Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.
Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.
Oh, in our current game (that we had to stop in the middle of so I don't have a done power point yet) we were using map 3, and the east and west thing was confusing people a little bit (during initial deployment). I'm thinking people might accidentally use a east territory when they mean to use a west or vice versa with the drop down menus and get frustrated.
So for now, even if it isn't historically accurate, I like version 1... Only because it is less confusing and more intuitive. If I didn't think 3 would confuse people I'd be supporting that. 2 might actually be the best way to go but I think some graphics would need to be redone to make it feel less weird.
Oh don't be like that. Any suggestions to make things less confusing would be great, but just pointing out things are confusing doesn't really help much. I don't see how to make things clearer, if anyone else does I'm sure mibi would love to hear about it.
well i could reverse the numbers so the main battle ships are 3,4 and 4,5,6 ... you would have to be a real idiot to think holding 3 and 4 gets you a bonus.
Oh, in our current game (that we had to stop in the middle of so I don't have a done power point yet) we were using map 3, and the east and west thing was confusing people a little bit (during initial deployment). I'm thinking people might accidentally use a east territory when they mean to use a west or vice versa with the drop down menus and get frustrated.
So for now, even if it isn't historically accurate, I like version 1... Only because it is less confusing and more intuitive. If I didn't think 3 would confuse people I'd be supporting that. 2 might actually be the best way to go but I think some graphics would need to be redone to make it feel less weird.
i will probably remove the east/west references all together.
well since 25 people prefer the map upside down and 25 (14+11) prefer it right side up, I am going to leave it as it is, and remove the east and west preferences.
Changes:
1.East west references replaces with historical names
2. Boat numbers reversed so people dont think holding one ship gets the bonus
3. sig
I saw Andy so I'm running around bumping maps I want him to comment on. Do I think it will accomplish anything? No. But I'm doing it anyway, because I'm neurotic.
eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do it your sig looks now more important than anything else, also i can't even read colemans sig good
Wisse wrote:eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do it your sig looks now more important than anything else, also i can't even read colemans sig good
The sig is the most important thing on the map, im going to make it a playable territory worth +10.
Wisse wrote:eum your signature and that of coleman are the point of vieuw in the map, i don't think you meant to do it your sig looks now more important than anything else, also i can't even read colemans sig good
The sig is the most important thing on the map, im going to make it a playable territory worth +10.
well i changed it anyways....
note: two games have already been played on this map (coleman) with no game play issues coming up.
the only issues i could see at this point are the impassable not being in the legend. Are people going to think they can magically walk through walls and barb wire, or can that business be left out?