What I was sent in regards to CLA joining, hope it helps kuma.
As per request to CLA, Yall need to meet these requirements.
2. Have completed at least two clan challenges of at least 40 games (with an established tie-breaker). 3. Have been a clan for at least three months. 4. Must maintain a positive reputation within the clan arena.
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
If you are still recruiting , then I would like to be considered. I have a reasonable record - mostly play 8-player and a current win record of 27%. As ever could always do with some improvement. Also I would like to try for doubles Trips and Quads medals, where I have only a little experience. Finding regular partners to complete these medals outside of a Clan is proving difficult.
Recently won my first tournament and progressing well in others. I play Pelopenesian pretty well, where I am +3420pts (227 wins from 667 tries), and 182wins from 604 battles at Feudal War.
Seeking regular competition, and camaraderie as well as the opportunity to improve my play.
Please stop sending me clan recruitment messages off your tournament list, or remove me from the list. Some of the people on that list already have clans, and thats not what they signed up to be receiving messages about.
IcePack
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
Some info from our WoW (Whom or What) forum you may find useful WoW started as The Team with No Name. so we have a soft spot in our head and heart for a clan that started out to be named.
p.s. I invited everyone in WoW or in Conquer Club to check you out.
That is the link to the tool for team games; the "PM Teammates" button. All you need to do is push that button and write "chat's up" and push submit.
Then it's the job of your team to come in and comment on the plans you put in chat so that you'll have 3 more sets of eyes and 3 more viewpoints to make sure that you don't miss crucial elements or mistakes. You're only as good as your teammates and there is nothing like 4 people each suggesting plays for everyone and suggesting changes to each others posted plans. With 4 people working together to come up with the best play, you end up making the best moves and thereby winning lots of games.
Always be ready to lead and always be ready to follow. Teach what you can and learn what you can. It's the duty of every player to try to catch anything that anyone else might have missed so we all have the best possible information for the best possible moves. Anything and everything for the team. The team is everything.
How to Set up or Join a game:
You can set up a game through your Game Menu>> Start a Game, either a public game that anyone who sees its can join - or a private game, open only to those invited to join or who have been provided the password.
To join a game you can go though Game Menu>> Game Finder and either enter the game number for a specific game or tick off different criteria to find a game that matches what you are looking for.
For info on different game options available on Conquer Club- see Home>> Instructions and in particular >>> Game Options
macbone wrote:Viceroy is absolutely right. If I had to distill team play down to its most basic elements, I'd say these are the key ingredients:
1. Never miss a turn. (Although there are exceptions to this.)
2. Communicate, communicate, communicate. Everyone should know the gameplan. Everyone should know what their role should be, and what the team's objectives are.
3. Strategy. Be familiar with the basic principles of denying opponents bonuses, establishing your own, and eliminating weak players on the other team.
4. Know the map. Classic-style gameplay is fairly straightforward, but for maps with Conquest gameplay or more complicated bonus structures and attacking paths (Waterloo, Stalingrad, Poison Rome, etc.), there's no substitution for familiarity with the map.
5. Team chemistry. You may have assembled four brilliant tacticians, but if they can't work together, or their play styles don't mess, you won't be as successful.
Clans like KORT and TOFU have gotten to the top by following all the above guidelines, and say what you will about our recent Conquerors, but they've followed #4 religiously.
Also, will you please credit [player]emelar[/player] as the author of this?
The real rules #'s 1,2, and 3 are Communication, Communication, and Communication
The 1st four are Bruceswar's priorities in order: 1- break bonuses 2- break populations to below 12 to break popln bonuses 3- take your own bonuses 4- eliminate a player These 4 subject to the facts-on-the -ground when the beginning game-drop is first seen.
