Qwertylpc's "Hey You Went First!" [CANCELED]

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qwertylpc
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Qwertylpc's "Hey You Went First!" [CANCELED]

Post by qwertylpc »

So, I was in a tournament, minding my business and doing the usual (kicking ass 8-) and complaining :x ).

There were big stakes, a year of premium from [player]BigBallinStallin[/player] =D> .

As I reached the finals =D> , it was a best of 5 series on the prior settings, but with my luck I happened to go last in all of the first 3 games. I was pissed :evil: .

So, I decided to run this tournament...



It will be the exact same settings as the tournament I was in, Gratuitous Transfer of Wealth (Unfortunately without the premium prize :cry: , unless someone wants to sponsor it :mrgreen: ), just the only way to advance is to win while going second.. So 1 round could go on indefinately, if the player who goes first always wins. (If it goes past 15 games, the winner will be whoever had less opportunities to win (meaning the guy who went first more)

Dukasaur wrote:Basic tournament specs: 32-player 1v1 single-elimination tournament, with one game per round except for the finals which will be best-of-five. Freemiums must keep 1 slot open at all times in order to stay in the tournament; failing to do so once the tournament has begun will constitute a forfeit. The best-of-five final can be played one game at a time, although I will send more games if you can open more slots.

All games will be Automatic deployment, Sequential play, 24-hour rounds, with a 30-round limit. Other settings will vary, as described in the phase spoilers below:

[spoiler=Phase One - Introduction].
The Dawn

Image

All three modes of wealth transfer -- plunder, trade, and gratuity -- were present even in the most primitive and barbaric societies. You will have plenty of time to ponder this fact as you thrash your opponent on this wonderful and often-overlooked CC map.

Settings: No Spoils, Chained reinforcements, No Fog, No Trench[/spoiler]
[spoiler=phase two - plunder]Imperium Romanum

Image

The classic example of plunder as the primary method of wealth transfer was the old Roman Empire. For hundreds of years, Romans lived in unearned splendor while booty from conquered territories streamed towards Rome and their other great cities. When the booty ran out, the essentially unproductive nature of the Roman economy began to show, and the cracks in the facade got larger and larger. This is one of several Roman maps we have on CC; I've chosen it because of its relative simplicity.

Settings: Escalating Spoils, Unlimited reinforcements, No Fog, No Trench.[/spoiler]
[spoiler=phase three - trade]Age of Merchants

Image

On this map you will demonstrate one of the key attributes of trade: it is not a zero-sum game. By transporting goods from disparate locations to the Factories and Markets where they are needed, you will gain ever-increasing rewards for them.

Settings: No Spoils, Chained reinforcements, No Fog, Trench.[/spoiler]
[spoiler=phase four - gratuity]Charitable Enterprise

Image

In the unforgiving environment of a war game, what map can one use to demonstrate charity? Luckily, there is one: Africa II, a map which was created explicitly for the purpose of helping to support CC's chosen charity, SOS For Africa.

Settings: Flat Rate Spoils, Chained reinforcements, Fog, No Trench.[/spoiler]
[spoiler=final phase]We started with 32 players, cut it to 16 after phase one, 8 after phase two, four and phase three, and now only two remain. These will play a best-of-five sequence on the four maps used in the first four phases, and one game on Random map if a fifth game is needed. The settings on the first four will be as they were above, and if the fifth game is needed the settings will be CC default: Escalating spoils, Chained reinforcements, No Fog, and No Trench.[/spoiler]


[spoiler=Players]qwertylpc
Dukasaur
MyTurnToWin
babagonosh
MrPinky
andyf23
azak848
Metsfanmax
anonymus
overlander
swimmerdude99
bearshark3
misteryforall
rjhankey
Vartiovuori
kenchingy
Evil Semp[/spoiler]
Last edited by qwertylpc on Wed May 01, 2013 5:49 pm, edited 15 times in total.
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qwertylpc
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Re: Qwertylpc's "Hey You Went First!" (1,32)

Post by qwertylpc »

Bracket Reserved
-qwertylpc :D 8-) :lol:

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Q's "Hey you went first!"
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Re: Qwertylpc's "Hey You Went First!" (1,32)

Post by Dukasaur »

I'm honoured, and I'll be happy to play in this!

