GM Script: chatglove - a floating game chat - version 1.6.16

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: GM Script: chatglove - a floating game chat - version 1.

Post by ender516 »

ViperOverLord wrote:
ender516 wrote:I think chatglove works based on the number of posts in the game chat, without examining the details. I don't see a practical way to weed out snaps.


I'm not a programmer. But I figured there's possibly away to omit anything that starts with http and then that would get rid of snaps and perhaps the odd random link.

The reason I think it is not practical is that it would require loading each new chat entry in a game and deciding whether or not to report it. This would make the script much slower than simply testing whether or not the number of chat entries has increased.
sherkaner
Posts: 1595
Joined: Thu May 03, 2007 3:21 am
Gender: Male
Location: Zwolle

Re: GM Script: chatglove - a floating game chat - version 1.

Post by sherkaner »

Hmm, I'm not sure, but I think chatglove loads the whole pages anyway at the moment, so it can know the contents of the chat (though it does need some specific logic for that).
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: GM Script: chatglove - a floating game chat - version 1.

Post by chapcrap »

I'm not sure that I'm in favor of that. Sometimes I want to look after a teammate has snapped to berate them for the crappy dice they got...or something of the nature.

Something that would be helpful is if it would not count your own chat. I've had times where, for whatever reason, my chat has reset and a pages show up that I have already read. If I could weed out games where the last post was my own, that would be great.
User avatar
ViperOverLord
Posts: 2487
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

Re: GM Script: chatglove - a floating game chat - version 1.

Post by ViperOverLord »

chapcrap wrote:I'm not sure that I'm in favor of that. Sometimes I want to look after a teammate has snapped to berate them for the crappy dice they got...or something of the nature.

Something that would be helpful is if it would not count your own chat. I've had times where, for whatever reason, my chat has reset and a pages show up that I have already read. If I could weed out games where the last post was my own, that would be great.


bob preserves everything and is not generally as time sensitive as actual chat. Plus the chat glove allows for pms of anything urgent as it is. Seeing snaps is not as high of priority and you can check the bottom of the active games at any time if you're wanting to browse game progressions.
User avatar
Doc_Brown
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm
Gender: Male

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Doc_Brown »

agentcom wrote:I think I've ruled out my main suspect. I couldn't get over the thought that my computer was just moving so slowly that I was moving off the page before CG had time to update. But recently, I've been paying attention to how many chats pop up right when I sign in to CC. I'll have zeroed them out the day before (or whenever the last log-in was) and I'm still getting a bunch popping up right when I log in. I doubt this really helps narrow the issue down.

Now my main suspect is really long games or games with lots of chat. But I'm afraid that most of my games fall into that description, so I'm not even sure that that's it.


Was there ever any updates on this? As far as I can tell, chatglove appears to be nearly random in which games it marks as having new chat. It has never failed to report when there actually is new chat, but pretty much every time I visit the site, it will indicate that about half my games have new chat. The majority of the time there is nothing new. If I step through each of the games, sometimes it will suddenly incorrectly mark games I'd just visited as again having new chat. Can you tell me where the number of chat lines are stored? Maybe I can manually check that file periodically to see if something is getting changed and try to track down what's going on.
Image
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: GM Script: chatglove - a floating game chat - version 1.

Post by iamkoolerthanu »

chapcrap wrote:Something that would be helpful is if it would not count your own chat. I've had times where, for whatever reason, my chat has reset and a pages show up that I have already read. If I could weed out games where the last post was my own, that would be great.


Maybe for you it's different, but for me that only happens when I make a new post in game chat when I have another game open in another tab. A minor annoyance at most, would be awesome if it was fixed though.

Otherwise, I have nothing but great things to say about this addon, I use it constantly!!
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: GM Script: chatglove - a floating game chat - version 1.

Post by chapcrap »

I'm not having any issues with chatglove. It is the one script I wish would be implemented into the site the most though, so I could move from computer to computer without worrying about it.
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: GM Script: chatglove - a floating game chat - version 1.

Post by iamkoolerthanu »

chapcrap wrote:It is the one script I wish would be implemented into the site the most though, so I could move from computer to computer without worrying about it.

+1

It is literally the only reason I play CC strictly from my laptop. I never access the site, ever, from anywhere else, except if I know I am getting an important PM or need to respond in the forums.
User avatar
Cyndo
Posts: 168
Joined: Fri Jul 15, 2011 7:23 pm
Gender: Female
Location: Northwest Indiana

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Cyndo »

anyone having trouble with chat notifier not working? Started last night. Also happening to a few other people I play with. Have tried disabling and re=enabling.... Is there a conflict by any chance because of cc maintenace last week?
catnipdreams
Posts: 480
Joined: Fri Sep 17, 2010 1:41 pm
Gender: Female

Re: GM Script: chatglove - a floating game chat - version 1.

Post by catnipdreams »

Cyndo wrote:anyone having trouble with chat notifier not working? Started last night. Also happening to a few other people I play with.

It's not working for me, and it is not working for some other players that I know. I can still detach chat, but I am not getting notifications of new chat.
User avatar
macbone
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Gender: Male
Location: Running from a cliff racer
Contact:

Re: GM Script: chatglove - a floating game chat - version 1.

Post by macbone »

Yep, no new notifications of chat. There was apparently a site update (though I don't see any notification of it), so Chatglove must be another victim of the latest update along with Private Team Message and the Quick Reply button in the forums.
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: GM Script: chatglove - a floating game chat - version 1.

