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dolomite13
Posts: 1379 Joined: Mon Aug 18, 2008 5:54 pm
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by dolomite13 » Tue Jul 30, 2013 2:00 pm
How does the game engine handle having both a conditional border and a bombardment from one territory to the same territory
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<borders> <border condition="XXX">YYY</border> </borders> <bombardments> <bombardment>YYY</bombardment> </bombardments>Does it override the bombardment when the condition is met?
Also...
Can bombardments be conditional?
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<bombardments> <bombardment condition="XXX">YYY</bombardment> </bombardments>Thanks
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called
Alien Overrun !
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI
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by Gilligan » Wed Jul 31, 2013 1:08 pm
First one; That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard. Second one; Pretty sure you can't, but I can check on that.
dolomite13
Posts: 1379 Joined: Mon Aug 18, 2008 5:54 pm
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by dolomite13 » Wed Jul 31, 2013 2:05 pm
Gilligan wrote: First one; That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.
Would the attacker get a choice? or would it ignore the assault and bombard automatically? If this isn;t possible I have a change I need to make to the game-play of Krazy Kingdoms Aquatic special power.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called
Alien Overrun !
Gilligan
Posts: 12478 Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI
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by Gilligan » Wed Jul 31, 2013 2:40 pm
dolomite13 wrote: Gilligan wrote: First one; That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.
Would the attacker get a choice? or would it ignore the assault and bombard automatically? If this isn;t possible I have a change I need to make to the game-play of Krazy Kingdoms Aquatic special power.
=D13=
Oh, if it's the same territory? That's interesting, I'll have to test it.
Kabanellas
Posts: 1482 Joined: Fri Feb 27, 2009 12:21 pm
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Location: Porto, Portugal
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by Kabanellas » Fri Aug 16, 2013 11:11 am
Any idea concerning this issue raised by Dolomite? - Territory A can bombard territory B - With conditional borders, A will get border to B by taking territory C Will the bombard feature be override?
isaiah40
Posts: 3990 Joined: Mon Aug 27, 2007 7:14 pm
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by isaiah40 » Fri Aug 16, 2013 12:46 pm
I am going to look into this this weekend, if not sooner
dolomite13
Posts: 1379 Joined: Mon Aug 18, 2008 5:54 pm
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by dolomite13 » Fri Aug 16, 2013 7:45 pm
I ended up changing my map so there would be no conflict but knowing how the engine will handle it will help us to use it in the future if in fact it can be used in a creative way =) thanks all. =D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called
Alien Overrun !
dolomite13
Posts: 1379 Joined: Mon Aug 18, 2008 5:54 pm
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by dolomite13 » Thu Oct 10, 2013 4:03 pm
Kabanellas wrote: Any idea concerning this issue raised by Dolomite? - Territory A can bombard territory B - With conditional borders, A will get border to B by taking territory C Will the bombard feature be override?
Did anyone ever test what happens with this?
And is there any eta on when we might see conditional bombardments so tricks like this aren't necessary? if in fact this even works?
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called
Alien Overrun !
thenobodies80
Posts: 5400 Joined: Wed Sep 05, 2007 4:30 am
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Location: Milan
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by thenobodies80 » Thu Oct 10, 2013 4:42 pm
Asked, waiting an official answer.
Kabanellas
Posts: 1482 Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal
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by Kabanellas » Sun Jan 26, 2014 5:42 am
how are we standing on this? sorry, but I'll have to ask one last time
is there any way that we can change the mechanics to make it possible to have both Conditional Borders and Conditional Bombardments?
or conditional borders
override a bombardment tag on a region...
dolomite13
Posts: 1379 Joined: Mon Aug 18, 2008 5:54 pm
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by dolomite13 » Mon Jan 27, 2014 4:55 pm
Kabanellas wrote: how are we standing on this? sorry, but I'll have to ask one last time
is there any way that we can change the mechanics to make it possible to have both Conditional Borders and Conditional Bombardments?
or conditional borders
override a bombardment tag on a region...
Just adding the conditional to work with bombardments would be so fantastic.
Finally we could do things like add supply depots or supply lines for cannons or missiles to be activated.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called
Alien Overrun !
isaiah40
Posts: 3990 Joined: Mon Aug 27, 2007 7:14 pm
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by isaiah40 » Mon Jan 27, 2014 5:01 pm
Conditional Bombardments has actually been submitted as it just requires coding in the conditional aspect into the bombardment tag. We just have to wait and see what bw does!
Kabanellas
Posts: 1482 Joined: Fri Feb 27, 2009 12:21 pm
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Location: Porto, Portugal
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by Kabanellas » Tue Jan 28, 2014 11:47 am
I aiming a bit further the line... Can a region have both features? like: region A + region B = conditional bombardments orsame region A + region C = conditional borders
dolomite13
Posts: 1379 Joined: Mon Aug 18, 2008 5:54 pm
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by dolomite13 » Wed Jan 29, 2014 12:23 pm
Kabanellas wrote: I aiming a bit further the line... Can a region have both features? like: region A + region B = conditional bombardments orsame region A + region C = conditional borders
Right now ... no
I am looking forward to seeing how BW implements this idea and what sorts of cool ways we can come up with to use it.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called
Alien Overrun !
Kabanellas
Posts: 1482 Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal
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by Kabanellas » Thu Feb 06, 2014 2:46 pm
I should probably post it in the suggestions thread....