The Great Lakes -- [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
Thunder Bay is centered:
http://members.cox.net/gyrigo/CC/TheGreatLakes_03.xml
http://members.cox.net/gyrigo/CC/TheGreatLakes_03.xml
Warning: You may be reading a really old topic.
- anamainiacks
- Posts: 1778
- Joined: Sat Mar 03, 2007 9:21 am
- Gender: Male
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- Final Forge
---The Great Lakes Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
-
dominationnation
- Posts: 4234
- Joined: Sat Jan 13, 2007 10:20 am
AndyDufresne wrote:
Final Forge
---The Great Lakes Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
\:D/ 
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
AndyDufresne wrote:One thing that is mildly unpleasant to my eye are the country names at the lack of evenness. It just always catches my eye, but it is a minor thing and it just may be my bad eyes that are bothering.
But the map is looking beautiful.
--Andy
I don't know. I see the uneven text too. Other than that the map is great.
- Evil DIMwit
- Posts: 1616
- Joined: Thu Mar 22, 2007 1:47 pm
- Gender: Male
- Location: Philadelphia, NJ
- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
- anamainiacks
- Posts: 1778
- Joined: Sat Mar 03, 2007 9:21 am
- Gender: Male
anamainiacks wrote:Can I just clarify, at the start the lakes could attack adjacent lakes, but I'm assuming that that has changed since then?
I don't get the uneven text bit though heh
I wrote the xml so that the lakes can attack the lakes they are connected to. Every place where there are arrows connecting two pieces of land is a bridge over a place where the lakes connect.
Warning: You may be reading a really old topic.
- anamainiacks
- Posts: 1778
- Joined: Sat Mar 03, 2007 9:21 am
- Gender: Male
anamainiacks wrote:Oh I see... but at the moment it looks like the arrows are blocking the connections between each lake, and people might assume they aren't allowed to carry out an attack from lake to lake. Can it be made clearer somehow?
Uhhh maybe...
Warning: You may be reading a really old topic.
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
- anamainiacks
- Posts: 1778
- Joined: Sat Mar 03, 2007 9:21 am
- Gender: Male
WidowMakers wrote:Here are the updates. I fixed the bumpy wavy text.
I also added text explaining that adjacent lakes can attack.
I think I might make the title bigger and take up a little more of the Thunder Bay space.
Plus I need to adjust the North Bay text out of the army circle on the small map.
By this do you mean?
Superior can attack Huron.
Huron can attack Michigan.
Huron can attack Erie.
Erie can attack Ontario.
(and vice versa)
C.

Highest score : 2297
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
yesyeti_c wrote:WidowMakers wrote:Here are the updates. I fixed the bumpy wavy text.
I also added text explaining that adjacent lakes can attack.
I think I might make the title bigger and take up a little more of the Thunder Bay space.
Plus I need to adjust the North Bay text out of the army circle on the small map.
By this do you mean?
Superior can attack Huron.
Huron can attack Michigan.
Huron can attack Erie.
Erie can attack Ontario.
(and vice versa)
C.




