Dark Continent (Colonial Africa) [Quenched]

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thenobodies80
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Re: Dark Continent (Colonial Africa) [5,14, 12] Pg. 41

Post by thenobodies80 »

              Quenching

---The Beta period has concluded for the Darl Continent (Colonial Africa) Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations The Bison King and ender516, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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thenobodies80
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cairnswk
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by cairnswk »

Congratulations TBK. =D> =D>
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* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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ender516
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by ender516 »

cairnswk wrote:Congratulations TBK. =D> =D>

Seconded!
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tkr4lf
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by tkr4lf »

Congrats, great map TBK! I've enjoyed quite a few games already, I'm sure I'll enjoy many more.
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Gilligan
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by Gilligan »

Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.
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nolefan5311
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by nolefan5311 »

Gilligan wrote:Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.


You risk taking them with the negative bonus, and they can be conquered back by through the flagged regions on Africa. The strategy employed against you does appear to be the best though.
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Armandolas
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by Armandolas »

nolefan5311 wrote:
Gilligan wrote:Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.


You risk taking them with the negative bonus, and they can be conquered back by through the flagged regions on Africa. The strategy employed against you does appear to be the best though.


Gilligin, you mean that is a kind of a bug or u just find it hard to get the powers back when someone gets it from you?

nolefan, u CANNOT take attack the powers from the landing territories, they are 1 way assaulted by the powers. Powers can only be assaulted by direct bordering territories
nolefan5311
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by nolefan5311 »

Armandolas wrote:
nolefan5311 wrote:
Gilligan wrote:Is it just me, or are team games kind of broken on this map?

Granted, I've only played 2, but in both of them my team went second and by the second round all of our superpowers were gone and didn't have a prayer of getting them back.


You risk taking them with the negative bonus, and they can be conquered back by through the flagged regions on Africa. The strategy employed against you does appear to be the best though.


Gilligin, you mean that is a kind of a bug or u just find it hard to get the powers back when someone gets it from you?

nolefan, u CANNOT take attack the powers from the landing territories, they are 1 way assaulted by the powers. Powers can only be assaulted by direct bordering territories


This is incorrect. Landing Territories can all be 1 way assaulted from any European Power, but they can also assault back to their corresponding power (Zululand can assault Great Britain, Spanish Guinea can assault Spain, Ivory Coast can assault France, etc)
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Gilligan
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by Gilligan »

Yeah, but the negative bonuses don't apply when you have only two.

And yeah, you can attack back to them, but that's just more neutrals you need to go through and another round of autodeploy against you on the superpower.
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Armandolas
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by Armandolas »

oh, soorry then...allways thought that there were no exception
chapcrap
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by chapcrap »

I've finsihed 17 team games and the team that goes second is 7-10.
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ender516
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by ender516 »

Well, if it were purely random, you would expect the second team to win 8.5 out of 17, so this doesn't surprise me.
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by chapcrap »

ender516 wrote:Well, if it were purely random, you would expect the second team to win 8.5 out of 17, so this doesn't surprise me.

It is hard to win half a game. :D

That being said, small sample size really. But, I do think my 18th game will make it 7-11. First might have some advantage, but I don't think it's really large.
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Fyrdraca
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by Fyrdraca »

Can someone provide a link to where the final specs of this map are? I'm mainly looking for finding out what territs are always starting neutrals outside of the powers attacking spots in Africa.

Thanks!
nolefan5311
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Re: Dark Continent (Colonial Africa) [Quenched]

Post by nolefan5311 »

Fyrdraca wrote:Can someone provide a link to where the final specs of this map are? I'm mainly looking for finding out what territs are always starting neutrals outside of the powers attacking spots in Africa.

Thanks!


http://conquerclub.com/maps/
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