WorldCup4James wrote:edit: mc29. This Tournament has been rescued by DukasaurScores and updates can be found here:
Scores and UpdatesFour premium-member reserves are needed in this tournament!
To join, simply click on "Post Reply" above and let me know you'll play.WARTIME NEWS[spoiler=Wartime News]






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Current Scores for the Nostradamus Award[spoiler=Scores for the Nostradamus Award]
- [player]Dukasaur[/player]: 3 Scenarios (Battles 2, 4, and 6)
- [player]whakamole[/player]: 1 Scenario (Battle 5)
- [player]blitzkreig2[/player]: 2 Scenarios (Battles 1 and 3)
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Standings Board (click here)List of Fronts and Battle Scenarios (click here)Most Recent Post by Organiser (click here).
These are the basic factions I have come up with on my own, based on my sense of history and the dynamics of the functions of nations.
Obviously, these are very generic, because they have to be encompassing of many countries or groups that may be involved in this great conflict.
If you would like to contribute and have a better idea, I would be more than willing to check it out!Introduction"War makes rattling good history; but Peace is poor reading."--Thomas Hardy
Ever thought about World War III? With the advent of nuclear weapons, it's easy to contemplate the calamities and the disasters that a third global conflict could bring about. Certainly in the future, more countries will get their hands on, or develop, nuclear technology capable of decimating millions of people and causing mass ecological damage. World War III is indeed a haunting idea (as a nuclear and/or conventional war).
Have you ever thought of writing the storyline, the plot, to World War III? Maybe you already have?
Here's your chance to do so on Conquer Club!
In this creative, community-driven tournament, 70 players will compete in 8 battles that make up our World War III.
Each battle will be a two-sided skirmish/conflict/invasion that will be ENTIRELY decided by players' votes.
Each player will be allowed to submit their idea, their battle, to the tournament page, and players will be allowed to vote for their favorites.
The maps and the settings will be stated in the battle. For instance, if your idea is an invasion of Antarctica, you can make Antarctica the map. Is it a covert invasion? You can make all games for the battle have Fog of War. Will there be nukes involved? Throw in nuclear spoils.
It's all up to you: as long as you develop your idea and secure the votes, you can write history!
After all 8 battles, the 16 Medal of Honor Candidates will then battle in a best-of-7 single elimination tournament to determine the ultimate World War III warrior (the winner of the tournament)...
Whoever has the most pieces of history approved may be awarded a GA Medal.Writing History[spoiler=Rules for Submitting History]
Any of the 70 players may write history, even if you have qualified for the MOH Cup.
I will be quite lenient on our stories, as long as they follow these guidelines,
- I indicate that there are two clear sides (countries, organizations, peoples, etc.), fighting against each other, in the battle.
- One side must be designated as a member or defacto supporter of the Alliance for World Opportunity, and one side must be designated as a member or defacto supporter of the Confederation of Common Sense.
- I provide a brief (a few sentences) summary of what triggers the battle/invasion/conflict.
- I indicate the 1 Conquer Club map and the 1 group of settings ALL games (including the 1v1 games AND the 4-7 player Standard games) will be played on; remember, all games must be Automatic, Sequential, and Casual.
- The map has not yet been used in the tournament, and it represents or is somehow connected to the events of the battlefield where the battle is taking place.
- I post my submission on the tournament page.
- The occurrences are reasonably historically plausible, and while the event may target a group of people or an ideology, I am not using this as a chance to be openly hostile, racist, or offensive toward a group of people or ideology.
- While there may be nuclear warfare, I must allow for there to be another battle to follow mine; in other words, the world cannot end and there cannot be a resolution or end to fighting; the war must be able to continue after my battle.
I reserve the right to deny any submissions if I deem them in violation of any of these criteria.
Should no submission be available, I will write one.
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[spoiler=Example of an Approved History]The Occupy movement sparks a civil war in the United States. Chaos ensues as militia Occupy forces, with defacto support for the Alliance, battle U.S. National Guard and the U.S. Government, oriented towards the Confederation. Will the economic instability cause a decimating civil war and lead to the breakdown of America?
The battle takes place on Fractured America. The settings are Escalating Spoils, Unlimited Reinforcements (the movement is widespread and militia coordination is quick due to social networking), No Fog of War.[/spoiler]
[spoiler=How We Will Decide History]
- After each battle, I will post a message, and will allow for approximately 1 week (7 days) for players to post submissions upon the posting of this message.
- After the 7 days, I will send a P.M. to all players to vote for their favorite entry in a poll that I create at the top of the tournament page. Entries will be numbered in the order in which they are posted; so if you post first, your submission will be Entry 1.
- I will allow for approximately 3 days for players to vote.
- The entry with the most votes after the voting period, provided it agrees with the aforementioned criteria, will be accepted and become the next piece of history (i.e. "battle").
