
- World War II
- The tournament involves all 12 WWII maps.
- There will be 8 Large Team Alliances.
Each Alliance comprises 4 to 8 Allies.

- WWII is the 12th of DJ Teflon's Alliance Series.
Credit to [player]GallantPellham[/player] for Tournament Idea.
- Assistant Organiser: [player]BoganGod[/player].
[spoiler= Tournament Format ]8 teams of 4 to 8 players.
Bracket-style - each round is a different 'front' of the war (Western Europe - Eastern Europe - Pacific).
First Round - Western European Front.
8 teams of up to 8 players.
Each team matched with one opponent team.
Battles:
Win 4 of 7 battles to progress to the Semi-Finals.
Semi-Finals - Eastern European Front.
4 teams of up to 8 players.
Each team matched with one opponent team.
Battles:
Win 4 of 7 battles to progress to the Final.
Final - Pacific Front.
2 teams of up to 8 players.
Battles:
Win 4 of 7 battles to win the war.
All members of your alliance (players in your team) must contribute to at least 2 battles on each front (2 games per round) to achieve official recognition in the history books for helping win the war (to gain a tournament winners medal).
Maximum number of games per player per round = 5.
All settings are Escalating, chained,foggy (FOW rule applies*).
*FOW Rule - At the start of each game, the team with first turn must wait at least 12 hours, or until the opposing team post in chat that they have seen the map (or taken a snapshot). If this rule is broken then the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
[spoiler= Requirements]Freemium players are welcome but teams must have sufficient premium players to be able to cover the 7 games in each round.
Prior to each round team leaders will be sent a PM. They will have 48 hours to determine which players they assign to the 7 games of the round. If the deadline is not met then the Tournament Organisers will allocate players to games randomly.[/spoiler]
[spoiler= Games Declared as Draws]If games are declared as draws (due to FOW breach / timing-out) and this results in the round being tied, then the two teams will play a doubles play-off on the relevant doubles map of the round, using the same doubles players as allocated to the initial doubles game.[/spoiler]
[spoiler= Signing-Up]Players signing-up individually will be randomly matched to other individual players (to make teams of 6). Randomly matched teams can nominate a team leader - if the nomination process is inconclusive then the Tournament Organisers will nominate the most experienced player as leader.
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.
Teams signing-up together should provide a team name and nominate a team leader.[/spoiler]
[spoiler= The Draw]Teams’ opponents in the first two rounds will be determined by random.org.[/spoiler]
[spoiler= Missing Turns or Timing-Out]If deliberate missed-turns are suspected then they will be investigated.
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).[/spoiler]
[spoiler= Joining Matches]Players will be sent invites and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.[/spoiler]
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