Paris - V10 (May 28) (pgs. 1 & 9) - FEEDBACK PLEASE!!

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

koontz1973 wrote:The oil texture works but it does not fit the map. Now if you wanted to make the map like an oil painting, then so be it, but the cartoon is what works now and cartoons are drawn on paper. If you need help on anything, post here as I always look in when I log on or send me a PM.

It's not really a cartoon, per se - it's meant to look like it was painted.
Maybe a canvas-type texture for the background and such?
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by koontz1973 »

The cartoon may of been painted but if it was, it is water colour and not oil.
Image
sannemanrobinson
Posts: 255
Joined: Mon Dec 20, 2010 6:35 am
Gender: Male

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by sannemanrobinson »

I like the cartoon and different shaped army circles (square, circle, star). Although you are planning to drop the square..

About the territory borders, it looks more natural to use the ink to instead of straight lines.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by koontz1973 »

sempai, any word of an update in the near future. Just want to see how it is coming along.
Image
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

Hoping to get one up next weekend. I've been busy - as always. :oops:
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
Dukasaur
Community Team
Community Team
Posts: 28215
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by Dukasaur »

I like the concept. The lines and textures need some work, as others have noted, but that's just graphic tweaking. The important part, the concept, is a solid and cohesive whole. Terts are named after key landmarks and important areas that a foreigner will recognise, instead of naming them after obscure residential districts that would be meaningful to a local but just mumbo-jumbo to a foreigner. This is, in my opinion, a very important thing in making a map that feels right to play on.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V7 (9/19) (pgs. 1 & 7) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

This has taken a little longer than I thought it would - and I was a lot busier this weekend than I thought I'd be. Will try to get V8 up ASAP.
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

Version 8:
Large - 800x720
[bigimg]http://i1070.photobucket.com/albums/u484/sempaispellcheck/Paris%20Map/CC-ParisMap-V8-Large.png[/bigimg]

Changes: Removed tabac sign, changed title font, map colors, made more room for river and islands, made islands larger.

Still to do: Bonus area and territory borders need fixing, there should be something in the background, landmark illustrations, impassables, box legend in, other things I can't think of - but you guys will. :D
Last edited by sempaispellcheck on Fri Jan 04, 2013 10:58 pm, edited 1 time in total.
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
Flapcake
Posts: 756
Joined: Tue Jan 11, 2011 8:22 am
Gender: Male
Location: beyond the unknown

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by Flapcake »

Hi sempaispellcheck,

I havent visit your map in a while, I can se that you have been working with the theme alot ;)

Now my 5 cents, what I think you need to start with is, get the border lines smooten out, also at "Bourse" the line overlapping in to "Temple"
What I meen with smooten out is that the thicker outerlines are to pixilated and rough, use the brush with feathers (1 or 2) the pensil are to hard and makes jagged lines.

Its not critique, its just if you smooten the lines you get a better view and a anchor point, you got nice colours and I like the picture, get some soul of Paris in there 8-)

Keep up the spirit.
Flaps
[bigimg]http://img818.imageshack.us/img818/3783/bannerbp.png[/bigimg]
Kingdom of Denmark
Trench Warfare 1917
Copenhagen Sightseeing
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

Flapcake wrote:Hi sempaispellcheck,

I havent visit your map in a while, I can se that you have been working with the theme alot ;)

Now my 5 cents, what I think you need to start with is, get the border lines smooten out, also at "Bourse" the line overlapping in to "Temple"
What I meen with smooten out is that the thicker outerlines are to pixilated and rough, use the brush with feathers (1 or 2) the pensil are to hard and makes jagged lines.

Its not critique, its just if you smooten the lines you get a better view and a anchor point, you got nice colours and I like the picture, get some soul of Paris in there 8-)

Keep up the spirit.
Flaps


Good to see you back! :D
Thank you, as always, for all your comments - I need all the critiquing I can get.

I know I need to work with the borders - this was somewhat hastily "finished" to keep it in the Drafting Room (hence the overlap).
The brush with feathering is a good idea - I hadn't thought of it. Let me play with that and see what happens.

sempai
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by ManBungalow »

Are the graphics like this just to get the gameplay sorted out or is this the visual direction you want to take ?
Image
User avatar
Winged Cat
Posts: 134
Joined: Mon Aug 11, 2008 7:51 pm
Gender: Male

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by Winged Cat »

You say "hold all 5 stars", but I only count 4.

How do you cross the river?

Are the stars the landmarks? That needs to be made clearer.
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

ManBungalow wrote:Are the graphics like this just to get the gameplay sorted out or is this the visual direction you want to take ?

This is my first experience with any kind of graphics software. If you have any advice, tips, tricks, etc., please share, as I need all the help I can get, graphically speaking (though that's probably obvious).

Winged Cat wrote:You say "hold all 5 stars", but I only count 4.

