Vertex/Austrum [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
jigger1986
Posts: 1699
Joined: Wed Sep 16, 2009 10:15 pm
Gender: Male
Location: Peterborough, Ontario, Canada

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by jigger1986 »

Just want to say koodos on some great maps. Played several games on Vertex, only a couple on Austrum, but I think they are both great!

I would really like to see a third added to the set, and perhaps a supersize maps where they are all linked somehow?
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.
jigger1986 wrote:I would really like to see a third added to the set, and perhaps a supersize maps where they are all linked somehow?

My plan has always been to do the next 2/3 maps running around the equator. I have started on the first one but wanted to see how these a liked first.
betiko wrote:Haven t tried austrum yet but I m playing a few vertex and I like it with its original bonus.

Great to hear. I am getting the same in games.
Image
User avatar
perchorin
Posts: 1859
Joined: Mon Sep 04, 2006 8:19 am
Gender: Male
Location: Busan, South Korea

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by perchorin »

koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?
Image
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

perchorin wrote:
koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?

Can your wife read the legend on the large map?
Image
User avatar
perchorin
Posts: 1859
Joined: Mon Sep 04, 2006 8:19 am
Gender: Male
Location: Busan, South Korea

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by perchorin »

koontz1973 wrote:
perchorin wrote:
koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?

Can your wife read the legend on the large map?

Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.
Image
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

perchorin wrote:Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.

:lol:

Will have a look for you then.
Image
User avatar
perchorin
Posts: 1859
Joined: Mon Sep 04, 2006 8:19 am
Gender: Male
Location: Busan, South Korea

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by perchorin »

koontz1973 wrote:
perchorin wrote:Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.

:lol:

Will have a look for you then.

I appreciate it!
Image
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by Gilligan »

perchorin wrote:
koontz1973 wrote:
perchorin wrote:
koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?

Can your wife read the legend on the large map?

Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.


Were you actually? :shock:
Image
User avatar
whakamole
Posts: 353
Joined: Thu Sep 17, 2009 5:22 pm

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by whakamole »

issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.
Image
nolefan5311
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Gender: Male
Location: Florida

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by nolefan5311 »

whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.


It looks like this will need to fixed in the XML
User avatar
SimplyObsessed
Posts: 310
Joined: Tue Feb 09, 2010 5:35 am
Gender: Male

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by SimplyObsessed »

I'm enjoying this map a lot

Thanks to all who put the effort into it! =D>
puppydog85
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by puppydog85 »

Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by isaiah40 »

puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.

I believe the xml is being worked on.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

Will post it in a hour or two.
Image
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by Swifte »

Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.

[bigimg]http://i1060.photobucket.com/albums/t448/swifte2/vertex_zps636862b2.jpg[/bigimg]
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

fixing now.
Image
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by SirSebstar »

formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...

other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.

Fixed.
Swifte wrote:Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.

fixed.
puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.

I have no idea how this happened. Random drop and all that. But to get a drop of 6 regions out of 14 in one bonus area and all connected. The odds must be ludicrous. Not done anything to fix this issue.
Maps coming. I am having trouble finding a font I like.
V3.xml
(22.93 KiB) Downloaded 1255 times

AU3.xml
(22.63 KiB) Downloaded 1439 times
Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta?

Post by koontz1973 »

SirSebstar wrote:formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...

other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.

That is a huge overhaul of the map. Too early to see if what SirSebstar point is valid. Not going to reject it but will wait for at least a month till I look at it more carefully.
Image
User avatar
SirSebstar
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Post by SirSebstar »

understandable
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Post by koontz1973 »

SirSebstar wrote:understandable

Thanks for understanding. People seem to like the new bonus structure, I am just trying to find out why now. If it is easier to get and hold, that is fine, but if members are abusing it in a way I did not see, that is not.
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Post by isaiah40 »

Files sent. :)
tallcraigcs
Posts: 2
Joined: Sat Apr 27, 2013 4:32 am

Vertex Suggestion

Post by tallcraigcs »

Hey playing the vertex map now... love it... real fun... can you change the scripts in the corners tho... make them a little easier to read... thanks for the great map
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Vertex Suggestion

Post by koontz1973 »

tallcraigcs wrote:Hey playing the vertex map now... love it... real fun... can you change the scripts in the corners tho... make them a little easier to read... thanks for the great map

I am in the process of doing that. I just cannot find a font I like. As soon as I do, I will post new maps.
Image
User avatar
EBConquer
Posts: 973
Joined: Sun Dec 05, 2010 1:11 am
Gender: Male
Location: San Diego
Contact:

Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Post by EBConquer »

Hey Koontz,

Quick question cause not sure if i'm not reading the board correctly but figured i'd bring it up and also not sure if it's been addressed.

I had Dominica, Antikythera, Carlt. then in the SW; Syros, Cauda, Delos, Anticosti but only dropped 3. Should i have dropped 4?

anyway, thought i'd bring it to your attention. Great job on that map btw... looks like it's going to be a fun one!

Game 12650871


Edit: also, now that i got Spetemtriones and Dode... looks like the bonuses added up. err, i think.
Post Reply

Return to “The Atlas”