[TPA3] Mastermind (48/48) FINAL! 27th May Winner: ndrs
Moderator: Tournament Directors
Re: [TPA3] Mastermind (48/48) Round 1 10th Nov
The problem is, we'll still be stuck with the games.
Can we have a coded round-limit for the second round, please?
Can we have a coded round-limit for the second round, please?
Re: [TPA3] Mastermind (48/48) Round 1 3rd Nov
jonty125 wrote:shaneback wrote:Why didn't you just put round limits on the games. This is not a fair way to do it, because the games are not at the same number of rounds. Also, what criteria are you going to use to determine the winners?
Troops then regions.
How the f*ck are you going to do that in a foggy game?
High Score: 2906
Re: [TPA3] Mastermind (48/48) Round 1 3rd Nov
mviola wrote:jonty125 wrote:shaneback wrote:Why didn't you just put round limits on the games. This is not a fair way to do it, because the games are not at the same number of rounds. Also, what criteria are you going to use to determine the winners?
Troops then regions.
How the f*ck are you going to do that in a foggy game?
+1

Re: [TPA3] Mastermind (48/48) Round 1 3rd Nov
Gilligan wrote:mviola wrote:jonty125 wrote:shaneback wrote:Why didn't you just put round limits on the games. This is not a fair way to do it, because the games are not at the same number of rounds. Also, what criteria are you going to use to determine the winners?
Troops then regions.
How the f*ck are you going to do that in a foggy game?
+1
I'll just go off regions.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 is all over! 12th Nov
The 16 players advancing to Round 2 are:
- Fakyras - Champion of Group A - 26 points
Aussie02 - Champion of Group B - 25 points
ndrs - Champion of Group C - 28 points
andyf23 - Champion of Group D - 27 points
Steelfoot - Champion of Group E - 29 points
Enormastitz - Champion of Group F - 26 points
wolfpack0530 - Champion of Group G - 26 points
uckuki - Champion of Group H - 29 points
Tin Trumpet - Champion of Group I - 26 points
mviola - Champion of Group J - 25 points
shoop76 - Champion of Group K - 26 points
Mande 1992 - Champion of Group L - 26 points
ralphcptc - Highest Scoring Loser - 24 points
slats789 - Highest Scoring Loser - 24 points
whydelilah - Highest Scoring Loser - 24 points
GhoStedar - Highest Scoring Loser - 24 points
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 10th Nov
ndrs wrote:The problem is, we'll still be stuck with the games.
Can we have a coded round-limit for the second round, please?
- Night Strike
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Re: [TPA3] Mastermind (48/48) Round 1 is all over! 12th Nov
While I don't have an issue with giving a time limit to finish games, it is contingent on providing enough time for the players to position themselves for the end-game and making sure every player knows the deadline directly via PM or post in game chat. It appears that neither of those actions took place here as well as the deadline coming too quickly. If you're going to impose a deadline to finish the active games in a round, those games need to actually be holding up the tournament, not just keeping the tournament from moving quickly. You issued your 1 week warning when the games were barely 2 weeks old, which is WAY too quickly to force the issue. In contrast, I gave players a two week warning in one tournament where the games had already been played for well over 2 months. And arbitrarily deciding that only 2/3 of the players get to play their games to full length is not fair to players simply because they're paired with others who play slowly or are in different time zones.
As such, you need to allow the Round 1 games to play out to their conclusion at this point. If you still have the same games active in about 6-8 weeks, you can then consider instituting a time limit for them to finish. Also, you'll want to consider simply splitting points among players who are remaining in the games, especially if they're foggy games. A simple territory count is not always an accurate way to assess who is winning a foggy game.
~Night Strike
Head Tournament Director
As such, you need to allow the Round 1 games to play out to their conclusion at this point. If you still have the same games active in about 6-8 weeks, you can then consider instituting a time limit for them to finish. Also, you'll want to consider simply splitting points among players who are remaining in the games, especially if they're foggy games. A simple territory count is not always an accurate way to assess who is winning a foggy game.
