in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by Gilligan »

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.


Grouped in with landing craft on the map bonuses


Sorry I don't see a reference to this either :oops:
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by cairnswk »

Gilligan wrote:
Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.


Grouped in with landing craft on the map bonuses


Sorry I don't see a reference to this either :oops:

Where don't you see a reference.
The map shows one.
The xml has autodeploys.
I don't understand
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by Gilligan »

cairnswk wrote:
Gilligan wrote:
Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.


Grouped in with landing craft on the map bonuses


Sorry I don't see a reference to this either :oops:

Where don't you see a reference.
The map shows one.
The xml has autodeploys.
I don't understand


Oh, the auto bonus wasn't there in the XML I checked. Sorry. :mrgreen:

I was looking at a map reference, not an XML reference. :)
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Post by cairnswk »

Gilligan wrote:...
Oh, the auto bonus wasn't there in the XML I checked. Sorry. :mrgreen:
I was looking at a map reference, not an XML reference. :)


So, what is missing?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Post by Gilligan »

The Bigali/Chunuk Bair border is still there (on the Bigali side)

I still see that BS can bombard those 4 territories i mentioned above (Gaba Tepe, F8, Serafim, Krithia)
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Post by cairnswk »

Gilligan wrote:The Bigali/Chunuk Bair border is still there (on the Bigali side)

Fixed.

I still see that BS can bombard those 4 territories i mentioned above (Gaba Tepe, F8, Serafim, Krithia)

Yeh? so as stated above, they should be there...the fire images were accidentally deleted in previous version.
So you think they shouldn't be there and what is your evidence if so?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Post Reply

Return to “The Atlas”