[GP/UI] 2-player "team" games (Polymorphic)
Moderator: Community Team
Re: Single Player Teams
In b4 merged with same idea: viewtopic.php?f=535&t=109621
- PUPPYFTW
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Re: 2-player "team" games
I play this type of game all the time with my friend (in real life) and I LOVE IT. We definitely need this on the site.
2 player team games
Concise description:
Specifics/Details:
How this will benefit the site and/or other comments:
- I would like to be able to play 2 player team games, with one player taking control of all of a teams colours.
Specifics/Details:
- Nothing more to add.
How this will benefit the site and/or other comments:
- I like to play one on one, but the current 2 player option is a total crap shoot. As long as both players have a reasonable grasp of strategy, it is a level playing field. Differences in skill matter little, with most games being decided by the drop, dice or cards.
- There is also a seesaw effect, where if one player gains a small advantage it quickly becomes an insurmountable lead. A good round of dice early in the game can easily decide a game.
- Team games simply have a greater skill factor than two player games.
Taking an enemy on the battlefield is like a hawk taking a bird. Though it enters into the midst of a thousand of them, it pays no attention to any bird other than the one it has first marked.
Re: 2 player team games
Sounds exactly the same as this suggestion: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=178912 ?
which was told it was the exact same suggestion as this: https://www.conquerclub.com/forum/viewtopic.php?f=535&t=109621
which was told it was the exact same suggestion as this: https://www.conquerclub.com/forum/viewtopic.php?f=535&t=109621
Re: 2-player "team" games
MERGED.
Thanks Swifte for doing the leg work on this one.
Thanks Swifte for doing the leg work on this one.
Re: [GP/UI] 2-player "team" games
*Bump*
Might there be some hope for this to see the light of day, now that we have new management ?
On a side-note: I´m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.
This has now gone lost somewhere in the middle of those 20+ pages. Here it is: viewtopic.php?f=535&t=109621&p=2458643#p2458643
Might there be some hope for this to see the light of day, now that we have new management ?
On a side-note: I´m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.
This has now gone lost somewhere in the middle of those 20+ pages. Here it is: viewtopic.php?f=535&t=109621&p=2458643#p2458643
Re: [GP/UI] 2-player "team" games
ahunda wrote:*Bump*
Might there be some hope for this to see the light of day, now that we have new management ?
On a side-note: I´m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.
This has now gone lost somewhere in the middle of those 20+ pages. Here it is: http://www.conquerclub.com/forum/viewto ... 3#p2458643
When we present the ideas to management, it okto have this merged for two reasons:
- We can have all relevant discussion in the same space. (good for mods and others who want to know complete history)
- The management will not read through this whole thread to understand the idea. We will present the idea to them. It will largely be based on what you proposed and worked through.
Bottom line: your work is appreciated and is not going unnoticed.
Re: [GP/UI] 2-player "team" games
chapcrap wrote:
Bottom line: your work is appreciated and is not going unnoticed.
Seconded. I think we've got a good team here in Suggestions that is more active than ever. When we present this to the leadership or if they were to ask us about it, then someone who is familiar with the entire thread will be involved in the discussion. We aren't just reading the first and last pages of threads and filling in the gaps with our imaginations.
Re: [GP/UI] 2-player "team" games
Thanks, guys. My mind´s at peace then.

One player 'teams'.
I want the ability to play 1vs1 team games. Instead of telling 2 other people what to do in certain maps and another guy on the other team doing the same we could control the moves and troops of 3 players. I think everyone agrees there's different skill sets required for every game type at CC, this is another that isn't being tested. Who are the best team players on CC?
It wouldn't take anything anyway from the current system as people will always want to play in normal team games with their regular players but it would add another dimension to what is already a great varied website.
It wouldn't take anything anyway from the current system as people will always want to play in normal team games with their regular players but it would add another dimension to what is already a great varied website.
Re: One player 'teams'.
why not but this has been suggested many times before.
would it be ok to play 2/4 players vs that 1 man team?
would there be a special medal or would it be counted as dubs/trips/quads unique kills? I guess lots of configs would be acceptable such as 2vs2 quads?
would it be ok to play 2/4 players vs that 1 man team?
would there be a special medal or would it be counted as dubs/trips/quads unique kills? I guess lots of configs would be acceptable such as 2vs2 quads?

