
Welcome Comrades to the 102nd edition of the Dispatch
What an absolutely incredible week it's been on CC! Incredible, tremendous, exciting, stunning, wild. Just amazing!
Without further ado, I present this week's events in our Late-breaking News and Announcements section.
[spoiler=also known as wake me up before you go go]Here's what's new since the last issue of the Dispatch:
Normally our issues are titled by a connection to the subject of the Interrogation Room, who in this issue is the very devoted SoC teacher [player]General Roy[/player]. Once in a while, for important special occasions, we deviate from that pattern. This is one such special occasion. The news that Conquer Club is again under new ownership, and the many things that have resulted from it, constitute a big event -- the kind of event that puts the "news" into "newsletter" and makes it exciting to be able to write here.
It started on Tuesday, with the announcement that once again CC has changed hands. Yes, that was just last Tuesday. Five days ago. Four-and-a-half days, if you consider the time and not just the date. So much has happened since then, that it seems hard to believe.
Right away, of course, the questions began. Everyone wanted to know, "What is this new Whammy guy planning for us?" [player]OliverFA[/player] summed it up best:
OliverFA wrote:Second, can you share with us your vision of CC in, lets say, one year from now and five years from now? That vision would give a clear idea of what we can expect from your leadership.
[player]bigWham[/player] answered without hesitation or obfuscation:
bigWham wrote:Regarding the Vision for CC, I will share one in the near future. Right now however, and for the next period, I am focused on delivering some results. I think when we all see things moving forward, we will feel more at home kicking back and discussing visions, philosophies and the nature of space-thyme.
Thanks for everyone's support - I look forward to justifying it.
I, personally, very much look forward to discussing space-thyme! Along with matter-parsley, energy-sage, and superstring-rosemary!
It took very little time to see that BW meant what he said about delivering results first! By Friday we had another announcement: not just one improvement, but a whole omnibus package of them!
First, the long-awaited introduction of 12-player games. Many, many people have been excited about this upgrade to the site. As of this moment, almost 500 games with 9 to 12 players have been created, over 100 have already begun, and a dozen have already finished. Some maps cannot be opened to the maximum number of players. Those are listed in the original announcement, and also in an article by [player]koontz1973[/player] in our Cartographic section below.
Second, "Invitations 3.0" -- you might want to consider this as a single package or as several different improvements, but essentially it represents a long-overdue overhaul of the Invitation system. According to rdsrds2120,
rdsrds2120 wrote:Another long awaited Suggestion, Invitations 3.0 are here, and here's what we have to offer:
- Invite upon Game Creation
- Accept Multiple/All Invites
- Cancel sent invitations
- Sent Invitations Are Cancelled if you Drop the Game (for those erroneous games with the wrong settings -- tournament games excluded)
- Invitations for Speed Games
Third, a mixed bag of minor tweaks in different areas:
rdsrds2120 wrote:We also have a few more updates to release today, in no particular order:
- Enhanced Tournament Pages for Sponsored Tournaments
- Enhanced Game Finder URLs (Suggestion: viewtopic.php?f=535&t=164408)
- Increased Achievement Medal Cap (Suggestion: viewtopic.php?f=535&t=180132)
- Increase Max Pending Games to 100 (Suggestion: viewtopic.php?f=535&t=110810)
- Delay First Turn in Freestyle game (Suggestion: viewtopic.php?f=535&t=119643#p2636779)
Anyway you cut it, that is a HUGE set of improvements. Not everyone will like every item in the list. Indeed, there is already a hot debate about the Freestyle Delay, and I'm sure some of the others will have their detractors also. Still, any way you slice it, it's a very big package, and almost anyone can find something in it to be happy about.
Well done [player]bigWham[/player]! and well done [player]blakebowling[/player] and [player]rdsrds2[/player]120 and the whole development team, and well done [player]IcePack[/player] and the Beta Testing team and the Colour Committee and the Suggestions Team and everyone else involved! And, let's give credit where credit is due: a considerable amount of groundwork for these updates was done under the previous administration, so let's give a final round of thanks to [player]El_Jefe[/player] and [player]antispectator[/player] too!
What's really amazing is that the changes continue. Already, some of you may have noticed the separation of the top tabs on your game page:

This is not just a cosmetic change, but a preparation for an overhaul of the basic user interface, featuring pull-down menus at the top. This will enable the elimination of the side menu, which will allow you to use more of the screen for the games themselves. Where will this overhaul end? I dare not predict! I suspect, though, that much more sophisticated overlays and tool tips are on the way.
As with any updates, bugs pop up here and there, but again the response of the new team has been exemplary. Bug reports are watched actively, and fixes implemented rapidly.
Look at the sequence here:
- update rolled out: Friday 1233 hrs
- bug in update reported: Friday 1314 hrs
- tech team member responds to bug report: Friday 1318 hrs
- bug has been fixed: Friday 1322 hrs
BigWham's attitude on bugs was summed up beautifully as:
bigWham wrote:fixing updates is the last (and best) part of updates!
...i'd rather have updates to fix, than no updates...
What's really important is that bigWham's positive attitude seems to have really lit a fire under everyone else on the team. Attitudes are contagious, good as well as bad, and in this case there seems to be a hell of a lot of good.
Besides the updates, I have to say that I am really, really impressed by the forthright way that bigWham has addressed problems and criticisms, with no evasion or obfuscation, going straight to the heart of the issue.
18 months ago, [player]laughingcavalier[/player] wrote this summation of the ennui that was gripping Conquer Club:
laughingcavalier wrote:This site did have an astonishing pioneers-of-the-interwebz buzz about it at one time with a lot of interesting & committed people giving it a lot of time & contributing in different ways to make it great. It will probly never quite have that buzz again, but I'm pretty confident it will remain a fine place to while away a few hours for a long time yet.
I've always hoped that the vibrant community laughingcavalier spoke of would one day return. This week, for the first time in a long time, I have a bit of optimism that it's not just wishful thinking.
Of course, if bigWham does start to screw up, we have great ammunition to shoot at him. [player]Perchorin[/player] opened the door for us: Subject: People of Conquer Club
perchorin wrote:So, are you George Michael or that other dude?
<jk>
On behalf of myself and many other people whose comments I have read, I thank our new owner for bringing a real breath of fresh air into our community![/spoiler]
And all our regular sections:
Mess Hall and Interrogation Room, which includes SoC Strategy, the Mafia insider, and the ever-popular Interrogation.
Platoon Report covers all aspects of the Clan scene, and includes a record six articles this time!
War Games, which tells you everything you want to know about the Tournament world, including the TPA update, a whole raft of mini-interviews, and much more.
Cartographic Surveillance is the Foundry beat, and this issue's emphasis is on maps in development.
Finally, our Next Mission Brief includes such things as the closing credits, information on how to subscribe, and an invitation to participate in the next Interrogation.
Please enjoy what our many devoted writers have prepared for you! In total there are a staggering nineteen articles in this issue, which I believe is a record. I'm glad we went to the new multi-post format -- there is zero chance that we could have squeezed all this into the old single-post newsletter.
[player]Dukasaur[/player] - Chief Executive

If you would like to apply to join the news team, please visit the thread below for more details!
Click here for Recruitment Details...
.
.
.