~Night Strike
Head Tournament Director
Re: [TPA3] Mastermind (48/48) Round 1 is all over! 12th Nov
I apologise to all players. I felt I was doing the right thing. Update tomorrow.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 14th Nov
I seem to be having issues with CC eating my message so I'll try and get an update out tomorrow.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 24th Nov
When I look at the grid on page 1 , you have round 1 (presumably match 1) as someone else winning the game in group H. Do you need to redo the results after you finished off the round early?
Can I also suggest for future, if you do decide to change rules midway through a tourney, you at least PM everyone so we are aware. Just because one person wasn't happy with the speed of his games, doesn't mean the rest of us aren't more than happy to play within the rules we initially singed up for.
Can I also suggest for future, if you do decide to change rules midway through a tourney, you at least PM everyone so we are aware. Just because one person wasn't happy with the speed of his games, doesn't mean the rest of us aren't more than happy to play within the rules we initially singed up for.
Re: [TPA3] Mastermind (48/48) Round 1 24th Nov
]stuboy wrote:When I look at the grid on page 1 , you have round 1 (presumably match 1) as someone else winning the game in group H. Do you need to redo the results after you finished off the round early?
I thought I had
stuboy wrote:Can I also suggest for future, if you do decide to change rules midway through a tourney, you at least PM everyone so we are aware..
That decision was mine, and based on no other input (which was slightly stupid in hindsight)
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 11th Dec
PM received and replied to.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 14th Jan
It might be a good idea to start new games with a round limit?
Those games won't finish and we hit a brick wall.
Those games won't finish and we hit a brick wall.

Re: [TPA3] Mastermind (48/48) Round 1 14th Jan
For the two games still going on they have two weeks to finish.
I will use the criteria I said I would use before, unless anybody has any better idea for foggy games.
I will use the criteria I said I would use before, unless anybody has any better idea for foggy games.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 25th Feb
Qualifiers
Fakyras
Gilligan
ndrs
andyf23
Steelfoot
Enormastitz
wolfpack0530
uckuki
Tin Trumpet
mviola
shoop76
Mande1992
slats789
GhoStedar
Lt Corwin
ItzPetey.
Groups will come out tomorrow, maps on Wednesday.
Fakyras
Gilligan
ndrs
andyf23
Steelfoot
Enormastitz
wolfpack0530
uckuki
Tin Trumpet
mviola
shoop76
Mande1992
slats789
GhoStedar
Lt Corwin
ItzPetey.
Groups will come out tomorrow, maps on Wednesday.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 25th Feb
Group A
slats789
Fakyras
andyf23
shoop76
Group B
uckuki
Mande1992
GhoStedar
mviola
Group C
Gilligan
wolfpack0530
Lt Corwin
ItzPetey
Group D
ndrs
Steelfoot
Enormastitz
Tin Trumpet
All games will have a 30 round limit.
slats789
Fakyras
andyf23
shoop76
Group B
uckuki
Mande1992
GhoStedar
mviola
Group C
Gilligan
wolfpack0530
Lt Corwin
ItzPetey
Group D
ndrs
Steelfoot
Enormastitz
Tin Trumpet
All games will have a 30 round limit.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 25th Feb
Password for all games is dark.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 1 13th March
If 30 rounds elapses, and the game is declared over. Players will be ranked by troops then regions.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 2 10th April
I seem to be unable to edit the OP. "The dimensions of the image can't be determined". So, I apologise for the lack of updates.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) Round 2 24th April
Qualifying To The Final:
slats789 - Champion of Group A with a score of 27 points
mviola - Champion of Group B with a score of 24 points
ItzPetey - Champion of Group C with a score of 26 points
ndrs - Champion of Group D with a score of 31 points.
slats789 - Champion of Group A with a score of 27 points
mviola - Champion of Group B with a score of 24 points
ItzPetey - Champion of Group C with a score of 26 points
ndrs - Champion of Group D with a score of 31 points.
War doesn't determine who's right; it determines who's left.
Re: [TPA3] Mastermind (48/48) FINAL! 27th May
CC doesn't seem to be liking my image. So sorry for the slightly lacklustre finale; but the winner is ... ndrs.
It went to the last game and ndrs pinched the victory from slats789 at the death, winning by 1 pass to 2 passes.
It went to the last game and ndrs pinched the victory from slats789 at the death, winning by 1 pass to 2 passes.
War doesn't determine who's right; it determines who's left.

