12 Player Games, Invitation Upgrades & More
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Re: 12 Player Games, Invitation Upgrades & More
bigWham wrote:iAmCaffeine wrote:Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice
Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.
Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.
The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.
More to come when I get home. . I will give you all the reasons for it. And why...
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- rdsrds2120
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Re: 12 Player Games, Invitation Upgrades & More
ChadTomer wrote:New World should be maxed at 9 players (not 10)
Thank you for the fix! I've fixed it both back-end and in our list!
Bug report: The pagination buttons on the enhanced game finder URL doesn't seem to work. When I go here: http://www.conquerclub.com/player.php?g ... &mode=find
and click any page button (to go to page 2, perhaps) I get the error "no matching games found". Thanks bigWham and blake for their great work!
BMO
Re: 12 Player Games, Invitation Upgrades & More
rdsrds2120 wrote:ChadTomer wrote:New World should be maxed at 9 players (not 10)
Thank you for the fix! I've fixed it both back-end and in our list!
Bug report: The pagination buttons on the enhanced game finder URL doesn't seem to work. When I go here: http://www.conquerclub.com/player.php?g ... &mode=find
and click any page button (to go to page 2, perhaps) I get the error "no matching games found". Thanks bigWham and blake for their great work!
BMO
noted, and will be fixed in near future
Re: 12 Player Games, Invitation Upgrades & More
Thanks, Finally some movements
Please upload the http://static.conquerclub.com/maps-new.gif file too, it's missing ...
Please upload the http://static.conquerclub.com/maps-new.gif file too, it's missing ...
- MoB Deadly
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Re: 12 Player Games, Invitation Upgrades & More
For clans, do you think we have to start planning on 5v5 and 6v6 games?

Art by: [player]codierose[/player] | High Score: 2550
Re: 12 Player Games, Invitation Upgrades & More
MoB Deadly wrote:For clans, do you think we have to start planning on 5v5 and 6v6 games?
Sounds like they plan to implement them.. I imagine they'll make their way into the clan scene gradually, like most new things.
- iAmCaffeine
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Re: 12 Player Games, Invitation Upgrades & More
Is this also the reason why the rematch button has disappeared?

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blakebowling
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Re: 12 Player Games, Invitation Upgrades & More
We are currently having an issue with our CDN, until the issue is resolved new colors won't appear in game. Hopefully this will be done soon.
- Robespierre__
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Re: 12 Player Games, Invitation Upgrades & More
I hope the community has no problem with this launching and having a few bugs to work through. In the end it will be a great, great addition. Can I put my $.02 in to create a "beginning snapshot" so that there is no advantage to someone joining a Fog game 2nd and beginning play immediately?
- Butters1919
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Re: 12 Player Games, Invitation Upgrades & More
MoB Deadly wrote:For clans, do you think we have to start planning on 5v5 and 6v6 games?
i'd be up for this even outside of clans (and also for the new medal options, quints and sexts).
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blakebowling
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Re: 12 Player Games, Invitation Upgrades & More
blakebowling wrote:We are currently having an issue with our CDN, until the issue is resolved new colors won't appear in game. Hopefully this will be done soon.
Alright, I've created a temporary fix to get the colors in game. You should see them now.
Re: 12 Player Games, Invitation Upgrades & More
12 players are a big update. Congratulations!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- JJ41375
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Re: 12 Player Games, Invitation Upgrades & More
Some great changes...looking forwarding to using them/seeing them in action.

- iAmCaffeine
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Re: 12 Player Games, Invitation Upgrades & More
Robespierre__ wrote:Can I put my $.02 in to create a "beginning snapshot" so that there is no advantage to someone joining a Fog game 2nd and beginning play immediately?
If you want to make this proposal serious then go the Suggestions forum.
However, considering BOB is not a website feature and is a script add-on, this is basically pointless. Perhaps something ender, sherkaner (is he around?) or suchlike could look into for BOB, considering that's their forte.

Re: 12 Player Games, Invitation Upgrades & More
Congrtas on the updates team...thank-you.
Egyps: Upper MAX 8 <- small typo ?
Hope we see more upgrades as time allows development thereof...
Egyps: Upper MAX 8 <- small typo ?
Hope we see more upgrades as time allows development thereof...

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- patrickaa317
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Re: 12 Player Games, Invitation Upgrades & More
taking a break from cc, will be back sometime in the future.
Re: 12 Player Games, Invitation Upgrades & More
cairnswk wrote:Congrtas on the updates team...thank-you.
Egyps: Upper MAX 8 <- small typo ?
Hope we see more upgrades as time allows development thereof...
You are right, cairns, that was my mistake. I was thinking that the autodeploy territories started as neutral. However, maybe this is the right time to code those to start neutral along with Lower.

Re: 12 Player Games, Invitation Upgrades & More
The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
- IcePack
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Re: 12 Player Games, Invitation Upgrades & More
joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
That should have been fixed a bit ago.

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Knowledge Weighs Nothing, Carry All You Can
Re: 12 Player Games, Invitation Upgrades & More
joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
10 and 11? Do you mean 10 and 12? The color of player 11 is more reddish-brown.

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Re: 12 Player Games, Invitation Upgrades & More
Gilligan wrote:joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
10 and 11? Do you mean 10 and 12? The color of player 11 is more reddish-brown.
I think he's commenting about the old mistake that Swifte brought up in LC. SHould be correctdd.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: 12 Player Games, Invitation Upgrades & More
IcePack wrote:Gilligan wrote:joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
10 and 11? Do you mean 10 and 12? The color of player 11 is more reddish-brown.
I think he's commenting about the old mistake that Swifte brought up in LC. SHould be correctdd.
I went back right now and players 10 and 11 were still bright green. So I reloaded the page and the reddish-brown appeared. Cool.
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blakebowling
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Re: 12 Player Games, Invitation Upgrades & More
joshzam wrote:The colors for players 10 and 11 appear to be the same shade of burn-a-hole-in-your-retina green. Hard to tell them apart.
This happened briefly after the launch, Player 11 has since been corrected to it's proper color. You may need to clear your browser cache to see the changes.

