lackattack wrote: Troop Limit and Non-Deployable Territories - I like these but there is an issue where you have a bunch of armies to deploy and nowhere to put them.
Well to this i would say 'oh well'. If you are so weak that you can only deploy on the few non-deployable territories, then your pretty much out of the game anyways. It's like alcatraz island in, you can get in the situation where your stuck on the island with nothing to due but wait until your dead. thats the brakes, as they say.
Not sure if this is the most elegant way to do it...
Who cares, I'm smart enough to figure it out, makes my day. Way better then figuring out combinations/permutations and writing a 20 million line monster. Maybe mibi might be willing to revisit something we discussed a long time ago that wasn't feasible once this is implemented.
mibi wrote:CONTINENT BONUS TRIGGERS OTHER XML STUFF
Description: I would like to see some of these other ideas like non-deployable territories or decaying territories or ever regular bonuses, have the option to be dependant on holding an area or continent. Like if you hold territory, x, y, z then territory A becomes one way, or territory B increases its bonuses to 5 or something.
Why It Should Be Considered: this would just open up the game play exponentially when other tweaks are added.
Lack Label (Mod Use): [Maybe]
I'm all over this. I'd especially like something like, (if this continent/territory, then these borders, else the borders don't exist) if that makes any sense. In fact I think mibi's latest creation might depend on it to be playable.
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
Lack Label (Mod Use):
This is an excellent suggestion!! I would love to see the poker map work, and with the possible addition of thise and the approved "components" suggestion it COULD work.
It would be helpful on many other maps too that currently would have to be coded in a complicated manner. For example: Connect 4. If you own 7 in a row you would just write in the XML the bonus for 7 in a row and it would override the bonuses for 4, 5, and 6 in a row.
It's currently possible to work out the math for most overriding bonuses I can think of in the XML, but something more complicated like poker wouldn't work.
Anyway it may be tough to implement so I don't have my hopes up. Also- I like all of the suggestions that lack said YES to. And I can definitely see why he said NO to most of the others.
Actually - I'm not sure Connect 4 would've worked with overiders like this... in actual fact the Connect 4 was easy... DiM's AOM map was much trickier!! (Mainly cos I couldn't use copy n paste as easily!!)
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
Lack Label (Mod Use):
This is an excellent suggestion!! I would love to see the poker map work, and with the possible addition of thise and the approved "components" suggestion it COULD work.
It would be helpful on many other maps too that currently would have to be coded in a complicated manner. For example: Connect 4. If you own 7 in a row you would just write in the XML the bonus for 7 in a row and it would override the bonuses for 4, 5, and 6 in a row.
It's currently possible to work out the math for most overriding bonuses I can think of in the XML, but something more complicated like poker wouldn't work.
Anyway it may be tough to implement so I don't have my hopes up. Also- I like all of the suggestions that lack said YES to. And I can definitely see why he said NO to most of the others.
Actually - I'm not sure Connect 4 would've worked with overiders like this... in actual fact the Connect 4 was easy... DiM's AOM map was much trickier!! (Mainly cos I couldn't use copy n paste as easily!!)
C.
i agree 6800+ lines of coding for just some simple bonuses is ridiculous.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.
lack you forgot to look at mine (or at least say something about it )
Wisse wrote:Suggestion Idea:mixing armys(didn't know a better name)
Description: You can set how much countries of a continent each player can have by in the beginning (like you can only have 2 countries in ocenia and 4 in europe) or just so that a player doesn't get the whole continent in the beginning
Why It Should Be Considered: players always say: i hate it when someone got a whole continent in the beginning
Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)
lackattack wrote:Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)
ok but can you make something that i can use like this in my map:
i have a 2 country bonus, and i make 1 of them neutral bonus at the start, but i don't want the same be the neutral every turn is that possible?
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.
Looks like it would work (for the poker map I had in mind I guess you could just put in the same <best of> for all continents) but you'll have to get a second oppinion on this 'cos I have never written XML code.
lackattack wrote:Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)
ok but can you make something that i can use like this in my map: i have a 2 country bonus, and i make 1 of them neutral bonus at the start, but i don't want the same be the neutral every turn is that possible?
Description: Have a few countries that could have a neutral bonus on the start, but you don't want all, just one or two
Why It Should Be Considered: It would be great for some continents that you don't want let someone have at the start
(i don't mean you would use it on everycontinent)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
lackattack wrote:But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.
lackattack wrote:But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.
Could it be done so that instead of "best of", you can specify the overriding bonus. That way it would be more flexible and could be creatively used to have lower bonuses kicking in for particular strategic areas. Just a thought.
benjikat wrote:Could it be done so that instead of "best of", you can specify the overriding bonus. That way it would be more flexible and could be creatively used to have lower bonuses kicking in for particular strategic areas. Just a thought.
I don't understand. Could you give a dummy example of what that would look like?
benjikat wrote:Could it be done so that instead of "best of", you can specify the overriding bonus. That way it would be more flexible and could be creatively used to have lower bonuses kicking in for particular strategic areas. Just a thought.
I don't understand. Could you give a dummy example of what that would look like?
I got a headache just thinking about how you would go about coding something like that. Essentially I think he wants you to not just have best of, but to assign a continent to take priority if you own it out of the group, even if it may not be the best of the bunch.
I don't think anyone would like that, and I'm not sure why he wants it.