Condensed Map Ideas

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luckiekevin
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Post by luckiekevin »

I vote against California map simply because, as a Northern Californian, I feel Southern California is a whole other country that is soulless and just steals our water. bastards ; )
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PerkinsRooster
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Post by PerkinsRooster »

Use your talents in another way. This is constructive feedback, trust me.
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KEYOGI
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Post by KEYOGI »

Ok, first thing to do is scrap your first two ideas. Then get your hands on a decent image editing program. Once you've learned some skills with your program of choice, come up with a decent map and then come back to the Foundry and show us what you can do. :wink:
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Spockers
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Post by Spockers »

I hope this is a joke
[BK] Doomheit
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France concept

Post by [BK] Doomheit »

The latest version...

Image

Original post continues below.
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Image

28 territories, 6 regions

So I know there is another France map in development, but I think this one is different enough to be worth a look. It's a lot more open, and is going to be a quicker play. It's essentially a battle for the middle. It's missing some of the elements, but I'll post it now and incorporate the feedback if there is enough response to merit further development.

Visual Resources
http://commons.wikimedia.org/wiki/Image ... France.png
http://en.wikipedia.org/wiki/Image:Flag_of_France.svg
Last edited by [BK] Doomheit on Sun May 13, 2007 12:02 am, edited 3 times in total.
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edbeard
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Post by edbeard »

those army circles will have to be bigger.

make it 30 territories. divisible by 3, 5, 6

some of the smaller territories will be very tough to fit names on.

I haven't looked at the other france map recently, so this one might be in vain since there is already one going on
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Spockers
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Post by Spockers »

wow a first time map that does not entirely suck.

Nice work.

I think you should get rid of those boat routes or whatever they are. It would be better to adjust the territory borders than have these in.
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Risktaker17
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Post by Risktaker17 »

Hey looks real, I mean astonishingly good I would just drop red bonus down to 8, 9 sounds like too much, yeah I know each is a chokepoint but still 9 is a lot.
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mibi
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Post by mibi »

arnt there two france maps already in the foundry?
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Evil DIMwit
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Post by Evil DIMwit »

Spockers wrote:wow a first time map that does not entirely suck.

Nice work.

I think you should get rid of those boat routes or whatever they are. It would be better to adjust the territory borders than have these in.


I don't mind the one in the channel, but the western route, I think, should definitely be replaced by adjusted borders.
funkeymunkey
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Post by funkeymunkey »

Looks good for a first daft, but definitly many things that need work. I would change the impasswible borders and align the numbers better on the legend.
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Keredrex
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Not Necessarily

Post by Keredrex »

Spockers wrote:Far too symmetrical. It would be chinese checkers on a larger scale, and thats not a good thing.


It doesn't have to be symmetrical.... As long as you break up the areas the right way
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Spockers
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Post by Spockers »

ok whatever. it's bad. please stop bumping it.
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Wisse
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Post by Wisse »

Spockers wrote:wow a first time map that does not entirely suck.

Nice work.

I think you should get rid of those boat routes or whatever they are. It would be better to adjust the territory borders than have these in.

there have been more that did not suck... :roll:
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cosmin
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Post by cosmin »

KEYOGI wrote:Ok, first thing to do is scrap your first two ideas. Then get your hands on a decent image editing program. Once you've learned some skills with your program of choice, come up with a decent map and then come back to the Foundry and show us what you can do. :wink:


follow his suggestion :wink:
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cosmin
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Post by cosmin »

interresting look! worth trying on! :wink:
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Ruben Cassar
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Post by Ruben Cassar »

You need more territories than 28. Try 30 or 36.
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Wisse
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Post by Wisse »

mibi wrote:arnt there two france maps already in the foundry?

yup that of spinwizard is a good one
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RobinJ
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Post by RobinJ »

Some pretty big territories - divide them up and have a few more, perhaps 36. And a bonus of 9 for the middle region? While it may be difficult to hold I still don't think it would be worth that. Other than that, it looks good
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Bodmanbod
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Post by Bodmanbod »

hmmm... well

first off the army circles are too small and and aren't actually round for some reason o.0 also i'd get rid of the drop shaddow on them.

the ship routes aren't really needed, you could change the bottom one by adjusting the borders, and if you want to keep the one in the channel then please make it look a little better, perhaps just a line?

also the yellow territory the ship route goes to is very small...

the impassible borders look a little dodgy, you should defenitely change the mountains and the top left river mergers with the blue continent a bit, easiest way to change that is to just make the purple continent that blue colour and the blue continent purple.
BladiN
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Post by BladiN »

The map is pretty symetric, therefor boring imho. Also I don't know about the corridors, the minus points.
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Post by Hotdoggie »

BladiN wrote:The map is pretty symetric, therefor boring imho. Also I don't know about the corridors, the minus points.


A football stadium is symetrical so therefore the map has to be.

As for the coridors, they are minus bonuses because of their advantageous positions against the boxes although if feedback on them follows in suit i will remove the minus bonuses.
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Risktaker17
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Post by Risktaker17 »

BladiN wrote:The map is pretty symetric, therefor boring imho. Also I don't know about the corridors, the minus points.


There should be no minus points that is just stupid.
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buckeye1
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Post by buckeye1 »

tdshark, i have shown u the map
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tdshark83
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Post by tdshark83 »

but still
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