There were big stakes, a year of premium from [player]BigBallinStallin[/player]
As I reached the finals
So, I decided to run this tournament...
It will be the exact same settings as the tournament I was in, Gratuitous Transfer of Wealth (Unfortunately without the premium prize
Dukasaur wrote:Basic tournament specs: 32-player 1v1 single-elimination tournament, with one game per round except for the finals which will be best-of-five. Freemiums must keep 1 slot open at all times in order to stay in the tournament; failing to do so once the tournament has begun will constitute a forfeit. The best-of-five final can be played one game at a time, although I will send more games if you can open more slots.
All games will be Automatic deployment, Sequential play, 24-hour rounds, with a 30-round limit. Other settings will vary, as described in the phase spoilers below:
[spoiler=Phase One - Introduction].
The Dawn
All three modes of wealth transfer -- plunder, trade, and gratuity -- were present even in the most primitive and barbaric societies. You will have plenty of time to ponder this fact as you thrash your opponent on this wonderful and often-overlooked CC map.
Settings: No Spoils, Chained reinforcements, No Fog, No Trench[/spoiler]
[spoiler=phase two - plunder]Imperium Romanum
The classic example of plunder as the primary method of wealth transfer was the old Roman Empire. For hundreds of years, Romans lived in unearned splendor while booty from conquered territories streamed towards Rome and their other great cities. When the booty ran out, the essentially unproductive nature of the Roman economy began to show, and the cracks in the facade got larger and larger. This is one of several Roman maps we have on CC; I've chosen it because of its relative simplicity.
Settings: Escalating Spoils, Unlimited reinforcements, No Fog, No Trench.[/spoiler]
[spoiler=phase three - trade]Age of Merchants
On this map you will demonstrate one of the key attributes of trade: it is not a zero-sum game. By transporting goods from disparate locations to the Factories and Markets where they are needed, you will gain ever-increasing rewards for them.
Settings: No Spoils, Chained reinforcements, No Fog, Trench.[/spoiler]
[spoiler=phase four - gratuity]Charitable Enterprise
In the unforgiving environment of a war game, what map can one use to demonstrate charity? Luckily, there is one: Africa II, a map which was created explicitly for the purpose of helping to support CC's chosen charity, SOS For Africa.
Settings: Flat Rate Spoils, Chained reinforcements, Fog, No Trench.[/spoiler]
[spoiler=final phase]We started with 32 players, cut it to 16 after phase one, 8 after phase two, four and phase three, and now only two remain. These will play a best-of-five sequence on the four maps used in the first four phases, and one game on Random map if a fifth game is needed. The settings on the first four will be as they were above, and if the fifth game is needed the settings will be CC default: Escalating spoils, Chained reinforcements, No Fog, and No Trench.[/spoiler]
[spoiler=Players]qwertylpc
Dukasaur
MyTurnToWin
babagonosh
MrPinky
andyf23
azak848
Metsfanmax
anonymus
overlander
swimmerdude99
bearshark3
misteryforall
rjhankey
Vartiovuori
kenchingy
Evil Semp[/spoiler]





