Copenhagen sightseeing [Quenched]

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x-raider
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Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

Post by x-raider »

I'm looking forward to this being forwarded too :D
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koontz1973
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Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

Post by koontz1973 »

Patience guys. I am sure we will play soon. But do not forget the invite Flaps.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

Post by Flapcake »

koontz1973 wrote:Patience guys. I am sure we will play soon. But do not forget the invite Flaps.


Im ready by the keybord 8-)
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Re: Copenhagen sightseeing V23. 30/06 pg.12 XML

Post by thenobodies80 »

          Beta - Quenching

---The Final Forge period has concluded for the Copenhagen Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by Flapcake »

Thanks TNB \o/ yay =D> now lets play it 8-)
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by crazymilkshake5 »

YAY!!!!!!!
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by Gilligan »

Congrats!!
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by x-raider »

Congratulations!!

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by crazymilkshake5 »

any idea when this is going to be uploaded for play?
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isaiah40
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by isaiah40 »

crazymilkshake5 wrote:any idea when this is going to be uploaded for play?

Nope, It is all hinging on lack getting around to it.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by Iron Maid »

First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by koontz1973 »

Iron Maid wrote:First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by nolefan5311 »

koontz1973 wrote:
Iron Maid wrote:First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.


Or just add the <required>4</required> tag to the objective. That would probably be easier.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by crazymilkshake5 »

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by thenobodies80 »



Not available and moreover not an xml file.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by crazymilkshake5 »

thenobodies80 wrote:


Not available and moreover not an xml file.

fileden has done something to my account.... know of any other sites i can upload it to?
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by thenobodies80 »

Use attachments, they are available in the forge. If you don't know how to use them, take a look at this guide viewtopic.php?f=649&t=150681&p=3292851#p3292851

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by ahunda »

Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.

In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.

This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.

Cheers.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by Flapcake »

ahunda wrote:Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.

In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.

This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.

Cheers.



Hi ahunda, thx for you comment. Well for Metros, Sights and Transports, they cant be changed, It would not be fair to recive a bonus feature in advance, or a winning condiction... You cant change it just like that.

Im always happy to recive constructive criticism, but I like even more new ideas, inputs or sulutions... You are very welcome to think about how to change "the to many neutral" problem, and we take a look at it...

Men jeg håber du syntes kortet er fedt aligevel ;)

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by crazymilkshake5 »

oh nifty
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copenhagenxml2.txt
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by isaiah40 »

Um, that still isn't an XML file. You need to save it as .XML not .txt
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by nolefan5311 »

If you still need help turning it into an xml file, pm or skype me and I can help you out.
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koontz1973
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by koontz1973 »

About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by crazymilkshake5 »

here go.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Post by thenobodies80 »

crazymilkshake5 wrote:here go.


Sent to lackattack. :)
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