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There will be 8 opportunities for each of you to write history, in the sense that there are 8 major events, "battles", in our World War III, and each of you have the opportunity to contribute if you'd like, though it's not necessary!
Detailed Format of the Battles[spoiler=Dividing into 7 Fronts]
Dividing into 7 Groups (Fronts)Once the events for the battle have been agreed upon (i.e. players have voted), then I will send the piece of history, the details of the battle, to all 70 players.
Each player on each side is randomly assigned a number.
Using the Sequence Generator at random.org, I will generate
7 "fronts" of 8 players each.Each front has
4 players from the Alliance, and
4 players from the Confederation.
*Note that not all 70 players are taking part here: I will go into detail later about this.[/spoiler]
[spoiler=Gameplay]
GameplayEach player will simultaneously play
4 1v1 games; one game against each opponent from the opposing faction.[/spoiler]
[spoiler=Deciding the Winning Faction in the Front]
Deciding the Winning Faction in the FrontThe number of wins from each of the Alliance players are summed.
The number of wins from each of the Confederation players are summed.
Whichever faction (Alliance or Confederation) has the most wins will claim victory for that front.
- Should the two factions have the same number of wins, then the player with the most wins from each faction will play in 1, 1v1 game. The faction of which the winner of this game belongs to will claim victory.
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[spoiler=Determining the Faction that Emerges Victorious in the Battle]
Determining the Faction that Emerges Victorious in the BattleRecall there are 7 fronts; whichever faction wins the most number of fronts (i.e. at least 4 of the 7 fronts) will win the battle.
Thus, this is like a best-of-7 battle, where the winning faction is the one that wins at least 4 "fronts."[/spoiler]
[spoiler=Finding our Two MOH Candidates]
Finding our Two MOH (Medal of Honor) CandidatesOften times in war, distinguished individuals emerge to lead their side to victory and glory. They stand apart in the history books and their names remain etched in the minds of the victorious in helping lead them to better days.The win-loss records of ONLY the players in each faction who belonged to the overall triumphant faction of the Battle are ranked; the top 2 players will emerge to the MOH Qualification Matches.
The best way to explain this is through an example:
The Alliance wins the battle. 4 of the 7 fronts were victorious for the Alliance. Now, the 2 players with the most wins from ONLY these 4 factions that won for the Alliance advance to the MOH Qualification Matches. Therefore, there are a total of 8 players in the MOH Qualifiers, all of them from the Alliance's winning factions. They are randomly divided into 2 Standard games of 4 players each. The winner of each game enters the Medal of Honor Cup.
Therefore, as this example indicates,
ONLY the fronts that contributed to their faction's victory are considered, and the 2 players (belonging to the winning faction) with the most wins from each of these fronts will take part.Since there are 7 fronts, the winning factions must have claimed victory in either 4, 5, 6, or all 7 fronts.
These conditions will stand in the MOH Qualifiers,
- If the winning faction claimed victory in all 7 fronts, the 14 players (two from each front) will be randomly divided into 2, 7-player standard games. The winner of each game advances to the MOH Cup.
- If the winning faction claimed victory in 6 fronts, the 12 players (two from each front) will be randomly divided into 2, 6-player standard games. The winner of each game advances to the MOH Cup.
- If the winning faction claimed victory in 5 fronts, the 10 players (two from each front) will be randomly divided into 2, 5-player standard games. The winner of each game advances to the MOH Cup.
- If the winning faction claimed victory in 4 fronts, the 8 players (two from each front) will be randomly divided into 2, 4-player standard games. The winner of each game advances to the MOH Cup.
Regarding 4-7 Player Standard Games:
*All games which have more than 2 players will have an automatic, 50-round limit to ensure no stalemates ensue.*[/spoiler]
[spoiler=Tie-Breakers]- If there are multiple players with the same number of wins in a front, then players will be ranked according to the Aggregate Rounds Total (ART):
Considering only those games in which the players won, the number of rounds in each game will be summed. The player with the least ART will be ranked highest, and the player with the highest ART will be ranked lowest.
Should multiple players have the same ART, then they will take part in 1 tie-breaker Standard game. The winner of the game will be ranked highest, the player first eliminated will be ranked lowest.
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[spoiler=Tie-Breaker Example]Charlie, Bob, and Ray each had 4 wins after their 6 games. Since only two players can advance, they must be ranked by ART. Over his four victories, Charlie played 27 rounds. Bob, summing all his round totals from his four victories, played 26 rounds. Ray played a total of 25 rounds (considering only the four victories, as before). Therefore, Ray has the lowest ART (25), and is ranked highest. Bob has the next lowest ART (26), and is therefore ranked next. In this example, Ray and Bob advance because they have the two lowest ARTs (Charlie has the highest at 27).[/spoiler]
[spoiler=The Draft--Replacing the Two MOH Candidates]
The Draft: Replacing the Two MOH CandidatesWar sheds lots of blood...In each round, two players advance to the MOH Cup. This leaves one faction with 26 players and the other with 28. To fill the gap, two of the 14 players from the Recruit Training league will join the faction to even out the number of players on each side again.[/spoiler]
[spoiler=Recruit Training League]
Recruit Training LeagueAs before mentioned, the tournament begins with 70 players; 14 of these players will begin as Recruits, meaning they can only join once they are "drafted."
