BOB version 1.2 [was CC Greasemonkey script - unofficial]

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.
Locked

What should the name of this script be?

Poll ended at Fri May 18, 2007 5:51 am

Bob
11
28%
TSAR
7
18%
TSAR BOMBA
6
15%
B.O.M.B.
5
13%
Trojan
1
3%
Trojan Horse
9
23%
 
Total votes: 39

LazarusLong
Posts: 63
Joined: Mon Jul 03, 2006 8:42 am

Re: Version .9 is out

Post by LazarusLong »

stocksr wrote:Version .9 is out
Download it here: http://robertstocks.co.uk/conquerClub/conquerclub-rjs.9.user.js

Whats new

Code: Select all

//  * Add Click and Flash effect to text map, and continent list in the stats table
//  * Include Fortify Button in the confirm actions option for Non Unlimited Games
//  * Change card calculations to be read from the page (rather than worked out from the log)
//  * change clock display to not be editable - thanks weirdbro.
//  * Colour code the action drop downs on all moves to show the colour of the player
//      who owns that territory and the number of the armies in the territory.
//  * Add Stats modes - Standard|Extended|Off This controls the level of detail
//      in the stats table.
//  * Lots of work to improve performance
//  * Add Version number to menu title



What's next?
I am looking for ideas, what do people suggest?

While waiting for ideas I am going to work on cleaning up the code a lot more, and I might try and make it so that less of the options require a refresh when changing them.


Excellent script. If you're actually looking for more then how about a team total in the stats table? Armies bonuses and such for each team. It would be very helpful in some of the six player doubles games.

Thanks.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

Good points Laz... like it a lot - would tie in with the "team" show armies hover too.

C.
Image
Highest score : 2297
User avatar
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Re: Version .9 is out

Post by stocksr »

LazarusLong wrote:Excellent script. If you're actually looking for more then how about a team total in the stats table? Armies bonuses and such for each team. It would be very helpful in some of the six player doubles games.

Thanks.


Nice idea, I have added it to the pile.
r.
User avatar
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Post by stocksr »

Ishiro wrote:Minor bug... when a player has 0 cards, your stats show them having 'NaN'.


Hi Ishiro, Sorry can not reproduce this could you tell me the game number that you see this in.
r.
User avatar
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Post by stocksr »

weirdbro wrote:You know, its getting to the point where you've got a lot of settings, and probably will have more in the future. Ever thought of creating a options popup, sortof like options in most desktop programs?


Thanks weirdbro, I will bear this in mind when I add some more options, however I really like having some of them "on page" e.g. I change the map fade depending on the map I am using.
r.
User avatar
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Post by stocksr »

yeti_c wrote:Rob - You've surpassed yourself again...

My only slight concern is the garishness of the coloured drop downs!!!!!

Could you lighten the colours a touch for me?!? (I know that's massively cheeky!)

C.


Really? I lightened them some already from the actual player colours, could I throw this one open to everybody should I "keep the current colours they are just fine" or "Make them lighter they hurt my eyes"

And for yeti_c (and anybody else who wants to play)

please edit these lines starts approx line 686

Code: Select all

                ' .playerBG0 { background-color: #999; } ' +
                ' .playerBG1 { background-color: #F33; } ' +
                ' .playerBG2 { background-color: #0C0; } ' +
                ' .playerBG3 { background-color: #33F; } ' +
                ' .playerBG4 { background-color: #FF0; } ' +
                ' .playerBG5 { background-color: #0FF; } ' +
                ' .playerBG6 { background-color: #F3F; } ');

and work out what the lighter versions of the colours should be.
r.
User avatar
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Post by stocksr »

Backglass wrote:The new config menu is fantastic.

My only complaint is calling it the "Greasemonkey Menu" when it isn't a menu for Greasemonkey.

I really wish that You and Tr0y would give the dang script(s) a proper name as it would prevent a lot of confusion.



Agreed, The next version (.10) will have a new name to be decided by popular vote.

The poll will open on Tuesday and run for 1 week maximum, options will be those suggestions posted in this thread or PM'd to me before I create the poll, once the poll is opened I will not be accepting any more suggestions.
r.
LazarusLong
Posts: 63
Joined: Mon Jul 03, 2006 8:42 am

Post by LazarusLong »

The color are fine either garish or lighter. The problem I have is that when you hover over say a green choice it turns teal. Can perhaps a dark green change to a light green when you hover? This may be something that you can't control.

The other thought with this is that since you know what territories can be attacked from the "attack from" drop down how about graying out the ones that can't be attacked.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

stocksr wrote:
Backglass wrote:The new config menu is fantastic.

My only complaint is calling it the "Greasemonkey Menu" when it isn't a menu for Greasemonkey.

I really wish that You and Tr0y would give the dang script(s) a proper name as it would prevent a lot of confusion.



Agreed, The next version (.10) will have a new name to be decided by popular vote.

The poll will open on Tuesday and run for 1 week maximum, options will be those suggestions posted in this thread or PM'd to me before I create the poll, once the poll is opened I will not be accepting any more suggestions.


