The Conquer 500
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- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
Here is the updated xml with the fix to the pit stop bonus, adding "a pit tools" and "a pit jack" to what is needed for the bonus.
If BOB is working now we can probably ignore what was happening or chalk it up to caching issues.
=D13=
If BOB is working now we can probably ignore what was happening or chalk it up to caching issues.
=D13=
- Attachments
-
- Conquer500t.xml
- fixed pit stop bonus
- (57.14 KiB) Downloaded 657 times
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
I would not like to ignore it. You had a version of XML that the site was willing to run (whether or not it was doing precisely what you wanted), but BOB could not parse that XML. This is a problem waiting to pop up in some other map.
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
ender516 wrote:I would not like to ignore it. You had a version of XML that the site was willing to run (whether or not it was doing precisely what you wanted), but BOB could not parse that XML. This is a problem waiting to pop up in some other map.
Gilligan can provide the c500r.xml and you may check that against the c500t.xml that I just posted.
It is important that the map function correctly without any third party addons and that the xml conform to the standards set forth by the foundry.
I will be happy to work with the creators of BOB to help make BOB it work with the map.
=D13=
Last edited by dolomite13 on Thu Jul 25, 2013 11:25 am, edited 2 times in total.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
this one?
- Attachments
-
- Conquer500r.xml
- (56.56 KiB) Downloaded 648 times

Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
Okay, which xml is the correct one??? I need to know before I send the file.
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
isaiah40 wrote:Okay, which xml is the correct one??? I need to know before I send the file.
The one I posted... Conquer500t.xml is the correct one for the latest update. Gilligan is providing that one for comparison so we can help track down a bug on BOB.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
dolomite13 wrote:isaiah40 wrote:Okay, which xml is the correct one??? I need to know before I send the file.
The one I posted... Conquer500t.xml is the correct one for the latest update. Gilligan is providing that one for comparison so we can help track down a bug on BOB.
=D13=
Okay thanks, I'll get it sent out today!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
For the folks trying to troubleshoot this on BOB ... Here is a diff between the two files... Older one on left ... newer on right (this will be a valid link for 1 month from 7/25)
http://diffchecker.com/g58hxuam
I will post this in the BOB thread as well if I can find it.
=D13=
http://diffchecker.com/g58hxuam
I will post this in the BOB thread as well if I can find it.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
dolomite13 wrote:For the folks trying to troubleshoot this on BOB ... Here is a diff between the two files... Older one on left ... newer on right (this will be a valid link for 1 month from 7/25)
http://diffchecker.com/g58hxuam
I will post this in the BOB thread as well if I can find it.
=D13=
There it is.
Lines 510 and 511.
And everything else green from there on out.
That's a nice website.

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
Gilligan wrote:this one?
Do you have a backup of the one before that one ... the one without the pit stop bonus?
The problems with bob started with the one on the left (R) I was able to fix the problem with line 511 and others in version (S) and then fix the pitstop bonus in version (T) but something in that one on the left caused BOB some issues.
=D13=
Last edited by dolomite13 on Thu Jul 25, 2013 11:35 am, edited 1 time in total.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
here.
- Attachments
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- Conquer500.xml
- (53.06 KiB) Downloaded 622 times

