// * Add Click and Flash effect to text map, and continent list in the stats table // * Include Fortify Button in the confirm actions option for Non Unlimited Games // * Change card calculations to be read from the page (rather than worked out from the log) // * change clock display to not be editable - thanks weirdbro. // * Colour code the action drop downs on all moves to show the colour of the player // who owns that territory and the number of the armies in the territory. // * Add Stats modes - Standard|Extended|Off This controls the level of detail // in the stats table. // * Lots of work to improve performance // * Add Version number to menu title
What's next? I am looking for ideas, what do people suggest?
While waiting for ideas I am going to work on cleaning up the code a lot more, and I might try and make it so that less of the options require a refresh when changing them.
Excellent script. If you're actually looking for more then how about a team total in the stats table? Armies bonuses and such for each team. It would be very helpful in some of the six player doubles games.
LazarusLong wrote:Excellent script. If you're actually looking for more then how about a team total in the stats table? Armies bonuses and such for each team. It would be very helpful in some of the six player doubles games.
weirdbro wrote:You know, its getting to the point where you've got a lot of settings, and probably will have more in the future. Ever thought of creating a options popup, sortof like options in most desktop programs?
Thanks weirdbro, I will bear this in mind when I add some more options, however I really like having some of them "on page" e.g. I change the map fade depending on the map I am using.
My only slight concern is the garishness of the coloured drop downs!!!!!
Could you lighten the colours a touch for me?!? (I know that's massively cheeky!)
C.
Really? I lightened them some already from the actual player colours, could I throw this one open to everybody should I "keep the current colours they are just fine" or "Make them lighter they hurt my eyes"
And for yeti_c (and anybody else who wants to play)
My only complaint is calling it the "Greasemonkey Menu" when it isn't a menu for Greasemonkey.
I really wish that You and Tr0y would give the dang script(s) a proper name as it would prevent a lot of confusion.
Agreed, The next version (.10) will have a new name to be decided by popular vote.
The poll will open on Tuesday and run for 1 week maximum, options will be those suggestions posted in this thread or PM'd to me before I create the poll, once the poll is opened I will not be accepting any more suggestions.
The color are fine either garish or lighter. The problem I have is that when you hover over say a green choice it turns teal. Can perhaps a dark green change to a light green when you hover? This may be something that you can't control.
The other thought with this is that since you know what territories can be attacked from the "attack from" drop down how about graying out the ones that can't be attacked.
My only complaint is calling it the "Greasemonkey Menu" when it isn't a menu for Greasemonkey.
I really wish that You and Tr0y would give the dang script(s) a proper name as it would prevent a lot of confusion.
Agreed, The next version (.10) will have a new name to be decided by popular vote.
The poll will open on Tuesday and run for 1 week maximum, options will be those suggestions posted in this thread or PM'd to me before I create the poll, once the poll is opened I will not be accepting any more suggestions.
I've already submitted my suggestion... however I shall repeat it...
I think the script should be called...
"Bob"
C.
PS For those that want this to tie with an acronym... or TLA if you wish... try... "Battle Observation Briefing"
Ishiro wrote:Minor bug... when a player has 0 cards, your stats show them having 'NaN'.
Hi Ishiro, Sorry can not reproduce this could you tell me the game number that you see this in.
Actually, I believe its not 0 cards that causes it, I believe its your target in an Assassin game, but it might be the combination of both. The target symbol appears before the card count, so it might be affecting your script getting the current card count for that player.
this update is awesome..I like the idea when you deploy, that you can see how many armies you have on each territory...I turned most of the other stuff off, but excellent upgrades otherwise
Whenever you perform any action on the game screen it scrolls the window so that the top of the map is displayed as the first thing you see in the window.
Turn it on when it's your turn and see how it behaves as you deploy, attack, and fortify. If you want to look at the map after every action is performed it's great. If you find that the screen jumps around too much, you can always turn if off.
Because of my patch to get the time not to be editable, running both Robert's Mod and the Original Script by Tr0y at the same time will cause NaN to appear as the time.
weirdbro wrote:Because of my patch to get the time not to be editable, running both Robert's Mod and the Original Script by Tr0y at the same time will cause NaN to appear as the time.
Running them both at the same time is pointless anyway - previously it would've made the clock run twice as fast.