Other tactics: 5- fort to the person who follows you if possible 6- separate the enemy players 7-try to always attack since it is a one v one game in essence (except in 3 and 4 team games) 8- attack with 4's or better (unless 3v1 sometimes), leave no attackable singles, snatch up unprotected singles
9 A concept to consider is that you should preferentially attack the player who comes immediately after you. (Try to maintain contact with that player's countries, try to avoid contact with the countries of the player before you, and keep away from your team mates the countries that come immediately before them.)
The game is about the team. At any time any or all of my pieces or bonuses may be sacrificed to gain a significant advantage such as enabling the killing 2 of the enemy players or gaining a dominant position (We've seen partners who didn't understand that concept.)
- [player]emelar[/player]
Bruceswar taught me #1-4, and I passed it on to emelar, who refined it into this strategy PM. =)
Access to the UserGroup WoW is open to all PM me or go UserGroups on your control Panel.
Fewnix wrote:Welcome to Whom or What :
Whom or What makes ConquerClub a place to have fun, to learn and bond and win, with an emphasis on triples and quads games. Whom or What is open to all: freemium or premium, regardless of rank, rating or turns taken, membership in a Competitive Clan, race, creed, colour, gender or gender orientation.
For great stuff on game play try Instructions on your main menu or go here: http://www.conquerclub.com/public.php?m ... tructions1 start with Overview and please check out Taking a turn, GamplayNotes and the rest of the useful info on gameplay.
The Forum button on the Main Menu takes you to the Forum with lots of useful sub-fora. Of particular interest to many are the:
I wish you all the best in forming your clan and hope it becomes one of the best. Some of the member names are familiar to me, people I've played here and there, people I've read. I've enjoyed playing, recruiting and training in the TwNN and WoW that Fewnix created. And I would be interested in joining your new clan if I hadn't already committed myself to membership in Mythology. So currently I'm in both WoW and The Underworld, waiting for the day they'll let me out of the basement to join Myth.
I'd like to offer you an invitation to battle the members of WoW, TU and Myth. While the first 2 would be unable to offer the prospect of any medals or the usual rewards of clan wars since they are user groups, they will offer you some of the best players in all of CC with which to do battle, a great way to prepare for those future clan wars. The latter is one of the finest clans in CC and would be able to give your new clan the battles of a lifetime. As a member and recruiter for the first 2, I can gladly offer my assistance in arranging any battles with their members. As a prospective future member of the latter, I believe they will be quite amenable to any future battles.
If you are lucky enough to get any of the members of WoW to join, your clan will be much better for it. The members of WoW are some of the finest team players in CC. Please let me know if I may be of assistance and best of luck to the new clan on the block.
Yes , I would be very interested in joining your clan . Communication is vital for team play. I have joined a few team games and been on very weak teams with hardly any communication and have not had any success in team play, I would enjoy being on a team that discusses there moves and thoughts before hand . Thanks for the invite i would like to be part of the clan thanks.
I've never been to a clan. I guess I can do fine even if I don't know how a clan works. I'm a confident player and I like joining games with mostly high ranked challenges. I play Rome, world 2.1 and some large maps(not too large as Hive). I mainly play escalating 8players sequential.
Just recently won our first war and in the middle of war # 2 with early returns going well. Get in with us while you can. Before you know it, we'll take over the world.
I'd be interested in joining your clan, I'm new to the clan scene and to some extent the team scene but I'm a fast learner, friendly and conscientious. Drop me a PM if you need me.
Peace Cheesydave
P.s. My percentage of turns taken is not an accurate representation of my play, I used to play this a lot a few years back and had a bad habit of occasionally ignoring or rage quitting games. Since I started again in August this has not been the case.
Finsfleet wrote:Sorry to intrude, I jus waned to say I really don`t like your clan`s name. Nothing personal.
Good to see that you subscribe to the "if you don't have anything nice to say, don't say anything at all" philosophy.
No, you don`t understand what I`m saying. You should work on your english. I don`t like your clan`s name. My philosphy is: "f*ck niceties, trash talk all the way."