nolefan5311 wrote:Kabanellas wrote:XML - corrected:
http://www.freewebs.com/kabanellas/Conquer_Rome_V1.6a.xml
I've also noticed a lot of overrides on continents... I don't have the slightest idea why I did it at the time, but I don't think that's necessary. It's just a waste of space.
Ender, you're the expert, what do you think?![]()
Example:Code: Select all
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
The overrides need to be in place so that a person can't get the +1, +2, and +3 for holding 6 terts, correct? Removing them would yield a +6 for holding Italia Sub. 6. If you change that, the legend would need to be updated as well, which I think at this would be change for the sake of change.
[player]nolefan5311[/player] seems to be on track here. It is possible that the overrides for the continents with the required counts (like Italia Suburbicaria 6, which overrides the corresponding 4 and 2) would prevent more than one of the Vicarious + <<whatever>> continents from being activated at one time, but the existing code seems okay, so if it ain't broke, don't fix it.








