Tribal War - Ancient Israel v16.1 [2014-05-22] pg23 Quenched

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Seamus76
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

Sorry, how will I know when the updated XML has been loaded? There is at least one tourney waiting to start for that new update.
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isaiah40
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by isaiah40 »

Seamus76 wrote:Sorry, how will I know when the updated XML has been loaded? There is at least one tourney waiting to start for that new update.

I hate to say it, but as soon as rds uploads it. I'll give him a BIG nudge to remind him, as there are 3 other maps that need updates uploaded as well.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by isaiah40 »

Files have been uploaded!
V.J.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by V.J. »

Guys,

Is MAX function working on CC pages? Because Israel map is still giving more than 12 territories in 1vs1 games and it should be 14 max.

http://www.fileden.com/files/2011/9/30/3202881/israel-Final.xml
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Gilligan »

I don't understand what the issue could be...
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

Gilligan wrote:I don't understand what the issue could be...
VJ checked israel10.xml last night and said all of the problems were fixed. (SS-1 should not be a starting point, Ein-gedi should not border Dibon, and the starting numbers should be max 14 for 1v1 games). The only thing we can think of is that an older version was uploaded again. Not sure though. Gilligan, can you run israel10.xml and confirm it's correct for us? Then maybe someone can let us know what version was most recently uploaded. Thanks everyone, we'll get this fixed up.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Gilligan »

The most recent update is this: http://www.conquerclub.com/maps/Tribal_War__Israel.xml

but it may not be the one actually on the map, since games have started with still more than 14 territories.
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V.J.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by V.J. »

Gilligan wrote:The most recent update is this: http://www.conquerclub.com/maps/Tribal_War__Israel.xml


Yeah, that one looks right. So where is the problem :lol:
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by isaiah40 »

israel10.xml is the latest one, which is the one I sent to rds to be uploaded. It is current as of 7/22.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Gilligan »

While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.

Ok, it looks like there was an update, but the army numbers are all way off, and I think there will be lots of problems for players without BOB.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Gilligan »

Seamus76 wrote:
Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.

Ok, it looks like there was an update, but the army numbers are all way off, and I think there will be lots of problems for players without BOB.


That didn't happen when I tested it...wtf. I still can't figure out why the max position isn't working. I sent a PM to rds to go back to the old one. It's acting very strange...
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agentcom
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by agentcom »

Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.
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Seamus76
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.
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agentcom
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by agentcom »

Seamus76 wrote:
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.


Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

agentcom wrote:
Seamus76 wrote:
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.


Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.
The lines are dividing lines for the two Dea Sea terts, and show which terts on each side attack which of those, or both. I had originally used 1 single divider line, but changed it in v10 on 2012-12-04. So for the last over 8 months there has not been a mention of such confusion. I'm not saying it's not there, but once we get the map back up, and some more games played, we'll have a better idea as to the whether or not this is a problem, or just a case of an XML error giving the wrong impression from the beginning. i.e. Would you have had a problem if the border had been closed the first time you played the map, as it was intended.

Other than that I hope you're enjoying it.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Seamus76 »

Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.
I know there is a lot going on with maps, but wasn't sure what the next steps were with this one, or if there was anything we should be doing.
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Gilligan »

Seamus76 wrote:
Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.
I know there is a lot going on with maps, but wasn't sure what the next steps were with this one, or if there was anything we should be doing.


Tomorrow nit and Sunday are my free days, I will try to solve it then :)
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Dillybarr »

Honestly I think ein-gedi should border dibon.. Makes it a lot harder to hold that bonus, which as I've discovered is a pretty key one, just my two cents and the starting territories was fine by me, the only thing was ss1 not being neutral
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by Gilligan »

Here is the fix. There were no underlying neutrals to the territories, so it would give 14 positions from the max and randomly distribute the rest.
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IsrealFinal3.xml
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ViperOverLord
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

Post by ViperOverLord »

Any idea on when this map will be opened again?
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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

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ViperOverLord wrote:Any idea on when this map will be opened again?
The new xml has been downloaded a bunch of times, so hopefully one of those is for uploading.
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Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

Post by Seamus76 »

CURRENT UPDATE INFO - 2013-08-26:
- Updated the OP with the new XML file fixed by Gilligan, thanks buddy. Hopefully that takes care of everything, and we can get the map back up and running.
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Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

Post by Gilligan »

Apparently my fix didn't work when tested. I was nearly sure that it would. Every territory is coded to start neutral, except for the 14 per player. I've stared at this thing so long, and I can't see any errors. :? :? :?

We need someone else to look at it. Fresh eyes might make the difference, especially since I thought this fix was certainly going to work.
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