So, after listening to a funny song called "Ikea" I had an excellent idea (I hope) to make a map based on some of the funny names that Ikea uses to name its products (ex. "A Table named Ingo"). So far after perusing the Ikea website I found a good 48 territories in 6-7 continents. My major problem is figuring out if this idea is a good use of my time, and then figuring out how to make the cool effects that have been used on the recent maps . Okay, well happy polling, and gimme any feedback/ideas!
Last edited by rs148004 on Wed May 16, 2007 1:48 am, edited 1 time in total.
Here's a rough outline, in my head one day it will look like a floor plan like you would see in a mall/department store... but I've got a lot of fiddling to do until then.
I'm also considering adding some cars to be conquered in the parking lot and some more customers/employees within the store
Oh yes, and I have been working closely with as253504, she helped with the names and color choices. She also helped come up with the idea! Sorry!
On a side note, we're also considering changing the name of the map to "IRISKA" to avoid copyright infringement, especially since we're not sure about whether or not Ikea will allow us to use their name in the published version of the map.
i think the game engine wont support it. you need enougth computer power to support that much memory. and also, you need enougth resources. did you think websites grow on trees. if CC had enuff CP (computer power) sure
Kalten wrote:i think the game engine wont support it. you need enougth computer power to support that much memory. and also, you need enougth resources. did you think websites grow on trees. if CC had enuff CP (computer power) sure
I doubt CC is very CPU intensive at all, apart from the game finder.
mibi wrote:what kind of puzzle are we talking about ... jigzaw... riddle...?
actually the puzzles can vary from something really easy like move the box to the right spot to something more elaborate like the incredible machine.
while the incredible machine could prove very difficult to make especially since it needs animations, the push the box puzzle is quite easy.
basically you have the same movement like the RPG map. meaning when you attack from A to B you move all your troops to B and A becomes neutral. it's like switching places.
now imagine each player is a box and has to go to a certain spot on the map in order to win. he will have to go through a maze of neutral terittories impassable borders, one way borders, teleports, etc.
here's a little example. P1 has to reach the start and P2 has to reach the spiral.
let's say P1 attacks the terit above that has a pink marker. that means that's a trigger teritory. trigger territories make certain actions. each action would be colour coded and paired to the destination teritory. let's say the first trigger is to make an impossible border move in a certain direction to clear up the path.
each player tries to clear his path and in the same time try to block the oponent.
for team games certain triggers will require 2-3 people doing something at the same time to triger something.
also if true teleportation is implemented in some puzzle a player could be required to sacrifice himself to allow his team mate to reach the final goal.
it seeems really neat but like you said could it be done?
i like the idea about the parking lot and maybe you could add some shopping carts of some sort and have the people whos cars they drive be able to attack that car or vice versa
Kalten wrote:i think the game engine wont support it. you need enougth computer power to support that much memory. and also, you need enougth resources. did you think websites grow on trees. if CC had enuff CP (computer power) sure
the game engine won't support it indeed but not for phisical reasons (low memory poor cpu) it's the logic of the engine that hinders my quest unfortunately the xml system has it's limitations.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I think that you should make it more like an actual Ikea store. Ikea stores have a unique layout the way they wind you through the store- no other store does that the way they do. Another thing they have is those shortcuts, if you don't want to wind your way through the store.
Perhaps you could have a lot of one-ways to simulate the guided layout of an Ikea, and then make two-way cut-throughs that would simulate the shortcuts.
This page will take you to a map of an actual store. Click on the bottom left "Ikea virtual store" button.
http://info.ikea-usa.com/IKEAvirtualtour/?store=Seattle By clicking on the "main route" button you can get a map of the main route, and it will also show you shortcuts.
plysprtz wrote:it seeems really neat but like you said could it be done?
anything can be done if there is enough will power and ... xml support
at the moment xml does not allow too much creativity. maybe in the future, hopefully near future.
also i could use this sort of puzzle map but on a much smaller scale for my RPG map. like a quest could be solving a puzzle.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
FIRST DRAFT... not at all finished
<# of countries> 29... good map for fast 2-4 player games
I need to determine how much of a bonus to give for holding a colored area. Also i need to finish filling in all the territory names, and make a couple impassable borders (probably the small rivers) and try to find something else unique to do.