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/19 - Minor XML Update (Ready For Upl
Here is the diff where BOB broke initially
http://diffchecker.com/eac16r7y
Here is the changes between the working one and the current XML that I just submitted.
http://diffchecker.com/e35ekozf
=D13=
http://diffchecker.com/eac16r7y
Here is the changes between the working one and the current XML that I just submitted.
http://diffchecker.com/e35ekozf
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - 7/25 - Minor XML Update (Ready For Upl
New XML has been uploaded!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - 7/25 - Minor XML Update (Ready For Upl
isaiah40 wrote:New XML has been uploaded!
Excellent =) Thanx
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [BETA]
Just over 2 weeks since the last XML update and I am really happy with how the map is playing. I still can't stand "no spoils" games as they bog down on this map just like every other "no spoils" map.
Anyway if anyone has seen any issues with bonuses or territory connections or if you feel like the added bonuses or the connection between the pit equipment and the pit row seem somehow imbalancing please let us know.
Looks like we have the white flag with one lap left to go before this map enters the winners circle
=D13=
Anyway if anyone has seen any issues with bonuses or territory connections or if you feel like the added bonuses or the connection between the pit equipment and the pit row seem somehow imbalancing please let us know.
Looks like we have the white flag with one lap left to go before this map enters the winners circle
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [BETA]
in Game 13029228, 2013-07-27 00:30:02 - [player]jkppkj[/player] received 3 troops for holding A Pit Tool and A Pit Jack and A Pit Engine. i see no mention in the legend of this particular combination of pit equipment. have i missed something or is this a mistake in the xml? i'm guessing that this happened before the latest xml was uploaded.
ian.
ian.
- GeeksAreMyPeeps
- Posts: 60
- Joined: Sun Apr 21, 2013 6:42 pm
Re: The Conquer 500 - [BETA]
iancanton wrote:in Game 13029228, 2013-07-27 00:30:02 - [player]jkppkj[/player] received 3 troops for holding A Pit Tool and A Pit Jack and A Pit Engine. i see no mention in the legend of this particular combination of pit equipment. have i missed something or is this a mistake in the xml? i'm guessing that this happened before the latest xml was uploaded.
ian.
It's in the box in the lower right, represented by the icons.
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [BETA]
iancanton wrote:in Game 13029228, 2013-07-27 00:30:02 - [player]jkppkj[/player] received 3 troops for holding A Pit Tool and A Pit Jack and A Pit Engine. i see no mention in the legend of this particular combination of pit equipment. have i missed something or is this a mistake in the xml? i'm guessing that this happened before the latest xml was uploaded. - ian.
The bonus and it's overrides are correct in the xml that Gilligan posted above however the title of that bonus is a typo. So it won't affect play but will look strange in the summary till it is fixed. In that game jkppkj held the right territories for the bonus.
Here is a side by side showing the typo... http://www.diffchecker.com/9jh231eu
It is corrected in this xml.
=D13=
- Attachments
-
- Conquer500u.xml
- (53.06 KiB) Downloaded 653 times
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [BETA]
Whoops, sorry if that was me! I don't know how that could have happened though...

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [BETA]
We are on the final lap of the race here but I noticed something in a in a game recently that makes me want to make a small change.
When someone used winners circle to clean out the entire pits and there were 3 players left on the track ... in trench mode it became almost impossible to effectively move around the track ... I am not sure anything really needs to be done about it but if we simply added "winners circle can assault pit row" it would allow you to loop back to the red circles on the track via the a cost of 20 neutral in winners circle and 20 neutral at pit row making.
Does anyone else think this change would make the map better?
... or worse?
... or change strategy too greatly?
I really feel it would open up the map a bit and give a nice a slightly expensive way to bypass the counterclockwise flow of the track that would certainly help in the late game.
Thoughts?
=D13=
When someone used winners circle to clean out the entire pits and there were 3 players left on the track ... in trench mode it became almost impossible to effectively move around the track ... I am not sure anything really needs to be done about it but if we simply added "winners circle can assault pit row" it would allow you to loop back to the red circles on the track via the a cost of 20 neutral in winners circle and 20 neutral at pit row making.
Does anyone else think this change would make the map better?
... or worse?
... or change strategy too greatly?
I really feel it would open up the map a bit and give a nice a slightly expensive way to bypass the counterclockwise flow of the track that would certainly help in the late game.
Thoughts?
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [BETA]
Leave it the way it is!!
- GeeksAreMyPeeps
- Posts: 60
- Joined: Sun Apr 21, 2013 6:42 pm
Re: The Conquer 500 - [BETA]
dolomite13 wrote:We are on the final lap of the race here but I noticed something in a in a game recently that makes me want to make a small change.
When someone used winners circle to clean out the entire pits and there were 3 players left on the track ... in trench mode it became almost impossible to effectively move around the track ... I am not sure anything really needs to be done about it but if we simply added "winners circle can assault pit row" it would allow you to loop back to the red circles on the track via the a cost of 20 neutral in winners circle and 20 neutral at pit row making.
Does anyone else think this change would make the map better?
... or worse?
... or change strategy too greatly?
I really feel it would open up the map a bit and give a nice a slightly expensive way to bypass the counterclockwise flow of the track that would certainly help in the late game.
Thoughts?
=D13=
Well, right now that game is never going to end, unless one of us stops trying to win, or makes a big mistake. We're going to keep going in circles. So something has to change. I don't see that anyone would pay that cost earlier in the game (unless both spots are already occupied by a single troop) and it will make it necessary to spread your troops out along a stretch you control in order to adequately protect what you control.
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [BETA]
isaiah40 wrote:Leave it the way it is!!
I am leaning towards calling it good as it is, mainly because this won't happen all that often, but I am concerned somewhat about never-ending-game-syndrome. Which is why I brought it up at all.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- GeeksAreMyPeeps
- Posts: 60
- Joined: Sun Apr 21, 2013 6:42 pm
Re: The Conquer 500 - [BETA]
iancanton wrote:winner's circle is missing the apostrophe.
ian.
No no. It's a statement. "Circle" is a verb, pointing out that s/he who wins in entitled to a victory lap.