The circle on "Tour Eiffel" should be a star. I'll fix that

Winged Cat wrote: How do you cross the river?

By bridge. I removed the bridges when I made the river wider and forgot to add them back in.

Winged Cat wrote:Are the stars the landmarks? That needs to be made clearer.

Yes, they are - but I guess I could just say "+1 on other stars."
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by koontz1973 »

sempai, thanks for the update and do not worry about this yet, even though you seem to of gone in the wrong direction this time. Remember, this is not going to happen overnight and without using the programme you have, you will not get better at it. Please practice and not just on things you want, but go though everything.

I see you did not like the paper I gave you, that's fine, but go find one that works for you.
Border lines, we went through this a while back and you have some nice ones. Time to dig that out and redo the lot.
Shape of bonuses, why has everything become so jagged. But that could just be black lines causing this.
Title, is that a font or a jpeg, if it is a jpeg, lose it and find a font. If it is a font, you need to turn you anti settings on in gimp. This will make it smooth.

Right now I am thinking a mini map would be far better looking and easier to understand than the text block you have. We can get to this later.

I like the cartoon, it fills that corner up, see if you can find similar ones.
I like the new colours.
Image
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by ManBungalow »

sempaispellcheck wrote:
ManBungalow wrote:Are the graphics like this just to get the gameplay sorted out or is this the visual direction you want to take ?

This is my first experience with any kind of graphics software. If you have any advice, tips, tricks, etc., please share, as I need all the help I can get, graphically speaking (though that's probably obvious).

If you're using GIMP software, I think I can help with just about any feature you'll be using.

And if you're trying to achieve a specific effect, send me a PM or post in this thread for others to have input on.

A fundamental pointer is to maximise your use of layers. A layer for the background. A layer for the water. One for the borders. Another for the region colouring. One more for the army circles. etc. But not necessarily in that order.
Image
User avatar
Swimmerdude99
Posts: 2581
Joined: Mon Aug 09, 2010 6:07 pm
Gender: Male
Location: North Carolina

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by Swimmerdude99 »

Sorry to throw this out there if its already been said... but where is the 5th star? it says hold all 5 to win, I only see 4 :/
Image
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

swimmerdude99 wrote:Sorry to throw this out there if its already been said... but where is the 5th star? it says hold all 5 to win, I only see 4 :/

It should be on Tour Eiffel - instead of the circle that's there.
I was in a bit of a rush to get an update up to keep it in the Drafting Room. Sorry about that.
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by koontz1973 »

sempai, never rush this, if you need more time, send me a PM and we can talk about it. If not, then you can always pick it up when you do have time later.
Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Paris - V8 (Oct. 4) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by koontz1973 »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
Image
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V9 (Jan. 1) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

What better way to say "Bonne année!" (heh, that rhymed) than with a much needed retooling of my Paris map? Behold:

VERSION 9!!
Large - 800x720
[bigimg]http://i1070.photobucket.com/albums/u484/sempaispellcheck/Paris%20Map/CC-ParisMap-V9withMinimap-Large_zps2548aefa.png[/bigimg]

Changes: Added 5th star and bridges back in, redid bonus area borders, erased overlap in territory borders (the borders themselves may still need fixing, but they seem OK for now, at least), fixed title font, added minimap to explain bonuses, added cartoon and Paris coat of arms to fill empty space, found "parchment"-type texture for background (the "paper" texture koontz gave me, with a slight change in color), went back to original "oil paint" texture for land area (because I like it), added an impassable (Canal St. Martin - between the territ of the same name and Gare du Nord).

Still to do: Landmark illustrations, improve bridges (how?).

Questions: Do I need more impassables? (if so, where and what kind?) Do the territory borders need redoing?
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Paris - V9 (Jan. 1) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by cairnswk »

Why did you change?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V9 (Jan. 1) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

Why did I change what?
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
Dukasaur
Community Team
Community Team
Posts: 28215
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Paris - V9 (Jan. 1) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by Dukasaur »

I like the bright colours. The borders between territories look kind-of primitive, though. I think they could use more complexity, something that suggests the chaotic way borders between neighbourhoods actually evolve.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Paris - V9 (Jan. 1) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by cairnswk »

sempaispellcheck wrote:Why did I change what?

well i assume you've changed something, problem is i can't see the previous versions, thus at present i can't comment. :roll:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
sempaispellcheck
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Gender: Male
Location: Among the clouds and the skyscrapers, saving the world.

Re: Paris - V9 (Jan. 1) (pgs. 1 & 8) - FEEDBACK PLEASE!!

Post by sempaispellcheck »

cairnswk wrote:
sempaispellcheck wrote:Why did I change what?

well i assume you've changed something, problem is i can't see the previous versions, thus at present i can't comment. :roll:

Sorry! Didn't realize making a folder on my Photobucket for all my drafts would mess with the links. :oops:
Fixed now.
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
Post Reply

Return to “Melting Pot: Map Ideas”