Re: One player 'teams'.
how would this with unlimited forts be any different to 1v1
Re: One player 'teams'.
greenoaks wrote:how would this with unlimited forts be any different to 1v1
Bonuses, spoils, strategy

Re: [GP/UI] 2-player "team" games
MERGED with the exact same suggestion in Submitted Suggestions subforum.
Re: [GP/UI] 2-player "team" games
So what's the hold up with this?
Re: [GP/UI] 2-player "team" games
trevor33 wrote:So what's the hold up with this?
Same as all other suggestions. The programmer chooses what to do with the time available and completes the task. The new leadership is still transitioning and hasn't started implementing suggestions, so things will take a while still. And I can tell you that this suggestion is not first priority for most.
Re: [GP/UI] 2-player "team" games
chapcrap wrote:trevor33 wrote:So what's the hold up with this?
Same as all other suggestions. The programmer chooses what to do with the time available and completes the task. The new leadership is still transitioning and hasn't started implementing suggestions, so things will take a while still. And I can tell you that this suggestion is not first priority for most.
it wouldn't make my top 10
Re: One player 'teams'.
betiko wrote:why not but this has been suggested many times before.
would it be ok to play 2/4 players vs that 1 man team?
would there be a special medal or would it be counted as dubs/trips/quads unique kills? I guess lots of configs would be acceptable such as 2vs2 quads?
I don't think it would be ok to play 1 player v a team. IIRC, that idea has been kicked around and it would be too easy for that single player to gain too much of an advantage.
As for medals ... your guess is as good as mine, but I would think that this would be a new medal type.
1v1 with 4 colors
Concise description:
Specifics/Details:
How this will benefit the site and/or other comments:
- On the map there are 4 colors, and each player play with 2 colors.
Specifics/Details:
- It will be the same rules that for double, but with only 2 players
How this will benefit the site and/or other comments:
- This mode will be for player who want to play 1v1 without this spupid neutral
- dildobaggins
- Posts: 40
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New Game Style
[NEW GAME STYLE]
It would be fun and a different strategy if you had it so 1 player had 2 colors to control in a game.
Ex: Imagine a 4 player doubles game there is a red & green on the same team, instead player 1 has control of both sets of troop colors. Player 2 has both yellow and blue control. This calls for more think ahead strategy similar to team games but minus the possible deadbeats or clueless random teammates. We should give this a try if the programming can understand this new style of gameplay.
Concise description:
Specifics/Details:
How this will benefit the site and/or other comments:
It would be fun and a different strategy if you had it so 1 player had 2 colors to control in a game.
Ex: Imagine a 4 player doubles game there is a red & green on the same team, instead player 1 has control of both sets of troop colors. Player 2 has both yellow and blue control. This calls for more think ahead strategy similar to team games but minus the possible deadbeats or clueless random teammates. We should give this a try if the programming can understand this new style of gameplay.
Concise description:
- 1 Player 2 Colors
Specifics/Details:
- see above
How this will benefit the site and/or other comments:
- New strategy/gameplay similar to team games with less cooperation fails
- dildobaggins
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Re: New Game Style
you could have the players name read:
ex: dildobaggins squad 1
dildobaggins squad 2
Ps. can even have gameplay of up to 8 squads each in a 2 player game..ideal for big maps that are no fun with 2
ex: dildobaggins squad 1
dildobaggins squad 2
Ps. can even have gameplay of up to 8 squads each in a 2 player game..ideal for big maps that are no fun with 2
- BigBallinStalin
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Re: New Game Style
So you get team medals for playing by yourself?
I don't care about medals, but I imagine most would be annoyed by that.
I don't care about medals, but I imagine most would be annoyed by that.
- crispybits
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Re: New Game Style
I'm sure someone will be along soon with a link to a previous identical suggestion as I've seen this before, and that link will contain many of the arguments I've seen against it. In theory I like the idea and I hope you stick with it and modify it and work it to become something that can work, but you have some problems to overcome before it can become a really viable idea. Good luck!