:D

However, you need to tie up some loose ends. Obviously can't be one game per round, so you'll have to specify how you determine the end of the round.... will they just play indefinitely until someone wins, or will you call it after a certain number of games? Etc.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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Re: Qwertylpc's "Hey You Went First!" (1,32)

Post by qwertylpc »

Dukasaur wrote:I'm honoured, and I'll be happy to play in this!

:D

However, you need to tie up some loose ends. Obviously can't be one game per round, so you'll have to specify how you determine the end of the round.... will they just play indefinitely until someone wins, or will you call it after a certain number of games? Etc.


You play indefinitely, guess I wasn't clear, I will clarify
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
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Re: Qwertylpc's "Hey You Went First!" (2,32)

Post by MyTurnToWin »

Sign me up, please.
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Re: Qwertylpc's "Hey You Went First!" (2,32)

Post by chapcrap »

qwertylpc wrote:just the only way to advance is to win while going second.. So 1 round could go on indefinately, if the player who goes first always wins.

This is an issue. Tournaments have to be designed to finish within a year. So, can you put in some kind of mechanism to end a round if this continues indefinitely?
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Re: Qwertylpc's "Hey You Went First!" (2,32)

Post by qwertylpc »

chapcrap wrote:
qwertylpc wrote:just the only way to advance is to win while going second.. So 1 round could go on indefinately, if the player who goes first always wins.

This is an issue. Tournaments have to be designed to finish within a year. So, can you put in some kind of mechanism to end a round if this continues indefinitely?


If it goes past 15 games, the winner will be whoever had less opportunities to win (meaning the guy who went first more)
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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Re: Qwertylpc's "Hey You Went First!" (3,32)

Post by babagonosh »

in please
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Re: Qwertylpc's "Hey You Went First!" (3,32)

Post by MrPinky »

funny setup...I'll play :D
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Re: Qwertylpc's "Hey You Went First!" (5,32)

Post by qwertylpc »

updated
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
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Re: Qwertylpc's "Hey You Went First!" (5,32)

Post by andyf23 »

in pls
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Re: Qwertylpc's "Hey You Went First!" (6,32)

Post by qwertylpc »

updated
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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Re: Qwertylpc's "Hey You Went First!" (6,32)

Post by azak848 »

in please!
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Re: Qwertylpc's "Hey You Went First!" (6,32)

Post by Metsfanmax »

I am in :)
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Re: Qwertylpc's "Hey You Went First!" (8,32)

Post by qwertylpc »

updated 25% full
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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Re: Qwertylpc's "Hey You Went First!" (8,32)

Post by anonymus »

in
/ :?:
[bigimg]https://u.cubeupload.com/SoNic11111/eb7ezgifcomgifmaker2023.gif[/bigimg]
[spoiler=BoganGod speaks the truth][/spoiler]
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Re: Qwertylpc's "Hey You Went First!" (8,32)

Post by overlander »

sounds good
in please
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Re: Qwertylpc's "Hey You Went First!" (8,32)

Post by Swimmerdude99 »

so in. This looks freaking awesome.
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Re: Qwertylpc's "Hey You Went First!" (11,32)

Post by qwertylpc »

updated
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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Re: Qwertylpc's "Hey You Went First!" (11,32)

Post by bearshark3 »

in plz
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Re: Qwertylpc's "Hey You Went First!" (11,32)

Post by misteryforall »

in...
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Re: Qwertylpc's "Hey You Went First!" (11,32)

Post by qwertylpc »

updayed
-qwertylpc :D 8-) :lol:

My active tournaments looking for players
Q's "Hey you went first!"
Q's 1v1 NBA Playoffs
Q's Feudal Overlord

Game 9151351
Most Consecutive Troops Defeated 0
Most Consecutive Troops Lost 14
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Re: Qwertylpc's "Hey You Went First!" (13,32)

Post by rjhankey »

I like the concept -- count me in please!
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Re: Qwertylpc's "Hey You Went First!" (13,32)

Post by Vartiovuori »

In please
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Re: Qwertylpc's "Hey You Went First!" (13,32)

Post by kenchingy »

In please...great idea!
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