Egypt: Valley Of The Kings [Quenched]

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DiM
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Post by DiM »

if people are still confsed they are crazy :P

could you make the arrows less blurred. i just woke up and maybe that why they seems so blurry :lol:

PS: also the title needs work. it looks like a space ship hovering over the valley :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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cairnswk
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Post by cairnswk »

DiM wrote:if people are still confsed they are crazy :P

could you make the arrows less blurred. i just woke up and maybe that why they seems so blurry :lol:

PS: also the title needs work. it looks like a space ship hovering over the valley :P


Yes I agree there is some work to do on the blur...

I deliberately did the space ship thingy...I knew it would draw a comment and it did....but i like it....afterall we are playing this game in space if you think about it.
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Keredrex
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yes

Post by Keredrex »

better ....keep going looks good
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Mr. Know It All
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Post by Mr. Know It All »

how come there are 2 ramesses the XI?
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cairnswk
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Post by cairnswk »

Mr. Know It All wrote:how come there are 2 ramesses the XI?

Good pickup...thanks, fix next version.
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unriggable
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Post by unriggable »

I still dont get the afterlife bonuses. You get two for controlling that one symbol?
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Enigma
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Post by Enigma »

oh my.

* goes back to actually investigate now *
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Enigma
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Post by Enigma »

yeah its a lot better :D. much clearer.

id tone down the fuzziness quite a bit- not all the way cuz i understand what ur trying to do with the idea of passing into the underworld and such- but i think right now its a little too heavy, makes the arrows a little too blurred.

im slightly worried about the size, because i know you work from small to large. it may be no larger than ur cairns map (may it hurry up and be quenched), but it also has fewer territories. you may be able to simplify the legend instructions again now that the arrows make movement much more intuitive. that way u may be able to rearrange the legend boxes and the title a bit in order to trim down the size

small fix- the tomb letters no longer match the stated afterlife symbols now that you moved everything around.

ankh (hm. on a totally random note, but i wonder if this is where the name came from for the city in the discworld series by terry pratchett.) sry- i was saying, ankh can attack/be attacked by the amente, correct? thats what the red lines seem to indicate.

defuzzifying the map some may help with this- but could you make the tomb region outlines darker?

and, well, it may not be historically accurate- and if other people complain its not a problem- but i still think cleopatra should take the place of one of the unknowns. im not particularly a big fan or anything, but when people think egypt they think cleopatra. the map seems somewhat amiss without her :P.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Enigma
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Post by Enigma »

mibi wrote:
cairnswk wrote:Anyone like this version?

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perhaps flip the text so it its like a bowl in the corner, and the image can go in side, so its like a sun in the corner or something. i dunno.

and sorry i didnt comment earlier, but so far i like this title format the best. and i agree with mibi- the sun idea would be cool as you have day on one side and night on the other ;).
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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cairnswk
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V26 Updates

Post by cairnswk »

Enigma wrote:yeah its a lot better :D. much clearer.
Thanks.
id tone down the fuzziness quite a bit- not all the way cuz i understand what ur trying to do with the idea of passing into the underworld and such- but i think right now its a little too heavy, makes the arrows a little too blurred.
guassian blur reduced to 1
im slightly worried about the size, because i know you work from small to large. it may be no larger than ur cairns map (may it hurry up and be quenched), but it also has fewer territories. you may be able to simplify the legend instructions again now that the arrows make movement much more intuitive. that way u may be able to rearrange the legend boxes and the title a bit in order to trim down the size

Overall height reduced to 540px.
small fix- the tomb letters no longer match the stated afterlife symbols now that you moved everything around.
fixed
ankh (hm. on a totally random note, but i wonder if this is where the name came from for the city in the discworld series by terry pratchett.) sry- i was saying, ankh can attack/be attacked by the amente, correct? thats what the red lines seem to indicate.
3px solid black line should fix that...does it do for u?
defuzzifying the map some may help with this- but could you make the tomb region outlines darker?
this only has a 1 guassian blur on it.
and, well, it may not be historically accurate- and if other people complain its not a problem- but i still think cleopatra should take the place of one of the unknowns. im not particularly a big fan or anything, but when people think egypt they think cleopatra. the map seems somewhat amiss without her :P.
Cleopatra and Nefertitti now included.
This will result in the title changing...I am thinking Egyptian Afterlife

V26 Updates
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Post by cairnswk »

Enigma wrote:and sorry i didnt comment earlier, but so far i like this title format the best. and i agree with mibi- the sun idea would be cool as you have day on one side and night on the other ;).

The title is going to change now so watch for updatges.
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Post by cairnswk »

unriggable wrote:I still dont get the afterlife bonuses. You get two for controlling that one symbol?
Yes, plus you've got to keep your other region areas as well.
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unriggable
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Post by unriggable »

cairnswk wrote:
unriggable wrote:I still dont get the afterlife bonuses. You get two for controlling that one symbol?
Yes, plus you've got to keep your other region areas as well.


Ohhhhhh.....so to get Leb (the heart) you need the robbers AND the symbol itself?
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Post by Gozar »

Like the new design.
Good flow, and easier to understand.
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cairnswk
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Post by cairnswk »

unriggable wrote:
cairnswk wrote:
unriggable wrote:I still dont get the afterlife bonuses. You get two for controlling that one symbol?
Yes, plus you've got to keep your other region areas as well.


Ohhhhhh.....so to get Leb (the heart) you need the robbers AND the symbol itself?


Yes....to get Leb Bonus you need 5 kings, 2 robbers, 1 amente + 1 leb.
If you add afterlife to that tally, you get another 3 bonus points.
If you only have 5 kings and 2 robbers, you get 2 (or 1 in Ds case)
Capturing the Amente does not give you an extra bonus.
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cairnswk
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Nobody likes this one

Post by cairnswk »

Gees, I'm surprised. Nobody likes this one!
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Gozar
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Post by Gozar »

That poll has been up for a while now, and some probably voted in the early stages.

The map has come along since then, maybe so have some naysayers?
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Post by edbeard »

you should start a new vote. see if people like the new version
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cairnswk
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Post by cairnswk »

edbeard wrote:you should start a new vote. see if people like the new version
Thanks Edbeard, and Gozar. Yes, that's a good idea.
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Steel Panzer
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Post by Steel Panzer »

the map look better than the previous version. good work! :D
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Post by KEYOGI »

Are you interested in Valley of The Kings?

Yes
51% [ 54 ]
No
48% [ 51 ]

Total Votes : 105


P.S. The new look is much better! :D
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cairnswk
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New Poll Advise

Post by cairnswk »

KEYOGI wrote:Are you interested in Valley of The Kings?

Yes
51% [ 54 ]
No
48% [ 51 ]

Total Votes : 105


P.S. The new look is much better! :D


Thanks Keyogi.

For interested parties, a new poll has been posted to go with the new design.
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DiM
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Post by DiM »

voted yes in the first poll and also voted yes in the second.

i'm rather stunned to see so many people voted no the first time. maybe things will be better no.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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cairnswk
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Post by cairnswk »

DiM wrote:voted yes in the first poll and also voted yes in the second.

i'm rather stunned to see so many people voted no the first time. maybe things will be better no.


Thanks DiM, but i suspect that most people couldn't get their heads around the complicated attach route. Hopefully this will change a little now. 30 day poll.
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haoala
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Post by haoala »

great job on redesigning it! its so much, much simpler now!
i love it
Gain the upper hand
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