Labyrinth [Quenched]
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- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10]CB test done.
Did you try vischeck again?? I can't see the ones you have to be able to tell.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10]CB test done.
I keep trying them every day. When I pop on over to them I get new page from normal. When I click on any of the links for anything all I get are adverts. I have tried to save the CB tests from gimp but they all just come out as normal when I upload them.

- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10]CB test done.
Just learnt after all these years how to get a screen grab.
And who said an old dog cannot learn new tricks.
These should do it for you boys I hope. Taken from GIMPS own CB filters.



These should do it for you boys I hope. Taken from GIMPS own CB filters.




- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10]New colour blind tests done.
RedBaron0 wrote:
Getting closer to the cheese, kiddo.
Cheers RB0, let me know if you want anything else done.

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nolefan5311
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- Location: Florida
Re: Labyrinth [17/10]New colour blind tests done.
I will have XML posted in a few days
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nolefan5311
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Re: Labyrinth [17/10] Pg 1/19
Here's the XML. I will also post in the XML check thread.
- thenobodies80
- Posts: 5400
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- Location: Milan
Re: Labyrinth [17/10] Pg 1/19
Nolefan, We already discussed this on skype, but I'm posting here so the others know.
It will take a bit to check this one since i have to do it manually (the map inspector doesn't read the latest xml updates
), for this reason I need to have a bit of time since i prefer to do a manual check at once to ensure everything is in the right place. I already know it will be a nightmare to check. ](./images/smilies/eusa_wall.gif)
It will take a bit to check this one since i have to do it manually (the map inspector doesn't read the latest xml updates
](./images/smilies/eusa_wall.gif)
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10] Pg 1/19
nobodies, take your time. With Jakarta, 1982 and soon Magyarország, I am in no rush for this one. But sorry for the inconvenience of using the new xml updates. 

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nolefan5311
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Re: Labyrinth [17/10] Pg 1/19
thenobodies80 wrote:Nolefan, We already discussed this on skype, but I'm posting here so the others know.
It will take a bit to check this one since i have to do it manually (the map inspector doesn't read the latest xml updates), for this reason I need to have a bit of time since i prefer to do a manual check at once to ensure everything is in the right place. I already know it will be a nightmare to check.
No problem.
Re: Labyrinth [17/10] Pg 1/19
Koontz I'm real excited about playing this one. Is it almost beta time?

Highest Score: 3047 - 2/11/13
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10] Pg 1/19
nobodies needs to check the xml by hand as all of the tools he has will not work for the new xml conditions I and nole have used. This will take a long time as it is a long xml. Be patient please. It will be in beta most likely next early year. But like you exicted to see this one played.

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nolefan5311
- Posts: 1768
- Joined: Mon Nov 22, 2010 11:51 am
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- Location: Florida
Re: Labyrinth [17/10] Pg 1/19
koontz1973 wrote:nobodies needs to check the xml by hand as all of the tools he has will not work for the new xml conditions I and nole have used. This will take a long time as it is a long xml. Be patient please. It will be in beta most likely next early year. But like you exicted to see this one played.
I hope it's before then!! lol
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10] Pg 1/19
nolefan5311 wrote:koontz1973 wrote:nobodies needs to check the xml by hand as all of the tools he has will not work for the new xml conditions I and nole have used. This will take a long time as it is a long xml. Be patient please. It will be in beta most likely next early year. But like you exicted to see this one played.
I hope it's before then!! lol

Hope is a good thing.

- thenobodies80
- Posts: 5400
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- Location: Milan
Re: Labyrinth [17/10] Pg 1/19
Checked.
A medusa bonus has a wrong name, I7 medusa should be J8 Medusa.
I suggest a different wording for the conditional border explanation in the legend. If I read it i think that every ring of fire can attack any slave entrance if i hold prometheus, but it's not in that way. If I look at the code it's just the slave entrance that borders with the ring of fire next to it.
Maybe use the singular could help...although i strongly suggest to reword it, something that sounds like "A slave entrance can only be attacked through the ring of fire in front of it, when Prometheus is held".
Finally I noticed that on the small it's a bit hard to distinguish the symbols under the numbers (88). I suspect the small version will be a trap for many unexpert players.
A small note: keep in mind that collections are not always listed in the log.
Nobodies
A medusa bonus has a wrong name, I7 medusa should be J8 Medusa.
I suggest a different wording for the conditional border explanation in the legend. If I read it i think that every ring of fire can attack any slave entrance if i hold prometheus, but it's not in that way. If I look at the code it's just the slave entrance that borders with the ring of fire next to it.
Maybe use the singular could help...although i strongly suggest to reword it, something that sounds like "A slave entrance can only be attacked through the ring of fire in front of it, when Prometheus is held".
Finally I noticed that on the small it's a bit hard to distinguish the symbols under the numbers (88). I suspect the small version will be a trap for many unexpert players.
A small note: keep in mind that collections are not always listed in the log.
Nobodies
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10] Pg 1/19
Thanks, will need to wait for nole to get back from holidays to see to the xml. He has the only copy.
Will reword the conditional border soon as I have time. As for the symbols under the 88s, Their really is nothing I can do due to size. Can you suggest something though? But I hope you are wrong in the way that this will trap inexperienced players. Will keep an eye on it when it hits beta though to make sure all is good and we do not get the same problems as I had with RD.
Will reword the conditional border soon as I have time. As for the symbols under the 88s, Their really is nothing I can do due to size. Can you suggest something though? But I hope you are wrong in the way that this will trap inexperienced players. Will keep an eye on it when it hits beta though to make sure all is good and we do not get the same problems as I had with RD.

- thenobodies80
- Posts: 5400
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- Location: Milan
Re: Labyrinth [17/10] Pg 1/19
koontz1973 wrote: will need to wait for nole to get back from holidays to see to the xml. He has the only copy.
Use the link he posted in the xml check thread, display the page then save it on your computer. it is a xml file you can edit as usually.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Labyrinth [17/10] Pg 1/19
Never knew you could do that. Thanks for the tip. Will get the updated xml and map posted first thing tomorrow morning.
EDIT: Done.
[bigimg]http://img803.imageshack.us/img803/6223/labarynth.png[/bigimg]
[bigimg]http://img694.imageshack.us/img694/2004/labarynthsmall.png[/bigimg]
http://www.fileden.com/files/2012/1/27/3255536/Labyrinth%206.xml
EDIT: Done.
[bigimg]http://img803.imageshack.us/img803/6223/labarynth.png[/bigimg]
[bigimg]http://img694.imageshack.us/img694/2004/labarynthsmall.png[/bigimg]
http://www.fileden.com/files/2012/1/27/3255536/Labyrinth%206.xml

Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.
this map looks awesome

- x-raider
- Posts: 248
- Joined: Tue Nov 17, 2009 5:32 am
- Location: Lost in the Complexities of the Undiscovered Universe
Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.
Well done.
Well picked up, tnb...

Well picked up, tnb...
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.
The main issue I have with this map is the general yuckiness of the rocky wall texture.
It almost looks like it's a tileable image of...something.
I'd consider finding a public domain image with a nice texture and setting it to overlay/merge with the wall layer(s).
It almost looks like it's a tileable image of...something.
I'd consider finding a public domain image with a nice texture and setting it to overlay/merge with the wall layer(s).