I've already submitted my suggestion... however I shall repeat it...

I think the script should be called...

"Bob"

C.

PS For those that want this to tie with an acronym... or TLA if you wish... try... "Battle Observation Briefing"
Image
Highest score : 2297
User avatar
Ishiro
Posts: 324
Joined: Mon Jul 17, 2006 5:53 pm
Gender: Male
Location: Under the Rainbow
Contact:

Post by Ishiro »

stocksr wrote:
Ishiro wrote:Minor bug... when a player has 0 cards, your stats show them having 'NaN'.


Hi Ishiro, Sorry can not reproduce this could you tell me the game number that you see this in.


Actually, I believe its not 0 cards that causes it, I believe its your target in an Assassin game, but it might be the combination of both. The target symbol appears before the card count, so it might be affecting your script getting the current card count for that player.
Image
User avatar
alex_white101
Posts: 1992
Joined: Sun Feb 25, 2007 1:05 am

Post by alex_white101 »

how do i get the most recent update? im lost and confused :oops:
''Many a true word is spoken in jest''
XenCobra
Posts: 1232
Joined: Thu Jan 11, 2007 11:12 pm

Post by XenCobra »

The time left button, shows up as NaN. How do I fix this?
User avatar
rallison
Posts: 181
Joined: Mon Feb 26, 2007 1:15 am
Contact:

Post by rallison »

this update rocks.... getting the colors and armies to show up on the attack menu is amazing... i love it and you rock
User avatar
tahitiwahini
Posts: 964
Joined: Fri Jan 19, 2007 5:26 pm

Post by tahitiwahini »

alex_white101 wrote:how do i get the most recent update? im lost and confused :oops:


Go to the Utilities and Plug-ins for Conquer Club thread at the top of this forum and click on the link for stocksr's Greasemonkey script.
Cheers,
Tahitiwahini
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Post by Gilligan »

What is the "Jump to Map" thing?
Image
User avatar
BeastofBurson
Posts: 185
Joined: Sat Jan 20, 2007 9:55 pm

Post by BeastofBurson »

this update is awesome..I like the idea when you deploy, that you can see how many armies you have on each territory...I turned most of the other stuff off, but excellent upgrades otherwise

Can't wait to see what the next one brings
User avatar
tahitiwahini
Posts: 964
Joined: Fri Jan 19, 2007 5:26 pm

Post by tahitiwahini »

Gilligan wrote:What is the "Jump to Map" thing?


Whenever you perform any action on the game screen it scrolls the window so that the top of the map is displayed as the first thing you see in the window.

Turn it on when it's your turn and see how it behaves as you deploy, attack, and fortify. If you want to look at the map after every action is performed it's great. If you find that the screen jumps around too much, you can always turn if off.
Cheers,
Tahitiwahini
ParadiceCity9
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Post by ParadiceCity9 »

XenCobra wrote:The time left button, shows up as NaN. How do I fix this?


ya ive got the same problem...really annoying.
User avatar
stocksr
Posts: 132
Joined: Wed Mar 07, 2007 11:30 am
Location: South Coast, UK

Post by stocksr »

ParadiceCity9 wrote:
XenCobra wrote:The time left button, shows up as NaN. How do I fix this?


ya ive got the same problem...really annoying.


Please could you tell me the game number you are seeing this in, and maybe send me a screen shot as well.

Many thanks
r.
XenCobra
Posts: 1232
Joined: Thu Jan 11, 2007 11:12 pm

Post by XenCobra »

It's happening in all of my games.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

ParadiceCity9 wrote:
XenCobra wrote:The time left button, shows up as NaN. How do I fix this?


ya ive got the same problem...really annoying.


Remember that this guy has devoted his own time and effort to making/modifying this script... show some gratitude.

C.
Image
Highest score : 2297
User avatar
BeastofBurson
Posts: 185
Joined: Sat Jan 20, 2007 9:55 pm

Post by BeastofBurson »

ParadiceCity9 wrote:
XenCobra wrote:The time left button, shows up as NaN. How do I fix this?


ya ive got the same problem...really annoying.


all of mine are working fine...haven't seen anything like that yet

so far the script is running perfectly...
weirdbro
Posts: 52
Joined: Wed Jan 24, 2007 6:33 pm

Post by weirdbro »

Because of my patch to get the time not to be editable, running both Robert's Mod and the Original Script by Tr0y at the same time will cause NaN to appear as the time.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

weirdbro wrote:Because of my patch to get the time not to be editable, running both Robert's Mod and the Original Script by Tr0y at the same time will cause NaN to appear as the time.


Running them both at the same time is pointless anyway - previously it would've made the clock run twice as fast.

C.
Image
Highest score : 2297
User avatar
Chalupacabra
Posts: 40
Joined: Tue May 01, 2007 9:39 pm

Post by Chalupacabra »

Many thanks for the scripts, especially the turn notifier in the bottom bar. I'm finally free from refreshing the 'My Games' screen constantly!
Locked

Return to “Tool Archives”