[TPA3] Mastermind (48/48) FINAL! 27th May Winner: ndrs

Tournaments completed in 2013

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ItzPetey
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Re: [TPA3] Mastermind (44/96)

Post by ItzPetey »

Poker Club, auto, foggy, chained, flat. Thanks.
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epicgb
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Re: [TPA3] Mastermind (44/96)

Post by epicgb »

Circus Maximus, auto, seq, nuclear, chained, no trench, foggy
Cheers!
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SirLindsley
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Re: [TPA3] Mastermind (46/96)

Post by SirLindsley »

In please.
Map: Rail USA
Initial Troops: Auto
Play!! : Sequential
Spoils: None
Reinforcements: Chained
Fog Of War: Foggy
Trench Warfare: Trench
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whakamole
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Re: [TPA3] Mastermind (47/96)

Post by whakamole »

i'm in....

Map:iberia
Inital Troops:automatic
Play Order:sequentual
Spoils:esc
Reinforcements:chained
Fog Of War:no
Trench Warfare:no
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Arya
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Re: [TPA3] Mastermind (48/96)

Post by Arya »

in please

Map: Nordic Countries
Inital Troops: Auto
Play Order: Sequential
Spoils: flat rate
Reinforcements: chained
Fog Of War: no
Trench Warfare: no
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General Bax
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Re: [TPA3] Mastermind (48/96)

Post by General Bax »

in pls
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jonty125
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Re: [TPA3] Mastermind (48/96)

Post by jonty125 »

General Bax wrote:in pls


You need to choose your settings
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Enormastitz
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Re: [TPA3] Mastermind (49/96)

Post by Enormastitz »

Map:Charleston
Inital Troops:Manual
Play Order:sequentual
Spoils:Flat
Reinforcements:Chained
Fog Of War:foggy
Trench Warfare:none
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jonty125
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Re: [TPA3] Mastermind (49/96)

Post by jonty125 »

Enormastitz wrote:Map:Charleston
Inital Troops:Manual
Play Order:sequentual
Spoils:Flat
Reinforcements:Chained
Fog Of War:foggy
Trench Warfare:none


You've already signed up.
War doesn't determine who's right; it determines who's left.
chapcrap
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Re: [TPA3] Mastermind (49/96)

Post by chapcrap »

This tournament is already past the deadline for sign ups. I will give 48 more hours for this to be FULL.
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jonty125
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Re: [TPA3] Mastermind (49/96)

Post by jonty125 »

Acknowledged.
War doesn't determine who's right; it determines who's left.
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jonty125
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Re: [TPA3] Mastermind (48/48) FULL! AWAITING PRIVILIGES!

Post by jonty125 »

This tourney intstead will run with 48 players, and Arya as a reserve (I'll only use them in Round 1).

Round 1: 48 contestants in 12 groups of 4. With the 12 winners advancing plus the 4 highest scoring losers. Round 2: 16 contestants in 4 groups of 4. Winner goes through. Round 3 (Final): 4 finalists.
War doesn't determine who's right; it determines who's left.
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1

Post by jonty125 »

OK. I used Excel to randomise the groups, and here they are.

Group A
Fakyras
pleve
epicgb
whakamole

Group B
Giligan
Lufsen75
Serreski
Aussie02

Group C
SirLindsley
ndrs
SuperWang
ItzPetey

Group D
kennys777
Risk_Averse
GhoStedar
andyf23

Group E
ralphcptc
Lt Corwin
plurple
Steelfoot

Group F
Enormastitz
arno30
JJ41375
Evil Semp

Group G
slighguy
elonpuckhog
RedBaron0
wolfpack0530

Group H
stuboy
uckuki
slats789
shaneback

Group I
General Bax
Tin Trumpet
whydelilah
wombat4

Group J
DaveH
mviola
Prince Jazbo
Leverpuller

Group K
shoop76
adam666
puppydog85
cryinlion

Group L
jimfinn
Mande1992
Pixar
jpk
War doesn't determine who's right; it determines who's left.
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1

Post by jonty125 »

Password is Coffee
War doesn't determine who's right; it determines who's left.
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Gilligan
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Re: [TPA3] Mastermind (48/48) Round 1

Post by Gilligan »

Should have put a round limit on these mate...Got WWII Europe nukes trench on random...
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1

Post by jonty125 »

I do have a time limit but I'll enforce it when 2/3 in games are finished.
War doesn't determine who's right; it determines who's left.
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andyf23
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Re: [TPA3] Mastermind (48/48) Round 1

Post by andyf23 »

jonty125 wrote:OK. I used Excel to randomise the groups, and here they are.

Group A
Fakyras
pleve
epicgb
whakamole

Group B
Giligan
Lufsen75
Serreski
Aussie02

Group C
SirLindsley
ndrs
SuperWang
ItzPetey

Group D
kennys777
Risk_Averse
GhoStedar
andyf23

Group E
ralphcptc
Lt Corwin
plurple
Steelfoot

Group F
Enormastitz
arno30
JJ41375
Evil Semp

Group G
slighguy
elonpuckhog
RedBaron0
wolfpack0530

Group H
stuboy
uckuki
slats789
shaneback

Group I
General Bax
Tin Trumpet
whydelilah
wombat4

Group J
DaveH
mviola
Prince Jazbo
Leverpuller

Group K
shoop76
adam666
puppydog85
cryinlion

Group L
jimfinn
Mande1992
Pixar
jpk


Where are the standings for Group D?
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1 25th Oct

Post by jonty125 »

Sorry for lack of update, completely forgot.
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1 25th Oct

Post by jonty125 »

Mande1992, is the first person to book their seat in the second round with a score of 26 points and no passes. Is there a spot for highest scoring loser Pixar? With a score of 23 points and 2 passes he has set the bar for the lucky loser's positions.
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ndrs
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Re: [TPA3] Mastermind (48/48) Round 1 31st Oct

Post by ndrs »

Doest 23 points/3 passes beat 23 points/2 passes?

It's not decided whether I'll go to the second round or not, but can we please have a coded round limit?

I'm not sure how a manual round limit would be enforced? I don't want to be stuck with games that spans over years.
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1 31st Oct

Post by jonty125 »

No it's the LEAST amount of passess.

I'll set a deadline of one week for people to get games finished or I'll manually work out winners based on troops, regions . If there's fog, then I'll declare it a however-many-way draw and split the points up evenly.
War doesn't determine who's right; it determines who's left.
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Gilligan
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Re: [TPA3] Mastermind (48/48) Round 1

Post by Gilligan »

jonty125 wrote:I do have a time limit but I'll enforce it when 2/3 in games are finished.


That game actually finished surprisingly quickly.
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1 3rd Nov

Post by jonty125 »

On 12/11/12 at 1600 GMT I will declare all games as over. I'll manually work out winners based on troops, regions . If there's fog, then I'll declare it a however-many-way draw and split the points up evenly.
War doesn't determine who's right; it determines who's left.
Electricksabers
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Re: [TPA3] Mastermind (48/48) Round 1 3rd Nov

Post by Electricksabers »

Why didn't you just put round limits on the games. This is not a fair way to do it, because the games are not at the same number of rounds. Also, what criteria are you going to use to determine the winners?
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jonty125
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Re: [TPA3] Mastermind (48/48) Round 1 3rd Nov

Post by jonty125 »

shaneback wrote:Why didn't you just put round limits on the games. This is not a fair way to do it, because the games are not at the same number of rounds. Also, what criteria are you going to use to determine the winners?


Troops then regions.
War doesn't determine who's right; it determines who's left.
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