#GCCM - End Game - We have a Winner. ManBungalow
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- iAmCaffeine
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Re: #GCCM - End Game - Voting time.
Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC 
- iAmCaffeine
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Re: #GCCM - End Game - Voting time.
dakky21 wrote:Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC
#2 and #4 both look better imo.

Re: #GCCM - End Game - Voting time.
Armandolas wrote:4 has a lot of potential. Im pretty sure it can turn into a beauty.
I just cant figure out how to play it..maybe that is turning people back
nr 4: it is indeed the reason why I didn't vote for 4. Designwise it's great, but without even a notion of what the gameplay might be like, it's not really that appealing.
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
I agree, though I suggest they just make a mapmaking contest for unusual gameplay. The more unusual the better. Classic gameplay is getting boring if it's not on giant maps imo.
- koontz1973
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Re: #GCCM - End Game - Voting time.
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?

Re: #GCCM - End Game - Voting time.
I can see that, but I see a different one.koontz1973 wrote:Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
I like 2 because it has a tert named Boob. And I'm 12 years old.
Re: #GCCM - End Game - Voting time.
I liked 3 different maps, so I voted for all 3. Two here and one elsewhere.
Re: #GCCM - End Game - Voting time.
I am really intrigued by 2 even though i don't necessarily love the graphics just yet.
Re: #GCCM - End Game - Voting time.
I voted 4 and 5, both look like they could be interesting maps (given time and graphics fixes), 3 is okay but I don't care for it as much, 2 just confuses me as it is at the moment (not saying it can't be great, I just don't get it). Finally 1 (a lot of people's favourite, don't understand why?) I just don't like it - autodeploy, no attack, adjacent bombardment only territories, really? (they seem next to useless especially sun rebels to the left - an adjacent only bombardment territory that is only adjacent to one territory is useless as far as I can see)
Re: #GCCM - End Game - Voting time.
perchorin wrote:Sorry mate, same deal. One and Four just won't show up.
One trick I find helps sometimes when images don't show: I quote the post, then extract the URL of the image and open it directly in another tab or window. If that works, I often find the image then appears back in the post. Not sure what's going on there, unless my browser (FF) is trying to protect me from something.
Re: #GCCM - End Game - Voting time.
All of these maps look awesome! I'm bummed we're only gonna get one of them! Hmmmmm....

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mint-murray
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Re: #GCCM - End Game - Voting time.
As an ex role-player, top trumps and magic had to go with 2. Also went 5, bit strange looking, but think thats why it stood out.
Whats the territ count on the maps ? - somehow smaller than i was expecting.
Whats the territ count on the maps ? - somehow smaller than i was expecting.
- koontz1973
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Re: #GCCM - End Game - Voting time.
deantursx wrote:All of these maps look awesome! I'm bummed we're only gonna get one of them! Hmmmmm....
We may get more than one in the end.
mint-murray wrote:Whats the territ count on the maps ? - somehow smaller than i was expecting.
1 and 2 seem to of hit the max limit of 65 regions. 3 and 4 seem smaller maps and 5 may of gone over but we will not know till completed graphics are produced.

- crazymilkshake5
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- Armandolas
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Re: #GCCM - End Game - Voting time.
koontz1973 wrote:Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
Because of the borders..they are tottally your face...or maybe someone is copycatying your style
Anyway..i like the map, just not the borders
- koontz1973
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Re: #GCCM - End Game - Voting time.
Armandolas wrote:koontz1973 wrote:Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
Because of the borders..they are tottally your face...or maybe someone is copycatying your style
Anyway..i like the map, just not the borders
Nope, one is not my creation and I have never done borders that way before.

Re: #GCCM - End Game - Voting time.
I am fairly sure I know who 1-4 is... but 5 is the wild card!
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- ViperOverLord
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Re: #GCCM - End Game - Voting time.
dakky21 wrote:Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC
Disagree. It may be closer to the final product; but it's pretty simple graphics. #2 is much more sophisticated.
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- ViperOverLord
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Re: #GCCM - End Game - Voting time.
Okay. I figured it out. Map #1 is simple and straight forward. Maps #2 through #5 are complex. A certain segment of users want simple. I think there should be a run-off between the top two maps. I bet that #1 would lose.
Last edited by ViperOverLord on Sat Jun 22, 2013 5:47 am, edited 1 time in total.
High Score: #76 3053
Re: #GCCM - End Game - Voting time.
I went with 3, but 1 would be my next vote. 5 looks pretty awesome, but I've never been much of a complex map person, which is why I think 4 and 5 won't win. I can't even begin to fathom how 4 would be played.
Re: #GCCM - End Game - Voting time.
One question: even if the other 4 maps don't win for the competition, will they make it to the list of playable maps? I mean, I would especially want to play on the second and the fourth one, so... yes, just wanted to know.
This image is a sofilorry.


Re: #GCCM - End Game - We have a Winner. ManBungalow
Grats Manbungalow!
As you can all see, map 5 unfortunately ended up being a very rough draft... It sure would have helped to present something finished LOL.
Anyway, I'll get a better draft done and stick it in the forge.
As you can all see, map 5 unfortunately ended up being a very rough draft... It sure would have helped to present something finished LOL.
Anyway, I'll get a better draft done and stick it in the forge.

Re: #GCCM - End Game - We have a Winner. ManBungalow
Congrats to ManBungalow of course, but congrats to everyone else involved, as well! An excellent competition, and some excellent work done!
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
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ManBungalow
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Re: #GCCM - End Game - We have a Winner. ManBungalow
Sweet.
I'll post a thread later on today and sort some things out with koontz.
I already have some ideas for improvement, but more on that later..
I'll post a thread later on today and sort some things out with koontz.
I already have some ideas for improvement, but more on that later..