When players join, they are ranked by the organizer according to their score. The 14 players with the lowest scores shall begin as Recruits. They will take part in the training league until they are drafted.
In Round 1, the 14 players will be randomly divided into 2 groups of 7 players. Each player will play every other player in their group once (meaning each player is granted 6 1v1 games, to be played simultaneously). The player in each group with the most wins shall be drafted and join the faction missing 2 players (as a result of winning the battles and the MOH Qualifiers).
- Since two players are drafted, round 2's training league will only have 12 players. Therefore, the two groups will have 6 players each, and each player will be granted 5 games each. One player will advance from each group, in the same manner.
- Round 3 therefore will only have 10 players in the recruit league. Therefore, the two groups will have 5 players each, and each player will be granted 4 games each. One player will advance from each group, in the same manner.
- Round 4 will have only 8 players. The two groups will have 4 players each, and each player will be granted 3 games each. One player will advance from each group, in the same manner.
- Round 5 will have only 6 players, but there will only be 1 group of 6 players (3 player groups are...blehh). The two players with the most wins advance, in the same manner.
- Round 6 will only have 4 players, and there will be 1 group. The two players with the most wins advance, in the same manner.
- In Round 7, there are only 2 players left. These players will automatically be drafted (as the war gets more gruesome, the factions need every bit of help they can get
). They will not play any games in the recruit league.
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[spoiler=Tie-Breakers--Same Method as in the Battles]If there are multiple players with the same number of wins in a front, then players will be ranked according to the Aggregate Rounds Total (ART):
Considering only those games in which the players won, the number of rounds in each game will be summed. The player with the least ART will be ranked highest, and the player with the highest ART will be ranked lowest.
Should multiple players have the same ART, then they will take part in 1 tie-breaker Standard game. The winner of the game will be ranked highest, the player first eliminated will be ranked lowest.[/spoiler]
[spoiler=Tie-Breaker Example]Charlie, Bob, and Ray each had 4 wins after their 6 games. Since only two players can advance, they must be ranked by ART. Over his four victories, Charlie played 27 rounds. Bob, summing all his round totals from his four victories, played 26 rounds. Ray played a total of 25 rounds (considering only the four victories, as before). Therefore, Ray has the lowest ART (25), and is ranked highest. Bob has the next lowest ART (26), and is therefore ranked next. In this example, Ray and Bob advance because they have the two lowest ARTs (Charlie has the highest at 27).[/spoiler]
Medal of Honor CupWho knows what life will be like after the third Great War? Every facet of society will be radically changed.Map: RandomSettings:
Automatic Initial Troops
Sequential Play Order
Escalating Spoils
Chained Reinforcements
No fog of war
Casual Round LengthAfter all 8 battles, 16 players have advanced into the Medal of Honor Cup.
[spoiler=Round of 16]The 16 players will be randomly divided into 8 pairs of 2 players each.
Each pair of players shall play 7 1v1 games on a Random map (using the Random setting).
The player who wins the most number of games advances. The losing player is eliminated.[/spoiler]
[spoiler=Quarterfinals]The 8 advancing players will be randomly divided into 4 pairs of 2 players each.
Each pair of players shall play 7 1v1 games on a Random map (using the Random setting).
The player who wins the most number of games advances. The losing player is eliminated.[/spoiler]
[spoiler=Semifinals]The 4 advancing players will be randomly divided into 2 pairs of 2 players each.
Each pair of players shall play 7 1v1 games on a Random map (using the Random setting).
The player who wins the most number of games advances. The losing player is eliminated.[/spoiler]
[spoiler=Final]The 2 remaining players shall play 7 1v1 games on a Random map (using the Random setting).
The player who wins the most number of games advances. The losing player is eliminated.[/spoiler]
The winner of the Final wins the tournament (is awarded the Medal of Honor) and is proclaimed the most Ferocious WWIII Warrior.[spoiler=GA Medal]I am pending approval for a General Achievement medal, the Nostradamus Award. The player who has the most number of submissions voted into the tournament shall be awarded the Nostradamus Award.
Should multiple players have the same number of submissions voted into the tournament, then each player shall be awarded the Nostradamus Award.
Should the tournament organizer be the player who has written the most number of submissions, he will refuse to be awarded the Nostradamus Award.[/spoiler]
Thank you for your attention, I know it is a lot and I surely don't expect you to read over 5% of it
If you find any horrific holes in the format let me know

Please join. NOW
Sincerely, have a great day,
James