Post by ender516 »

ender516, on Fri May 24, in another topic or two, wrote:The word from the admins is that the Conquer Club API used by many scripts has been disabled temporarily as it apparently was implicated in the problems that the site experienced this morning.

At the time of this post, the API seems to be enabled again, so I hope your problems with scripts have resolved themselves. The Quick Reply button is a feature of the phpBB forum software and therefore is a separate issue. I believe it was a form of add-on previously and may have been lost through the update process which has brought us the Quick Edit button.
User avatar
macbone
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Gender: Male
Location: Running from a cliff racer
Contact:

Re: GM Script: chatglove - a floating game chat - version 1.

Post by macbone »

Nope, the game chat notifier still isn't working.

The Quick Reply button disappeared the same time that Private Team Message and the game chat notifier stopped working. It's been part of the forums forever, and I'm surprised that it was an add-on. I thought it was a site feature, and it was very useful to reply to our SoC students' training posts.
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: GM Script: chatglove - a floating game chat - version 1.

Post by ender516 »

Funny, I thought I noticed the Quick Reply gone before the complaints about the scripts started coming in. I like Quick Reply, but as I knew forum updates were ongoing, I didn't raise a stink, thinking it would quickly be noticed and repaired. Anyway, the code supporting the forums and things like Quick Reply are, AFAIK, quite separate from anything to do with the API which would affect the scripts.
User avatar
ViperOverLord
Posts: 2487
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

Re: GM Script: chatglove - a floating game chat - version 1.

Post by ViperOverLord »

My chat game notifier stopped working a few days ago.
User avatar
nicarus
Posts: 192
Joined: Wed Apr 23, 2008 11:09 am
Gender: Male
Location: Northeastern, Missouri

Re: GM Script: chatglove - a floating game chat - version 1.

Post by nicarus »

same here
User avatar
Kondrad
Posts: 61
Joined: Wed Dec 02, 2009 9:20 pm
Gender: Male

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Kondrad »

same here, chat notifier not working. :cry:
User avatar
Robert The Red
Posts: 50
Joined: Fri Dec 30, 2011 3:09 pm
Location: Stateless

chat sniffer

Post by Robert The Red »

chat sniffer not working, i hav removed and reinstalled chatglove but still no luck with getting it to go. now i dont have it i realise how good it is. Anyone techie out there that can help i will be eternally grateful.
Robert the red
“To conquer oneself is a greater victory than to conquer thousands in a battle.”
User avatar
Robert The Red
Posts: 50
Joined: Fri Dec 30, 2011 3:09 pm
Location: Stateless

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Robert The Red »

chat sniffer still not working. though i have spoken to people who have said theres started work again a few days ago. i have deleted it and reinstalled it to no avail.

I am using version 1.6.8 is this the correct version or is it more likey an older version will work. chat glove says i have the latest version installed.

I will be grateful for any help.

Robert The Red
“To conquer oneself is a greater victory than to conquer thousands in a battle.”
User avatar
Robert The Red
Posts: 50
Joined: Fri Dec 30, 2011 3:09 pm
Location: Stateless

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Robert The Red »

finally solved the problem with chat sniffer.
check the version no. on the side menu next to the Chatglove title it should read 1.6.16 mine had some other version number even though i had deleted and reinstalled, plus it also said at the bottom of the menu "Lastest Version installed", that was a lie.
So my advice is go to grease monkey in the top right hand corner of your firefox browser, from the drop down menu click manage scripts. delete chatglove. now log out properly from conquer club (dont just hit the X on the browser), now close fire fox.
you may want to reboot your computer as well, but that is not somthing i did.
reboot firefox and log in to conquer club, now you are ready to reload chatglove making sure it is version 1.6.16. happy days.

the logging out i feel is important, as i had tried all sorts of other install combos which did not work and only resulted in loss of hair.

Good Luck
Robert the red
“To conquer oneself is a greater victory than to conquer thousands in a battle.”
User avatar
iAmCaffeine
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: GM Script: chatglove - a floating game chat - version 1.

Post by iAmCaffeine »

Before the API outage I had no problem. Since then I have re-installed, checked latest version and done all of that but still, if I have Chatglove installed it breaks Clickable Maps. Using Chrome and Tampermonkey.
Image
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: GM Script: chatglove - a floating game chat - version 1.

Post by sempaispellcheck »

Chatglove keeps telling me there is new chat in games where there is no new chat.
How do I stop it from doing that?

sempai
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
Robert The Red
Posts: 50
Joined: Fri Dec 30, 2011 3:09 pm
Location: Stateless

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Robert The Red »

sempaispellcheck wrote:Chatglove keeps telling me there is new chat in games where there is no new chat.
How do I stop it from doing that?

sempai

I am now having that same problem and not sure if it is fixable or whether there needs to be another upgrade to chatglove.
“To conquer oneself is a greater victory than to conquer thousands in a battle.”
Wudf
Posts: 19
Joined: Sun Mar 04, 2012 6:45 pm

Re: GM Script: chatglove - a floating game chat - version 1.

Post by Wudf »

This is a great idea. Unfortunately, it is useless to me until it can disregard BOB snapshots in chat.
User avatar
PaRKoN
Posts: 406
Joined: Fri Nov 18, 2011 9:21 am
Gender: Male
Location: Barcelona

Re: GM Script: chatglove - a floating game chat - version 1.

Post by PaRKoN »

sempaispellcheck wrote:Chatglove keeps telling me there is new chat in games where there is no new chat.
How do I stop it from doing that?

sempai

Same problem here, I guess I will just stop using this script.
Post Reply

Return to “Tool Archives”