Conditional borders are a way when you cannot attack a region without holding another first.
Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
Okay, cheers. I voted for win condition and auto-deploy anyhow.
Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.
when is labyrinth back live by the way? want to crossmap it!!! didn't know what conditional borders where, guess i will revote adding them then.
Winning Condition and Conditional Borders - because both add variety! Having a winning condition might just keep more games alive longer by giving people one more way to win even if they start to fall behind. Conditional Borders would really fit fantasy if you have to hold X to attack Y (i.e. if you hold a dragon you can attack the cliffs) Actually I like the CB idea anyway. That would be really cool on a battlefield map where having a spotter would enable artillery to bombard a particular spot (if only I had more time to make maps...).
Out of all the polls, this one is the hardest to do. So many great options to have. Good thing the top three go through with a map makers choice for a forth.
ender516 wrote:That artillery spotter idea is golden.
We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me
But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
bombardment WITH conditional border you need some resources stone(catapults), powder(guns), mana(magicians) to be able to bombard ^^
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
thehippo8 wrote:We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me
But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
Dukasaur wrote:Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
True dat!! Which is why I voted for Long ranged attacks and Conditional Borders. Think of a dragon flying to reduce its enemies to ashes. Conditional borders will work great with Continental Keys.
C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
Dukasaur wrote:I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.
Dukasaur wrote:I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.
This map will be watched really closely in development. It will not be used for farming.
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
Not to worry about the autos and conditional borders.
You can vote for two but three go on + the map maker can choose one. So we can get
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"
I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"
I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote
But you all have friend lists in your PMs, if you have a choice that is not winning, send out a PM or two and get people here. This is what I have said since the beginning, apart from the poll when we had the banner, any poll could of been influenced by any one player if they had done a little work.
Sweet - wish more people would have participated, it's a good way to improve skills. Nice wooden fence from CJ - probably a little more realistic to the map, rather than a stone/cement wall. Thanks judges.
RjBeals wrote:For the "bunker" I redrew your borders and added new fonts. Since I didn't have your original file with the military soldier icons, I just added "green army men" as stand-in's, but I actually like how they look in all black. Put the flag in there also, as the comp was just focused on borders.
Walls were done in Illustrator, placed into Photoshop to add color & texture & some slight shading.
.................................................Last One
Here are the maps, graphics produced by CJ. Thanks for that, makes my life a lot easier.
Winners. [player]mint-murray[/player] 1st person to answer. [player]CJ Lues[/player] [player]Betiko[/player] [player]dakky21[/player] Last person to answer.
Iron Maid only got 12. Apparently, this one was super hard. Well, now that you all know where we are, keep coming back as these will now be monthly.