The Conquer 500
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- dolomite13
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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nolefan5311
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26
I forgot about it. I will take a look at it in the next few days.
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nolefan5311
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
dolomite, please upload the XML file into this thread.
- dolomite13
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
nolefan5311 wrote:dolomite, please upload the XML file into this thread.
Sure thing
Link to large image: http://img716.imageshack.us/img716/2364/c500040lg.png
Link to small image: http://img543.imageshack.us/img543/932/c500040sm.png
Link to an image with neutrals and starting positions: http://img25.imageshack.us/img25/7370/c500040lg88.png
XML: http://www.fileden.com/files/2012/8/27/3341260/c500b.xml
=D=
- Attachments
-
- c500b.xml
- C500 XML
- (57.06 KiB) Downloaded 540 times
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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nolefan5311
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
This is quite an involved XML file, so I will try to be as organized as possible with what I've found:
Coordinate placement issues:
Large Map
J2 needs to be lowered a little bit
J1 isn't quite centered
E2 needs to be lowered slightly
A2 & A3 could also be lowered slightly
Small Map
The army numbers in Car 1, Car 2, Car 3, and Car 7 (and potentially Car 8 ) all very slightly overlap each other.

On the track, J2, A1, A2, I2, E3 all bleed out of the circle.
B2, E1 need to be centered a little bit better.
Continents
In the continent Track Segment A - 3 Locations, you have it overriding Track Segment C - 2 Locations. Also, for all of the Track Segment __ - 2 Locations...shouldn't all of these override Track Segment __ - 1 Location within their same segment? None of them currently do. I'm pretty sure it won't affect the One Track Location in Each Segment Bonus.
For the Car Fuel Gauge's, Engines, and Tires, you can remove the <required> tag for each of them. With only one territory as the component, they aren't required. Same with the All Gauges bonus.
You're missing Car 1 Gauges bonus and you have Car 4 Gauges bonus listed twice.
Territories
For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Crew 3 does not assault Car 3 Engine.
Winner's Circle is missing a bombardment to Car 6 Engine
I think that's it for right now...
Coordinate placement issues:
Large Map
J2 needs to be lowered a little bit
J1 isn't quite centered
E2 needs to be lowered slightly
A2 & A3 could also be lowered slightly
Small Map
The army numbers in Car 1, Car 2, Car 3, and Car 7 (and potentially Car 8 ) all very slightly overlap each other.

On the track, J2, A1, A2, I2, E3 all bleed out of the circle.
B2, E1 need to be centered a little bit better.
Continents
In the continent Track Segment A - 3 Locations, you have it overriding Track Segment C - 2 Locations. Also, for all of the Track Segment __ - 2 Locations...shouldn't all of these override Track Segment __ - 1 Location within their same segment? None of them currently do. I'm pretty sure it won't affect the One Track Location in Each Segment Bonus.
For the Car Fuel Gauge's, Engines, and Tires, you can remove the <required> tag for each of them. With only one territory as the component, they aren't required. Same with the All Gauges bonus.
You're missing Car 1 Gauges bonus and you have Car 4 Gauges bonus listed twice.
Territories
For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Crew 3 does not assault Car 3 Engine.
Winner's Circle is missing a bombardment to Car 6 Engine
I think that's it for right now...
- dolomite13
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- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
Thanks nolefan5311 I will fix those issues as soon as possible 
=D=
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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nolefan5311
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this
- dolomite13
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
nolefan5311 wrote:nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this. I was confused on how the game engine distributed territories.
NP... will have an update in a few days
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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nolefan5311
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
Sounds good.
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elonpuckhog
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
Excited for this map now that NASCAR season is over. Hope to see it in beta soon!
- thenobodies80
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
dolomite13 wrote:nolefan5311 wrote:nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?
Disregard this. I was confused on how the game engine distributed territories.
NP... will have an update in a few days![]()
=D=
Any news?
Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
Sigh ... this is the slowest race car to start ... but by crikey I can't wait to feel the wind in my hair when it gets going!!
- AndyDufresne
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
thehippo8 wrote:Sigh ... this is the slowest race car to start ...

--Andy
- dolomite13
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
I have been sooo busy ... update coming this weekend
=D=
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- thenobodies80
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.
- thenobodies80
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
[Moved]
thenobodies80 wrote:I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.
Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
No worries, if dolomite13 actually comes up with an update, he can ask to be moved back again. Extra work for the boys in blue, though.
- dolomite13
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
Been having problems at work with a shitty boss so I've been focusing all my free time on freelance work and a job search ... I do expect to update this and Krazy Kingdoms in the next month or two.
Sorry it's taking sooooooo long.
=D=
Sorry it's taking sooooooo long.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
No worries ... just so pleased to konw you are still working on it!!


- dolomite13
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
May have some good news on this shortly... Stay tuned.
It would be nice to have this in Beta by Memorial Day.
=D=
It would be nice to have this in Beta by Memorial Day.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
I have taken the liberty in adjusting the needed coordinates and making a few minor changes noted by nolefan a few posts back, so that we don't have to stall this any longer while it can be helped.
XML: http://www.fileden.com/files/2008/11/14 ... uer500.xml
88S: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_88S_zpsb19ee989.png[/bigimg]
888S: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_888S_zps34699d51.png[/bigimg]
88L: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_88L_zps8f58f450.png[/bigimg]
888L: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_888L_zps18137d44.png[/bigimg]
With that, we are ready for BETA. Everything else that was already in the XML has cleared.

XML: http://www.fileden.com/files/2008/11/14 ... uer500.xml
88S: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_88S_zpsb19ee989.png[/bigimg]
888S: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_888S_zps34699d51.png[/bigimg]
88L: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_88L_zps8f58f450.png[/bigimg]
888L: [bigimg]http://i104.photobucket.com/albums/m164/gills53/Conquer500_888L_zps18137d44.png[/bigimg]
With that, we are ready for BETA. Everything else that was already in the XML has cleared.


- -=- Tanarri -=-
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Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.
Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18
-=- Tanarri -=- wrote:If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.
I believe that was regarding XML and not change in game play.



